Zelda Wii Sequel (The Zequel) Playable At E3

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Zelda Wii Sequel (The Zequel) Playable At E3

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The producer of the Zelda Wii sequel, hereafter known as The Zequel, said that he is pushing his team to have a playable demo at E3 and have the game out by the end of the year.

Eiji Aonuma is the producer of the still unnamed Zelda Wii sequel, which The Escapist will now refer to as The Zequel. In an interview with the Japanese gaming mag, Famitsu, he said that the team aims to have a demo of the game ready to play at E3. There is still no offical word on the title, but Aonuma did confirm that the Wii Motion Plus addon will be needed to play it. The interview, translated by Andriasang, also mentioned that Aonuma pushed Spirit Tracks to come out in 2009 so that it wouldn't conflict with the Zequel.

"I'd like to show something playable," said Aonuma when he was asked about E3. The hard-hitting reporters at Famitsu kept pressing Aonuma, and he admitted that The Zequel could be released "before the end of the year."

"We'll work hard in order to get you playing it as soon as possible," he said. "We've progressed in development since last year. At present, the core areas have come into clear view." That's good, I'm glad development has progressed.

Aonuma leaked a few other nuggets of information on the game. You will, "of course," be able to swing Link's sword whenever you want with the Wii Remote.

"After actually making it compatible," said Aonuma, "it just feels so natural. Link's sword and the controller that you're holding become one." He also said that how you kill enemies will affect how puzzles are solved.

Ok, that sounds cool.

But please, just finish the damn game, or at least call it something so I can stop making up names for The Zequel.

Source: Andriasang

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This will not compare to No more Heroes 2, however. But still, I expect a great game!

Yes! Now I just need a way to get into E3...

Oooo... now I cant wait for E3.

Will ****, *******, ******** with ***** and *****, *************** or ******* for tickets to LA and E3.

Woo! I'm excited. I can't wait to play this game!

I feel a little sad because I haven't actualy played Twilight Princess yet, I'm waiting for the price to drop. 3 years and counting and still over $40.

By the way... when is E3 again? I forgot...

Well that's a little more news but how about a title please.

Okay...but no new information? Guess we'll just have to wait for E3...

That gives us something to look forward to at E3 at least =D

said that he is pushing his team to have a playable demo at E3 and have the game out by the end of the year.

That does not bode well to me. I know this is Nintendo we're talking about but the idea that the developer's pushing to have it out by the end of the year makes me think there are going to be quite a few rushed bits that will affect the end product's quality. I'm hoping if he has to delay it, he will. It's incredibly rare for any game that's pushed to be out in time for the end of the year to actually still be good.

*Sigh* Zelda Wii 2011 confirmed? That being said I wasn't confident in a 2010 release at all.

Coming soon, the Legend of Oh-I-Cant-Be-Arsed-Saving-That-Stupid-Bitch-Zelda; The Unnessacary Sequel.

Joking aside, I like the look of this.

*Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. *

Eukaryote:
*Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. *

I'm pretty sure this game is Nintendo's way of getting more Wii owners to pay 25 dollars for a plastic brick that makes the controller do something it was supposed to do when the system first came out

Beardly:

Eukaryote:
*Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. *

I'm pretty sure this game is Nintendo's way of getting more Wii owners to pay 25 dollars for a plastic brick that makes the controller do something it was supposed to do when the system first came out

But they get away with it because the consumers put up with it. Somebody raised the point in the news post on the 2009 sales report that sales don't mean jack. Well, they do, it is a concept known as "the dollar vote".

Oh God, the Zequel? Are you the makers of Chipmunks 2?

Eukaryote:
*Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. *

Ain't gonna happen.

"After actually making it compatible," said Aonuma, "it just feels so natural. Link's sword and the controller that you're holding become one." He also said that how you kill enemies will affect how puzzles are solved.

Lordofthesuplex:

said that he is pushing his team to have a playable demo at E3 and have the game out by the end of the year.

That does not bode well to me. I know this is Nintendo we're talking about but the idea that the developer's pushing to have it out by the end of the year makes me think there are going to be quite a few rushed bits that will affect the end product's quality. I'm hoping if he has to delay it, he will. It's incredibly rare for any game that's pushed to be out in time for the end of the year to actually still be good.

If it has to be delayed, it probably will be. Ocarina of Time was delayed... what was it? 3 times? Something like that. They're pushing for it, but I think (and hope) that, if they can't get it done in time, they simply say "Hey, 2011. Sorry."

I would rather wait longer and get a properly polished game, than a rushed one, even if im sure it will be good even in that state.

Lordofthesuplex:

said that he is pushing his team to have a playable demo at E3 and have the game out by the end of the year.

That does not bode well to me. I know this is Nintendo we're talking about but the idea that the developer's pushing to have it out by the end of the year makes me think there are going to be quite a few rushed bits that will affect the end product's quality. I'm hoping if he has to delay it, he will. It's incredibly rare for any game that's pushed to be out in time for the end of the year to actually still be good.

I'm nervous, because it sounds like they're going from "almost no information" to "Christmas release". Really, games should be made to be finished when they're done, like a roast; not when everyone gets hungry, like a hotdog. Because that's what it will likely come down to, the difference between a roast and a hotdog (except they'll both cost the same).

Oh, God, why the wii? I hunted for months for a gamecube version of 'Twilight Princess' just so I wouldn't have to use the damn wii remote. I absolutly love Zelda, and the wii remote might make a good sword - if it worked properly. Love the game, hate the console.

Interesting that they actually use the word "sequel". Those creepy people who dedicate their otherwise worthless lives to debunking the "Zelda timeline" are probably going to have a field day with this.

Sporky111:

Lordofthesuplex:

said that he is pushing his team to have a playable demo at E3 and have the game out by the end of the year.

That does not bode well to me. I know this is Nintendo we're talking about but the idea that the developer's pushing to have it out by the end of the year makes me think there are going to be quite a few rushed bits that will affect the end product's quality. I'm hoping if he has to delay it, he will. It's incredibly rare for any game that's pushed to be out in time for the end of the year to actually still be good.

I'm nervous, because it sounds like they're going from "almost no information" to "Christmas release". Really, games should be made to be finished when they're done, like a roast; not when everyone gets hungry, like a hotdog. Because that's what it will likely come down to, the difference between a roast and a hotdog (except they'll both cost the same).

Same here, I was excited for any vague information on this game, but this seems way too sudden and rushed and kind of spoiled the tension. I really don't want this to be awesome in the beginning and lacking towards the end of the game.

Eekaida:
Oh, God, why the wii? I hunted for months for a gamecube version of 'Twilight Princess' just so I wouldn't have to use the damn wii remote. I absolutly love Zelda, and the wii remote might make a good sword - if it worked properly. Love the game, hate the console.

You were actually expecting this to be released on the Gamecube as well? The relationship between the Wii and Gamecube is definitely not the same as the PS3 and PS2.

Mr. Fister:

Eukaryote:
*Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. Please be controllable with a real controller. *

Ain't gonna happen.

"After actually making it compatible," said Aonuma, "it just feels so natural. Link's sword and the controller that you're holding become one." He also said that how you kill enemies will affect how puzzles are solved.

But there was a Gamecube version of TP! There's still hope! .... :(

E-mantheseeker:

Eekaida:
Oh, God, why the wii? I hunted for months for a gamecube version of 'Twilight Princess' just so I wouldn't have to use the damn wii remote. I absolutly love Zelda, and the wii remote might make a good sword - if it worked properly. Love the game, hate the console.

You were actually expecting this to be released on the Gamecube as well? The relationship between the Wii and Gamecube is definitely not the same as the PS3 and PS2.

The only difference I see is that the Wii is controlled with a gimmick, as opposed to a real controller on the PS3.

E-mantheseeker:

Eekaida:
Oh, God, why the wii? I hunted for months for a gamecube version of 'Twilight Princess' just so I wouldn't have to use the damn wii remote. I absolutly love Zelda, and the wii remote might make a good sword - if it worked properly. Love the game, hate the console.

You were actually expecting this to be released on the Gamecube as well? The relationship between the Wii and Gamecube is definitely not the same as the PS3 and PS2.

No, of course I'm not expecting this sequal to be on the gamecube, that's silly! What I'm saying it, I waited to find a gamecube version of twilight princess becuase I didn't want to use the wii version, even though they were the same price. It saddens me that a game which relies heavily on accuracy and freedom of movement will by hindered by the limitations of wii technology.

I am not looking forward to this game. Zelda is a series I believe is meant to be played with a normal controller. I stayed away from the wii version of Twilight Princess for a reason, it felt much better with a controller.
[sarcasm]
Also, they changed Link to be right-handed, he has always been left handed. That is discriminating against left-handed people.
[/sarcasm]

If this game doesn't bring something new to the series I won't get it. I want something thats very different from its predecessor, like Majora's Mask after Ocarina of Time. I mean the games are so damn predictable now, 9/10 times my guesses are right on with ambushes and types of enemies. I want some weird mind screwing stuff like the forest temple and its Escher painting like rooms and hallways.

Aren't the Media and "Top Gaming Men" the only people allowed to go to E3 these days? That was my impression.

Being Zelda I'll of course buy it, but after Twilight Princess I doubt it'll be any good. Nintendo haven't made a good Zelda title since Wind Waker, almost 10 freakin' years ago.

Awesome news. Maybe now I'll get the chance to play a Zelda game. Although judging by certain posts in this thread, LoZ is moving towards getting the Sonic the Hedgehog treatment: Everyone says it's crap without ever playing it or trying to like it instead of automatically saying it sucks.

For all the folk worried about this being pushed out too early; this game has been in development since before Twilight Princess was released. And since they're building from old technology, four+ years is plenty of time for a well-developed game.

Can't wait to see more.

Aonuma did confirm that the Wii Motion Plus addon will be needed to play it.

This is all I needed to hear. My anticipation will now reach fever pitch.

Eekaida:
Oh, God, why the wii? I hunted for months for a gamecube version of 'Twilight Princess' just so I wouldn't have to use the damn wii remote. I absolutly love Zelda, and the wii remote might make a good sword - if it worked properly. Love the game, hate the console.

You've never used the Motion+, I take it?

This doesn't sound very good.

I get nervous when developers rush games.

Greg Tito:

Eiji Aonuma is the producer of the still unnamed Zelda Wii sequel, which The Escapist will now refer to as The Zequel.

I'm sorry, but that's worse than the Alvin and the Chipmunks movie insisting on being referred to as the "squeakuel". I guess the term might work slightly if the game were pronounced "Zeel-dah", but it isn't, so "Zequel" just sounds like you have a speech impediment... with your fingers. I don't see why we can't just call it the next Zelda title instead of having to come-up with some "fancy" spin on the word "sequel".

Anywho... can't honestly say I'm hyped about this "The wiimote and the sword become like one" thing. Motion-sensitive games don't really have a good history of reliability when it comes to accuracy. Heck, I'm amazed enough that No More Heroes is relatively accurate with some of the waggling it has you do, but at least it keeps things simple with it. Ultimately I guess we'll just have to see. Who knows, maybe Zelda (see? Was that so hard) will ship with a Wii Motion Plusplus.

Edit:

Reeper0278:
Oh God, the Zequel? Are you the makers of Chipmunks 2?

Heh heh, guess I wasn't the only one who found that term so childishly offensive. ;)

Pimppeter2:
This doesn't sound very good.

I get nervous when developers rush games.

Well it's a good thing this has been in development for over 5 years, then.

DrDeath3191:

Pimppeter2:
This doesn't sound very good.

I get nervous when developers rush games.

Well it's a good thing this has been in development for over 5 years, then.

But it doesn't have anything "playable"?

I'm not in on developer lingo, but for a game that's been in development for 5 years, not having anything playable is a bit of a long shot.

I mean, you can only work on concept art and level design for so long, right?

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