PS3 Bayonetta Isn't Looking So Hot

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PS3 Bayonetta Isn't Looking So Hot

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Thus far, all Bayonetta footage we've seen has been from the Xbox 360 version, and there may have been a reason - reports from the "Feel Bayonetta" event in Japan say that the PS3 version doesn't look nearly as good.

The fact that Platinum and Sega have only been showing off the Xbox 360 version of Bayonetta had been setting off warning bells in the minds of a few PS3 owners - if the game was supposed to be equal on both consoles, why not show both versions? Unfortunately, it looks as though these fears might have a very real basis. 1UP went to the Sega-sponsored "Feel Bayonetta" event in "a velvety underground bar in the party capital of Tokyo, Roppongi," and got some hands-on time with the PS3 version of the game. Their report? It's not looking that great.

While the 360 version on display looked crisp and smooth, the PS3 version was very blurry and the framerate was all over the place. During one portion of the demo, a crazy scene where you are jumping off of falling parts of a giant clock tower, it was often hard to keep track of the action because of the graphical issues on PS3.

The developers have been adamant since the beginning that the game would look equal on both consoles, so it's curious that, if 1UP is to be believed (and there's no real reason to believe otherwise), Sega would choose to demo what is reportedly a sub-par (or at least not-as-good-as-the-other-version) build as the first look at the PS3 Bayonetta.

With two months to go before the game ships in Japan in late October - and even longer before it hits shores in the States in January - it's no stretch to imagine that Platinum can bring the PS3 version up to standards before it launches, but time is ticking. Either way, producer Yusuke Hashimoto confirmed that there will be a demo released shortly, so gamers will get a chance to see how the versions stack up against each other for themselves.

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Another half-assed port that's going to be completely ignored by PS3 users.

It's a port, from General Purpose processors to the Cell. My advice, play it on PC or 360, avoid the PS3 version like the plague.

Ouch, it's too bad the PS3 is so hard to make games for....

Oh, come on.

It can't be that hard compared to the 360, can it?

well iD's rage is having the same problems, nothing really matters until its actually released

I'm hoping they fix it, because this looks like a rental.

Sparrow Tag:
Oh, come on.

It can't be that hard compared to the 360, can it?

Cevat Yerli (Crytek) called it a very challenging system (high end CPU, low end GPU)
Gabe Newell (Valve) called it a waste of time
John carmack (iD) Can't seem to get a stable 60Hz even after getting both PC/360 to do so with RAGE

Didn't Sony also state the programing was made harder intentionaly to assure that later releases would be of a higher quality due to the time needed to optimise fully the hardware

Weird. It seems exactly like the kind of game suited to the Ps3. Maybe it's just the Heavenly Swords similarity.

Well ... Blu Ray is hard to copy games onto but they should be able to do it. Most other companies seem to do it well.

Im surprised with the PS3 having WAY better performance, and this is coming from a 360 fan boy.

jamesworkshop:

Sparrow Tag:
Oh, come on.

It can't be that hard compared to the 360, can it?

Cevat Yerli (Crytek) called it a very challenging system
Gabe Newell (Valve) called it a waste of time
John carmack (iD) Can't seem to get a stable 60Hz even after getting both PC/360 to do so

Didn't Sony also state the programing was made harder intentionaly to assure that later releases would be of a higher quality due to the time needed to optimise fully the hardware

Indeed they did. Some developers have understood that simply porting from General Purpose CPU architecture and dumping it on the Cell (forcing the GPU to perform all graphics functions, which is the biggest issue with optimizing for the PS3...the GPU only draws lines. The Cell's SPE's do everything else), results in a crap game, that barely functions. Others, haven't figured this out yet, and try to pass off crappy ports to consumers. As I said though, better to get the PC/360 versions.

Sparrow Tag:
Oh, come on.

It can't be that hard compared to the 360, can it?

It's not necessarily that it's hard...it's simply that it's completely different from General Purpose computing that the PC/360 architecture excels at. As I said above, the PS3's GPU is literally there to draw lines on the screen. That's it. Whereas, the GPU in my PC pretty much does everything from rendering, physics, lighting, volumetric smoke/water, particle effects etc... When optimized correctly on the PS3, all of those functions should be running via the SPE's. Something completely foreign to some developers, and really, this kind of processor architecture hasn't been seen since the haydays of Cray Supercomputers.

Mornelithe:

Sparrow Tag:
Oh, come on.

It can't be that hard compared to the 360, can it?

It's not necessarily that it's hard...it's simply that it's completely different from General Purpose computing that the PC/360 architecture excels at. As I said above, the PS3's GPU is literally there to draw lines on the screen. That's it. Whereas, the GPU in my PC pretty much does everything from rendering, physics, lighting, volumetric smoke/water, particle effects etc... When optimized correctly on the PS3, all of those functions should be running via the SPE's. Something completely foreign to some developers, and really, this kind of processor architecture hasn't been seen since the haydays of Cray Supercomputers.

Well the problem is that, for some devs, it is hard just because of the difference and the lack of time they have to adapt to it, or the unavailability of people who can work on it that do know how to work with such an architecture

Mornelithe:

Indeed they did. Some developers have understood that simply porting from General Purpose CPU architecture and dumping it on the Cell (forcing the GPU to perform all graphics functions, which is the biggest issue with optimizing for the PS3...the GPU only draws lines. The Cell's SPE's do everything else), results in a crap game, that barely functions. Others, haven't figured this out yet, and try to pass off crappy ports to consumers. As I said though, better to get the PC/360 versions.

Also I thought (and this is just a thought) that it was also done so that developers would be more inclined to making PS3 exclusives as opposed to ports. I remember haring it somewhere, could be entirely wrong.

AceDiamond:

Mornelithe:

Sparrow Tag:
Oh, come on.

It can't be that hard compared to the 360, can it?

It's not necessarily that it's hard...it's simply that it's completely different from General Purpose computing that the PC/360 architecture excels at. As I said above, the PS3's GPU is literally there to draw lines on the screen. That's it. Whereas, the GPU in my PC pretty much does everything from rendering, physics, lighting, volumetric smoke/water, particle effects etc... When optimized correctly on the PS3, all of those functions should be running via the SPE's. Something completely foreign to some developers, and really, this kind of processor architecture hasn't been seen since the haydays of Cray Supercomputers.

Well the problem is that, for some devs, it is hard just because of the difference and the lack of time they have to adapt to it, or the unavailability of people who can work on it that do know how to work with such an architecture

Mornelithe:

Indeed they did. Some developers have understood that simply porting from General Purpose CPU architecture and dumping it on the Cell (forcing the GPU to perform all graphics functions, which is the biggest issue with optimizing for the PS3...the GPU only draws lines. The Cell's SPE's do everything else), results in a crap game, that barely functions. Others, haven't figured this out yet, and try to pass off crappy ports to consumers. As I said though, better to get the PC/360 versions.

Also I thought (and this is just a thought) that it was also done so that developers would be more inclined to making PS3 exclusives as opposed to ports. I remember haring it somewhere, could be entirely wrong.

Well, it's really how you look at it, but overall from what I understand, PS3 dev does take more time than PC dev. And that's not due to unfamiliarity with the architecture, it's simply how it has to be when programming for the PS3. But, I don't necessarily know if 'longer' = 'Harder', you know what I mean? I guess if you want to, you could, but either way, the point is, it's different.

As for the second part there, man, if Sony did that simply to garner exclusives, I'd be pissed off at them, honestly. That'd be one of the first things this gen they've done that really pissed me off (I own a launch 60g, price wasn't a problem).

jamesworkshop:

Sparrow Tag:
Oh, come on.

It can't be that hard compared to the 360, can it?

Cevat Yerli (Crytek) called it a very challenging system (high end CPU, low end GPU)
Gabe Newell (Valve) called it a waste of time
John carmack (iD) Can't seem to get a stable 60Hz even after getting both PC/360 to do so with RAGE

Didn't Sony also state the programing was made harder intentionaly to assure that later releases would be of a higher quality due to the time needed to optimise fully the hardware

Remember that these people are all PC developers, with porting to 360 being easy as one-two-twelve, but yeah. At least Carmack and Yerli are trying though, which is a good thing to see. Newell's just being weak and not bothering, which is why I got a PC so I can still play Valve games (just completed Portal for the first time on the PC version a couple of minutes before posting)

The PS3 is too big of a pain in the ass to develop for, I've tried to get multiplatform games on it and I wound up getting the lesser version every time. Assassins creed had major framerate issues and almost no color vs the 360 version, Armored Core 4 had no color at all, even Resident Evil 4 had some problems (they were very very very minor but I spotted it).

The system does wonderful with exclusives but it's rare to see the same on both systems in terms of multiplatforming. I think Soul Calibur 4 ran better, but it honestly makes me nervous buying anything that isn't exclusive on PS3 with the poor experience I had with 4 games in a row (non-exclusives). Games like Uncharted are mind blowing how good they look, I just wish they had the same polish for the multiplatform games.

The power of the machine is only as good as how easy it is to develop for it.

Mornelithe:

As for the second part there, man, if Sony did that simply to garner exclusives, I'd be pissed off at them, honestly. That'd be one of the first things this gen they've done that really pissed me off (I own a launch 60g, price wasn't a problem).

Well, even though I'm pretty sure I read this from someone who was being more of a wacked-out conspiracy-theorist, it does make sense in some fashion. Since making a direct port is difficult, the options would concieveably be

1. Make a version from the ground-up
or
2. Just develop for the PS3.

For a lot of studios, the latter would make more sense because they don't have the time, money, or people to do multiconsole development in the same way they'd be able to do PC and 360 development because those two are similar in architecture. It's one of the reasons Valve doesn't do PS3 development and had to outsource it for The Orange Box in the first place.

Again I'm pretty sure (surprising, I know) that this isn't what's actually going on but at the same time I wouldn't be surprised if it is.

StigmataDiaboli:
Im surprised with the PS3 having WAY better performance, and this is coming from a 360 fan boy.

you missed the point and someone hit you with a hammer

it's the other way around

or are you being sarcastic? if so you're not good at it

CantFaketheFunk:
if 1UP is to be believed (and there's no real reason to believe otherwise)

Yes there is.... BIAS!!!

Joking, but you know somebody somewhere posted that in all seriousness.

I gotta say I don't get why this game i getting so much coverage, looks like a Devil May Cry rip of to me.

Mewick_Alex:
I gotta say I don't get why this game i getting so much coverage, looks like a Devil May Cry rip of to me.

Tits and you can play with one hand.

Having both systems to chose from makes me smile! I'll just wait and see which to add to my gamefly queue!

Can I just say i'm loving this thread, everyone seems to have something slightly constructive to say.

Snotnarok:
The PS3 is too big of a pain in the ass to develop for, I've tried to get multiplatform games on it and I wound up getting the lesser version every time. Assassins creed had major framerate issues and almost no color vs the 360 version, Armored Core 4 had no color at all, even Resident Evil 4 had some problems (they were very very very minor but I spotted it).

The system does wonderful with exclusives but it's rare to see the same on both systems in terms of multiplatforming. I think Soul Calibur 4 ran better, but it honestly makes me nervous buying anything that isn't exclusive on PS3 with the poor experience I had with 4 games in a row (non-exclusives). Games like Uncharted are mind blowing how good they look, I just wish they had the same polish for the multiplatform games.

I actually thought that the lack of colour on Assassin's Creed gave it a good feel. It all depends on which studio is making it. Some developers are better at it than others. The 1st-party developers (i.e. Insomniac Games, Naughty Dog, Sucker Punch etc.) are very good obviously, since they've only been trained in PS3 development. Epic are very good at PS3 development from what I've seen with their UT3 support, Battlefield:BC runs great, Lego Star Wars, all of the games I own seem to run great for most of the time. If I get a few framerate glitches occasionallyIi tend to ignore them, as I'm probably enjoying the game too much to care.

AceDiamond:

Mewick_Alex:
I gotta say I don't get why this game i getting so much coverage, looks like a Devil May Cry rip of to me.

Tits and you can play with one hand.

Ha! Oh thats awesome. Now I get why people are looking forward to it.

Mewick_Alex:

AceDiamond:

Mewick_Alex:
I gotta say I don't get why this game i getting so much coverage, looks like a Devil May Cry rip of to me.

Tits and you can play with one hand.

Ha! Oh thats awesome. Now I get why people are looking forward to it.

What's that free hand gonna be doing, eh? Eh? Nudge nudge, wink wink, say no more, say no more

Mewick_Alex:
I gotta say I don't get why this game i getting so much coverage, looks like a Devil May Cry rip of to me.

Look at the pedigree of the guy behind it. Okami alone should be enough to get him coverage.

Mornelithe:
Another half-assed port that's going to be completely ignored by PS3 users.

It's a port, from General Purpose processors to the Cell. My advice, play it on PC or 360, avoid the PS3 version like the plague.

Still, Sony remains on top when it comes to the "dickish" claims!

Remember, Uncharted was said to be impossible on the 360. They claimed it wouldn't even run.

Bayonetta on the other hand runs, just at a crappier/laggy pace...

y'know, The developers need to stop making announcments saying "This version will be better" Or "We cant do it as well on this one". Its only hurting them by convincing people to not but that version.

Is their really that much of a difference between 360 and ps3 development?

I am awear this is a press announcment, but 1up really took a turn for the worst when they cancled EGM and got rid of 1up FN. (Fm was best in my opinion because htey talked about two of my favorite games, Indigo prophecey and Psychonauts.)

AceDiamond:

Mornelithe:

As for the second part there, man, if Sony did that simply to garner exclusives, I'd be pissed off at them, honestly. That'd be one of the first things this gen they've done that really pissed me off (I own a launch 60g, price wasn't a problem).

Well, even though I'm pretty sure I read this from someone who was being more of a wacked-out conspiracy-theorist, it does make sense in some fashion. Since making a direct port is difficult, the options would concieveably be

1. Make a version from the ground-up
or
2. Just develop for the PS3.

For a lot of studios, the latter would make more sense because they don't have the time, money, or people to do multiconsole development in the same way they'd be able to do PC and 360 development because those two are similar in architecture. It's one of the reasons Valve doesn't do PS3 development and had to outsource it for The Orange Box in the first place.

Again I'm pretty sure (surprising, I know) that this isn't what's actually going on but at the same time I wouldn't be surprised if it is.

In all honesty, I really think what Sony did, was try to come up with a processor that couldn't be fully tapped into in the first 3-5 years of developement. I know allot people think this was a retarded idea, and allowed MS to gain a huge portion of the market. Similarly with the PS2, actually. I really don't think they had MS in mind, much, when they were making the PS3, simply because if they did, they'd realize how easy it would be for a competitor to launch a 5 year console, that's easy to program for, and catapult themselves ahead of Sony. It's a brilliant strategy by MS' part really, and makes Sony look terribly foolish for the first couple years of the PS3's life, because...well, we all saw how aweful some of those General Purpose ports were, that the PS3 got. Of course, as more and more IP came out exclusively for the PS3 (and more importantly, Sony's devs became more able to optimize for the PS3 correctly), we've seen that currently, there's not much of a difference between what the 360 can produce, and what the PS3 can produce...

Even moreso, by the time the PS3 came out, MS already had what 8 million units sold? So, any developer would have to spend large amounts of time, learning the PS3's architecture, while ignoring the fact that they'd have a greater chance of turning a profit by producing a 360/PC version. So, I'm not entirely sold on the idea that they did it more for exclusivity, as they did more for the longevity of the console. Personally, I think with a little tweaking of the design, the Cell could be a bitchin' processor.

I once heard of an updated Cell engine, the CBE 3, had 2 PPE's (Based more off of true General Purpose CPU's), and 32 SPE's. Would be beneficial in two ways, easier to port General Purpose apps to the PS3, while still allowing people who know the Cell architecture to explore that avenue.

hansari:

Mornelithe:
Another half-assed port that's going to be completely ignored by PS3 users.

It's a port, from General Purpose processors to the Cell. My advice, play it on PC or 360, avoid the PS3 version like the plague.

Still, Sony remains on top when it comes to the "dickish" claims!

Remember, Uncharted was said to be impossible on the 360. They claimed it wouldn't even run.

Bayonetta on the other hand runs, just at a crappier/laggy pace...

Show me Uncharted 1 or 2, running on the 360, and I'll agree with you. Until then, you're a troll.

Isn't this like the 974th story of games running worse on the PS3?
Are people still surprised?

EDIT: To be honest, Uncharted wasn't THAT much of a graphical powerhouse. Most games on both look pretty good to me, but I have yet to see a staggering difference for any game.

Yet another reason for me to choose the 360 over the PS3. I just hope the 360 that I buy isn't gonna be one of the 52% that fail.

Maraveno:

StigmataDiaboli:
Im surprised with the PS3 having WAY better performance, and this is coming from a 360 fan boy.

you missed the point and someone hit you with a hammer

it's the other way around

or are you being sarcastic? if so you're not good at it

Whoops yeah I forgot a word. I meant to say 'with the PS3 having WAY better computer performance' as in the console itself, not the game.

AvsJoe:
Yet another reason for me to choose the 360 over the PS3. I just hope the 360 that I buy isn't gonna be one of the 52% that fail.

My buddy from work voted that his 360 had died in that poll.

He doesn't own a 360.

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