Atari and Cryptic Head Back to Neverwinter

 Pages 1 2 NEXT
 

Atari and Cryptic Head Back to Neverwinter

image

After more than year of speculation, Atari has unveiled a new online Dungeons & Dragons RPG set in the city of Neverwinter.

If you've got fond memories of hunting down the cause of the Wailing Death, or battling the dread Githyanki, then the announcement of Neverwinter is probably going to be cause for celebration. But don't expect to see a lot of familiar faces, as this is not the same Neverwinter you've saved in the past.

The game is set in a Forgotten Realms updated for the 4th Edition of Dungeons & Dragons, a century after the world of Faerûn weathered the terrible "Spellplague." In this new setting, Neverwinter has suffered many disasters, and is now wracked with in-fighting between political factions, as well as incursions from the walking dead.

Neverwinter will use a modified version of the 4th Edition rules. Players will be able pick one of five classes - which aren't detailed, but judging from the silhouettes on the game's official site, I'd hazard a guess at Cleric, Wizard, Warrior, Rogue and Ranger - and join groups made up of either other players or computer-controlled bots to take on and complete quests. Players will also be able to make their own adventures and share them with the rest of Neverwinter's population.

Neverwinter is part of a multimedia launch and will have a companion tabletop RPG and a prequel novel called Gauntlgrym written by R.A. Salvatore, who created the famous Forgotten Realms character of Drizzt Do'Urden, as well as writing the story for the 2004 D&D videogame Demon Stone. Liz Schuh, brand director for D&D at Wizards of the Coast, expects millions of fans to buy the book, and says the company is excited about the prospects for "great digital game experiences."

Rumors that Atari was working on a Neverwinter Nights MMOG started over a year ago, following the acquisition of Cryptic Studios by Atari at the end of 2008, and got a boost earlier this month following a slip of the tongue from an Atari employee at Gen-Con and some Neverwinter-themed domain name filings. Interestingly though, the game is never referred to an MMOG. Instead it uses the term "co-op roleplaying game," which might be just another way of saying the same thing, but could also mean that it has a slightly different focus than something like DDO, or Cryptic's other MMOGs.

If you want to have a look for yourself, you can head over to the game's official site, but be warned, there's not a lot to see just yet. Neverwinter is scheduled for release on PC at the end of next year.

Permalink

Man, another RPG game being written by R.A. Salvator? He's really spreading himself thin.

I'm guessing this will be more action based as we already have many semi MMO's from the first 2 NWN's.

What, only 5 character classes? That seems a tad bit... sparse, considering there are 8 classes in just the baselines Player's Handbook for 4th Edition D&D (Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard - there is no such thing as a "warrior"), and I would have hoped they'd put Swordmage in as well, considering that's the profession in the Forgotten Realms supplement (also it is awesome).

Still, I'm excited - I loves me some Forgotten Realms and D&D; Eberron is nice enough but I just don't have any real sense of history there, you know?

Oh, wow. Now this is making me feel old, heh. Something to look forward to for sure.

God, im feeling old now

PERSISTANT WORLD MODULE CAPABLE OR I DON'T GIVE A SHIT CRYPTIC.

I'm mixed on this. On one hand, I was hoping for someone to come out with a 4th ed DnD game. On the other hand, I don't really like the sound of the game. The game sounds too MMO-ish, and even if it's just co-op, I hate co-op...

Craptic? Damn, hope they don't change DnD rules to be more "online friendly".

I WANT TO PLAY MY WIZARD, NOOOOOW.

And make it not suck like DnD Online is - instanced to hell and long-ass leveling...

4th edition rules? Five classes? Next you'll be giving us talent trees.

Bring back 3.5 rules.

This is going to be a train wreck. All I wanted was a Bioware-style RPG with 4e rules. Was that really too much to ask?

Cryptic = rather bad at making games.
D&D = Rather bad as a system for a PC game (that is my opinion)

So will two wrongs make a right?

All in all if it has Cryptic and Dungeon and Dragons written on the cover I will probably not play it.

I dunno about this. I'l keep an eye on it since i ordered the first game recently so i'l see how that is.

I wonder if it'll be on console's...

what? only FIVE classes? what happened to the metric SHIT TON of classes from neverwinter 2? more classes or go to hell.

I'm torn. I adored the Neverwinter Nights games, but it just won't be the same without Bioware. But I also love R.A. Salvatore and enjoyed 4th ed DnD.

This is Cryptic - the game is going to be shit. Neverwinter Nights is great because of the depth, characters, and replayability due to the toolset. Cryptic is about as deep as a wading pool, I can't recall a single character that was interesting in a Cryptic game, and they don't exactly take the time to make neat stuff. That's my two cents.

Sounds interesting to say the least. Will have to keep an eye on this one, a 4e game is something I've been hoping for, but only if done really well.

All I'm going to say is that Cryptic has a 50% track record of success.

They do two things well.

1. Action style games.

2. Character customization.

To me, NWN has always been a more action oriented game. D&D is primarily a game of character customization.

I think this could have potential.

the only part of the 4th edition rules i hate is that they screwed over the characters i liked i want my normal faerun back

Well this is one less reason for me to get back into PC gaming. I thought this would be awesome but apparently they decided that my favorite part of Neverwinter Nights(The tons and tons of classes) isn't important.

On one hand, DnD is awesome and Neverwinter Nights has kept well up with that.

But an MMO? I'm not entirely convinced.

And what is with there being only five classes? That's a new low, especially considering the vast array of them there are available in the source material.

Jandau:
and even if it's just co-op, I hate co-op...

I weep for the friendless void you live in. :(

Another Craptic Entertainment fiasco for sure, won't be touching this with a 5 foot pole. I am to this day still glad that Emmerts sold his share of City of Heroes.

No thank you, going from Cryptic's Star Trek online.. I fully expect them to sell you the missing classes as DLC, offer you everything from epic items to a pet dragon for a price and basically nickle and dime the living craptic out of you.

I think this game will suck in every possible way and in every imaginable experience.

Sounds as retarded as the original. I was pissed when I learned there wasn't a party in single player mode, since that means its not a dnd game at all.

Arg. While I'm hoping for the best, I don't know if this is going to turn out well, and I'm wary of the increased multiplayer focus. I like me my co-op, but I enjoyed the NWN games for being nice, long, single-player RPGs that I could take my time in and enjoy. And given that Cryptic mostly works on MMOs I'm now concerned that there's going to be additional fees to playing the game.

Kazinski:
I am to this day still glad that Emmerts sold his share of City of Heroes.

Praise and Hallelujah!

Kross:

Jandau:
and even if it's just co-op, I hate co-op...

I weep for the friendless void you live in. :(

It's not a friendless world, simply one lacking gaming friends. Also, co-op games tend to sacrifice a certain amount of quality to ensure that the game is co-op compliant. Finally, if the game depends heavily on co-op, then playing it single player often means having to rely on retarded AI, since devs have decided that programming AI is a waste of time...

Actually, this would work as an MMO. That's pretty much what 4th edition rules are written to be to start with, wouldn't take much adaptation. While I have no interest in 4th edition as a tabletop RPG (actually, that's not strong enough, I hate it), for a computer game it wouldn't be nearly as bad. I guess this will be worthwhile to at least a look in on.

Hold up now!
Where are my bards, arcane archers and dragon disciples? D=

Royas:
Actually, this would work as an MMO. That's pretty much what 4th edition rules are written to be to start with, wouldn't take much adaptation. While I have no interest in 4th edition as a tabletop RPG (actually, that's not strong enough, I hate it), for a computer game it wouldn't be nearly as bad. I guess this will be worthwhile to at least a look in on.

That's pretty much my take on it as well, but Cryptic's trend of putting out half-assed games is what really gives me pause here. Maybe by throwing out the MMO in favor of co-op they will have time to develop a better all-around experience.

YES! Finally, a 4E CRPG!

For those of you who are not as familiar with 4th edition rules - they were MADE for video games. It's about damn time.

I really liked the first NWN,didn't buy the second one.Wonder if this will be worth getting?

Hmmm, doesn't seem like I will buy it. Simply for the reason of it being 4th ed.

This kinds sound intresting, as long as I can make my Dragonborn Fighter, Barnar, I'll be happy.

here here, i feel like 4thed is simply a stepping stone to allow more futureistic meathods of play
i have played every ed extensivly and 4th is more of a computer game user manual than an rpg source book
as for this neverwinter co-op game, i will llook at it when it goes live, but not having high hopes, ddo in a new setting? only five classes in a truly customizable character creation process? something just feels like money grap here

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here