Rumor: Expensive This is Vegas Not Worth the Gamble

Rumor: Expensive This is Vegas Not Worth the Gamble

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This is Vegas's expensive development was taken over by Warner Bros. once Midway bit the dust, but it may have been canceled anyway.

Warner Bros. Interactive Studios bought almost every asset from the failing Midway last year, which included This is Vegas, on which tens of millions of dollars had already been spent. Those millions may now have been flushed down the tubes, as sources close to CVG are saying that This is Vegas has been canceled, and its developer Surreal Software was quietly shut down with employees dispersed amongst other projects.

"Apparently the entire This is Vegas project has been totally canned," said a "cast iron" source supposedly close to the project. "Midway spent in the region of $43 million up to the point when it was being sold to Warner Bros. Alan Patmore, who was [Surreal Software] studio boss, either left or was let go - but considering the resources and art created this is a lot of work down the drain."

The source says This is Vegas was on track for release at the end of 2009, but required 8-12 months of more development with a "studio burn rate of $250,000 per month." The game was an open world Grand Theft Auto-style experience where players had to bring the grit back to Las Vegas after businessmen were trying to make it family friendly.

"It's a ridiculous waste of money, a silly budget when you think that games like Konami's Saw - which made profit - were built with around $3 million and Blacklight: Tango Down was made for $2.5 million," the source believes. Games like these aren't easy to make, and This is Vegas had the poor fortune to be caught up in the dissolution of Midway, so perhaps Warner Bros. didn't think it was worth it to finish the game up. The rumors of This is Vegas's cancellation have not yet been officially confirmed.

Source: CVG

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Tom Goldman:
The game was an open world Grand Theft Auto-style experience where players had to bring the grit back to Las Vegas after businessmen were trying to make it family friendly.

It doesn't sound like anyone is missing out on much. I can't see how bringing grit back to Las Vegas is supposed to make a fun video game.

Did this get double posted elsewhere...?

Tom Goldman:
The game was an open world Grand Theft Auto-style experience where players had to bring the grit back to Las Vegas after businessmen were trying to make it family friendly.

Like I said before: Sounds like a bad Hollywood movie.

Jeronus:

Tom Goldman:
The game was an open world Grand Theft Auto-style experience where players had to bring the grit back to Las Vegas after businessmen were trying to make it family friendly.

It doesn't sound like anyone is missing out on much. I can't see how bringing grit back to Las Vegas is supposed to make a fun video game.

I know. It basically sounds like a virtual party simulator.

But seriously, $43 million for what amounts to a GTA-clone? I don't mean to be rude, but with decisions like that, it's no wonder that Midway went out of business.

*Sob*
Oh Midway, why did you ever stop making arcade games?

Good riddance. This game would just be another excuse to continue the anti-videogame movement.

Mr. Grey:
Did this get double posted elsewhere...?

Tom Goldman:
The game was an open world Grand Theft Auto-style experience where players had to bring the grit back to Las Vegas after businessmen were trying to make it family friendly.

Like I said before: Sounds like a bad Hollywood movie.

Starring Adam Sandler, Seth Rogen and Rob Schneider

De durp de durp de diddily durp

Exploring Las Vegas and experiencing what happens there stays there? Win. Bringing the grit back to Vegas? Not so win. Sounds like someone at Midway misses the mafia days at Vegas. Probably watched Casino one too many times. And now WB has to foot the bill.

RIP Midway.

Shame, really. It could've been fun... then again, the whole project could've been an exercise in getting easy money.

"Yeah, we'll make this... oops, we're no longer able to make it, oh well, money.

Sad, I was really looking forward to this one.

we could have possibly had another saints row with wacky mini games and all that (or not who knows now)

Thats alot of momney which now feels it has done to waste...

It was a case of where 43 million looked better than losing 100 million. Either way thats alot of money going to waste

If it takes 43 million to spare us another crappy looking game then I'm happy about it.

Wow there goes enough money to waste an entires day food for te entire population of belgium o.o

GTA clone and spend MILLIONS on such game and still didn't manage to finish it? Honestly, I am not surprised they are out of business with that poor management and decison making.

Whenever a developer mentions a different game when describing their own game, it amounts to a shitty clone.
What a waste of money this was.

This is just part of the reason game prices will never go down. These companies spend exorbitant amounts of money on nothing and then bitch that they aren't making enough profit. Then as a way of making back some of the money on games such as this that never see the light of day they sell map packs for $15 and complain about used game sales as a way they are losing money.

When you spend that much money on a game, even if it didn't turn out as good as they had hoped they could still sell it as a budget title and recoup some of their money back. Then again if they did that they wouldn't be able to count it as a total loss and use the same figures as a way of justifying all the nickle and diming they do to us now.

Sounds to me like Midway saw The Hangover one too many times. It's funny to see a waste of money like this actually feature a drunken frat-boy. i bet drunks would think they were in some type of space-time paradox. :p

Although, I have to say that I think Rockstar could have overdosed on The Hangover when making GTA IV to liven it up a little. I could only imagine San Andreas and Las Ventura with some updated technology. :D

Sorry, double post. Didn't see my first one appear.

To be honest my first suspician might be that the studio developing the game might have been pulling a "Duke Nukem Forever", living off the money, and only producing the bits of stuff that we have seen to make it look like they were developing something. It's also equally possible that the truth is similar, but not quite as bad, as they were working, but very slowly and using far more money than was needed. In the latter case they might very well simply want to can the studio, take what assets they produced, and see if they can pass it over to another studio, hence there not being an official cancellation.

The industry keeps things so quiet that it's impossible to really know for sure.

Any way it goes, it sounded like a quirky take on the sandbox genere and like it could be amusing. I always got the impression that it's big gimmick was going to be trying to cross "Leisure Suit Larry" with "Grand Theft Auto" rather than being a straight crime game.

I've said my piece on game prices enough times where I won't comment on that aspect of things directly for the moment, but to play Devil's advocate I'll point out that "SAW" was not all that good of a game. It had some good atmosphere, and a few interesting puzzles, but also had horribly broken combat, and the most "challenging" aspects of the game mostly come from the broken nature of a few mini-games it keeps recycling combined with some rather draconian time limits. One infamous example being a timed room that requires you to do stuff running around a room and also solve 2 7x7 "Pipedream" type puzzles (vaguely similar to hacking in the original Bioshock) in a couple of minutes. Gamefaqs has been full of people talking about that paticular room, and how the only way to beat it is to pretty much keep doing it until the random number generator tosses you a couple of puzzles you recognize in succession.

SAW sold as well as it did because of a successful franchise, and because it apparently had a lot of people from the old "Silent Hill" games working on it. Sure, it made a profit on three million dollars, but it also had a ridiculous amount of hype by it's very existance. What's more the only reason why it's as good as it is (atmosphere wise and such) is because it was apparently using a near legendary team of designers. I mean let's be honest, the guys who did "Silent Hill" are going to create an awesome atmosphere for a horror game no matter what happens, and they did.

Ehh didn't look so bad in my books and any excuse to go crazy in Vegas even a virtual Vegas sounds good to me

Hmm... Shame they didn't make it, I may have bought it. Oh well, don't take my money then.

Oh no now I will never be able to pass this game in the discount bin. Sob.

This is the first ive heard of this, and looks like the last, and who cares? Saints Row is the new and better GTA and GTA is just... Bleh.

I hope This is Vegas has not canceled because I am really looking forward to it. It sounds like a pretty fun game with a semi-unique story. If it has been canceled I will be a bit sad.

43 million? Dollars??? Seriously???? Ok if you have invested 43 mil into anything you release it. You don't blow 43 million bucks and come up dry. That is absolutely ridiculous. No wonder Midway went the way of the buffalo.

Not much of a loss. The game looked pretty, but mediocre and boring.

Stubee:

Mr. Grey:
Did this get double posted elsewhere...?

Tom Goldman:
The game was an open world Grand Theft Auto-style experience where players had to bring the grit back to Las Vegas after businessmen were trying to make it family friendly.

Like I said before: Sounds like a bad Hollywood movie.

Starring Adam Sandler, Seth Rogen and Rob Schneider

De durp de durp de diddily durp

Rob schnider is.. The Stapler!

EcksTeaSea:
Sad, I was really looking forward to this one.

So was my wife but she hasn't even mentioned it since they announced Fallout Vegas. Much more enticing.

43... million? You've got to be kidding. Where the hell did the money go? Did they design a whole new game engine? Dozens of game play modes? Were they building a multiplayer experience from the ground up? Cripes, that kind of jack is sick! Seriously, when all was said and done, what did they develop for that much lost green?

RIP: This is Vegas

Maybe they would have had better luck with 'This is Sparta!!'

 

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