Crackdown 2 Melee Combat Shoots for Arkham Asylum

Crackdown 2 Melee Combat Shoots for Arkham Asylum

image

When it comes to hand-to-hand combat in your superhero games, you could do a whole lot worse than taking cues from Crackdown 2 are trying to do.

I believe that it's on the record that I freakin' loved the combat in Batman: Arkham Asylum. It was fluid, it was well-choreographed, and it was fun. So when I hear that Ruffian Games is using Arkham Asylum as a benchmark for the combat in its upcoming Crackdown 2, this makes me a happy gamer.

Speaking with VG247 in a phone interview, lead designer Billy Thomson said that Arkham Asylum was "probably a fair comparison" to what his team was trying to shoot for with the next Crackdown.

"Arkham Asylum is something we aimed at as a benchmark, because that does look and play really well," said Thomson, though he noted that his game shot for a wider scope of combat and so would likely not have the depth of games that focused solely on melee fighting like God of War.

"Batman: Arkham Asylum, I thought, was really well done from a hand-to-hand combat point of view. That's probably about as close as I would say our combat system is ... I mean, it's not as intense as that, it's not as deep... but ours is certainly as fluid as definitely as much fun, but it's not got quite as much depth as it's a very, very small part of the entire game."

I don't know if I'd describe Arkham Asylum's combat as being particularly deep, essentially boiling down to "Press Y to counter, press X to kick ass," but it sure was fun. More games with systems like it can never be a bad thing, and Crackdown 2 will be out in the first part of this year.

Permalink

Doesn't sound like a bad thing to take cues from a game that millions enjoyed and sold like crazy.

Can't speak for the combat myself, as I have not yet played it (despite having got it for Christmas)

Thank god they admitted it'll be simplified. I mean, Batman: AA wasn't complicated. But this is Crackdown, you aren't going to be using it much.

I loved Batman combat so this is good news I guess

Haven't played Batman: AA much myself, but from what I have played I'm not sure if that combat engine/style would work for a lot of games. I think the very idea of "Crackdown" wanting to emulate it kind of shows someone taking a good idea and using it totally in the wrong context.

See, in "Crackdown" if they really want to make it an extension of the first game, your this superman who can throw cars around. I don't expect the guy to be involved in doing all kinds of fancy Kung-Fu moves, and countering and such that much, simply because he flattens enemies with more or less one punch. Batman is a human fighting other humans, "The Agent" is thematically a force of destruction compartively, and it would kind of ruin things if he wound up having to put that much effort into taking out thugs and minions and such. The massive superhuman feeling of "Crackdown" being part of it, and even with the new enviroment I think it will detract from the game, and remove part of what made it special if you wind up feeling too human so to speak.

Seemed to follow a good formula...now to see how many games can rip it off! yay!

Jaredin:
Seemed to follow a good formula...now to see how many games can rip it off! yay!

I approve of the "ripoff" method, it leads to more overall improvements than if everyone tried to come up with something new. This way we get say... 5 Solid Titles and 1 Amazing Title instead of 2 Amazing Titles and 4 Crappy Titles. Cooperation can be a good thing.

A simplified version is needed, I don't think it would work in Crackdown unless it was a simplified version.

and suddenly i'm sorta looking forward to crackdown, but despite AA's combat being fantastic it was far from deep, left mouse button to kick ass, right mouse button to avoid getting your ass kicked.

If theres still the strength orbs to make your meleee as powerful as hell, then that coupled with AA style style combat is just going to send men flying everywhere. Look forward to it

Who doesn't want to fight like Batman?

Ooooh, this could be fun. Not sure I'll use it much, what with all the car throwing going on, but it's still nice to know what they're doing with it.

*ahem *

Why would they do that? I can now never use any of the guns

I hoped they would improve the melee. the first game's was "press B to kick, hold something and press B to throw something." and that got boring, especially saying that it was the most powerful attack once level 5.

Onyx Oblivion:
Thank god they admitted it'll be simplified. I mean, Batman: AA wasn't complicated. But this is Crackdown, you aren't going to be using it much.

Are you saying people will not be taking advantage of the ability to punt somebody like a football?

Clearly you underestimate the audience.

In any event anything that takes cues from Arkham's Asylum fighting style sounds like a good idea, and since I was already heavily interested in Crackdown 2 this only furthers it

Actually, Batman's combat could get somewhat deep when you start playing the challenge levels -- especially if you're going for high scores on them (legitimate high scores, I mean, not Xbox "trainer" high scores) because then you start having to worry about your position three moves or more down the road, and know what kind of moves you can perform that will do as little damage as possible while being quick enough to keep your combo chain going, all while making sure not to get hit so you could snag the perfect dark night bonus at the end.

I hated Arkham Asylum, simply because it expected me to tkae Batman seriously (this is fully impossible after watching the Adam West Batman movies).

Although I admit that the combat was fun, so if Crackdown rips it o- I mean, utilizes it well, then that should be awesome.

Here's hoping Crackdown 2 doesn't suck, because it looks fun.

Dammit! Somehow I am fucking awful at B:AA hand-to-hand combat! Oh well, I doubt I will be using it much anyways.

GamingAwesome1:
Doesn't sound like a bad thing to take cues from a game that millions enjoyed and sold like crazy.

Can't speak for the combat myself, as I have not yet played it (despite having got it for Christmas)

I think you need to get off the Internet and start playing the game. Now.

I think this will screw up Crash down...

Very different games, as such very different fighting...

Therumancer:
Haven't played Batman: AA much myself, but from what I have played I'm not sure if that combat engine/style would work for a lot of games. I think the very idea of "Crackdown" wanting to emulate it kind of shows someone taking a good idea and using it totally in the wrong context.

See, in "Crackdown" if they really want to make it an extension of the first game, your this superman who can throw cars around. I don't expect the guy to be involved in doing all kinds of fancy Kung-Fu moves, and countering and such that much, simply because he flattens enemies with more or less one punch. Batman is a human fighting other humans, "The Agent" is thematically a force of destruction compartively, and it would kind of ruin things if he wound up having to put that much effort into taking out thugs and minions and such. The massive superhuman feeling of "Crackdown" being part of it, and even with the new enviroment I think it will detract from the game, and remove part of what made it special if you wind up feeling too human so to speak.

Your argument is completely valid; this leads me to believe that Crackdown 2 may have non-human enemies.

However, you are completely right about the "wrong context". Why would I engage in hand-to-hand combat when I could easily kill a group by throwing a car at them? Hopefully not all human enemies will be removed, to give that sense of unlimited power.

And another developer cuts and pastes.

Arkham Asylum's comat system is one of the better ones I've played.
That we'll be seeing more of this is a good thing, I guess.

Batman AA had a good but simple combat which is what makes it great none of that heavy attack, light attak, dodge, and grab buttons

I thought that the whole idea behind the AA combat was setting up combos and blocking, because you had the intense feeling of only being a man wearing a bat costume. I liked it, but it's a crappy idea to put the system in Crackdown. I mean, you are near demi god level of health, and the melee is mostly just for the charm of kicking mexican gang members off of a building.

And melee is the primary form of combat in AA, and Crackdown is all about flying cars and explosions.

Aaah, I can't wait until 2020...

"Should Arkham Asylum have ever been made? It did nothing original and started a slew of copy/paste third person fighters trying to cash in on it's frankly undeserved success!"

I called it first.

Well seems this was BS as the combat is pretty damn poor, cam't even attack while locked onto a target! Had high hopes for the combat after reading this.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here