Shadow of the Colossus Director Flattered by Art Label

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Shadow of the Colossus Director Flattered by Art Label

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Shadow of the Colossus director Fumito Ueda is happy that so many people think his game is art, even if he isn't entirely sure why.

Shadow of the Colossus is pretty much the poster-child for the "games as art" discussion, and invariably gets wheeled out as an example when someone takes a pop at videogames' artistic merits, such as the comments made by Roger Ebert earlier in the year. Uedo said that he was happy and flattered that people thought of the game in that way, but thought that he could have done more to earn the praise.

Ueda was humble about the praise for Shadow of the Colossus, and said that in his opinion there were games that are much better examples of art. He said that in Japan, the idea of art was something that was uncommon or unique. Because of this, he was reluctant to actually name any of the titles he considered more artistic, for fear of detracting from their uniqueness. He also expressed curiosity about exactly which part of SotC people considered to be art. He felt that the game could have been more artistic, but that because it was a game, the possibilities for artistic expression had been "subdued."

Shadow of the Colossus is being re-released as one half of a Team ICO double bill on the PS3 in spring next year. Team ICO's next game, The Last Guardian is scheduled to be released in late 2011.

Source: PlayStation Blog via VG247

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It's all in the main character's purpose I think.

Little guy, lost the love of his life, goes on to fight things greater than himself in the promise that she'll come back to life. Told in an extravagant way.

I'd talk about the ending here too, but it's better to experience that for one's self.

I havent played the the game.But i really want to everybody i have asked tells me it is really good. Damn cant wait for that release to the PS3.

Personally I think Shadow of the Colossus is BETTER then most pieces of art. Granted my experience in the arts is very week, I still enjoyed SotC much more then anything I've seen in a Museum/Art Show

I think it was a mix of scale, realism, fantasy, the work with light and sound.

Interpretation is a very powerful tool in art as well.

Dude's being polite and modest. Shadow of the Colossus, in the opinion of this artist, is a great example of being art in both executed technique and uniqueness.

Artist are always like this. It's honestly quite universeral I tell my friends all the time that there art looks good. And it does but they always say it could have been more than that if they only did X. It's actually quite disapointing to hear them say that. Always selling them selves short.

Swifteye:
Artist are always like this. It's honestly quite universeral I tell my friends all the time that there art looks good. And it does but they always say it could have been more than that if they only did X. It's actually quite disapointing to hear them say that. Always selling them selves short.

Well, it's because they want to look for improvement in themselves. Nothing wrong with that. There is always "Better" to go after.

Swifteye:
Artist are always like this. It's honestly quite universeral I tell my friends all the time that there art looks good. And it does but they always say it could have been more than that if they only did X. It's actually quite disapointing to hear them say that. Always selling them selves short.

Well the quote "a poem is never finished, only abandoned" can sum up how anyone who crafts something probably feels. From graphite drawings to web pages I always feel like I could've done more in the end.

I'll be picking up the remake when it comes out, never played the original.

Ahhh SoTC is awesome. It's just.....brilliant.

Could have done more? Well yeah he COULD have I suppose...I mean it's possible...but really, the game is incredible as it is :)

I can't wait to finally get my hands on SotC... whenever it gets released on PS3.

What is actually weird, is the fact that this game costs £28.00 @ cex on the PS2.

Ooh, stop being so modest Ueda.

It only makes me love you more.

Man, he sounds like a swell guy.

Is this "games as art" discussion really that big of a thing? I mean I've honestly only ever heard about it from here (and seen the discussion beaten to death... Here.)

To me it seems like some guy who was ignorant on the subject said ignorant things and now the whole community has their panties in a twist even though the comment was made several months ago.

Yes, let's throw up our favorite titles in exclamation of art!.. Seriously... I love games as much as the next guy but... Really?

We had to have 2-3 escapist videos about it and many forum posts because some guy decided to share his flawed opinion? That doesn't make sense...

Now on the other hand, the whole thing that's taking place in California, yeah that is something we should be talking about, for that actually poses some threat to the hobby. That guys opinion does not, and the simple fact that the "Games as art" discussion still exists makes me question how sensitive the entire community really is.

Anyways, Kudos to Fumito Ueda none the less, it always feels good to hear good things about a project you're working on.

Shadow of the Colossus was, more than any other game, like playing a movie. Walking through a desolate, lonely world (or horseback riding), hanging on for dear life on a giant flying bird or a stone statue trying to shake you off; the game is probably the most "cinematic" that I've played.

I mean that in the most positive way possible.

it's in the subdued artstyle, the elegant design, and like he figured - the "uniqueness" of its core concept.

There are very few games that you can just look at and say "this is art". Shadow of the Colossus there is no denying it.

snowfox:
Is this "games as art" discussion really that big of a thing? I mean I've honestly only ever heard about it from here (and seen the discussion beaten to death... Here.)

To me it seems like some guy who was ignorant on the subject said ignorant things and now the whole community has their panties in a twist even though the comment was made several months ago.

Yes, let's throw up our favorite titles in exclamation of art!.. Seriously... I love games as much as the next guy but... Really?

We had to have 2-3 escapist videos about it and many forum posts because some guy decided to share his flawed opinion? That doesn't make sense...

Now on the other hand, the whole thing that's taking place in California, yeah that is something we should be talking about, for that actually poses some threat to the hobby. That guys opinion does not, and the simple fact that the "Games as art" discussion still exists makes me question how sensitive the entire community really is.

Anyways, Kudos to Fumito Ueda none the less, it always feels good to hear good things about a project you're working on.

Oh god, the 'games as art' debate is huge, every gaming site has someone talking about it, and every new gaming podcast pretty much starts off with 'games as art'. It's the cornerstone of the arguments between anti-gamers and gamers as well, because if it's considered an artform it'll be far more difficult to censor or subdue controversial subjects in games, which I am all for.

snowfox:
Is this "games as art" discussion really that big of a thing? I mean I've honestly only ever heard about it from here (and seen the discussion beaten to death... Here.)

To me it seems like some guy who was ignorant on the subject said ignorant things and now the whole community has their panties in a twist even though the comment was made several months ago.

Games are art threads and magazine discussions\opinion pieces have been around longer than SotC much less one art critics comments and turn up fairly frequently on most reasonable mature forums and publications. He just stirred the hive after it had settled for waiting for winter to pass.
After a few big poster children of games as art we just sat beck and waited for acceptance. The occasional indy coders abusing the term art game to mean anything hand drawn and none entertaining stirs a little snarking within the community every now and then. So to have a major art critic point and laugh at the medium was a bit upsetting.

you've never seen the discussion anywhere else? no problem, here's a couple of articles from a wide range of sources, some contemporary artists some games designers and a few others.

2000 this ones IGN.

2001 a game designer at a conference.

2002 another dev in an industry aimed article.

2005 CA a peer reviewed journal focused on the study of aesthetics.

2006 a gamers view

2007 a fairly nice webazine article.

There is loads more but I think those are good enough to show you how the 'issue' has has been presented by various parties and what has got brought up over recent years.

edit: ninja'd by Blind Sight, that's what I get for poking around the interwebs.

Lol I do not understand why sotc is held up as art . It's a flawed piece of entertainment software that was held back by limited gameplay and an underpowered system.

sneakypenguin:
Lol I do not understand why sotc is held up as art . It's a flawed piece of entertainment software that was held back by limited gameplay and an underpowered system.

Literacy - "a group of vision-competencies a human being can develop by seeing and at the same time having and integrating other sensory experiences."

"Through the appreciative use of these competencies, he is able to comprehend and enjoy the masterworks of visual communication"

John debes 1969

"He said that in Japan, the idea of art was something that was uncommon or unique."
Well SotC is certainly unique.

sneakypenguin:
Lol I do not understand why sotc is held up as art . It's a flawed piece of entertainment software that was held back by limited gameplay and an underpowered system.

Art is subjective and debatable obviously but I wouldn't go as far as to say it's flawed. After reading that I had the urge to pop the game in and play a little bit for the first time in years, and taking down a colossus was as thrilling today as anything I've experienced on current generation systems.

If you're referring to the exploration aspect, fair enough. That obviously wouldn't be for everybody, but it was done in a way to add anticipation to the colossus encounters, and focus the purpose of the game. They could have added little monsters and creatures in the field, but by the end of the game you'd just ignore them anyway.

As far as the system being underpowered, it goes without saying that it's not as powerful as todays systems, but really what do you want? A bigger Colossus? The last one in the game damn near gave me vertigo it was so tall.

Unrulyhandbag:

sneakypenguin:
Lol I do not understand why sotc is held up as art . It's a flawed piece of entertainment software that was held back by limited gameplay and an underpowered system.

Literacy - "a group of vision-competencies a human being can develop by seeing and at the same time having and integrating other sensory experiences."

"Through the appreciative use of these competencies, he is able to comprehend and enjoy the masterworks of visual communication"

John debes 1969

You deserve a medal.

Or a blowjob.

And cake.

Cleril:
*snip*

You deserve a medal.

Or a blowjob.

And cake.

I think he should have all three. In the order of his choosing. Maybe some cookies too.

This is was the first I'd heard of the re-release of SotC + Ico. Immediately following were a frantic phone call, several frantic texts, and 5-10 minutes of dancing.

Does anyone know whether Amazon ships pre-orders on the day of release or such that they will arrive on the day of?

I'm still in the 'Ico moreso' camp, much as I loved Shadow of the Colossus..

But all that aside, and while I do like him for saying all that.. I still call these pieces works of art.

Death of the Author in action, I guess ^^

Oh different-cultures-having-different-connotations-for-complex-concepts you little scamp.

I just love Fumito Ueda, he's a true visionary whether he admits it or not. I really do idolize him for his unique approaches in gaming, treating every aspect of it like how an author treats certain literary devices. He treats video games as a medium of expression, just like any other medium.

People sometimes talk about having the "Citizen Kane" of gaming, but you can't have a "Citizen Kane" without an "Orson Wells". I'm pretty sure that he is video game's Orson Wells. I've heard him described as a "stubborn perfectionist" and apparently more than a few employees quit their jobs because of that (take with a grain or so of salt), and like I said, he treats every aspect of a video game with the utmost care.

I can't wait for the Shadow of the Collosus+ICO Collection and The Last Guardian, I haven't played ICO so it'll be a new experience for me.

Oh you!
so modest...

This is the only game that has ever been able to bring me to tears, It was Beautiful in every way that mattered, what its Gameplay lacked, atmosphere and story made up for, It was gold, every minute of it.

I can't wait for the PS3 release of this game...

...I can, however, wait for some hooting dickhole to come along and post the inevitable comment along the lines of "Its so boring it's just lots of walking around an empty world and having crap boss fights!!"

My money's on the thread getting towards the end of page 2 before "that guy" shows up.

Edit: Well, spank my arse and call me Christopher, it looks like he got here early!

sneakypenguin:
Lol I do not understand why sotc is held up as art . It's a flawed piece of entertainment software that was held back by limited gameplay and an underpowered system.

Yeah. Obvious Troll is obvious.

The subtlety, the ambiguity, the constant mirrored sense of both purposelessness and inevitability; the silence; the light; what is there not to love about Shadow of the Colossus, except perhaps the overlong cut-scenes and fiddly camera?

What astounds me about the game is the fact that the wanderer is used as a vehicle to induce the entire emotional arc of the game internally, within the player, rather than externally projecting everything and going "LOOK, EMOTIONS." This is something Valve and Bioware have figured out, that EA, Activision, Ubisoft, and every other major studio/publisher still need to wrap their heads around. It's what games can do that other mediums can't, and SoTC was one of the first mainstream AAA titles to fully realize that.

Blind Sight:
Oh god, the 'games as art' debate is huge, every gaming site has someone talking about it, and every new gaming podcast pretty much starts off with 'games as art'. It's the cornerstone of the arguments between anti-gamers and gamers as well, because if it's considered an artform it'll be far more difficult to censor or subdue controversial subjects in games, which I am all for.

Unrulyhandbag:
Games are art threads and magazine discussions\opinion pieces have been around longer than SotC much less one art critics comments and turn up fairly frequently on most reasonable mature forums and publications. He just stirred the hive after it had settled for waiting for winter to pass.
After a few big poster children of games as art we just sat beck and waited for acceptance. The occasional indy coders abusing the term art game to mean anything hand drawn and none entertaining stirs a little snarking within the community every now and then. So to have a major art critic point and laugh at the medium was a bit upsetting.

you've never seen the discussion anywhere else? no problem, here's a couple of articles from a wide range of sources, some contemporary artists some games designers and a few others.

2000 this ones IGN.

2001 a game designer at a conference.

2002 another dev in an industry aimed article.

2005 CA a peer reviewed journal focused on the study of aesthetics.

2006 a gamers view

2007 a fairly nice webazine article.

There is loads more but I think those are good enough to show you how the 'issue' has has been presented by various parties and what has got brought up over recent years.

edit: ninja'd by Blind Sight, that's what I get for poking around the interwebs.

Nice, very nice. Thanks for that, especially with the links in the second post.

I haven't really followed with it as much because when it was first brought up, it seemed like everyone was getting ticked off by some guy spouting misinformed opinions which happens a lot, especially in this field of entertainment, so of course my first reaction was to shake my head and then go do something more productive.

It's kind of to the point now that with all the information of what gaming really is, that it seems anti-gaming groups are just doing it now just to do it. If it wasn't for this thing that is going on over in California amongst other minor things that have been going on, it just feels like one big shit flinging contest, especially considering we don't really have any real spokesperson with good debating skills to put these people in their place when they act out.

A good majority of those videos we've seen and hated where some one speaks on behalf of games gets chewed out by big corporate news groups and all that all end the same, he/she gets interrupted and stopped mid-sentence so that way the anti-gaming support can look like they have the upper hand and have the right information as to what's going on...

Of course anyone that could put up a real argument wouldn't see much air-time because that would be against what they are trying to do.

We do have tons of news and videos that speak on the behalf of games but the problem is, only those that really enjoy the hobby actually view them, because of course, they're on gaming websites and that's going to be the last place anyone is going to look when it comes to this sort of thing.

SnipErlite:
Ahhh SoTC is awesome. It's just.....brilliant.

Could have done more? Well yeah he COULD have I suppose...I mean it's possible...but really, the game is incredible as it is :)

Well, the thing that made SotC so freakin awesome was that it went by the "less is more" school of thought.

I always knew SotC was art, but playing through it again recently, I really noticed some things. Like when you kill the first 2 colossus and go after the third, the two pillars of light in the distance(representing the colossi you've killed) frame him perfectly on the platform, with your little speck of a self at its feet. The whole beauty and grandness of he moment really struck me.
I mean, you've seen epic pictures, paintings, and videos. but this was something more. I mean, when you just view something(like a pic of cthulu eating a boat or some such),you think "wow that's neat".
In a game, when you see it for the first time you think "oh fuck"

He defines art as something uncommon and unique? Shadow of the Colossus has that those qualifications nailed down, in spades. If we're going by his definition, there shouldn't be any question at all that SOTC is art. I get the feeling that mad genius of a man is just being modest about his master-crafted creation.

The game by far to me is one of the greatest examples of it - Its so unusual, the way the world moves, and how you interact with it.

Like a waterolour in movement!

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