Metroid: Other M Has Samus-Stalling Bug

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Metroid: Other M Has Samus-Stalling Bug

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For at least the second time in the Wii's lifetime, a key Nintendo franchise has a game-breaking bug.

The majority of gamers seem to be getting a positive experience out of the latest Metroid title for the Nintendo Wii, Metroid: Other M released on August 31. However, a segment may be filled with rage after reaching a certain point plagued by a game-breaking bug.

The eastern part of Other M's sector 3 contains a door that may be red/locked, a bug detailed in an IGN walkthrough. If Samus swings across the sector's deadly pool of lava with her grappling beam and encounters this locked door, she'll be stuck.

Nintendo is aware of the bug and offers no solution other than a reload or a restart. The company may reportedly release a fix through a firmware release, but hasn't made it known what it plans to do about the issue. Exactly what makes the bug appear is also unknown.

This isn't the first time a game-ending bug has been found in a game starring one of Nintendo's key players, with a Legend of Zelda: Twilight Princess bug found years ago. The good part about the Twilight Princess bug is that players at least discovered what caused it - saving in a particular spot at a particular time - though it was only fixed in later disc releases and not through a patch. The Metroid: Other M bug is mysterious occurrence that may not be widespread, but seems to be frustrating people nonetheless.

Source: IGN

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ahhhh...bugs so wonderful...i remember one time i was playing COD4:MW single player (yes some of us do that) and there was this part where we had to push forward and then when we got close enough LT Vasquez was supposed to open a door so we can continue instead his dumbass just stood there looking around...i went searching through the stage for like ten minute wondering if i missed killing some important person...
bugs gotta love'em...

The problem with a Wii game having these faults is that there is no real online structure in place that that of the 360, the PS3 and the PC. In terms of on-line functionality the Wii belongs to a different era and such bugs are much more of an issue.

Second title on the Wii that has game breaking bugs?

Hah, I can think of many Wii games that have crashes/hangs or progression breakers. :/

Bugs. . . hooray.

At the very least, one may take comfort in that the point at which that bug occurs does not take particularly long to reach should a restart be necessary.

Scrumpmonkey:
The problem with a Wii game having these faults is that there is no real online structure in place that that of the 360, the PS3 and the PC. In terms of on-line functionality the Wii belongs to a different era and such bugs are much more of an issue.

Which is why Nintendo games are usually bug-free. And when a bug or two does slip past, its magnified 10x

So, don't go there and problem solved?

Seems simple enough to me. Also Nintendo probably missed something obvious in code.

Nintendo was later quoted, "Problem Gamers?"

soilent:
Nintendo was later quoted, "Problem Gamers?"
image

Fixed*

Irridium:

Scrumpmonkey:
The problem with a Wii game having these faults is that there is no real online structure in place that that of the 360, the PS3 and the PC. In terms of on-line functionality the Wii belongs to a different era and such bugs are much more of an issue.

Which is why Nintendo games are usually bug-free. And when a bug or two does slip past, its magnified 10x

It seems odd that something gamebreaking would slip through though. I mean some 360/PS3 games have had their qirks over the past few years (Bioshock's weird corpse jiggling etc) but it's quite rare to find things gamebreaking. This is a core Nintendo IP and such it should be subject to even stricter controls becuase the Wii's online support is so lacking. Not to mention they are basically working with a game-cube (i mean i can emulate Wii games with Dolphin with very little trouble).

I just wish Nintendo would get behind it's on-line service more. When your main means of connection is LESS convenient than using IP adresses then something has gome horribly horribly wrong.

soilent:
Nintendo was later quoted, "Problem Gamers?"

This sentence could stand to be explained more.

Anyways if its a simple matter of reloading the game then I see no problem with this bug.

Also ScrumpMonkey this is a Nintendo IP being made by Team Ninja, not themselves. So that's probably one reason why there's a bug in it.

Lightslei:
So, don't go there and problem solved?

Seems simple enough to me. Also Nintendo probably missed something obvious in code.

You kinda have to go there to actually continue the game, so it aint that simple.

Nice to know once im FINALLY able to get the game.
ill haft to keep an eye out for it.

And aside from a few Glitches in games like Tatsunoko VS Capcom or Naruto:Clash of Ninja Rev 3, there has been only one game iv played on a Nintendo system that game me a a Game breaking Glitch.

SNK VS Capcom:Card Fighters DS had a strange Glitch that after you beat the game and started climbing the tower, at a certain floor if you tried to battle someone the game would just freeze.
Music would be playing and all but noting could be done.
Even if you closed the DS it wouldn't go into sleep mode.

The thing about the LoZ bug is that you have to save in a very unnatural spot. It was in a short segment that has no natural pause and it seems more logical to save just before or after. If this bug can just pop up during regular game play then that means very bad things. Hopefully they'll catch it and future disks will not have the problem.

Uhg...thats what nintendo gets for making the WII so cheaply wonky waggle motion sensing and the inability to update a frakk'in game.... not to mention they support SD cards and not USB flash drives?

Zer_:
Second title on the Wii that has game breaking bugs?

Hah, I can think of many Wii games that have crashes/hangs or progression breakers. :/

Don't leave us hanging. Lay it on us.

Thanks for the heads up.
I actually was caught by that bug in Twilight Princess back when it first came out. I had to restart the entire game because of it which stinks because it occurs at a spot very later in the game. I don't want to have to restart the Other M now.

I still wonder how shit like this flies past the Q&A department.

Did no-one catch the bug in testing? Not one person encountered a game-breaking bug that makes the game impossible to finish?

TEST. YOUR. GAMES.

Bugs of this nature should never get through the retail product. Ever.

And thats when you need to point fingers are the QA team who must have been off having pizza at one point

That's terrible. That also reminds me of Crysis, where you had to download the save for the next level to progress on it. I find it hard to believe that no one found this glitch, but I find it harder to believe that no one tested.

So let's blame Team Ninja shall we? They're probably committing seppuuku as we speak...

Scrumpmonkey:

Irridium:

Scrumpmonkey:
The problem with a Wii game having these faults is that there is no real online structure in place that that of the 360, the PS3 and the PC. In terms of on-line functionality the Wii belongs to a different era and such bugs are much more of an issue.

Which is why Nintendo games are usually bug-free. And when a bug or two does slip past, its magnified 10x

It seems odd that something gamebreaking would slip through though. I mean some 360/PS3 games have had their qirks over the past few years (Bioshock's weird corpse jiggling etc) but it's quite rare to find things gamebreaking. This is a core Nintendo IP and such it should be subject to even stricter controls becuase the Wii's online support is so lacking. Not to mention they are basically working with a game-cube (i mean i can emulate Wii games with Dolphin with very little trouble).

I just wish Nintendo would get behind it's on-line service more. When your main means of connection is LESS convenient than using IP adresses then something has gome horribly horribly wrong.

It has been noted that games can be patched through their online service though. But yes, let's see how many more people get this glitch, god forbid.

Gigaguy64:
Nice to know once im FINALLY able to get the game.
ill haft to keep an eye out for it.

And aside from a few Glitches in games like Tatsunoko VS Capcom or Naruto:Clash of Ninja Rev 3, there has been only one game iv played on a Nintendo system that game me a a Game breaking Glitch.

SNK VS Capcom:Card Fighters DS had a strange Glitch that after you beat the game and started climbing the tower, at a certain floor if you tried to battle someone the game would just freeze.
Music would be playing and all but noting could be done.
Even if you closed the DS it wouldn't go into sleep mode.

There are thousands in Rev 3. I don't even know how they get through testing, and the guys over at WILLvolution (the forum for the Naruto games which have beta testers for the game on there) don't know either. To be fair to them these are the kind of bugs that aren't easy to spot until you know how to do them. But still...

Still one of the best fighting games on the Wii, if not the best.

Jaredin:
And thats when you need to point fingers are the QA team who must have been off having pizza at one point

"Nintendo Exec: James, why are there pizza and beer stains on the QA report? And why does it only say "kinda cool"?

Jim: What?

Nintendo Exec: And are you hungover?

Jim: What?

Nintendo Exec: Not only are you fired, but the hounds have been released and will be here momentarily."

Zer_:
Second title on the Wii that has game breaking bugs?

Hah, I can think of many Wii games that have crashes/hangs or progression breakers. :/

Microsoft must be part of the games development team

This just reminds me of the good ol' days when you had to blow into the NES cartridge to make it work.

Jbird:
This just reminds me of the good ol' days when you had to blow into the NES cartridge to make it work.

You mean cleaning them out with a Q-tip.

Lol. I clearly am one of the minority that has a faulty Wii, because I find it hard to imagine I would get the same fault in ALL games, and even the BBC Iplayer.

My Wii will hang sometimes for no reason, forcing a hard reset. Annoying, but at least it's not the RROD. XD.

Of course, I managed to get Goldeneye on the N64 to hang as well once... (and I have a Ocarina Of Time cartridge that's clearly damaged. But then, it was second hand)

I must be pretty unlucky in that regard, though I can't recall any actual bugs I've come across on console games.

Cid SilverWing:

Jbird:
This just reminds me of the good ol' days when you had to blow into the NES cartridge to make it work.

You mean cleaning them out with a Q-tip.

Q-tip efficiency aside, not much of a difference in my mind.

See, this is why permission was denied to use the grappling hook. But noooo, you all had to persist until they decided to let you use it. Now look what you did. :p

ChromeAlchemist:

Gigaguy64:
Nice to know once im FINALLY able to get the game.
ill haft to keep an eye out for it.

And aside from a few Glitches in games like Tatsunoko VS Capcom or Naruto:Clash of Ninja Rev 3, there has been only one game iv played on a Nintendo system that game me a a Game breaking Glitch.

SNK VS Capcom:Card Fighters DS had a strange Glitch that after you beat the game and started climbing the tower, at a certain floor if you tried to battle someone the game would just freeze.
Music would be playing and all but noting could be done.
Even if you closed the DS it wouldn't go into sleep mode.

There are thousands in Rev 3. I don't even know how they get through testing, and the guys over at WILLvolution (the forum for the Naruto games which have beta testers for the game on there) don't know either. To be fair to them these are the kind of bugs that aren't easy to spot until you know how to do them. But still...

Still one of the best fighting games on the Wii, if not the best.

Lol, i actually haven't found very many.
The most common one is where, whenever i stage switch the character im attacking as we are moving to the next part of the stage will stand strait up and not flinch, even though the sound of a hit will be heard.
And as soon as we land their health will be at max.

And ill agree that its one of the best fighters on the Wii, but best goes to TvC IMO.
:P

-Zen-:
At the very least, one may take comfort in that the point at which that bug occurs does not take particularly long to reach should a restart be necessary.

that's awesome to hear. I was worried. I'm currently finishing Prime 3 corruption and am really looking forward to unsealing my copy of other M.

Zer_:
Second title on the Wii that has game breaking bugs?

Hah, I can think of many Wii games that have crashes/hangs or progression breakers. :/

To be fair, the article specifically says "key Nintendo franchise", not just Wii games in general.

GamingAwesome1:
I still wonder how shit like this flies past the Q&A department.

Did no-one catch the bug in testing? Not one person encountered a game-breaking bug that makes the game impossible to finish?

TEST. YOUR. GAMES.

Bugs of this nature should never get through the retail product. Ever.

I like how people just kind of assume that they know the QA process. This is an uncommon bug, so its entirely possible for the QA team to have gotten through that area multiple times without any hang-up. And since we don't know the cause of the glitch, we can't really even guess on whether it's something they should have picked-up via testing (for example, the Twilight Princess glitch probably should have been caught since they should have had a guy running through the game "save-testing" each area to make sure there's no problems).

Not to say this isn't a bad on Nintendo's part, just that we should wait until we at least know what's going on with the glitch before we start raging at people who may or may not even be at fault.

Bah, I don't see it as a big deal, I haven't played the game yet (and I still want to), but given how every Metroid game is structured, reloading a previous save wouldn't be as annoying as starting anew.

Also, when I played Shadow Complex when I still had the 360, I ran into a similar game breaking bug, before getting the Foam Gun. The door wich leads to said item was completely glitched out and I had to start a new game in Hardcore again... luckily that game saves the xp you get even if you start anew at the middle of the game, so, it was a lot easier, but still pretty annoying.

GamingAwesome1:
I still wonder how shit like this flies past the Q&A department.

Did no-one catch the bug in testing? Not one person encountered a game-breaking bug that makes the game impossible to finish?

TEST. YOUR. GAMES.

Bugs of this nature should never get through the retail product. Ever.

Yea because it's always that simple.

They don't know what causes this bug yet. Some bugs are caused by the most seemingly minuscule combination of harmless occurrences.

It's pure pot luck that anyone finds them.

It could be something as tiny as walking over a small patch of ground during a specific mission at a certain time.

You can test games all you want and you will sometimes simply not find the bugs.

Unless of course by testing you mean give it to millions of strangers for free. Because numbers are the only way you come across things like this.

guess it's not easy to just put out a patch, huh? :0

The fact that this is news speaks volumes about Nintendo's quality control procedures. I can't list the number of PC games (and increasingly XBox too) that were rushed out the door and sold to the public with catastrophic errors in them, with the pathetic excuse of "well, we'll just fix it in a patch".

Listen up you bastards, the general public is buying your game for good money in order to PLAY it, not to beta-test it for your lazy asses!

I'm willing to give Nintendo a bit of a break here as their record on bugs has been so exceptional thus far.

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