Guild Wars Creator: Zombies Are the New Nazis

Guild Wars Creator: Zombies Are the New Nazis

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Need a faceless, heartless enemy for players to be able to mow down without guilt? Zombies are perfect for that, says Guild Wars creator Jeff Strain - which is why his new Undead Labs is making a zombie apocalypse MMOG.

Yesterday, it was announced that Guild Wars creator Jeff Strain - former lead programmer on World of Warcraft at Blizzard - had founded a new studio called Undead Labs with the intent of creating a true zombie-apocalypse-survival MMOG for consoles. Which, if I may interject my own humble opinion, is an awesome idea.

Speaking with Eurogamer, Strain offered his thoughts on why zombies were the new enemy du jour with games like Dead Rising and Left 4 Dead - because when gamers go through a title slaughtering hundreds of opponents, they need a foe they can murder en masse without feeling guilty about it.

"The reason zombies are so powerful and transcend fantasy is because right now they are the modern, societal guilt-free meat-puppet ... We've been through the Nazi phase, we've been through the communist phase, we've been through the terrorist phase. Those were all at various times in history fair game in the gaming culture. Right now zombies are fulfilling that need for us. That no-rules, no-guilt mentality is something that people really resonate with."

In other words, when you kill a zombie you don't have to feel guilty that you just deprived a family of their father figure. Which makes sense, I suppose.

Strain did not, however, share his feelings on the idea of Nazi Zombies.

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Obviously he isn't an Australian, or he'd know the views we have on zombies after the censorship of L4D2. Zombies are people too... shame on him. *sarcasm btw*

A zombie MMO by the creator of GW would be interesting, I love GW.

Ooh, fancy. If that comes out, it'll be a definite get for me.

But Zombies where the original nazis, gamings gone full circle.

Ocelot GT:
A zombie MMO by the creator of GW would be interesting, I love GW.

ya, same for me.

though it says "for consoles" so I'd have to pass on it

Not a big fan of Guild Wars to be honest, it's biggest appeal is that it's free to play. I tried, it and couldn't get into it. Never even finished a campaign despite several attempts. :/

Still the game idea does have promise.

As far as the rest of this goes, yes I believe Zombies are becoming the "politically correct" enemy. Especially seeing as taking foreign cultures, putting their mentality on "Space aliens" and then saying it's okay to kill them is getting some flak. Actually I'm surprised it took people this long to figure some of that out (which I won't go into in detail here).

To be frank I'm not sure how I feel about that. In general I feel America needs more pro-American propaganda, and we should spend time demonizing our enemies a lot more than we are now. Nazis because the "ultimate faceless evil enemy" because of a massive propaganda campaign combined with using govermental emergency powers to quash criticisms (Hitler had many followers in the US, being an international man of the year). Truthfully when it came to the actual fighting we were no more good or noble than they were, and in the end killed vastly more civilians to break their culture (for a time) in the final days. To say fighting against the Volkssturm and such was gruesome would be an understatement from all I've seen.

Truthfully I don't think I've seen many really good "Arab killer" games simply because the lack of a serious "War On Terror" propaganda campaign (for all criticisms of Bush, he did NOT walk on civil liberties as much as he could have, and arguably should have. The patriot act being minor compared to what he could have done if he invoked WW II style emergency powers... which he did not, the patriot act being sort of a middle ground between normal operations and full blown martial law... but that's another dicussion). Indeed most games of the sort like "Seven Days in Fallujah" are attacked by the "peace at any price" crowd before they even begin. On top of that most games taking place in the region generally use fictional creations, countries or cities that don't exist, combined with enemy leaders who likewise don't exist. I suppose exceptions do exist though.

Some will say this is a good thing, others will say it's a bad thing, however our friend from Guild Wars is fundementally correct that Zombies, Demons, Mutants, and perhaps rebellious "replace all humans" technophobia-inspired robots, are the only borderline acceptable enemies, and as was already pointed out Zombies are under fire, especially when your dealing with zombies that are actually infected people.

Dearest lord this sounds awesome.

Despite the fact guild wars was fairly shite i'm quietly optimistic.

CantFaketheFunk:
we've been through the communist phase

And communists are as heartless and soulless as Nazi's and zombies how? Smells like capitalist bias to me. Anyways, this sounds like a awesome idea.

Oh! Zombie MMOG? Yes please! And if he worked on Guild Wars, maybe they'll explore other pay structures?

The only reason I haven't gotten into an MMO is the monthly fee. I can stomach the $50 a year for Xbox Live, but $15/month for one game? That's a little too much for me. ($180 a year? Yowza!)

If they had Guild Wars structure, that'd be great, and I could easily see them implementing that king of structure in a zombie MMOG. Excited!

Zombie Apoclaypse is the new WWII. And by that, I mean it's beat to death already.

Hardcore_gamer:

CantFaketheFunk:
we've been through the communist phase

And communists are as heartless and soulless as Nazi's and zombies how? Smells like capitalist bias to me. Anyways, this sounds like a awesome idea.

I think he was speaking like the 1960s era US vs. Communism issue. Back then we were stopping communism at all costs so it was okay to demonize them.

edit: also I have to agree with Therumancer, we're far too concerned with being politically correct to actually offend our enemies. I mean come on, we're in their land killing their people, let us use some harsh language as well. I mean hell we used to call the Germans "Krauts" to offend them. Why? Because you make fun of your enemies, not worry if you're gonna hurt their feelings because hurting their feelings is the freakin goal of the words.

Xan Krieger:

Hardcore_gamer:

CantFaketheFunk:
we've been through the communist phase

And communists are as heartless and soulless as Nazi's and zombies how? Smells like capitalist bias to me. Anyways, this sounds like a awesome idea.

I think he was speaking like the 1960s era US vs. Communism issue. Back then we were stopping communism at all costs so it was okay to demonize them.

Ok. I just get annoyed when people compare communism to Nazism or zombies, not because i favor communism or socialism (in fact i actually hate the socialist leaning party currently in control over here) because it represents a very narrow minded and a historically inaccurate view on the ideology, how it came to exist and why it went so very very wrong.

A zombie survival MMO for consoles? Awesome.

Nazi Zombies, blah blah blah. BOOOORING! I demand Ninja Werewolves and Cowboy Dragons and Robot Vampires, dammit!

The idea of a zombie apocalypse MMO sounds pretty interesting. I hope they get it right. I'll have to keep an eye out for this...

Will the gamplay of the zombie MMO be selecting the zombies with the controller and watching your character do all the work?

OT: Ya, zombies, while dull and overdone, are slightly less overdone than Nazis, plus the Germans don't get insulted by it.

As for that MMO, hasn't that kind of thing been done yet? I mean, FPS MMORPGs was a good concept like a year ago, but now there's like 50 of them.

Am I the only person who feels no guilt when I mow down anyone in a video game? I mean, its not real, where does the guilt come in...did no-one else harvest the little sisters in Bioshock? Does no-one else giggle in Prototype when you get the sweet spot with the whip and some poor civvie gets sliced right in front of the camera and slowly falls apart?

I feel like I'm missing out on some of this emotional attachment stuff...does it make games better?

Sounds interesting, but it will be hard not to make something just like everything else not MMO.

 

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