Forget Dante's Inferno 2, Visceral Wants Macbeth

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Seriously, what they need to do is this: http://www.youtube.com/watch?v=kLM5Y0VElPc

MacBeth Rearisen.

Damn, I love this guy.

I may simply buy DI because of this.

I'm willing to try Dante's Inferno considering I love the original and this is strictly an interpretation made for the gaming masses, not an adaptation that would be boring as hell. And not immediately saying thet we should expect another one when no one's really played the first? and taking one of the greatest emotional draws of all time and interpreting it for my interactive enjoyment? Visceral just became my favorite studio.

double double, toil and trouble
a good game in the cauldron bubbles!

A Game based on Macbeth? O_o I can't imagine it, though I am guessing that Shakespeare would probably start rolling in his grave.

After what they've done to Dante's Inferno..I'm 100% convinced this studio's trying to commit literature Genocide. That said, a Macbeth game wouldn't work very well..I can't even imagine how they'd turn the play into a playable experience.

The cartoon Gargoyles had Macbeth and was AWESOME. But from what I played of the EA demo of Dante's Inferno I doubt it will be anywhere as cool as that cartoon.

Gargoyles may have been more historically accurate than that hack Shakespeare's writings anyway... http://en.wikipedia.org/wiki/Macbeth_(Gargoyles)

But seriously, Gargoyles had tons of characters from Shakespearian plays and due to good writing was still an awesome show to watch.

I guess Gargoyles along with Batman: The Animated Series were the zenith of action American cartoons while if this Macbeth game comes out it will just be another God of War clone...

Shamanic Rhythm:
I can't believe he actually used the word "interpretation" to describe what they have done to Dante's poem. Adaptation, I could stomach. But seriously, no. Interpretation refers to what you think the poem is about, and I don't care how much postmodernism you subscribe to; if you think that Inferno is about murdering demons then you are provably and laughably wrong. The allegorical function of Dante's journey through hell is to present his audience with a series of morals to abide by in life, by depicting how sinners are punished via poetic justice. For example, the greedy are punished by being forced to spar against one another using giant weights they push with their chest. If you can't see the symbolism in that, you need help. The idea of Dante going through hell and killing everything he meets throws all concepts of poetic justice out the window; as there is nothing symbolic about killing the damned with a scythe - that's just cliche. What this game represents is how the very concept of Hell has been re-appropriated in modern culture by games like Diablo; where rather than a place created by God to punish sinners, Hell is Satan's personal funhouse and where he trains his armies.

So, your only gripe about the game boils down to "him using the wrong noun" and nothing else?

One of the other definitions of interpretation is "the rendering of a dramatic part, music, etc., so as to bring out the meaning, or to indicate one's particular conception of it." The studio is taking the poem and rendering it as a video game. Interpretation works for this game.

The meaning of the Inferno, the one that most people subscribe to, is one where Dante is confronting his demons and coming to grips with his sins. Whether it is done with a hacksaw or wordplay, the result is the same.

In postmodernist circles, the term they like using is actually parody. To them, parody means taking parts or a whole of something out of original context and reused, with no intent to ridicule. The studio took parts of the game and reused them.

Most ideas can turn out good. Macbeth is no exception. I honestly feel that if done right, it could be a great game and I would buy it.

Macbeth?
First thought: NNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!
Second thought: Well, I guess it isn't that bad
Third thought: NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

I think Macbeth is a bit too slow and based on emotional conflict rather then physical conflict to make an interesting game in a direct adaptation. That worries me that they will bastardize it by taking the name and a few key ideas/themes and rewriting the rest. That isn't that bad on its own but it would destroy the good name of the book and skew people's image of it.

MacBeth? bah!
No way a sane investor wants that as a gaming IP...
If ever released I bet it'll clone Assassins Creed.

Macbeth? really? why not do the strange case of doctor Jekyll and mr. Hyde instead? that you could have soooooooo much more fun with. I'd love to go around late 19th century london beating people with a cane!

I want to know what happened to American McGee, since his sole attempt at translating an old work was pulled off well. I had heard he was to do Oz next, but nothing became of it.

I don't see how a Macbeth game would work. I wonder how the Shakespeare crowd would take to it.

HardRockSamurai:
"Press X to Soliloquize"

Brilliant!

And now I must away.

The Random One:
Man, there's a point in which something gets so stupid it wraps around and becomes awesome, and Dante's Inferno is already edging pretty close to that line. I'll buy any brawler they release turning classics of literature into bloodfests. Show me Don Quijote stomping giants into a pool of blood, a retelling of The Murders of Rue Morgue in which you are the gorilla, and an insane axe maniac's rampage in CRIME AND PUNISHMENT II: PUNISH HARDER. Hooray for public domain!

...That thing with Don Quijote looks cool, though. An action game showing the things he imagines are happening. I'd buy that.

I would probably buy a Don Quixote game (is it X or J?). I would hope that such a game would feature exciting battle sequences in which you must fight knights, ogres and giants, and also some mystery and tension about whether those battles you fought actually happened.

Of all the Shakespeare plays, they had to use the shortest.

I...don't see how a Macbeth game would work out all that well.

I see people are still not done trashing Dante's Inferno. Wheeee...

I've just finished the game, and guess what? It wasn't bad.
However, in regards to the OP, I feel the need to grow six extra sets of eyes and raise all those eyebrows. The last line you read in the game's outro cinematic is - yes, you guessed it - "To be continued...".

Well... if they make Macbeth into a Mass Effect-style RPG... I could see how this could work (not nearly as epic... but the dialogue system, consequences for actions and so forth). But after playing Dante's Inferno for about 4 hours at a friend's house... while the game is by no stretch of the imagination true to the literature... it does make enough references to keep all but the most die-hard literature buffs happy. Obviously, they had to take SOME liberties with it, because otherwise the game would just be a walking tour... not very interesting. However, I think Macbeth could work better, so long as they make it an RPG. Otherwise... it'll be completely fucked over.

I...uh...wha.. I don't even....

I've always wondered what a MacBeth game would be like, and I'm pretty happy that it might get made.
Hopefully they'll do the play good.

Forget Macbeth, I want Dead Space 2...
When is DS2 coming out? I want to see if Isaac died.
O, and just so I don't go too offtopic: I can't see how Dante's Inferno or Macbeth video games could possibly stick to the storyline even remotely.
Level 1: Kill the old Thane of Cawdor, fair enough.
Level 2: Kill the king and his guards, a stealth aspect leading to a short fight? Pushing it but not too strange.
Level 3: Kill... Banquo? Macbeth didn't kill him though...
Level 4: Talk to witches and kill Macduff's family? Quick time events suck and he didn't do the latter either...
Level 5: Fight to the death, ok, it would be a nice twist I suppose...
Seriously, unless they show the perspective of a different character, they are going to mess the storyline up so much that it would make literary fans vomit blood.

Raise your hands if you want to play The Super Karamazov Brothers.

malestrithe:

Shamanic Rhythm:
I can't believe he actually used the word "interpretation" to describe what they have done to Dante's poem. Adaptation, I could stomach. But seriously, no. Interpretation refers to what you think the poem is about, and I don't care how much postmodernism you subscribe to; if you think that Inferno is about murdering demons then you are provably and laughably wrong. The allegorical function of Dante's journey through hell is to present his audience with a series of morals to abide by in life, by depicting how sinners are punished via poetic justice. For example, the greedy are punished by being forced to spar against one another using giant weights they push with their chest. If you can't see the symbolism in that, you need help. The idea of Dante going through hell and killing everything he meets throws all concepts of poetic justice out the window; as there is nothing symbolic about killing the damned with a scythe - that's just cliche. What this game represents is how the very concept of Hell has been re-appropriated in modern culture by games like Diablo; where rather than a place created by God to punish sinners, Hell is Satan's personal funhouse and where he trains his armies.

So, your only gripe about the game boils down to "him using the wrong noun" and nothing else?

One of the other definitions of interpretation is "the rendering of a dramatic part, music, etc., so as to bring out the meaning, or to indicate one's particular conception of it." The studio is taking the poem and rendering it as a video game. Interpretation works for this game.

The meaning of the Inferno, the one that most people subscribe to, is one where Dante is confronting his demons and coming to grips with his sins. Whether it is done with a hacksaw or wordplay, the result is the same.

In postmodernist circles, the term they like using is actually parody. To them, parody means taking parts or a whole of something out of original context and reused, with no intent to ridicule. The studio took parts of the game and reused them.

No, I have plenty of gripes about the game based on what I've seen from pre-release footage. I'm just focusing on his choice of words.

I've no idea which dictionary you took that from, but the closest comparable definition I can find in the OED is the following:
c. The representation of a part in a drama, or the rendering of a musical composition, according to one's conception of the author's idea.
This does not refer to the taking of an existing text and modifying it to produce a new one; this refers specifically to the way that an actor may represent the playwright's meaning through his or her choice of physical and vocal technique whilst performing his or her part, or how a musician may elucidate a composer's meaning by his or her choice of instrumentation, arrangement, legato et al. It has nothing to do with taking a poem and turning it into a novel, a play, or even a game. That would be an adaptation.

You are correct in saying that Inferno focuses on the rejection of sin: however, this is part of its overall place in The Divine Comedy as part of moving closer to God; hence I stand by my point that its function is to provide a moral education for his audience. The whole crux of his argument is that sin is its own punishment - as the guilty are punished in hell by an inversion of their sin. Killing the inhabitants of hell only inverts the sins of those who are murderers.

Why MacBeth? If they're gonna do another thing like this, go the whole 9! DO THE ILIAD!!!!

Andy Chalk:
Forget Dante's Inferno 2, Visceral Wants Macbeth

image

There are no plans for a sequel to Dante's Inferno, according to Visceral Games Executive Producer Jonathan Knight, who said that what he'd really like to do next is a game based on an altogether different literary classic: Macbeth.

It's a little hard to believe, but Knight says that at this point in the process - and with Dante's Inferno scheduled for release next week, the process is pretty far along - Visceral has not yet committed to making a sequel to the long-awaited action game. "I've read the entire divine comedy and I've given it some thought, but there are no plans," Knight said in an interview with IndustryGamers. "We are working on expansions to Dante's Inferno that will be coming out soon, like a prequel campaign that shows the dark forest and unveil."

Dante's Inferno has been given a huge amount of pre-release hype that will culminate in an ad that will play during Super Bowl XLIV and if all goes according to plan, the game will be one of EA's biggest of the year. In an industry that's built around "sequelization" and long-term franchises, a follow-up to a game like that is all but mandatory, so Knight's suggestion that it might not happen has a bit of a dubious ring to it, to say the least.

So once Dante's Inferno and its various expansions are wrapped up, what would he like to do next? "Macbeth: The Game is something I've been thinking about for years, but now, I think the emotional quality that games are achieving and the value level of the acting and the sound work makes it possible," he said. "The thing is, the unique quality of games is being interactive; it's about action and killing things and pursuing those mechanics is tricky when bringing in classic media. Dante's is more of a violent interpretation of the poem for example. Macbeth would be great, though; there are witches and a supernatural experience along with plenty of intrigue and murder."

A Macbeth videogame? You'd better believe I'd sign up for that.

Permalink

how many times are you going to use that picture?

I dunno, given that Macbeth is about betrayel and war, it could work.

Especially if you play Macduff.

Why not the Illiad/Oddysee? It's called an "Epic" for a reason!

lol What?

Macbeth?

Man not born of a women?

Never vanquish'd be until Great Birnam Wood to high Dunsinane Hill shall come against him

Ok, good luck to them, not sure how they would go about it.

Maybe it's another marketing campain stunt?

Dang! That sounds awesome!!! I suppose the biggest question I'd have is who you'd play as, since the central protagonist of the story isn't really made clear until the end of the story. Hey, if he does it well enough, I say that sounds like an amazing idea!

malestrithe:

zombie711:
Is nothing safe? But at least Macbeth was gory and fun to read so if they stick to the book a bit more then dante's inferno it's all right

Nothing new, really. Edith Nesbit took the stories of shakespeare and rewrote them for children over 100 years ago. Macbeth has been modernized many times. One of them, Sleep No More, was reworked into a Hitchcockian thriller, with music cues and everything. A kruosawa movie, Throne of Blood, is Macbeth but in feudal Japan.

Let's not forget that Gargoyles took this entire storyline, reworked it and used it as one of their main anti heroes.

Video game developers are now adapting classics and it becomes the end of the world? I will not get some people. Movie and film adaptations okay. Video game adaptations not so much.

I do not care if they modernize Macbeth into an ultraviolent video game because nothing is really sacred. Nor should it be. If we do not take our classics off the shelf and use them every so often, they might become forgotten.

Then again, Edgar Allen Poe might be a better fit for a ultraviolent video game. He focused on the dark side of humanity for a long time.

My inner English major says this. It's not the first time that a classic piece of literature has been mined shamelessly. Yes, I'm sad to see Dante's Inferno entirely missing the point, but at the same time if it gets someone to read the actual books then I'm all for it.

No. No. No. NO!

This...this is going too far. Raping a classic to make a god of war clone was bad enough. But this?

This is just wrong.

Are developers so creatively bankrupt that they cant make new properties on their own, and instead rely on the shock factor of taking a well known work and then breaking it down into a series of quick time events, upgrade gathering and other such bullshit?

RareDevil:
Okay. If know one has made the joke yet allow me.

Macbeth Video game sounds like a horrible idea. It's a cursed play. Every xbox it is put in will red ring! Every Ps3 will turn into an Xbox then Red Ring!

Don't worry, the devs will all be dead before the game's even finished anyway, so I think the rest of us are safe.

I'll be extremely interested to see how they manage to turn it into a fully interactive game format. I really don't know how it would work. As far as I can see, the plot would have to be extremely linear to pull off even a storyline than is even remotely faithful to the source material. How the game will project Macbeth's state of mind during the game, and make the player both sympathise and empathise with the character, will be phenomenally difficult.

Besides, Titus Andronicus is where it's at. "Die, die Lavinia, and thy shame with thee. And with thy shame, thy father's sorrow DIE!"

MDSnowman:

My inner English major says this. It's not the first time that a classic piece of literature has been mined shamelessly. Yes, I'm sad to see Dante's Inferno entirely missing the point, but at the same time if it gets someone to read the actual books then I'm all for it.

My inner English major agrees with you. He is not happy that this is happening, but he is glad that the game will get people to read the thing. He is also aware that there is no correct interpretation of anything and sees the Diving Comedy not as poetic justice, but as a personal story of self discovery and redemption. The poem starts off "Midway in our life's journey, I went astray/ from the straight road and woke to find myself/ alone in a dark wood." He takes that to mean Dante is at a crisis in life and he is trying to come to grips with that. If taken that way, the video game comes very close to the meaning he wants from the Inferno.

Anyway, enough 3rd person. This is not the shameless one. Go Nagai used it as inspiration for his Devilman manga and OAV series. All the demons that the main character fought had a direct parallel and inspiration from Dante's Inferno.

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