TGS '10: Fumito Ueda Talks The Last Guardian

 Pages PREV 1 2
 

I don't see the appeal in this or the last two games from Team ICO, ICO was pure shit and I didn't play SoTC so I can't say anything about that.
Honestly this game looks boring, so I'm solving puzzles and platforms to take care of this thing?
I saw that there was some combat but if ICO taught me anything it's that Team ICO doesn't do combat very well.
I'm all for stories and emotional character building but God, this looks uninteresting.
This is why I don't want games to become "art", "Fuck gameplay lets focus on story and characters!"

oranger:

Jumplion:

BrainWalker:
I was kind of bothered by those statements, too. It's not as big as some of the issues in Other M, but it's still a little bothersome that they changed their creative vision because they don't think a girl would be believable in a role that apparently requires upper body strength. Anyone who doesn't think a woman can muster grip strength probably hasn't seen what can happen when a father-to-be holds his partner's hand in the delivery room.

What's really sad, though, is that the desire to actually avoid pantyshots actually struck me as kind of progressive for a Japanese game designer.

I direct you to my above post.

EDIT: Also, consider that if it was a girl, she would be a child. As in, not fully developed in muscle strength. Far as I know, boys grow into their strength faster, but I'm not good with anatomy/biology, so hell if I know.

Actually girls develop around two years faster than boys, biologically and sometimes psychologically. Learned that in school, before they replaced that sex ed tape with sock puppets and a carrot.
Fucking catholic schools.

Eh, never was one for biology, though that does half prove my point. Interestingly enough, in ICO, Yorda, the girl whom you escort throughout the game, is taller than you indicating she is older. CONTEXT [email protected]#!#@

Whatever, you get my initial point, right? It would make more sense physically to have a young male as a lead that needs grip strength, at least from what I can gather from the trailer(s). Team ICO/Fumito Ueda really do approach their games with the utmost care. If a mechanic in the game won't work, or it will be used in an unintended way, then they'll switch it up to see what works best within the context of the story.

That, and gamers are sick fucks who would probably would take advantage of the up-skirt shots....

SMOKEMNHALO2001:
I don't see the appeal in this or the last two games from Team ICO, ICO was pure shit and I didn't play SoTC so I can't say anything about that.
Honestly this game looks boring, so I'm solving puzzles and platforms to take care of this thing?
I saw that there was some combat but if ICO taught me anything it's that Team ICO doesn't do combat very well.
I'm all for stories and emotional character building but God, this looks uninteresting.
This is why I don't want games to become "art", "Fuck gameplay lets focus on story and characters!"

That's....extremely narrow minded. I'm reminded of the saying that "You're opinion =/= fact."

If you personally don't find anything interesting with the game, then fine, that's you're right. But it's extremely narrow minded to say "I don't want games to become 'art'" because this one game is trying a different approach in an interactive medium. It's not like games are all of a sudden going to become "artsy" because of just one game, so why be up-in-arms about a game trying to be different? In fact, none of us know how the game is going to play, so it's a pretty early gun-jumping here.

And contrary to popular belief, gameplay is not the majority of a game.

Jumplion:

SMOKEMNHALO2001:
I don't see the appeal in this or the last two games from Team ICO, ICO was pure shit and I didn't play SoTC so I can't say anything about that.
Honestly this game looks boring, so I'm solving puzzles and platforms to take care of this thing?
I saw that there was some combat but if ICO taught me anything it's that Team ICO doesn't do combat very well.
I'm all for stories and emotional character building but God, this looks uninteresting.
This is why I don't want games to become "art", "Fuck gameplay lets focus on story and characters!"

That's....extremely narrow minded. I'm reminded of the saying that "You're opinion =/= fact."

If you personally don't find anything interesting with the game, then fine, that's you're right. But it's extremely narrow minded to say "I don't want games to become 'art'" because this one game is trying a different approach in an interactive medium. It's not like games are all of a sudden going to become "artsy" because of just one game, so why be up-in-arms about a game trying to be different? In fact, none of us know how the game is going to play, so it's a pretty early gun-jumping here.

And contrary to popular belief, gameplay is not the majority of a game.

I'm not trying to sound narrow minded, I played Heavy Rain and liked it, The Last Guardian isn't doing anything different.
Heavy Rain tried something different, yes it mainly put story in front of gameplay but it had interaction that felt right, LG is about a boy and his....cat bird thing.
And yes gameplay is a huge draw for me, that's why I "play" video games or "watch" a movie, like I said I'm all for a great story and I'm not saying this game is going to suck, just that to me it looks uninteresting.

SMOKEMNHALO2001:
I'm being narrow minded, I played Heavy Rain and liked it, The Last Guardian isn't doing anything different.
Heavy Rain tried something different, yes it mainly put story in front of gameplay but it had interaction that felt right, LG is about a boy and his....cat bird thing.
And yes gameplay is a huge draw for me, that's why I "play" video games or "watch" a movie, like I said I'm all for a great story and I'm not saying this game is going to suck, just that to me it looks uninteresting.

Well, sorry for not knowing you play Heavy Rain, I was just going off what you initially said in the post. I apologize if I came off as acusing you of saying that "this will suck" or something, it just came off as pretty ignorant after going ""This is why I don't want games to be 'art'" as if The Last Guardian was somehow epitoming everything that's wrong with "artsy" games.

And we've only seen a few trailers of it, so it's too early to base huge conclusions like "It does/doesn't do anything new" yet.

(and I'm not even going to "everything's art, it's just discerning between good art and bad art" topic now, that's a whole 'nuther can of worms)

Jumplion:

SMOKEMNHALO2001:
I'm being narrow minded, I played Heavy Rain and liked it, The Last Guardian isn't doing anything different.
Heavy Rain tried something different, yes it mainly put story in front of gameplay but it had interaction that felt right, LG is about a boy and his....cat bird thing.
And yes gameplay is a huge draw for me, that's why I "play" video games or "watch" a movie, like I said I'm all for a great story and I'm not saying this game is going to suck, just that to me it looks uninteresting.

Well, sorry for not knowing you play Heavy Rain, I was just going off what you initially said in the post. I apologize if I came off as acusing you of saying that "this will suck" or something, it just came off as pretty ignorant after going ""This is why I don't want games to be 'art'" as if The Last Guardian was somehow epitoming everything that's wrong with "artsy" games.

And we've only seen a few trailers of it, so it's too early to base huge conclusions like "It does/doesn't do anything new" yet.

(and I'm not even going to "everything's art, it's just discerning between good art and bad art" topic now, that's a whole 'nuther can of worms)

I understood that I wasn't being clear about "art" games, I'm a writer and that's why I love a good story but I just want studios to look at what Bioware is doing, give me gameplay and a great story, I know it's not easy but it's still possible.

SMOKEMNHALO2001:
I understood that I wasn't being clear about "art" games, I'm a writer and that's why I love a good story but I just want studios to look at what Bioware is doing, give me gameplay and a great story, I know it's not easy but it's still possible.

Eh, variety's the spice of life. There's so much you can do with video games with so many different combination of each, so I find it annoying when people don't want a certain game to explore a different mix of certain mechanics because it leans on story a tad too much (in general, not specifically to you). We haven't even begun to scratch the surface of what games can do, so let's give Team ICO the benefit of the doubt to know what they're doing.

I really wish people would stop acting like idiots and thinking Ueda is being sexist. Just because he thought little girls might not have grip strength isn't sexist, and that certainly doesn't imply they're weak. Also, consider the era the game borrows it's clothing from, would they have pants? Sure, we could go into detail about the whole thing, but ultimately I think it's just unfair to think the guy is being some kind of jerk. And don't pull that shit about Yorda. Sure, she was a damsel, sure she was practically helpless without Ico, but I think that's justified when you're some sort of entity whipped up by your own mother and locked in a cage from the start of your life (hell, some even believe Yorda may very well have been made only a short time before the game starts). There's definately no arguement that the portrayal of women in games is pretty subpar, if not still deplorable in some cases, and I do feel it'd nice to get some characters who aren't titty-monsters with zero personality. But let's try and focus that disappointment on folk who actively seem to ignore that women can be more than sex objects (like Team Ninja! :P).

I must get the PS3 now.

 Pages PREV 1 2

Reply to Thread

Posting on this forum is disabled.