Itagaki Gets Bloodier Than Ever With Devil's Third

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Itagaki Gets Bloodier Than Ever With Devil's Third

The creator of Ninja Gaiden has revealed his latest project to be a very bloody affair.

Tomonobu Itagaki, known for creating Dead or Alive and Ninja Gaiden, has revealed his first game since leaving Team Ninja and Tecmo. Now the head of Valhalla Game Studios, Itagaki's upcoming game is called Devil's Third.

There should be little doubt that Devil's Third is a bloody game. Enemies will get chopped apart with samurai swords, turned into gory messes with gatling guns before they hit the ground, and blown to pieces with bazookas. It looks very much like an urban Ninja Gaiden with guns. Lots of guns.

Devil's Third is a shooter, but Itagaki told Andriasang that Devil's Third will be a "shooter that only Valhalla could make." Though the game's story is still in development, it has what Itagaki calls a "serious script" and the "most realistic setting yet" out of all his games. Even more realistic than the game that features women with gigantic boobs playing sports in a beach paradise, if you can believe it.

The basic storyline involves the world after what is called "Kessler Syndrome," where an overabundance of low orbit satellites have begun colliding with each other and littered space so that it can no longer be explored. Unfortunately, these destroyed satellites can no longer be used either. The impossibility of space-travel appears to make people go ape on each other with swords. Aside from this basic concept, nothing else on the game's story is known.

Itagaki isn't discriminating against either next-gen console this time, bringing Devil's Third to both the Xbox 360 and PlayStation 3 at release. Trailers are tailored to make gamers drool, but this first look at Devil's Third has got more saliva running out of the sides of my mouth than normal. Sadly, Itagaki says it's only "5 to 10%" complete, but it'll get here eventually.

Source: Andriasang

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Thats kinda awesome, loved the wall run bit.

huh, you wouldn't think it's made by the same guy, what with the women not having ridiculous figures and stuff.

But seriously, the game looks good. Can't wait to see more.

If I simply say 'do want' will I get probation?
Eh, I don't care after seeing this.
Do want.

Ohhhh! Intresting! Well, I cant wait for the censor board to see this, but, oh god I want it!

The music made this trailer the most glorious I've seen in ages.

I can only hope the ingame soundtrack has classical too, if so then it'll be one of the best games EVAH! If it'll get a rather standard rock/techno-ish sound, it'll be severely less awesome.

Dang it, no PC.

Looks like I am again going to have to choose between graphics and better online.

Hey... guess which one is usually better at which?

That just looks incredible...

And it's only 5-10% complete? Guessin we're lookin at a 2011 release date then.

Space getting so cluttered that it can't be explored anymore?

Sounds like a job for the Planetes space janitors!

Looks neat. I like what I see so far of this "Ninja Gun-den". Here's hoping the other 90-95% of the game holds up.

I love it so far!!! :D

Desworks:
"Ninja Gun-den".

How did I miss that? :)

Looks like a fun game that doesn't take itself too seriously, by the looks of the trailer anyway. Lots of gut, mindless action fun.

And wall running while shooting machine guns, that's neat.

Anyone else think that this might turn into a good version of Wet?

I don't care as long as there a great story. I can see the fun in "Rocket Lauching" ninja or turn them into paste with the impossible Gatling gun... But i don't care if i don't know why.

Treblaine:
Dang it, no PC.

Looks like I am again going to have to choose between graphics and better online.

Hey... guess which one is usually better at which?

Does that mean that you owned both a PS3, a X360 and a PC? Hen!

Hurr Durr Derp:
Space getting so cluttered that it can't be explored anymore?

Sounds like a job for the Planetes space janitors!

Question is, How the hell should Space pollution turn people into ninja. Is that because no TV can work anymore?

That music fit perfectly...

Now that's how you make trailer.

I've seen bloodier games

Treblaine:
Dang it, no PC.

Looks like I am again going to have to choose between graphics and better online.

Hey... guess which one is usually better at which?

Not sure. Depends on your computer. I actually find my XBox's online is more stable than my Laptop's for some reason, though apparently I'm one of the few who experiences that.

Anyway, FUCK YES, FINISH THIS GAME PLEASE

...and this is the censored version.

DO WANT.

Akalistos:
I don't care as long as there a great story. I can see the fun in "Rocket Lauching" ninja or turn them into paste with the impossible Gatling gun... But i don't care if i don't know why.

Treblaine:
Dang it, no PC.

Looks like I am again going to have to choose between graphics and better online.

Hey... guess which one is usually better at which?

Does that mean that you owned both a PS3, a X360 and a PC? Hen!

Yeah man, it's the only way.

It's worth it just to avoid the fanboy bullshit of halo vs killzone or crap like that. Screw this partisan bullshit caused by console wars, it is fundamentally anti-capitalistic as if people just buy one console then there is little reason for the console-maker to strive to offer the most competitive line-up of games... they are forced to buy all games for their system. They are caught in a trap of openly DEFENDING their console purchase and get drawn into fanboy bullshit.

Most games I get are third party titles on PC because the PC is usually the best version and they are usually cheaper on PC too and offer more flexibility, adjust-ability and moddability. Simple as that.

In practice, I mainly buy first party exclusives for each console, which is a problem for my 360 as Microsoft's first-party projects are few and far between, though at least I spent to least amount on the cheapest Xbox Arcade SKU.

PS3 just has their 1st party studios working overtime, and they really do get the best out of the console and in my EXPERIENCE opinion, the best on the consoles.

Though I am looking forward to getting a Wii but it is too expensive for the few games I want to get on the system. Mainly Mario and Metroid... oh and Zelda is coming soon. They just need to give the Wii a price cut to around £70 then that seems like the right price.

The music in the trailer makes the game look cheesy. I like it :D

Also, I keep getting the feeling that this is what Wet should have been.

Deshara:

Treblaine:
Dang it, no PC.

Looks like I am again going to have to choose between graphics and better online.

Hey... guess which one is usually better at which?

Not sure. Depends on your computer. I actually find my XBox's online is more stable than my Laptop's for some reason, though apparently I'm one of the few who experiences that.

Anyway, FUCK YES, FINISH THIS GAME PLEASE

This game with mouse aim would kick ass. Yes, that matters a lot even for sword/melee based combat.

You know, it'll probably get a PC release in the end. if they are co-developing on PS3 and 360, two VERY different systems I hear one creates a PC version almost by accident, doesn't take much more work to release a functional PC version and once the retail market is flooded with pre-owned copies there is no worries in releasing it on PC.

It's weird how paranoid developers and publishers act about piracy. I mean if movie studios acted the same way they would never release films on DVD.

Hmm, there are actually a lot of parallels with the movie industry: you could see this as like the feature film releases which are released to cinemas first (low piracy) to the widest market but sales die down quick, then a few months later release on DVD (highly prone to piracy) to rake in more sales.

See if think Game Publishers' worries about piracy on PC Platform are completely counterbalanced by the PC gaming's lack of a pre-owned market, due to DRM and the proportion that are Digital Downloads, eternally linked to a user account.

But way too many of then buy the bullshit that "copyright violation = theft" and get emotional about piracy, when it's just business, they should get just as angry at rental services and Gamestop double and triple selling traded in copies.

Treblaine:

Deshara:

Treblaine:
Dang it, no PC.

Looks like I am again going to have to choose between graphics and better online.

Hey... guess which one is usually better at which?

Not sure. Depends on your computer. I actually find my XBox's online is more stable than my Laptop's for some reason, though apparently I'm one of the few who experiences that.

Anyway, FUCK YES, FINISH THIS GAME PLEASE

This game with mouse aim would kick ass. Yes, that matters a lot even for sword/melee based combat.

You know, it'll probably get a PC release in the end. if they are co-developing on PS3 and 360, two VERY different systems I hear one creates a PC version almost by accident, doesn't take much more work to release a functional PC version and once the retail market is flooded with pre-owned copies there is no worries in releasing it on PC.

It's weird how paranoid developers and publishers act about piracy. I mean if movie studios acted the same way they would never release films on DVD.

Hmm, there are actually a lot of parallels with the movie industry: you could see this as like the feature film releases which are released to cinemas first (low piracy) to the widest market but sales die down quick, then a few months later release on DVD (highly prone to piracy) to rake in more sales.

See if think Game Publishers' worries about piracy on PC Platform are completely counterbalanced by the PC gaming's lack of a pre-owned market, due to DRM and the proportion that are Digital Downloads, eternally linked to a user account.

But way too many of then buy the bullshit that "copyright violation = theft" and get emotional about piracy, when it's just business, they should get just as angry at rental services and Gamestop double and triple selling traded in copies.

They do. Why do you think they are trying so hard to tell people that they don't own what they buy, and are instead renting something indefinitely after a one time fee? A fairly simple counter mechanism that checked a key every few days or every month and determined whether you paid the fee or not, and notified you of impending deletion if no payment was received by a set time could readily facilitate software renting.

Valve is probably in the best position to actually fight their way through the EULAs and use their sheer weight in the market to actually pull this off. Of course publishers love the all or nothing proposition here. They don't want people to have any ability to make an informed decision about their games.

Wow, that looks like good fun.

I'm waiting for someone to post the link to the TVTropes article 'Soundtrack Dissonance'.

Huh, I'm intrigued, I'll keep an eye on it and hopefully It'll be out soon.

maddawg IAJI:
Huh, I'm intrigued, I'll keep an eye on it and hopefully It'll be out soon.

Supposedly the target is sometime in 2012.

Looks pretty good. Guess its just not the full gore-fest yet

Wow. What a totally original game. It will revolutionize gaming as we know it and sell millions. *MAJOR SARCASM*

shadow skill:

Treblaine:

This game with mouse aim would kick ass. Yes, that matters a lot even for sword/melee based combat.

You know, it'll probably get a PC release in the end. if they are co-developing on PS3 and 360, two VERY different systems I hear one creates a PC version almost by accident, doesn't take much more work to release a functional PC version and once the retail market is flooded with pre-owned copies there is no worries in releasing it on PC.

It's weird how paranoid developers and publishers act about piracy. I mean if movie studios acted the same way they would never release films on DVD.

Hmm, there are actually a lot of parallels with the movie industry: you could see this as like the feature film releases which are released to cinemas first (low piracy) to the widest market but sales die down quick, then a few months later release on DVD (highly prone to piracy) to rake in more sales.

See if think Game Publishers' worries about piracy on PC Platform are completely counterbalanced by the PC gaming's lack of a pre-owned market, due to DRM and the proportion that are Digital Downloads, eternally linked to a user account.

But way too many of then buy the bullshit that "copyright violation = theft" and get emotional about piracy, when it's just business, they should get just as angry at rental services and Gamestop double and triple selling traded in copies.

They do. Why do you think they are trying so hard to tell people that they don't own what they buy, and are instead renting something indefinitely after a one time fee? A fairly simple counter mechanism that checked a key every few days or every month and determined whether you paid the fee or not, and notified you of impending deletion if no payment was received by a set time could readily facilitate software renting.

Valve is probably in the best position to actually fight their way through the EULAs and use their sheer weight in the market to actually pull this off. Of course publishers love the all or nothing proposition here. They don't want people to have any ability to make an informed decision about their games.

Well, consider the commets of Rockstar's Lazlow where he said about a PC release of Red Dead Redemption in a radio interview (paraphrased):

"*Scoff* yeah, we tend to want to release your games on platforms where they DON'T get pirated the hell out of them!*Scoff*" (followed by roars of laughter from rest of the developers)

Clearly a lot of antipathy, developers seem to take piracy very personally and this is one example of many where artist - not the money men - complain bitterly about piracy, they rarely go into much detail but just put such emphasis on the word PIRACY as if jsut saying that loaded word is enough.

See, I think these artist take OFFENCE at the idea of piracy, I don't think their problem is that they are not getting money... I think they see it as:

"What, you don't want to PAY for my game?!? I worked my ass off on it for TWO YEARS on it and you just go on bit-torrent and download it! Look at all these seeds... look at all these downloads... it must be EVERY SINGLE PC GAMER is a Pirate!"

They seem to look at the community as say "you're all dishonest" but when it comes to console gamers and rentals/pre-owned they seem to settle for

The last bit is completely wrong, I can't stand it when the likes of Pachter of Gametrailers.com say: "You PC gamers, you ARE ALL PIRATES, you all NEVER BUY GAMES... I'm not going to waste my time with you all because your are NOT CUSTOMERS, just thieves."

Makes my blood boil.

It is precisley because of this attitude, totally unlike what is seen among musicians, actors or authors, who get their work hugely pirated which is why I NEVER pirate games, even old games from studios and publishers long defunct and the games long out of print. Not a single one.

The major problem is there is so much guesstimations of piracy rates and complete uncertainty in total sales due to the influence of Direct Download sales from Steam and D2D, that unlike retail are not mandated to publish their sales figures.

Some developers have really turned off from PC gaming, like Infinity Ward that cut it's teeth in PC gaming has shown utter contempt for it more recently, though it seems a heck of a lot of it is originating from Robert Bowling (thankfully, he did not partake in the massive exodus to Respawn Entertainment). Looking at his blogs he seems like a douchebag, I mean his multiplayer ideas are straight up bullshit. I mean this is the guy who said:
-"the percentage of player on COD4 PC multiplayer that are pirates is astounding"
but when asked for an actual Percentage or even a rough figure like 25% of 50% he said:
-"oh, well I can't give an exact figure... I'll get back to you on that... if I can"
He never did. It could have been less than 10% for all we know.

I don't fully understand this dangerous trend but we should ALL be worried, the publishers, developers and gamers.

Console manufacturers are gaining more and more control, when consoles go direct-download, it will all be through the corporations that made the consoles: their stores, their prices, their access, their control.

PC gaming should not die just like home-movies should not die. Remember there was a time before home-video when cinemas had absolute power over the presentation of films.

Akalistos:

Hurr Durr Derp:
Space getting so cluttered that it can't be explored anymore?

Sounds like a job for the Planetes space janitors!

Question is, How the hell should Space pollution turn people into ninja. Is that because no TV can work anymore?

Hay, its a serious and realistic story we have a game about people running on walls with miniguns trying to turn each other into fine bloody bits.

Treblaine:

shadow skill:

Treblaine:

This game with mouse aim would kick ass. Yes, that matters a lot even for sword/melee based combat.

You know, it'll probably get a PC release in the end. if they are co-developing on PS3 and 360, two VERY different systems I hear one creates a PC version almost by accident, doesn't take much more work to release a functional PC version and once the retail market is flooded with pre-owned copies there is no worries in releasing it on PC.

It's weird how paranoid developers and publishers act about piracy. I mean if movie studios acted the same way they would never release films on DVD.

Hmm, there are actually a lot of parallels with the movie industry: you could see this as like the feature film releases which are released to cinemas first (low piracy) to the widest market but sales die down quick, then a few months later release on DVD (highly prone to piracy) to rake in more sales.

See if think Game Publishers' worries about piracy on PC Platform are completely counterbalanced by the PC gaming's lack of a pre-owned market, due to DRM and the proportion that are Digital Downloads, eternally linked to a user account.

But way too many of then buy the bullshit that "copyright violation = theft" and get emotional about piracy, when it's just business, they should get just as angry at rental services and Gamestop double and triple selling traded in copies.

They do. Why do you think they are trying so hard to tell people that they don't own what they buy, and are instead renting something indefinitely after a one time fee? A fairly simple counter mechanism that checked a key every few days or every month and determined whether you paid the fee or not, and notified you of impending deletion if no payment was received by a set time could readily facilitate software renting.

Valve is probably in the best position to actually fight their way through the EULAs and use their sheer weight in the market to actually pull this off. Of course publishers love the all or nothing proposition here. They don't want people to have any ability to make an informed decision about their games.

Well, consider the commets of Rockstar's Lazlow where he said about a PC release of Red Dead Redemption in a radio interview (paraphrased):

"*Scoff* yeah, we tend to want to release your games on platforms where they DON'T get pirated the hell out of them!*Scoff*" (followed by roars of laughter from rest of the developers)

Clearly a lot of antipathy, developers seem to take piracy very personally and this is one example of many where artist - not the money men - complain bitterly about piracy, they rarely go into much detail but just put such emphasis on the word PIRACY as if jsut saying that loaded word is enough.

See, I think these artist take OFFENCE at the idea of piracy, I don't think their problem is that they are not getting money... I think they see it as:

"What, you don't want to PAY for my game?!? I worked my ass off on it for TWO YEARS on it and you just go on bit-torrent and download it! Look at all these seeds... look at all these downloads... it must be EVERY SINGLE PC GAMER is a Pirate!"

They seem to look at the community as say "you're all dishonest" but when it comes to console gamers and rentals/pre-owned they seem to settle for

The last bit is completely wrong, I can't stand it when the likes of Pachter of Gametrailers.com say: "You PC gamers, you ARE ALL PIRATES, you all NEVER BUY GAMES... I'm not going to waste my time with you all because your are NOT CUSTOMERS, just thieves."

Makes my blood boil.

It is precisley because of this attitude, totally unlike what is seen among musicians, actors or authors, who get their work hugely pirated which is why I NEVER pirate games, even old games from studios and publishers long defunct and the games long out of print. Not a single one.

The major problem is there is so much guesstimations of piracy rates and complete uncertainty in total sales due to the influence of Direct Download sales from Steam and D2D, that unlike retail are not mandated to publish their sales figures.

Some developers have really turned off from PC gaming, like Infinity Ward that cut it's teeth in PC gaming has shown utter contempt for it more recently, though it seems a heck of a lot of it is originating from Robert Bowling (thankfully, he did not partake in the massive exodus to Respawn Entertainment). Looking at his blogs he seems like a douchebag, I mean his multiplayer ideas are straight up bullshit. I mean this is the guy who said:
-"the percentage of player on COD4 PC multiplayer that are pirates is astounding"
but when asked for an actual Percentage or even a rough figure like 25% of 50% he said:
-"oh, well I can't give an exact figure... I'll get back to you on that... if I can"
He never did. It could have been less than 10% for all we know.

I don't fully understand this dangerous trend but we should ALL be worried, the publishers, developers and gamers.

Console manufacturers are gaining more and more control, when consoles go direct-download, it will all be through the corporations that made the consoles: their stores, their prices, their access, their control.

PC gaming should not die just like home-movies should not die. Remember there was a time before home-video when cinemas had absolute power over the presentation of films.

They can feel insulted, but I think the big problem is that their products typically don't actually work when they come out. Or have design choices so terrible that one can tell that they didn't even look at the controller. Unlike other art forms there is a more scientific aspect to games. I don't think their feeling are even worthy of respect when the game functions better when you pirate the game or crack it. The only people they have to blame are themselves at that point. Not to mention the fact that they are morons PC game revenue went up something like 3% in 2009.

I suspect that it is more that they need to find someone or something to blame for their product not being a masterpiece. When they fail to meet their projections it has to be because people stole the product rather than because the product wasn't that good. Admitting that their product wasn't very good would mean that they spent all that time (not) debugging etc. was for nothing as the end result was still a pile of crap. They seem to think that they are gods who give us a product out of the kindness of their hearts. What they don't get is that they have a job making games because the gamers exist not the other way around. In the same way I have a job because my bosses need my skills for something.

This looks cool. It would probably be fun to play it.

Looks like fun. Definitely gonna keep an eye on this.

Huh. Am I that far off in thinking "Grand Theft Gaiden 4" to myself after watching this trailer...?
Still, I'll keep an eye on this. Ninjas and miniguns...? Sure, why not.

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