Facebook Gaming Blindsided Traditional Developers

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JEBWrench:
The curve that was charted years ago?

I love this site and all, but your high horse is a little low. Gamasutra has articles on this from back in '07.

With all due respect, our horse is certainly higher than their horse. :P While Gamasutra was writing articles about it, we were putting it into practice and integrating game-like mechanisms into our entire site. My publisher's note was an explanation of what we had in the context of other people who were now catching on, not an "oh we just figured this out, neat."

But thanks for loving the site, even if you misunderestimate our strategery.

I actually hate these games, the only one I play is mafia wars, and I'm getting tired of that, that and the constant barrage of "you could buy this, or that for an advantage, just spend $10 on a POS".

never been into Facebook gaming, i'm not ken on point and click games which they all are.

I think they're popular because they're not really "video games" to some people. When people go on Facebook, they figure that any game on there is cool, rather than having to buy an entire system to play something, which would be borderline "nerd."

BobisOnlyBob:

Snotnarok:
If I want a game to play I bloody use this

Nice setup, but I'd insist your Megadrive/Genesis is missing a 32x, just because that awful thing provided me with hours of entertainment as a kid and it just doesn't look complete without it!

Facebook games... I'll pass, myself, wait 'til they develop better and grow more into my kinds of games. FarmVille is basically just a loading bar which you can click to make it go faster. I'm tempted to make my friends who play it install Progress Quest in order to purge their minds of the idea that FarmVille is somehow accomplishing anything, or that they'll reflect positively on it ever. It's a pleasant distraction, but there are much better games with similar relaxation levels out there.

I think a big part of it is it's "timefree" nature. It's not turn-based, or "real-time" as core games use it. Once you click, events happen, but progress occurs both constantly according to real-world time, regardless of whether the browser is open to FarmVille, and occur in a sort of stasis where at any point you can get up, walk away, chat with your friends, and then come back and continue clicking with absolutely no cost to your game performance. No stress, no challenge, just pleasantly clicking away to make isometric graphics spread across "your" farm, which anyone can see and you can lay out as you wish.

Hm. It's basically Animal Crossing with a Harvest Moon aesthetic, except there's no other animals/residents, and you can connect to everyone else you know who plays it much, much easier. This form certainly has potential for more core games.

You be quiet before I smack you upside the head with a Sega Neptune! D:
But seriously, yeah I'm hunting for one still, I keep seeing them but the price is either too steep and there's no cable, OR they haven't tested it and there's no refund, and I know they're notorious for failing. I just bloody want one already haha.

Archon:

With all due respect, our horse is certainly higher than their horse. :P While Gamasutra was writing articles about it, we were putting it into practice and integrating game-like mechanisms into our entire site. My publisher's note was an explanation of what we had in the context of other people who were now catching on, not an "oh we just figured this out, neat."

But thanks for loving the site, even if you misunderestimate our strategery.

Ah, now I see. Cheers.

Addendum: It's also enjoyable to have a site where us commoners can actually responses straight from the higher-ups for once.

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