Obsidian: Fallout New Vegas Has Bugs Because It's Big

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Obsidian: Fallout New Vegas Has Bugs Because It's Big

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Obsidian says Fallout: New Vegas is such a big game that it'd be tough to release it without any bugs.

Obsidian Entertainment's Fallout: New Vegas was released this week, and though it's a great follow-up to Fallout 3, it may have a bug here or there. Obsidian has already released a couple of patches for multiple versions to fix some of its issues, but that hasn't stopped gamers from questioning why these bugs exist in a final product. The answer is simply that Fallout: New Vegas is way huge, apparently.

Obsidian designer Chris Avellone recently told CVG that even a massive testing team isn't able to catch every bug in every game, especially one as gargantuan as New Vegas. "I think when you create a game as large as Fallout 3 or New Vegas you are going to run into issues that even a testing team of 300 won't spot, so we're just trying to address those as quickly as possible and so is Bethesda," he said.

"It's kind of like the bugs of the real world - the sheer expanse of what you're dealing with causes problems," Avellone added. Fallout 3 was known to have its own share of bugs so it might not be possible to get games like these out of the door in perfect fashion. You could literally spend hundreds of hours wandering around the worlds of the latest Fallout titles, so can a QA department really be expected to find everything under the surface?

Ultimately, gamers might have to start expecting to be partial testers the first couple of weeks after certain games are released. A key trait of a good developer in my mind is one that understands it won't be able to catch every bug and that it'll have to listen to the community to catch common bugs early on. Avellone continued: "The Bethesda teams are tracking a lot of issues that should be addressed in the patches and we're also playing the game in our QA department to fix any other issues we can find on our end. What we do is come on to the forums and make sure that even common issues we spot there we can get testers looking at."

If Obsidian was resting on its laurels and taking vacations immediately after New Vegas hit shelves, you might have a mind to criticize the studio. However, with patches released just a couple of days after release, it appears to be doing all it can. Is it realistically possible for developers under time and budget constraints to catch every bug in a game like New Vegas, or does the game seem rushed into stores without proper testing?

Source: CVG

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I'm sure they could've fixed these bugs because they're the same bugs that were in Fallout 3, and it's the same damn size. And the same damn engine. That and it's been 2 years.

So is Fallout 3. Dragon Age. World of Warcraft. Final Fantasy games before XIII.

Just because your game is big doesnt excuse releasing a shoddy product. EVER.

If you had to delay the game 2 months to fix the bugs, delay it 2 months. But dont make excuses for bugs. Expecially when one of the bugs occurs at the VERY beggining of the game.

Oblivion. InFamous. Prototype. Saints Row 2. Many others. All big. All playable. Shitheads at Obsidian are inexcusable. We're not talking about some bugs, we're talking about completely broken game.

Honestly I've only come across 1 bug atm (a quest mob stuck in a wall) and it was gone once I reloaded my save from 2 mins before that..

(been playing for 16 hours btw)

AzrealMaximillion:
I'm sure they could've fixed these bugs because they're the same bugs that were in Fallout 3, and it's the same damn size. And the same damn engine. That and it's been 2 years.

Exactly!
No game is perfect, but damn it these guys didn't even fix problems from the previous one.

So no, excuses wont do, fix your sh*t!

So, the game being big has something to do with it being the only Gamebryo game that goes gaga all over my soundcard? I tried the FDDShow thing, I even installed it just in case someone installed it at any time on my PC.
But considering it is an Obsidian Game, seeing patches for it is comforting enough.

Ok, they're right. The game is big and will have bugs.

But a bug that resets saved games? A very large bug in one of the very key systems of the game? How in the fuck could that one slip you by?!

No. Fallout New Vegas Has Bugs Because It's Unfininished just like every other Obsidian game in the last 10 years. It's also inexcuseably similar to fallout 3 in my experience, it's a big, broken expansion pack.

Obsidian: "HERP DERP!"

Thanks for nothing obshidian.

I haven't played New Vegas yet, but these bugs are excusable I think. If Fallout NV is even close to being as big as Fallout 3, then it's probably realistic to forecast that there will be bugs after the initial release of the game.

Bigger game (generally)= more coding= more chance for coding error= more chance for "bugs"

That would be my synopsis of why big games have more bugs

Hell, my dick wooden yardstick is massive, and last time I checked there weren't any bugs on it.

I don't buy that excuse one bit. You made this game that big, Obsidian.

This is part of the reason I'm waiting to pick it up after most of the bugs have been patched.
Still, based solely on what I've heard, I would have to say I think that they should have delayed it for at least a month. Some of the bugs are so obvious (spinning head guy, anyone?) that they would have been bound to catch it after a while.

They rushed it out way to fast. They should have waited another year to find all the bugs and even given out beta codes to people with lots of free time to help find the problems. I haven't played it myself but I've been told by workers at game shops to wait a few months before buying the game because of the bugs. It goes to show you that if a retailer is telling you to wait, you should wait.

Also I don't have confidence in them because all the problems in Fallout 3 before the GOTY edition was released were never fixed in the PS3 version of Fallout 3 GOTY.

You know, this could be accepted, if there was the occasional AI bug, or maybe the physics spinning a ghoul to the moon, but the sheer number of problems seen, no. Oblivion was able to work so when it was released a couple of years ago, and of course Fallout 3 worked, and they had their share of bugs, but they weren't game breaking.

So who wants to have a most hated contest, Bobby Kotick, Jack Thompson, or Obsidian, who do you despise the most?

Ya know.... bigger game means more bug testing and more beta testing... oh wait it has to go to market now? oh well then....... ya know I am tired of their excuses either do it right the first time(ya know polish the mechanics and do proper amounts of bug and beta testing) or just say sorry working on the bugs now, anything else is disingenuous.....

Sorry I don't buy that excuse one bit. As glaringly obvious as most of these bugs are they should have had more than enough time to have a day one patch ready to go that fixed a good 70-80 percent of them. I can't speak for everyone, but I don't pay sixty dollars to be a glorified beta tester.

HeySeansOnline:
You know, this could be accepted, if there was the occasional AI bug, or maybe the physics spinning a ghoul to the moon, but the sheer number of problems seen, no. Oblivion was able to work so when it was released a couple of years ago, and of course Fallout 3 worked, and they had their share of bugs, but they weren't game breaking.

So who wants to have a most hated contest, Bobby Kotick, Jack Thompson, or Obsidian, who do you despise the most?

Quest items and people falling through the map breaking the game is not game breaking? 0-o

Bugs relating to quests or weird physics or really anything gameplay related I could probably accept. But like Shamus Young said, getting your savegame borked by the game itself is just stupid and a bug that should have been caught and fixed before release.

How bout everyone quit your crying and grow up. If you can't handle some bugs in a game then don't play it. I wanna see these people who cry about the game try and design a game even a quarter the size of New Vegas and see how may bugs you have.

Just had my first 'big' glitch.

My follower has randomly disappeared and the game is certain that she's still following me...

Wish there was a way to get rid of followers without talking to them -.- or allowing you to hire other followers which instantly dismisses your current one.

EDIT: Now that was weird... I was saving some hostages from the Caesers legion when a bunch of their reinforcements showed up, I used the NCR radio to call for Trooper back up and my follower suddenly appears out of nowhere and punches one of the officers in the face with a powerfist.

Freaking hilarious, and amazingly I've got my follower back!

Its the same engine as fallout 3, this is basicly a map-pack, why are there so many bugs, did they really need to mess with the save system, it always worked fine for me.

Pathetic. Obsidian screws up more games then they make good games. Remember Alpha Protocol? No? It was the last great flop this company released and it came out less then a year ago!

Its just a case of a few people speaking louder than others. I've been playing this game since it came out and came across two bugs. One was the dog's eyes were off to the side and another one was this random mailbox thinking it was a Bloatfly and tried to attack me. Since the patch I have seen neither one.

Shit excuse is shit.

Lord_Gremlin:
Oblivion. InFamous. Prototype. Saints Row 2. Many others. All big. All playable. Shitheads at Obsidian are inexcusable. We're not talking about some bugs, we're talking about completely broken game.

Whoa what? Oblivion is the buggiest game I have ever played. I bought it on PC, then it started screwing up after a while. I bought it on Xbox 360 since I loved it so much. And of course it screwed up again. And Saint's Row 2 is a close second, not to mention it's almost unplayable without a gamepad.

But why are we blaming Obsidian? Bethesda is the one that releases the buggy wrecks to begin with. Yes, Obsidian could have fixed them. But the problem stems from Bethesda's shoddy engines.

Since I've been playing offline I haven't had a patch yet and I've only noticed a couple of enemies falling through the world and that I can't convince the centurion to give me his helmet.

This is being blown way out of proportion. Half the people playing probably haven't even played New Vegas. It kicks Fallout 3 into the dirt, I can live with a couple of minor bugs, that havn't affected my game at all.

ZippyDSMlee:

HeySeansOnline:

So who wants to have a most hated contest, Bobby Kotick, Jack Thompson, or Obsidian, who do you despise the most?

What? A guy who wants to charge you money for EVERYTHING in a game, separately; a man who tried to destroy video games; and a developer that made a game which is buggier than most. Hmmm.

I don't know about vegas personally but I have kept myself up to date with the game and it's multiple bugs and what I have seen so far is that most of them are graphical and happen randomly. Those were present in Fallout 3 also(I have the goty)and were mostly annoying and broke the immersion somewhat so nothing game braiking unless of course it starts to happen very often. But unfortunately there are bugs that will brake the game like if NPC disapears and you can't take a quest or something or if you go into a room and the door locks itself and you can't get out so you have to reload your previous save. Those too were present in Fallout 3. And like said before they had 2 years to fix that shit. It's the same bugs how the hell does the game being big excuse that. But of course there are new ones like the infamous rolling head bug.

I agree with them. at least they are trying to get it fixed fast. programming is freaking hard and your going to end up with problems, particularly in bigger programs. even writing smaller programs i can end up with a problem that is simply one letter different than what i was supposed to put and it can take me hours to a day to find them. (im not talking about program breakers, im talking about little tiny problems)

3D is extremely hard too. laying out a bone structure and model with no problems and no clipping is hard and annoying.

Why do I have a feeling that if they delayed the game another 2 years because of bugs, there would be equal uproar?

So I ask you, are you having fun with the game?

Also, to play Devil's Advocate against the whole "it's a map pack expansion."

Um.....what? There new guns, a new faction system, gambling games, new outfits, new story. The similarities include same engine and same background world. So by the logic that it is nothing more than an expansion pack, Oblivion was an expansion on Morrowind with better graphics, All of the Halos were map packs, same with COD. Half-Life 2, also just a map pack with new story. Hmm, all of the GTA's, map packs with Red Dead Redemption being a Western map pack. Assassin's Creed 2 just takes place in Italy, so that can't be a valid sequel either.

Tell me, what would have made New Vegas a good sequel or spin off then if not new quests, some new weapons and a different map. What more do you want?

So a team of 300 people couldn't catch a simple bug like lagging and the occasional freezing?

darth gditch:
Why do I have a feeling that if they delayed the game another 2 years because of bugs, there would be equal uproar?

So I ask you, are you having fun with the game?

Also, to play Devil's Advocate against the whole "it's a map pack expansion."

Um.....what? There new guns, a new faction system, gambling games, new outfits, new story. The similarities include same engine and same background world. So by the logic that it is nothing more than an expansion pack, Oblivion was an expansion on Morrowind with better graphics, All of the Halos were map packs, same with COD. Half-Life 2, also just a map pack with new story. Hmm, all of the GTA's, map packs with Red Dead Redemption being a Western map pack. Assassin's Creed 2 just takes place in Italy, so that can't be a valid sequel either.

Tell me, what would have made New Vegas a good sequel or spin off then if not new quests, some new weapons and a different map. What more do you want?

I'm sorry, but that is no way true (the expansion thing) it's its own game

That argument might even hold weight if every tester that ever identifies themselves as working on these sorts of titles hadn't already come out and said how they caught all these bugs but that their reports were ignored or forcibly changed to low priority bugs as long as they didn't crash the game.

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