Rumor: Gears 3 Could Have Dedicated Servers

Rumor: Gears 3 Could Have Dedicated Servers

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Rumor has it that, in an attempt to address problems that affected Gears of War 2's multiplayer, Epic Games will be using dedicated servers for Gears of War 3.

The use of dedicated servers is an interesting hot spot in gaming today. Their infamous removal from Modern Warfare 2 and significantly-less-infamous removal from Rage were two flash-points of controversy last year. Interestingly enough, while no less a PC-gaming luminary than John Carmack is stepping back from dedicated servers, one of the most prominent console deathmatch titles may be adding them: Gears of War 3.

CVG claims that it has learned that Gears of War developer Epic Games will be using dedicated servers in the next installment in the series. "[Epic] has made the move in an attempt to address online problems that affected the last game, including sluggish matchmaking and occasional lag," writes the UK-based gaming site.

Obviously, this is just a rumor - design mastermind Cliff Bleszinski told them pretty much exactly that - so I wouldn't go breaking out the bubbly for a "Yay, dedicated servers!" party just yet.

But if it were true, wouldn't that be strange? PC FPS titles move to matchmaking, while a major console shooter makes the switch to dedicated servers. What a crazy, topsy-turvy world that would be.

(CVG)

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This would be a nice change of scenery. I couldn't stand Gears 2 multiplayer. I might have to switch back to my 360 for a while if this is true.

Interesting, and rather unexpected. I suppose it would definitely solve the problems, but I'm not sure how well it would work on console. If it means that the tide of removing them gets slowed, then I'm all for it, but we'll have to wait and see.

What exactly are dedicated servers?

Played too many hours of Gears 1 and 2, almost never had any problems.
But dedicated servers are a good way to ensure top quality, as long as it doesn't get factored in the game's PRICETAG... :(

Wow, that ALMOST get's me interested, until I find out, that Epic doesn't want to give us PC games any love. "Hey let's Release Gears of War 1 on PC, which has no closure, and then not release any more for PC!"

Calumon: It's just standard now. : /

scifidownbeat:
What exactly are dedicated servers?

You enter the multiplayer menu, search for servers and are presented with a list of servers (and their details such as number of players) to choose from.

In short: so much better than matchmaking it hurts.

Sluggish matchmaking - Yes.
Occasional Lag - Occassional? You have got to be kidding me, unless you were the host in that game, you had lag.

Fuck Yeah!

About time guys. Their understatement "Occassional lag and sluggish matchmaking" is barely scratching the tip of the iceburg.

It takes alot of patience and grinding your teeth to play this game. I hope this happens, I have my fingers crossed.

scifidownbeat:
What exactly are dedicated servers?

Basically instead of where a player chooses a map, gamesetting, and such, where the matches ends when the host wants it to, dedicated servers are always on for certian maps with the players actually owning the servers. This makes it easier to protect from cheaters, lets the server host have a greater control of the content, and allows for Mods to be run smoothly.

Well this sounds good.

When first release its online multiplayer was quite sluggish. But now its online is much better seeing as everyone moved on to other games. Annex is a blast to play.

Thank almighty Robot Jesus. Gears 2's multiplayer was cat in pants annoying.

I thought gears 1 was dedicated servers, what form of online game tool thingy majig did gears 1 use?

Woodsey:

scifidownbeat:
What exactly are dedicated servers?

You enter the multiplayer menu, search for servers and are presented with a list of servers (and their details such as number of players) to choose from.

In short: so much better than matchmaking it hurts.

That's what it is? I could totally go for that. It'd be great if you could have matchmaking and dedicated servers (i.e. quick match and optimatch from xbox live original games).

Well should improve the multiplayer some.

I welcome the change of pace

Would definitely eliminate host advantage.

scifidownbeat:

Woodsey:

scifidownbeat:
What exactly are dedicated servers?

You enter the multiplayer menu, search for servers and are presented with a list of servers (and their details such as number of players) to choose from.

In short: so much better than matchmaking it hurts.

That's what it is? I could totally go for that. It'd be great if you could have matchmaking and dedicated servers (i.e. quick match and optimatch from xbox live original games).

Indeed. And if your connection is slow, choose servers with high ping. That way you play with people who also have high ping and can play smoothly, instead of being lumped together with low ping people, causing epic lag.

double post, please ignore.

There are games that have made matchmaking tolerable.

Gears Of War and Gears 2 were not among them. Considering the shit sandwich that was Gears 2's online multi-player connectivity, I wouldn't be surprised if Epic caves and puts up some dedicated servers to keep the hordes of angry Gears fans from devouring them alive.

gears without lag? Im not sure how to feel about that

Strange? I'm not sure about strange.

Only a few PC franchises have gone to matchmaking recently. One doesn't need further discussion, Rage we don't even know what is going to happen or how and Left 4 Dead uses matchmaking within the structure of dedicated servers. I don't really see a tren away from dedicated servers on the PC.

But on consoles, that is interesting. EA have used dedicated servers for the Battlefield games since Modern Combat. Using servers eliminates most of the problems associated with console online gaming, without any real drawbacks. It would be interesting to say the least to see a general move towards servers within consoles.

As for matchmaking, it's good to see that becoming more universal. It makes games less intimidating to get into and it's certainly easier initally than staring down a big long list of servers. But it is a seperate thing from the whole servers issue. Matchmaking coming into PC gaming can only be a good thing, provided it follows the L4D model and allows modders to continue doing what they do. There's plenty of space for it to work withing the world of dedicated private servers.

As for peer to peer 'services' making a PC come back, I don't see it. We don't know what Carmack and Id are planning so that remains to be seen. I can't see many, or any, other developers looking at IWnet and seeing it as a workable model. If any release other than that had used it the system and game would have sunk without trace. Not everyone gets an unstoppable hype wave to ride.

I'd say it's a welcomed change for console games, seems like they're finaly catching up with a far improved system that PC games have been using for years. Hopefuly it will also show PC designers that keeping dedicated servers is deffinately the way forward as no one wants cursed match making.

So long as they keep splitscreen campaign and Horde, I'll buy it. Not much of a MP person myself.

I like the idea, nay love it if it gets rid of the lag because I do feel that Gears of war 2 would have been my favorite online shooter of all time had it not been for the silly lag issues. If gears 3 is pulled off well, i'd be a very very happy bunny.

So if they go the dedicated server route (ala EA). Does this mean that they'll close it down right after Gears 4 is released? Or maybe Epic will give new game buyers a free code worth $10 to play online, while charging used game buyers. Be careful for what you wish for people.

Jack and Calumon:
Wow, that ALMOST get's me interested, until I find out, that Epic doesn't want to give us PC games any love. "Hey let's Release Gears of War 1 on PC, which has no closure, and then not release any more for PC!"

Calumon: It's just standard now. : /

Calumon, you are my hero.

I like the idea, though I am not holding my breath for an official announcement. Hard to imagine any devs wanting to throw this feature back in after all these big titles abandoning it.

Woodsey:

scifidownbeat:
What exactly are dedicated servers?

You enter the multiplayer menu, search for servers and are presented with a list of servers (and their details such as number of players) to choose from.

In short: so much better than matchmaking it hurts.

Fascinating, so all those private matches I see when I open up the multiplayer menu on, well, every game on the Xbox are dedicated servers, right, right?

Oh wait, no, that's not actually a useful description at all is it..

What a dedicated server means is that the game server, the computer which maintains a definitive record of what actually happened when you put your crosshairs over a dude and fired, is not also one of the players of the game.

The reason that this is an issue for Gears of War is that the Unreal 3 engine is infamous for what is called "host advantage", where there is a perceptible lag between input and action for every player except the one whose console is also running the game server.

You can have matchmaking with or without dedicated servers (with dedicated servers all that needs happen is that the matchmaking system either adds you to a server within it's criteria or instructs the next available server to start a new game and plonks you on it, possibly after waiting until a threshold of matched players are found.

GloatingSwine:

Woodsey:

scifidownbeat:
What exactly are dedicated servers?

You enter the multiplayer menu, search for servers and are presented with a list of servers (and their details such as number of players) to choose from.

In short: so much better than matchmaking it hurts.

Fascinating, so all those private matches I see when I open up the multiplayer menu on, well, every game on the Xbox are dedicated servers, right, right?

Oh wait, no, that's not actually a useful description at all is it..

What a dedicated server means is that the game server, the computer which maintains a definitive record of what actually happened when you put your crosshairs over a dude and fired, is not also one of the players of the game.

The reason that this is an issue for Gears of War is that the Unreal 3 engine is infamous for what is called "host advantage", where there is a perceptible lag between input and action for every player except the one whose console is also running the game server.

You can have matchmaking with or without dedicated servers (with dedicated servers all that needs happen is that the matchmaking system either adds you to a server within it's criteria or instructs the next available server to start a new game and plonks you on it, possibly after waiting until a threshold of matched players are found.

The fuck are you talking about?

In matchmaking you don't get to choose your server, with dedicated servers you do.

Well if it sorts out the problems then I'm all for it.Gears 2 is my favourite online game but the matchmaking and lag are a pain in the ass

Kenjitsuka:
Played too many hours of Gears 1 and 2, almost never had any problems.

You're lucky.The matchmaking is slower than any other game I've played and as for "occasional lag" they've got to be kidding.I reckon 7 out of every 10 games I play suffers from some degree of lag

Woodsey:

In matchmaking you don't get to choose your server, with dedicated servers you do.

Not necessarily. It is quite possible to use matchmaking instead of a server browser but still have dedicated servers, just as it is possible to have a server browser with client hosted games.

Most Unreal 3 engine games do the latter, go and boot up something like Rainbow Six Vegas, go to multiplayer and you'll see a server list, but those "servers" are actually client hosted, the console of one of the players is running the server, it is not a dedicated server, a computer which provides the game server but which is not also home to one of the players of the game.

That's what a dedicated server means. It does not mean no matchmaking, which is the process of attempting to automatically place plauyers on a server, dedicated or otherwise, using some form of automatic process.

 

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