How Many Zombies Does It Take to Ruin Your Fun?

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How Many Zombies Does It Take to Ruin Your Fun?

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More zombies aren't always better, according to Dead Rising 2's co-producer - and he knows just how many zombies it takes to spoil the broth.

Between you and me, gamers love to kill themselves some zombies. With some gamers, there's nothing like they like more than a carnage-filled orgy of zombie mayhem - and the more zombies the better, right?

Not necessarily. Speaking with Gamasutra, the co-producer of Dead Rising 2 - the sequel to a game that was all about throwing thousands of zombies at you - said that sometimes, you just had too many zombies.

"Last year at Captivate we did a demo," said Capcom's Shin Ohara. "We had a strip - It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you can't really tell the difference because it fills up the screen anyway. Over 3,000, it ruins the experience. It's not a game anymore."

Ohara said that their technology certainly was capable of displaying 7,000 zombies all at once, but that it always ended up being too much for the player to enjoy.

"We didn't want to fill a room out of zombies where you had to wiggle your way out."

I don't know, Mr. Ohara. Think about how many kills we'd get with 7,000 zombies and the bike-mounted double-chainsaw-on-a-stick! Can't you let us turn it on in the options?

(Gamasutra)

Permalink

Whatever Capcom does with this game, im gonna back em up!

He's right. Too many zombies ruins things. Be nice if the rest of the game industry understood this too and left them alone for awhile.

They'll be plenty of them when the apocalypse comes. Stop making so many games about them.

If there are many zombies, throw in better weapons. I'd enjoy blasting one million zombies with a nuke.

I can see where he's getting at. Breaking free of a zombie's grasp just to be grabbed by another zombie is no fun.
Though I'd like to see a slider when you start a new game
"Zombie? What's that?---A few zombies--Wow, that's a few zombies---Too...many...zombies!---Ah, fuck."

I can see the options now,

*Lots of zombies
*A ton of zombies
*An ocean of zombies
*To many zombies to count

17 at max
give me co-op 50 with my friend

I still hope there is at least one point in the game where you are faced with 7000 zombies, just for a laugh.

I can agree with him there. That underground section of Dead Rising is an example of too crowded, in my humble opinion, although the rest was fine. Good to know that they're putting more thought into it than 'more is better!'

Eric the Orange:
I can see the options now,

*Lots of zombies
*A ton of zombies
*An ocean of zombies
*To many zombies to count

*A metric crapton of zombies
*Probably the zombie apocalypse
*Oh fuck! They're eating my brains! How are there so many of them!

And, of course, the greatest number of zombies the console can support:
*I am Chicago Ted!

The age old question....now i can finally rest in pea....SHIT ZOMBIES, OVER 9000 ZOMBIES!!!

The way I see it, the number of zombies should correspond to the kind of weapons that you use to take them out. For example:

baseball bat- 3 max
handgun- 5 max
shotgun- 6 max
gatlin gun- 20 max
explosives- 20 max
lawn mower- BRING IT THE FUCK ON!

How Many Zombies Does It Take to Ruin Your Fun?

Depends how many plants I've planted, I guess.

It isn't so much the amount of zombies that is the problem. It is the weapon choice. I don't want to take on 7000 zombies with a golf club (I barely want to take on 7 at that point). I would be more than willing to fight 7000 zombies if I had a BFG 9000.

Zombies are fun. But not when they add it to every single game they can think of. I am looking at you Call of Duty and Borderlands. Even them freaks from Crackdown 2 didnt need to be in it and should of stuck with the gangs. Hate it when zombies get boring. I want a more realistic survival game with zombies, lots more with getting away and barricading than shooting them all. Zombies are great, but when they do not cause a threat then they are just 3000 targets awaiting to be killed.

In "burn zombie burn!", not only are the zombies unlimited, SO IS YOUR FUN!

Select Your Difficulty:

Zombie Fighter [3000 Zombies]
Zombie Killer [5000 Zombies]
Zombie Apocalypse Survivor [7000 Zombies]

Unlockable
Suicide By Zombie [10,000 Zombies] (and you only get a baseball bat)

How many?

If I'm Tom: enough to chew through the doors of the mall

If I'm Bob (from the office down the hall): there can never be to many.

Snork Maiden:

How Many Zombies Does It Take to Ruin Your Fun?

Depends how many plants I've planted, I guess.

Unless one of them is Michael Jackson....

See I came across this problem with House of the Dead 4, sure it was fun, but the zombies were too many too quickly, and it ended up ruining it. Now, House of the Dead 1 was where it was out. Bad voice acting, bad graphics, bad music, awesome fun!

On the flipside though, I think that a ton of zombies coming at you whilst you're behind a rail gun or a mini gun is a great idea. Bring on the 7000! ... if I have enough ammo...

The thing is, killing zombies is fun. Having to escort inept AI through them all the time (with no checkpoints and few and distant save points) IS NOT.
That's how you take the fun out of a zombie game.
Any reference to any videogame is not casual.

um they arent fun in numbers when they dont do u any harm and u can briskly walk away from their advances <.<

All I want is the game, a boomkstick...and a whole lot of ammunition! =D

Eric the Orange:
I can see the options now,

*Lots of zombies
*A ton of zombies
*An ocean of zombies
*To many zombies to count

Why not? Set it up like an Easy, Normal, Hard, Insane difficuluty system and have those tags as the descriptors.

I'm sorry, I thought the concept here was that the relation between "Zombies" and "Fun" were directly related.

How could anyone possibly think that they were inversely related.... except in real life in which eventually would get very problematic.

Just one zombie ruins my fun. If it's on my lawn.

how many zombies does it take to ruin MY fun? approximately 53,354 zombies

I would love for someone to use the engine's tech to make some other game with tons of AI enemies. Think like a massive fantasy RPG/action game based around massive battles. That would be sweet.

stranamente:
The thing is, killing zombies is fun. Having to escort inept AI through them all the time (with no checkpoints and few and distant save points) IS NOT..

You can NEVER have too many zombies

NEVER

EVER!

Sorry for the Triple post my connection is shit so it didn't show the first one

SomeBritishDude:
He's right. Too many zombies ruins things. Be nice if the rest of the game industry understood this too and left them alone for awhile.

They'll be plenty of them when the apocalypse comes. Stop making so many games about them.

The first part of your message annoyed me, i didnt like L4D cus you fight at tops, 40-50 zombies at the same time? That isnt very many, i want to have the WHOLE cities population to mow down, his example was retarded.

"We took 7000 zombies and put them in a tiny space and went "hur hur hur its cramped" Then decided a lot of zombies in any size area is bad and cannot happen"

This quote saddened me. Thats a stupid example. I want 7000 zombies spread over a single shopping mall forme to kill having to fight 100-200 at a time in massive never ending waves. I never get the feeling of being overwhelmed in zombie games by the sheer weight of numbers the zombies bring to bear. I want L4D no specials, 40x as many zombies.

The second part made me chortle so i forgave you :P.

Never enough zombies!
On a side note it's just a justification for 'Chop 'till you drop' according to me.

Onyx Oblivion:
Just one zombie ruins my fun. If it's on my lawn.

At which point Clint Eastwood brings out his rifle and tells them damn zombies to get off his lawn :P

I can't help but wonder how badly that many zombies in that small an area would actually frag up the area even if it's technically posssible to do.

I'd also point out that assuming they are designing the game well, you'd probably be mobbed no matter what you meleed them with if they were that thick.

On the other hand dropping a bomb such as the classic "rigged propane tank" into the middle of a zombie pile like that would be awesome, and probably help a bit towards an equivilent acheivement like the one for the Megaman blaster from the first game.

This is one of the games I'm really looking forward to, as long as they remove the draconian time limits I'll be happy with it in all likelyhood.

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