No Open Endings for Fallout: New Vegas Pages 1 2 3 4 NEXT | |
No Open Endings for Fallout: New Vegas ![]() Much like Fallout 3, Fallout: New Vegas will end when it's over, but Obsidian is taking steps to make it easy for players to go back and keep playing once they've seen how everything wraps up. One of the most common complaints about Fallout 3 centered around the finality of the original ending. When it was over, it was over, as was any hope that players might have had about wandering the wasteland like some sort of latter-day Captain Walker. The Broken Steel DLC changed the big finish, making it open-ended, but if you weren't up to paying extra to get it, you were out of luck. In spite of that negative reaction, the same is planned for Fallout: New Vegas. In the second part of the Fallout: New Vegas "Fan Interview," Obsidian's Josh Sawyer said the studio "really wanted" to let players keep going after the grand finale, but that doing so wouldn't fit with its vision for the game. "Ultimately we realized that supporting post-endgame content would jeopardize the quality of the ending, which we wanted to tell the definitive stories for all of our major factions, locations and characters," he explained. "Instead, after the credits roll the game will prompt you to reload a save created just before the endgame sequence, allowing players to go back and complete any quests they may have missed," he continued. "Additionally, we make it very clear when you're about to reach the end of the main plot, so it shouldn't come across as a surprise." Obsidian is, however, ensuring that the game can be finished without any killing - or, conversely, with nothing but killing. "There are ways to win the main plot by killing no one and by killing everyone. It was one of our initial design tenets," Sawyer said. "You will find it difficult to get by as a pacifist, and you will miss a great deal of content by killing everyone you meet, but it can be done." Fallout: New Vegas is scheduled for release on October 19 for the PC, Xbox 360 and PlayStation 3. | |
Wasn't this what people flipped shit about in Fallout 3 before the DLC? | |
That right there is what I wanted to see, even if they have a little message pop up saying it is the point of no return. Can't be any worse than the "you are about to leave Vault 101, would you like to change your gender?" box... | |
Read the damn text. | |
Here is hoping that modding community will once more fix the mistakes of developers and publisher and just add such things like post end-game content. Tough luck for console users tho i suppose, but its their own fault they turned away from the PC *nod* | |
That is the same approach that all recent Zelda games seem to take, and it REALLY annoys me, it just destroys the games sense of ending/finality, you feel as if you can never really "finish" it. | |
so theyr gonna realese a dlc when they get theyr shit together? | |
So do we get DLC that will open up the ending in new vegas or not? It never says specifically and if so when is it released. | |
I thought the most common complaint was the bugs... Maybe that's just me though... | |
Well, they are taking details and feedback on! I like how it can be completed with and without killing though, makes for some intresting playthroughs! | |
The pacifist thing is already sounding interesting as hell. This might mean that I can get around the worst gimmick of any game in the last couple of years, VATS! I knew Black Isle would be able to solve the fuck up that was Fallout 3, yes, they are and remain Black Isle to me. I also find it pretty sad to complain about not being able to go on after the ending. I fully agree with the creators, the story can get so much better with an absolute ending. | |
Interestingly enough, Fallout had an ending with definite finality, but you never see anyone complain that Fallout totally sucked because the ending actually ended the game. Fallout 3 caught a lot of flak because the ending was so poorly implemented and the "moral choice" was very, very stilted ("This is your destiny." aka 'I refuse to save your life even despite the fact that my own won't be at risk') | |
Grr... This is going to bother me. I'm going to be walking around doing other quests and thinking "WHAT HAPPENS DURING THE ENDING?" and then after I've seen it, it's going to bother me becuase I should be dead or whatever the ending decides to do to me. | |
Aaaaagh. I get the need for developers to keep the canon going, but why can't we just have a little in-game box that pops up after the final mission going "This doesn't relate the game's storyline, but have some freeplay!"? Is it that hard?
I'm going to regret this, because I'm going to guess you're a massive fanboy, but why was Fallout 3 a "fuck up"? | |
I don't really mind, I can just play it all before. | |
*HIGH FIVE* The only thing that bothers me now is the conversation system. Is it going to be boring and predictable shite like in 3, or more Black Isle-ish? | |
Hmm..initially I was pretty perturbed, but after reading Chalk's description of what was going to happen, it doesn't actually sound -that- bad. At least they seem to have some sort of 'story' in mind here | |
The more I hear about Fallout: New Vegas, the more I'm happy to leave it on the store shelf. | |
Well, reload a save was exactly what people did in Fallout 3? | |
My thought exactly on 3. That's why I'm VERY curious as to what happened to the dialog system. | |
You took the words right out of my mouth. GIVE THEM BACK TO ME! | |
Thankfully I'm on the PC and have mods that stop the finality of the main ending. But this is good news I guess for console players. But isn't just reloading a save what the majority of Fallout 3 players did? So this just seems kind of... unnecessary. Ah well, I'm sure mods will come along to fix it. | |
Why? Because it has an ending that wraps things up? I mean, I agree that Fallout 3 wasn't the Fallout I wanted it to be, but Obsidian really seems to try to learn from Fallout 3's errors. | |
Seconded. All I need is a big ass warning. And stimpacks. Lots and lots of stimpacks. Nice avatar, by the way | |
By the end of fallout 3 I was carrying my weight in stimpacks. Thank god there was a carry weight cheat. Thanks for the compliment, my fallout avatar collection is massive. | |
Uh... cool. | |
I don't know why people threw hissy-fits over the ending to the original F3. | |
Obsidian never learns. Given Obsidian's track record, I don't see why so many people are getting hyped for this. | |
I'm glad that they said the ending won't come as a surprise. Fallout 3's came out of no where and kicked me in the balls. I was disappointed that it ended. At least let me know so I can go finish up some side quests! | |
This news sucks. One of the best bits of Fallout 2 (and 3 after the DLC), and Oblivion, was wondering around after the ending as your buffed up hero who has saved the day. I really have doubts about this decision, but I'll wait and see. | |
I personally believe that to be because in 1997 games could actually end. It was only with the advent of the grossly over-used sandbox that it suddenly became a flaw with a game ending. Personally, I like my games to end. I enjoy closure. I waited so long to discover Fallout 3 that by the time I bought it Broken Steel was coming pre-installed, and I actually find the game to be slightly poorer for it. Yes, it's fun to go up more levels and get a chance to clear any missions you didn't already do, but once you've done everything all you can do is roam around the Wasteland, talking to the NPCs, all of whom repeat the same lines forever and ever and ever. THERE IS NO CLOSURE. And I dislike that. As for New Vegas, I say GOOD. Games need to have endings. That's all there is to it. | |
Alright, fine, no post-endgame content. Annoying but I can deal. But at least, please, PLEASE make sure there's some sort of faction/location wrap up in the outro showing the impact you've had on the wastelands like there was in FO1/FO2. Fallout 3 closing with some weaksauce pseudopsychological babble about the sins of the father was a kick in the dick and I really don't want to see it repeated. | |
because most of the console crowd at the time had never played an game where you may have more that 1 save ever before and so they moved on to bitch and moan | |
I see where you're coming from, having played Neverwinter Night 1 & 2. I guess I'm just excited about the fact that there are some of the devs from Fallout 1& 2 working on New Vegas. Only the thought about Fallout 3's combat and graphics combined with Fallout 1& 2's Depth, Dialogue and Story is enough to keep hope in Obsidian redeeming the errors Bethesda made with Fallout 3. | |
VATS, the surroundings, the terrible conversation system, the boring main story, the fact that it was glitchier than Oblivion. Just a small summary of what I hated with the game, I could expand on them if you wish. | |
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