Super Meat Boy Offers Free DLC Through Loophole

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Super Meat Boy Offers Free DLC Through Loophole

The developers of Super Meat Boy have figured out how to release DLC for free on Xbox Live Arcade.

Downloadable content on Xbox Live Arcade usually comes with at least a meager cost, according to Microsoft rules. That won't be the case for the DLC coming to Team Meat's Super Meat Boy though, as the developers have figured out a loophole to provide it for free.

Super Meat Boy is a downloadable platformer coming to PC, Mac, WiiWare, and Xbox Live Arcade, but Team Meat entered into an "exclusive online content" deal with Microsoft to get the particular deal that allowed them to release it on XBLA. This content will be collections of new levels called "Teh Internets" that are provided totally for free through the Xbox 360's Title Managed Storage system. While TMS is not normally used to give DLC to player gratis, Microsoft seems to be okay with what Team Meat calls the "loophole of awesome." The studio says of the free XBLA DLC: "It is nice to have the power to totally say 'fuck you' to that system and go our own way."

According to the developers, nobody has released any kind of DLC in this manner in the history of Xbox Live. Basically, players will get a pop-up saying that they unlocked "Teh Internets," and they'll be able to choose from newly released level packs. Each pack will contain around 20 levels, which may be locked to specific playable characters and their unique abilities. The Butcher Boy pack is up first and will launch with Super Meat Boy on October 20. By the end of the year, The Sewers of Dross featuring Gish is planned, as is Meat Boy, a chapter focusing on Super Meat Boy's flash prototype. In early 2011, Team Meat has Debug World in the works, which "uses the editor in different ways to make insane levels."

Team Meat will continue to release new levels as long as they have new ideas. Though players can't share levels to consoles through a planned PC level editor, the developers are also planning a "best-of user made" level pack for release on the Xbox 360. They also recently revealed that Reggie Fils-Aime was going to be included as a playable character, but Nintendo turned down the idea. Lame!

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I hope Valve tries this for TF2.

So they have to work around MS's system to release free things? That they made? That they want to give away for free?

Wow.

UltimatheChosen:
I hope Valve tries this for TF2.

I knew someone would mention this.

"Valve, I'd like you to meet the 'loophole of awesome'. 'Loophole of awesome', Valve."
*shows the two to a small candlelit table in a dim, fancy restaurant*

Seriously, Valve needs to jump on this and update TF2 for Xbox360 before Microsoft closes this up.

jwien001:
"Valve, I'd like you to meet the 'loophole of awesome'. 'Loophole of awesome', Valve."
*shows the two to a small candlelit table in a dim, fancy restaurant*

Seriously, Valve needs to jump on this and update TF2 for Xbox360 before Microsoft closes this up.

So that the few that do get it before the loophole is closed can't play with anyone who didn't, or anyone who bought the game afterwards?

Also, TF2 is a little more high-profile.

jwien001:
"Valve, I'd like you to meet the 'loophole of awesome'. 'Loophole of awesome', Valve."
*shows the two to a small candlelit table in a dim, fancy restaurant*

Seriously, Valve needs to jump on this and update TF2 for Xbox360 before Microsoft closes this up.

My guess is that the loophole is that the DLC is "exclusive content for the XBLA". IE since it's an extra selling point MS doesn't feel bad about giving it away for free.

I dunno if Valve is willing to give exclusives to the Xbox.

Sebenko:

Also, TF2 is a little more high-profile.

Not on Xbox it's not, the community for that game has dwindled without any support whatsoever. Valve should just release a seperate fully updated version as an xbla game (which they did for Portal), it would split the community but if they did it for 400/800 (which most are willing to pay for map-packs and the like) points pretty much everyone would migrate and it would bring in/back a ton of players.

I still don't get this...

There is loads of free DLC on XBL.

For arcade games and for full games. Not every piece of DLC is charged for.

3..2...1

and

That's splendid news.

In order for valve to do that for tf2 it would have to be exclusive to xbl. I really doubt that's going to happen.

'loophole of awesome'

I love it! :D

One step (a bit sideways) of getting fee DLC on all platforms

ProtoChimp:
3..2...1

and

Ok, well Dead Rising had free additional costumes. Various Dynasty Warriors games have had free costumes, in-game music and new levels. I believe the first map pack for Exit may have been free. I'm sure there are plenty of other games with free dlc too...

So surely a method for free game DLc already existed and has been used... even if it isn't the same method as is employed here it's hardly groundbreaking.

"Loophole of awesome???"

...errr Jack Black...???

Kevashim:
Ok, well Dead Rising had free additional costumes. Various Dynasty Warriors games have had free costumes, in-game music and new levels. I believe the first map pack for Exit may have been free. I'm sure there are plenty of other games with free dlc too...

So surely a method for free game DLc already existed and has been used... even if it isn't the same method as is employed here it's hardly groundbreaking.

Yes dlc can be free and developers pick up the tab. This is just an indy devs way of providing free dlc without having to pay microsoft.

Jkudo:

Kevashim:
Ok, well Dead Rising had free additional costumes. Various Dynasty Warriors games have had free costumes, in-game music and new levels. I believe the first map pack for Exit may have been free. I'm sure there are plenty of other games with free dlc too...

So surely a method for free game DLc already existed and has been used... even if it isn't the same method as is employed here it's hardly groundbreaking.

Yes dlc can be free and developers pick up the tab. This is just an indy devs way of providing free dlc without having to pay microsoft.

Valve are hardly an indy dev. Maybe they aren't the promised land of gaming that so many make them out to be after all... :P <\begin Flame_War>

Here's the blog post on there site with all the information and stuff; http://www.supermeatboy.com/38/Teh_Internets_/

Kevashim:

Jkudo:

Kevashim:
Ok, well Dead Rising had free additional costumes. Various Dynasty Warriors games have had free costumes, in-game music and new levels. I believe the first map pack for Exit may have been free. I'm sure there are plenty of other games with free dlc too...

So surely a method for free game DLc already existed and has been used... even if it isn't the same method as is employed here it's hardly groundbreaking.

Yes dlc can be free and developers pick up the tab. This is just an indy devs way of providing free dlc without having to pay microsoft.

Valve are hardly an indy dev. Maybe they aren't the promised land of gaming that so many make them out to be after all... :P <\begin Flame_War>

Even though valve are very different from these guys, in order for valve to provide free dlc without paying for it themselves they would have to make it exclusive to xbox. The indy dev i was referring to were the once in this incident.

UltimatheChosen:
I hope Valve tries this for TF2.

My first thought.

QUICK! Somebody get the number for Valve!

I am sure MS is working hare to close it as we speak...

*sigh* No psn love

icame:
*sigh* No psn love

2 hrd 2 cod.

What?

From what I've heard, it's really hard to code games for Playstation. 2 hrd 2 cod

Ahaha indeed. Fuck you Microsoft. I hate you overpricing our shit!

Irridium:
So they have to work around MS's system to release free things? That they made? That they want to give away for free?

Wow.

Well, to be fair, it does cost Microsoft to put stuff up on Xbox Live, since they're the ones paying for the bandwidth.

GamesB2:
I still don't get this...

There is loads of free DLC on XBL.

For arcade games and for full games. Not every piece of DLC is charged for.

yes but microsoft does charge every one of them to put up that free dlc. They have to pay even if they dont charge the gamer community, this is free for them to put up as well.

on that note since tehy only giving away all that free stuff on the xbla and i bet it will cost the same on wii, screw em wont give them my money

Irridium:
So they have to work around MS's system to release free things? That they made? That they want to give away for free?

Wow.

running and keeping XBL online isn't free for Microsoft.

image
GET ME VALVE!

Ot: this is quite cool I must say, can't say much as XBL doesn't effect me.. at all. As i do not own a xbox or xbox 360.

It sure would be nice for TF2 to be balanced.

... and, you know, played.

this is really cool

and cool that there aren't a bunch of PC fanboys going 'lulz m$ wont giv u freebiez!' xD

Tom Goldman:
The studio says of the free XBLA DLC: "It is nice to have the power to totally say 'fuck you' to that system and go our own way."

Ah, honesty at it's finest. :D I always get a warm feeling whenever a games company finds a way to stretch a console beyond its limits.

Wait, DLCs on XBox Live have to cost money?

Wow. How greedy.

But yes, good job, and I hope Valve uses this.

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