The Neverwinter Formula: "Co-op Dragon Age With a Touch of Oblivion"

 Pages PREV 1 2
 

I'm actually playing Neverwinter Nights right now and loving it. I hope this is good, I'd love to do multiplayer on NWN. The DnD style level system is so awesome.

Omnific One:

Jandau:
So, it's a great game (Dragon Age) mixed with a shitty game (Oblivion) and with a focus on a game mechanic I personally dislike (co-op)?

I think I'll pass...

So, it's a great game (Oblivion) mixed with a pretty good game (Dragon Age) and with a focus on a combat mechanic I personally am ambivalent toward (co-op)?

I think I'll pass...

Sorry, had to do it. I'm not liking it because it's an MMO and will be a boring grind. And Jandau, before you say Oblivion was a boring grind (which you inevitably will) , you have to realize that Oblivion is just about as much of a grind as Dragon Age. Sure, you couldn't grind mobs in DA because it was linear as anything. However, the combat in DA was tedious at best. I guess the whole slowly clicking on monsters and stacking attacks D&D/Baldur's Gate style (or whatever it is, I didn't ever play D&D) isn't my thing.

Oh, no apology needed. I understand a lot of people loved Oblivion. I just happen to think it's a steaming pile of cow dung. Also, grind was never my complaint with Oblivion. I generally object to the lack of plot, writing, boring setting, bland visual style, poorly designed and broken gameplay mechanics and finally, an outdated, boring and tedious combat system that hasn't changed since Daggerfall.

Papadam:
Since its made by Cryptic it will probably be small, shallow and boring but yet more expensive than other games. Thats how the Uwe Boll of gaming roll!

At least with Uwe Boll movies, you can make drinking games out of them, which is almost entertaining. It's more entertaining than actually watching the movies.

Well, I'm going to sit out on this one. Cryptic has burned too many people too often. Good things go to Cryptic to die a horrible, horrible death.

City of Heroes started out as a good concept, and wasn't nurtured. It turned into a feral child.

Star Trek Online was a stillborn. This game isn't even out yet and people are calling for its abortion.

For my next trick, I find something else to do for the next few days after I get banned for this post. If I'm not permabanned, I'll probably have a P3P review up when I'm free to go.

The only way I would be interested in this would be if they used teh Full forgotten Realms Campaign setting, the feel and style of the whole region as a 'not an MMO but really is' they have scopw for some mad exploration, would be fantastic if we could head up to the Dale and get Quests of Drizzt and Bruenor, or even head all the way down to Waterdeep and even Baldur's Gate.

Sadly I get the feeling that this will be mishandled, I dont know any Cryptic games and only ever Played NWN.

still I'll give it a chance to surprise me

Dragon Age is a great RPG but a terrible game, the combat mechanics and skill system are truly awful. Strip away the story, throw in a bit of exploration and co-op and you have a lousy game.

considering the fact that i did not enjoy dragon age OR oblivion, but certainly did enjoy neverwinter nights, i'm incredibly conflicted on this one.

deth2munkies:
This looks like something I could get into, provided there isn't a monthly fee. That's the main impetus for me not playing MMOs atm.

Knowing cryptic, there will be either a Sub fee and item shop, or no sub fee and a heavily intrusive item shop.

Call me when Cryptic releases a stable, finished game.

An MMO set in the forgotten lands of Faerûn!?
BLASPHEMY I say!!!

Also, if you take this article out of Context and remove the word Neverwinter, it sounds as if you're actually describing "The Hyborgian Adventures" of one Conan.

Lack of offline makes sad guy sad

Still i give it 2 or 3 months after release before some entrepid soul turns all the story missions into a campaign for NWN2 so i'll still get to play it how i want to play it and for free to boot

Keava:
Kinda funny way to describe it considering that Dragon Age was heavily based on NwN at first, it was after all cRPG BioWare started working on right after they released Neverwinter Nights.

Unfortunately you can't even say that. The original Neverwinter Night was simply a massive D&D campaign, using D&D 2nd edition rules. The dice rolls were actually shown in your message box, and it folowed the formula to a T. It was the purest form of computer-based D&D created except for one thing: Imagination. As it was a computer game, you simply could say "Imma go start a bar fight and resurrect them ass asl my undead minions now guys!" It was still the closest you could get.

Neverrwinter 2 strayed from the path a bit. It still used D&D based rules (3rd edition I think, or advanced/refiend 2nd) and I thouroughly loved it as well.

Dragon Age is kind of like a simplified Neverwinter Nights without the dice rolls and much more basic classes and races. It's a different formula alltogeter, and yet stays true to the Bioware way.

I'd much rather see a Neverwinter Nights 3, just to see how this one is done

Celtic_Kerr:

Keava:
Kinda funny way to describe it considering that Dragon Age was heavily based on NwN at first, it was after all cRPG BioWare started working on right after they released Neverwinter Nights.

Unfortunately you can't even say that. The original Neverwinter Night was simply a massive D&D campaign, using D&D 2nd edition rules. The dice rolls were actually shown in your message box, and it folowed the formula to a T. It was the purest form of computer-based D&D created except for one thing: Imagination. As it was a computer game, you simply could say "Imma go start a bar fight and resurrect them ass asl my undead minions now guys!" It was still the closest you could get.

Neverrwinter 2 strayed from the path a bit. It still used D&D based rules (3rd edition I think, or advanced/refiend 2nd) and I thouroughly loved it as well.

Dragon Age is kind of like a simplified Neverwinter Nights without the dice rolls and much more basic classes and races. It's a different formula alltogeter, and yet stays true to the Bioware way.

I'd much rather see a Neverwinter Nights 3, just to see how this one is done

NWN used 3.0 rules, NWN2 used 3.5 (bigger difference then you'd think). What starkly set apart the two was the Multiplayer, NWN1's simpler nature and lack of a hard capped module size enabled sprawling and complex "persistant world" modules, that were essentially like playing your own D&D MMO you designed yourself, nearly every aspect of the game could be modded or changed.

NWN2...could not, did not, and had a memory hardcap on module size. Obsidian admitted it wasn't designed for the same kind of multiplayer. Ahh, the sweet smell of fail...

TsunamiWombat:

Celtic_Kerr:

Keava:
Kinda funny way to describe it considering that Dragon Age was heavily based on NwN at first, it was after all cRPG BioWare started working on right after they released Neverwinter Nights.

Unfortunately you can't even say that. The original Neverwinter Night was simply a massive D&D campaign, using D&D 2nd edition rules. The dice rolls were actually shown in your message box, and it folowed the formula to a T. It was the purest form of computer-based D&D created except for one thing: Imagination. As it was a computer game, you simply could say "Imma go start a bar fight and resurrect them ass asl my undead minions now guys!" It was still the closest you could get.

Neverrwinter 2 strayed from the path a bit. It still used D&D based rules (3rd edition I think, or advanced/refiend 2nd) and I thouroughly loved it as well.

Dragon Age is kind of like a simplified Neverwinter Nights without the dice rolls and much more basic classes and races. It's a different formula alltogeter, and yet stays true to the Bioware way.

I'd much rather see a Neverwinter Nights 3, just to see how this one is done

NWN used 3.0 rules, NWN2 used 3.5 (bigger difference then you'd think). What starkly set apart the two was the Multiplayer, NWN1's simpler nature and lack of a hard capped module size enabled sprawling and complex "persistant world" modules, that were essentially like playing your own D&D MMO you designed yourself, nearly every aspect of the game could be modded or changed.

NWN2...could not, did not, and had a memory hardcap on module size. Obsidian admitted it wasn't designed for the same kind of multiplayer. Ahh, the sweet smell of fail...

Fuck! That's right! I keep getting editions mixed up... I liked the modable factor, though alot of people abused it and just started a new game with their level 20s and created a bunch of intensly powerful items that made them god. Oh yes, and then you create items with 15 over powered spels on them that can only be wielded by level 40s (doens't exist), but sell for a ton of money. It was great to make your own adventure (within the world of the game,but as mentioned, it still wasn't as creative as real D&D sadly), but it sucked in that it let people abuse the game

jwien001:
Let's see:
Dragon Age
A pinch of Oblivion
Optional co-op gameplay

...consider me interested. I look forward to seeing how this turns out.

this. i didn't play neverwinter nights 1 or 2, as they were never popular was i was younger among anyone i knew, but dragon age with a pinch of oblivion PLUS CO OP IN AN RPG?!?! (im praying to god there is no monthly fee)

consider me a day one purchaser

I'm actually wondering how this might influence the DDO (Dungeons & Dragons Online) gaming player-base. If it will be good enough to siphon off any players from Turbine's game, etc.

I play DDO now and as I'm interested in D&D in general, I will definitely be giving this a go when it comes out.

In the meantime, when the heck is Daggerdale coming out?

 Pages PREV 1 2

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here