Moddable RTS Coming to PS3 With Move Support

Moddable RTS Coming to PS3 With Move Support

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Real-time strategy fans that need a break from the PC might have a new PS3 title to look forward to in Under Siege.

Seed Studios has posted up a good amount of details about the upcoming Under Siege on the PlayStation blog. Under Siege is a real-time strategy game being developed specifically for the PlayStation 3 but with all of the features you'd expect from a PC RTS.

The progression of Under Siege's single-player campaign, which Seed calls "juicy," is said to differ from that seen in a game like StarCraft where a base must typically be built from scratch before much can get done. Instead of base management, players begin with an army, and money to train new squads is earned through winning at combat and completing other tasks. Squads level up, so you'll want to keep them alive to use in future battles. Also differing from the typical RTS is that a player's army is made up of every race in the game, instead of just one with its own specific abilities, which Seed says makes for an interesting time in multiplayer.

As for multiplayer, up to four players can compete online in 1v1, 2v2, 3v1, or 4 players versus the computer. Surprisingly, two players can also duke it out locally in a split-screen mode. Seed says that just about any kind of multiplayer mode will be possible, and the game will ship with Deathmatch, Capture Point, Capture Treasure, and Survival maps.

The reason Seed Studios believes anything is possible in Under Siege is because it's taking a cue from LittleBigPlanet and including the same level editor it used to create the game for players to use. The developer is saying that users can share their created maps with other Under Siege players around the world, meaning they should be playable in multiplayer.

Under Siege's control scheme is being developed specifically for the PlayStation 3 controller, so we'll have to see how that turns out. The studio is also implementing support for PlayStation Move, which Sony has said is actually better for real-time strategy games than a mouse and keyboard. We'll definitely find out if that's true when Under Siege hits. The game will be exclusive to the PlayStation 3 and sold as a download through the PlayStation Network this fall.

Source: PlayStation blog

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That's quite interesting, although I'm not a fan of console RTS'ses, it's good to know they're including a map editor to make the game lenghtier. And Move better than a mouse and keyboard for an RTS?, I've got to see it to belive it.

Game looks some what interesting, but I dont wanna buy a Move just to play it lol

seems interesting I'll look forward to it whenever it comes out but i'll probably wait for a review before buying

icyneesan:
Game looks some what interesting, but I dont wanna buy a Move just to play it lol

You don't have to.

OT: It seems interesting. I'll definitely buy it if my friends do.

I wonder if you can have a game like this using the kinect controls.

the 1st RTS game that could appear interesting...

I hate when they try to pass of not having base building as an innovative new feature. I like building bases! Base management is one of the aspects of RTS games as we know them and when it isn't included it becomes a drastically different experience because of it.

Not saying that games without base building are automatically bad, but you can't deny that they play differently and something I think that current developers (and gamers) need to learn is that being different isn't something that is necessarily bad or worse, just different, and that innovation does not guarantee improvement.

So its sort of a RTS with RPG elements. Not sure I like the absence of base building, games seem to be losing that lately and I like my base building :\

Potato21:
So its sort of a RTS with RPG elements. Not sure I like the absence of base building, games seem to be losing that lately and I like my base building :\

What this guy said. One thing I loved about games like Civilization and Stronghold Crusader was that combat took a backseat to the effectiveness of your base.

Jeez, a lot of developers are announcing games that will support the Move. Consider this on my radar, albiet a mostly small one.

I might get this, it looks really really cool.

Fiend Dragon:
I hate when they try to pass of not having base building as an innovative new feature. I like building bases! Base management is one of the aspects of RTS games as we know them and when it isn't included it becomes a drastically different experience because of it.

Not saying that games without base building are automatically bad, but you can't deny that they play differently and something I think that current developers (and gamers) need to learn is that being different isn't something that is necessarily bad or worse, just different, and that innovation does not guarantee improvement.

Not to mention base-free RTS are not exactly a new thing.

Fiend Dragon:
I hate when they try to pass of not having base building as an innovative new feature. I like building bases! Base management is one of the aspects of RTS games as we know them and when it isn't included it becomes a drastically different experience because of it.

Not saying that games without base building are automatically bad, but you can't deny that they play differently and something I think that current developers (and gamers) need to learn is that being different isn't something that is necessarily bad or worse, just different, and that innovation does not guarantee improvement.

I find it irritating as well because I love base-building. I play RTS single player to relax, so I often like to try and make a really unique fort/base/home town that is just fun to look at. Then there are the opportunities for blocking off a pass and fortifying a position to defend enemy sieges. Best of all though are epic sieges against the enemy stronghold.

We'll see on the Move better than mouse/keyboard, but it might be pretty interesting in the end. I will wait and see how the gameplay sounds because of the base-building exclusion though.

A mouse has pixel perfect accuracy, nothing can beat that. A keyboard has a ton of keys to use with macros and hotkeys, the move has like 4 buttons.

Also, with a mouse you can move the screen around fast. With an FPS you can do an instant 180 while still maintaining your accuracy. With motion controls like move to turn the screen around you have to aim the aimer at the sides of the screen, this creates slow awkward movements. It makes playing both RTS's and FPS's with motion controls terrible compared to a mouse and keyboard.

Motion controls will always be a gimmick.

IHateDaManSkirt:

icyneesan:
Game looks some what interesting, but I dont wanna buy a Move just to play it lol

You don't have to.

Oh I miss read the sentence then :P

I not entirely sure about this...

On the one hand, yes, having the point and click functionality on a console is nice, but we had that for years with the Wii already. Why hasn't somebody come up with a RTS for that?

On the other hand, how much can you micro with the Move? A keyboard you can set what every units, buildings, or special attacks on tons of keys in a flat interface, how would that work with the Move (lot less buttons spread over a TV remote with a lightbulb on it) I don't know.

There can never be enough RTSs. I'll get it with the Move if it doesn't suck.

Fiend Dragon:
I hate when they try to pass of not having base building as an innovative new feature. I like building bases! Base management is one of the aspects of RTS games as we know them and when it isn't included it becomes a drastically different experience because of it.

Not saying that games without base building are automatically bad, but you can't deny that they play differently and something I think that current developers (and gamers) need to learn is that being different isn't something that is necessarily bad or worse, just different, and that innovation does not guarantee improvement.

Have to agree with this. Base managment is one of the aspects that draws me to RTS games in the first place. I -LOVE- building cool bases and make it look damned awesome(in my mind at least). Why does the RTS games lately shy away from this? It's one of the reasons I -hated- C&C4. At least Starcraft 2 didn't forget it's root and kept the awesome base building.

Also move better than mouse and keyboard for RTS games? That I won't believe before I see it.

well this game more seems like an RTT like DoW2, which I love, I am not much of a fan of base building RTS, I tried C&C Tiberian Sun when they released for free and someone taught me a good tatic and it was soooo confusing. I just like to send in troops and fight it out. :)

Taylor Nelson:
A mouse has pixel perfect accuracy, nothing can beat that. A keyboard has a ton of keys to use with macros and hotkeys, the move has like 4 buttons.

Also, with a mouse you can move the screen around fast. With an FPS you can do an instant 180 while still maintaining your accuracy. With motion controls like move to turn the screen around you have to aim the aimer at the sides of the screen, this creates slow awkward movements. It makes playing both RTS's and FPS's with motion controls terrible compared to a mouse and keyboard.

Motion controls will always be a gimmick.

The thing is, the PS3 itself has keyboard and mouse support assuming the developer implements it. For instance, you can play UT3 with a keyboard and mouse on the PS3.

Why they haven't just added keyboard/mouse support for this game is beyond me.

So, they're making an RTS game that is nothing like any RTS we've ever played.

Even if it turns out to be fun, people will still have their elitist attitude towards PCs for this genre because it's "not a traditional RTS." Hell, there's already a foundation for this too: go look at user (not professional) reviews for Command and Conquer 4. Take away the base building and resource gathering and people get PISSED OFF.

Bam, this is what I'm talking about:

Halyah:
Have to agree with this. Base managment is one of the aspects that draws me to RTS games in the first place. I -LOVE- building cool bases and make it look damned awesome(in my mind at least). Why does the RTS games lately shy away from this? It's one of the reasons I -hated- C&C4. At least Starcraft 2 didn't forget it's root and kept the awesome base building.

Except most people usually have more venom about it, this guy was actually pretty calm. =P

Not G. Ivingname:
On the other hand, how much can you micro with the Move? A keyboard you can set what every units, buildings, or special attacks on tons of keys in a flat interface, how would that work with the Move (lot less buttons spread over a TV remote with a lightbulb on it) I don't know.

Ever play Red Alert 3 for PS3? I imagine it'd still be like that. It'd have to be. Having a pointer would make it be more like a mouse, but because you still lack a keyboard full of buttons, the other controls are still going to have to be mashed in somehow.

I'll never get console RTS's.

I'm not going to get all ranty, but wouldn't it be easier to do it on a PC? You have more buttons, you have the mouse... it seems like working with the limitations of a controller will impair the developers somewhat.

And I like base building! What's with the whole "no bases in my RTS" movement you've latched onto recently, game industry?

Looks like a good and fun game...but, I always feels RTS games on consoles will...lack, the control nature of the PC cousins

Fingers crossed that this game is made of win and not utter FAIL.

Finally, motion controls used properly. Not that I'm saying that this is automatically going to be good - I'll reserve my judgement in that respect - but I'm happy to see motion controls being used for something that could potentially be really cool, and not just silly minigames.

Not only this sounds intresting as it is but also, as far as my knowledge goes, its the first PS3 game coming from my country, Portugal!

I really wonder how comfortable it is to hold your Move up for hours. I mean even if it's extremely light just holding up your arm can be exhausting xP

And yeah no-base-building is neither something good nor new. As many other folks I love base building and am immediately turned off if it's missing. Still the game can be fun and good but heck, having no base building is not a feature, it's actually a missing feature for fucks sake.

That the Move controls still won't be able to even remotely compare to mouse and keyboard should be clear anyways.
Nevertheless, may turn out to be a nice console RTS with at least decent controls.

Well, it seems interesting enough but i'm still on the fence. I shall wait for the reviews I think.

 

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