Fallout 3 Gets the 8-Bit Demake Treatment

Fallout 3 Gets the 8-Bit Demake Treatment

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Get ready for some 1980s-style post-nuclear pixellation in Bethesda's official Fallout 3 8-Bit JRPG Demake.

I don't really "get" the 8-bit demake thing. I was never really what you'd call an 8-bit gamer, which I'm sure has some bearing on it, but I just don't see the hook. You know what else I don't understand? Japanese. So as you'd imagine, Bethesda's 8-bit JRPG demake of Fallout 3 goes way over my head, but I'm still having fun poking around inside it.

It's not easy conversing with people or battling Super Mutants in an utterly foreign language but it does engender a certain atmosphere of exploration and a real feeling of accomplishment when whatever you're doing appears to pay off in one way or another. Seeing an old-school, top-down map of the Capital Wasteland is pretty cool too. The site also includes a tour of the world of Fallout, although like the game itself, it's probably a lot more fun if you speak the language.

It can wear thin pretty quickly but I suppose it's possible that what really matters here isn't playability but authenticity. After all, as Bethesda pointed out, the JRPG demake is "just like that import copy of Final Fantasy 5 you nabbed in the 80s." Except this time around you don't have to pay for overseas shipping or mod your console in order to play, you just have to point your mouse at Bethsoft.com and give it a click. So what say you, JRPG fans? Do we have a winner?

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Cool until the word "JRPG" was used....

-RAGE-

I don't know if we have a winner.

I can't read this shit!!!

But it's pretty well made.

I must play this, but only because I want to see a 8-bit JRPG version of my hometown.

Really the only thing I loved in Fallout 3.

You got Fallout in my Dragon Warrior.
You got Dragon Warrior in my Fallout.

I guess the only difference is that in this version, every freak with an oversized head isn't some crazed mutant you need to destroy.

How can it be a JRPG if it's made by a Western dev?

I find this to be hilarious.

8-bit demake? not my thing.
JRPG? not my thing.
Language that isn't English? not my thing.
Free fallout?....oh god dammit, thanks bethesda, I'm now googling a translation guide for this thing. English version or GTFO?

"A Super Mutant appears! What will you do?"

Pretty obvious.

The commands are: "Aim for the head", "Aim for the arm", and so on.

I would get this but the fact that its in Japanese is a dealbreaker for me, I don't want to have to translate my games in order to have fun playing them.

Vault Citizen:
I would get this but the fact that its in Japanese is a dealbreaker for me, I don't want to have to translate my games in order to have fun playing them.

I dont believe that the game is supposed to be played. Yeah, its a game, but the main idea is what the game would look like if it came out in the 8-bit generation, you can understand it without playing it.

josemlopes:

Vault Citizen:
I would get this but the fact that its in Japanese is a dealbreaker for me, I don't want to have to translate my games in order to have fun playing them.

I dont believe that the game is supposed to be played. Yeah, its a game, but the main idea is what the game would look like if it came out in the 8-bit generation, you can understand it without playing it.

If that is the case could they not have achieved the same effect with a few pictures instead?

Is this what their coders were doing instead of fixing bugs?

(Credit where credit is due, that was paraphrased from Russ Pitts' twitter)

two things:

First this is what is different between Obsidian and Bethesda, for better or worse.

Secondly: I guess this makes a decent bit of propaganda for the Japanese market?

I'm pretty annoied that they only released it in japanese. It seems to be taking a joke a bit far.

its odd if they made it why they made it in japaness, why not make it have bad english translation

So Bethesda released a post-nuclear game in a country that was nuked twice.
My guess is that this is the only 'game-engine' where they can make a stable release that can run without lag nor bug.

I fully expected this to be just Wasteland.

donfuhrer:
So Bethesda released a post-nuclear game in a country that was nuked twice.
My guess is that this is the only 'game-engine' where they can make a stable release that can run without lag nor bug.

Haha, you know, I didn't even make the connection till you mentioned it.
Guess we can blame the success of Hello Kitty, and Japanese game shows on jet addiction.

Tiswas:
How can it be a JRPG if it's made by a Western dev?

Because JRPG is a style as much as a description of origin. Just like you can make a show in the style of Anime outside of Japan.

donfuhrer:
So Bethesda released a post-nuclear game in a country that was nuked twice.
My guess is that this is the only 'game-engine' where they can make a stable release that can run without lag nor bug.

Fallout is actually somewhat popular in Japan. Well, as popular as a WRPG can be there. After all, FO3 spawned a loli mod. lol

 

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