Well, I was interested until I read "Sony Online Entertainment". I've never enjoyed anything they've ever done.
The only good Magic videogame I've ever played was Duels of the Planeswalkers, which was pretty good. It had some pretty big problems, though - like not being able to build your own deck, just mod existing ones. Still, it was pretty fun.
And now, this is where I respond to people, 'cause I have a ...couple issues with some posts above. You can quit reading here if you want.
Doc Theta Sigma:
I'd tap it but I'd like to see more first.
Me too. That video/press release is pretty much devoid of information. I don't even know how close to Magic this'll even be. It may well be a tactical turn-based strategy game vaguely based on some recent expansion setting. When I read stuff like this, I get worried.
John Smedley, President of Sony Online Entertainment:
"We're going to be taking the Magic: The Gathering Multiverse places players have never seen."
Hear that? It won't even be a proper Magic setting; just something vaguely themed towards the game.
I'm a real lover of card games, but I could never get into MtG. It just seemed too basic for my tastes, didn't really have any flavour to it.
Wow. I can't disagree more. I felt that Magic's flavour was very, very strong. It had a lot to offer, if you looked into it. Each Colour had a distinct philosophy behind it, from a fictional-setting point of view, and that was translated into game mechanics. Dual-colour cards had very specific abilities that (mostly) fit their colours' interactions. I can go into examples, if you'd like. It's been a while, but Magic's flavour was actually pretty influential for me.
The gameplay was pretty deep, too. Elements of resource management, bluffing, and even diplomacy if you had multiple players in the game. You had to know how to deploy your land in the right order. You had to know how to read the other guy's intentions. It was -crucial- to know when to attack, and when to look like you can't. There was really a lot in there, but a lot of the tactics only became obvious if you went and read up. There's a -huge- amount of designwork that went into MtG, and it's a really robust, extensible, clear system. The "comprehensive" rules is a huge (82 A4 pages long) document, but everything is there.
Tactics!?!?!? They cant call a game tactics!!!!!! Final Fantasy Tactics was the best and only "Tactics" game their should be!!!! Thats like making a low budget action film and naming the bad guy Darth Vader.
Final Fantasy Tactics is fantastic. It is, however, very... not tactical. It's a JRPG. It's barely tactical at all - you don't really respond to enemy moves. Just charge in, chop them to bits, level, move on. Which is awesome fun, but it's not tactical.
A tactical game is Company of Heroes or Dawn of War 2. These are examples of military tactics, and the latter even has RPG elements! Give those a shot. Dawn of War 2 is really your tactical RPG - you level up, choose classes, get different spells and abilities. But that means squat if you can't flank, or use cover properly. If you don't know how and when to use that grenade, you're toast. Warhammer 40000 is unforgiving. Final Fantasy Tactics, while enjoyable, is barely tactical at all. It's on a grid. Hitting from behind is more damage. That's... about it.
It's just that I pissed away too much of time and money on TCGs for no real benefit and the whole damning process has left me with a bitter taste in my mouth.
Not that my recommendation means a damn, but Magic has evolved -greatly- since the days of the 'nine. If you check out Duels of the Planeswalkers on 360's Live Arcade, you'll see what I mean. Admittedly, it's a very limited window: There's no real control over your decks. But the gameplay is all there, with most of the innovations of the past years.
The game is continually being updated by new blocks and rules errata. It's a lot to keep track of, but I did for a couple of years, and the game changed significantly for the better in that time. They even put out less cards per expansion, so you could get more of them. And so they had to design less, but whatever; it's still a nice expression, don't you think?
Magic: The Gathering is an incredible game, for many reasons. I doubt that Magic: The Gathering Tactics will be.