Best Cleric Feats in Baldur’s Gate 3

Best Races and Ability Scores for Clerics in Baldur’s Gate 3.

The best Cleric feats in Baldur’s Gate 3 can help you turn these powerful magic users into unkillable tanks. Clerics are incredibly efficient supports in most party compositions in Dungeons & Dragons, and the same is true of the Cleric class in Baldur’s Gate 3.

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Best Feats to Choose for Cleric in Baldur’s Gate 3

Baldur's Gate 3 featured image as part of the best build for a Tempest Cleric in BG3. This image is part of an article about the best Cleric feats in Baldur's Gate 3.

Clerics have a wide range of healing and buffing spells that can be the saving grace for a party. They can buff to improve attacks or prevent all kinds of damage. They can also do some decent spell damage themselves, especially against unholy creatures. While playing your Cleric, you’ll be faced with having to choose a handful of feats. Some of these are much better than others for the Cleric, so we’ll be covering the top choices in the following list of the best Cleric feats in Baldur’s Gate 3.

10) Shield Master

Most Clerics use shields because it’s always good to keep your healer alive. Because of that, they generally have good ACs but can still struggle with some saving throws. Shield Master grants a bonus to your dexterity saving throws if you’re holding a shield, and you can also lower the damage you take from those effects.

9) Alert

A lot of people will consider the Alert feat when looking at Rogues because going first for them can be huge. We think it’s great for Clerics, too, though, because it grants a +5 to your initiative rolls and stops you from being surprised. Both of these things mean that you’ll often get to use your healer first, and that can be the difference between life and death.

8) Durable

Anything that can keep the character with the revive spells alive is a good idea, and that’s why Durable is here. It’s not fancy, but it does give you +1 to your constitution and also allows you to heal to your max HP whenever you take a short rest, which can be very useful on harder difficulties.

7) Mobile

Mobile is a great Monk feat but also one of the best Cleric feats in Baldur’s Gate 3. Not only does this thing boost your movement speed, which is great if you need to run over to someone and heal them, but it also stops difficult terrain from slowing you down if you Dash. On top of that, and this is the big one, you won’t provoke opportunity attacks if you’ve moved into someone’s range to bonk them with a mace.

6) Heavy Armor Master

Heavy Armor Master works for any Cleric subclass that can use heavy armor, which is most of them. It gives you a nice one-point boost to your strength, but more importantly, it reduces any non-magical damage you take by three as long as you’re wearing heavy armor. It’s a great tank choice.

Related: Dragon’s Dogma 2 & Delicious in Dungeon Are Part of Fantasy’s Big Post-BG3 Refresh

5) Sentinel

Clerics generally need to be relatively close to their fellow party members. They’ll apply buffs, heal, and dish out some damage of their own. Sentinel allows Clerics in melee range to have extra utility. If an enemy tries to disengage and retreat, you can opportunity attack them and stop them in their tracks. This has good synergy if you have a melee-focused party.

4) Tough

Generally, if you have a Cleric in your party, you’ll be relying on them to be your primary source of healing or revives. This means that you need to build your Cleric to have some good survivability. Having the extra hit points from the Tough feat will help tremendously. It’s always a good idea to beef up your Cleric so they can keep those heals coming!

3) Magic Initiate

Clerics already have a very versatile spell list to choose from, but you can take this to the next level by nabbing the Magic Initiate feat. You can choose any other class that has Level 1 spells that could benefit your party. This feat then allows those Cantrips to be cast once per day. They’re going to be used situationally, but you’d be surprised how often having the extra choices can help.

2) Ritual Caster

The Ritual Caster feat is very valuable to have. You can use a Ritual spell without having to expend a spell slot. The downside is that you’ll only be able to use a spell that is prepared. It’s still always useful to be able to cast more spells than usual. It can be the difference between a party member going down or not.

1) War Caster

As a caster who will be up in the action, War Caster is one of the most valuable feats. Many powerful Cleric buffs require concentration to operate. If the Clerics are getting hit frequently, then they could easily lose concentration and drop the spell. War Caster makes concentration-saving throws a breeze to keep those buffs going. The character will also gain a new opportunity attack spell, which synergizes with them being near party members.

And those are the best feats for Clerics as you’re playing through Baldur’s Gate 3. Feats can be really impactful, and having a couple of good ones can really elevate a class like the Cleric. If you’re looking for the best feats for other classes, we have guides for Barbarians and Bards, as well as plenty more tips for playing the game in our extensive coverage.

Baldur’s Gate 3 is available on Xbox, PlayStation, and PC.

The above article was updated on 3/25/24 by Jason Coles to add additional information about Baldur’s Gate 3.


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Author
Alex Berry
Alex Berry is a freelance contributor at The Escapist. His coverage ranges from funny takes on the latest games to a whole bunch of guide content. Alex is a jack of all trades when it comes to games, playing almost every new title that shows promise. From RPGs to shooters, all the way through to sports games, he plays it all, although he does have a soft spot for turn-based RPGs having started out his gaming journey with a copy of Pokémon Red on the original Game Boy. Alex has a master's degree in Business and is fascinated by online game economies, often spending a lot of time finding ways to maximize wealth in these games (but he should really be doing that in real life instead).
Author
Jason Coles
Jason has been writing for over four years now, and in that time has wracked up over 50 bylines. Alongside that, he ran The Indie Game Website for a couple of years, and can be regularly found freelancing for websites like IGN, Eurogamer, Dicebreaker, and more. Alongside loving gaming, he also writes about fitness content as he's a qualified personal trainer.