Mutant-Hunting Robot and Chinese Ghost Finalize MvC3 Lineup

 Pages 1 2 NEXT
 

Mutant-Hunting Robot and Chinese Ghost Finalize MvC3 Lineup

Capcom has revealed the final characters to join the Marvel vs. Capcom 3 roster, and there are absolutely no surprises here.

In case you're late to the party, an anonymous Twitter poster revealed a rumored complete roster for Marvel vs. Capcom 3 back in December. Since then, reveal after reveal has been in line with the December predictions - and now that Capcom has announced the final two fighters, we know what we suspected all along: Mr. Twitter Poster was right on the money.

The two final characters joining the MvC3 roster are Hsien-Ko for Capcom and a Sentinel robot for Marvel. Hsien-Ko, of Darkstalkers fame, is a jiang-shi - often referred to as a "Chinese vampire," but in practice some weird crazy hybrid of a vampire, a ghost and a zombie. She also has really weird stretchy limbs.

Sentinel should be familiar to any X-Men fans, as the design has become one of the most recognizable Marvel symbols since Professor X's mutants first took the stage. The Sentinel robots are meant to hunt down dangerous mutants, and they come equipped with all sorts of nasty weaponry, like laser cannons and rocket punches.

Marvel vs. Capcom 2 fans may remember that in a game often known for its staggering lack of balance, Sentinel was one of the most egregiously overpowered of the lot. Judging from the gameplay trailers seen here, that hasn't changed an iota.

Capcom, you still have no idea how to balance Sentinel, do you? Oh well.

Permalink

...MoDOK!?

What

What is this, I don't even

Ok, it's official. I'm still getting the game, but I'm staying the fuck away from online play. Because now everyone and their mother is going to use Storm/Magneto/Sentinal every other fucking match.

Did that robot thing even get touched?

Hmm, maybe I could win at a fighting game for once!!

Mr. Omega:
Ok, it's official. I'm still getting the game, but I'm staying the fuck away from online play. Because now everyone and their mother is going to use Storm/Magneto/Sentinal every other fucking match.

Somethings never change.

On another note I literally just checked the MvC3 roster like an hour ago on a hunch. Looks like I was only an hour early :P

No surprise here what with all the leaked info and that rumor list being spot on.

God damn Sentinel is overpowered. I can see players spamming his long range attacks. Hsien seems to play different and her fighting style seems 'refreshing' and if I'm correct this is her first 3D appearance. Not bad overall.

I must now get this game. Been awhile since I played a good fighter.

Oh gosh. Sentinel still looks totally overpowered. Not good. At least make him take up two slots, Tatsunoko VS Capcom style!

And that weird-japanese-cat-character......why does she look so familiar? ....Where the hell do I know her from? Was she in MvC2? I didn't play it that much, so it might be that my memory is just failing me.

John Funk, why you steal news from me? D: I posted this up last night... -goes and cries in the corner-

I'm still giving this roster a resounding "meh". I like that they're doing new things and all, but I just don't see any kind of unifying theme here (which supposedly is a big deal this time, as the game has some sort of story beyond "that guy's trying to kill you/destroy the world, get him!")

It lost a lot of points in my book when they dropped Mega Man. This could have been the perfect stage for X's debut.

Don't get me wrong, I'm still excited to play after so many years. But... what the hell Capcom?

Sentinel does not look anywhere near as powerful. His moves have a lot of startup so it shouldn't be too hard to hit him out of them, plus his damage output is lower.

aegix drakan:
And that weird-japanese-cat-character......why does she look so familiar? ....Where the hell do I know her from? Was she in MvC2? I didn't play it that much, so it might be that my memory is just failing me.

She was in both Puzzle Fighter and Gem Fighter so maybe that's where you know her from? She wasn't in MvC2.

What is this I don't even...

That's one big ass over-powered robot. Hsien-ko, however, just might replace X-23 in my dream team of Wesker, Dante/Amaterasu & X-23.

Hsien reminds me of Tao...

So we got Storm, Magneto, and Sentinel. Oh joy. Get ready for that lineup.

2xDouble:
I'm still giving this roster a resounding "meh". I like that they're doing new things and all, but I just don't see any kind of unifying theme here (which supposedly is a big deal this time, as the game has some sort of story beyond "that guy's trying to kill you/destroy the world, get him!")

It lost a lot of points in my book when they dropped Mega Man. This could have been the perfect stage for X's debut.

Don't get me wrong, I'm still excited to play after so many years. But... what the hell Capcom?

Agree on the list reveals and omitting any form of Mega Man. Still, I glad Hsein-Ko is getting another chance at the spotlight.

When I heard Chinese Ghost my soul screamed 'Mandarin? OMG!'
Ah well. Look cool. Too bad Sentinel isn't even Nimrod or something that'd make sense for this sort of game.

laryri:

She was in both Puzzle Fighter and Gem Fighter so maybe that's where you know her from? She wasn't in MvC2.

PUZZLE FIGHTER! That's it! THAT'S where I know her from!

:D You have just saved me a sleepless night. Thanks.

If it was me, I would personally only remove two characters from each side:

Capcom: Trish and Spencer
Marvel: Sentinel and X-23

Those slots could have been filled with better characters.
(Like I don't know.. Starforce Megaman, Akira (Rival Schools), Morph(Exiles) (personal favourite. too niche though...) , and Morlun(He is so badass!) of the top of me head...)

Glad I still pre-ordered though, looks to be a blast.

Saying that one character (in this case, Sentinel) is overpowered in a game type that, in essence is derived from an arcade game where the aim was to play through sequentially more difficult baddies untill you won, is, frankly, stupid. The appeal of playing as your favourite character of the series should be the appeal in buying the game, not having a mode where pure skill is all that you use.

The game has distinct characters for a reason, to suggest that all characters should be equally balanced, would end up restricting all characters to the same moveset, range, and abilities.
If you want balance, play something where balance and by extension, skill are the main aims in the competetive play.

Mr. Omega:
Ok, it's official. I'm still getting the game, but I'm staying the fuck away from online play. Because now everyone and their mother is going to use Storm/Magneto/Sentinal every other fucking match.

Sentinel is quite easy to beat. Most of its moves are telegraphed and have hideous cool-down times; a missed Rocket Punch leaves the arms open (a la Dhalsim), Sentinel Force can be easily evaded and Plasma Storm takes a good 2 second charge unblocked.

Omega Red or anyone with long distance/toe-tap attacks can floor it. If Chun Li still has the medium/down kick, she can just toe-tap across most of it's attacks.

aegix drakan:

laryri:

She was in both Puzzle Fighter and Gem Fighter so maybe that's where you know her from? She wasn't in MvC2.

PUZZLE FIGHTER! That's it! THAT'S where I know her from!

:D You have just saved me a sleepless night. Thanks.

Hsien-Ko was originally from Darkstalkers I believe. Not the first one, but the second. And...random factoid time, the jiang-shi (Hopping Vampires) can be stopped by dropping rice on the floor, which they have to count - which is where Count Von Count (Ah Ah Ah!) is thought to have originated from.

Meh.

The one bright spot about Sentinel being in the game is that it seems like he hasn't changed much. In a game where there are now more characters with insane keep away and other characters with insanely fast attacks and movement speed, Sentinel may not be all that powerful in the end. I look forward to seeing everyone who builds their teams based on the old MvC2 tier lists to hopefully get destroyed in MvC3... though Storm is still reportedly a beast of a character.

Hsien-Ko looks kind of cool but, for me, no Strider basically means no purchase. I've never been a huge Vs series fan and Strider was the only thing that kept me interested in MvC1 and 2 as long as I was (which, admittedly, wasn't even that long at all).

No Jon Talbain? Capcom needs to alter his move list and put him in more games. He has excellent artwork and backstory, which gives him a lot of fans, but a bad combination of moves which makes him difficult to use. He needs some new moves and to be put in more games.

Ah, spamming my brother with rocket punch after rocket punch. Good times!

they probably saving mega-man and or X for DLC or the inevitable Super-MVC3

The_root_of_all_evil:
And...random factoid time, the jiang-shi (Hopping Vampires) can be stopped by dropping rice on the floor, which they have to count - which is where Count Von Count (Ah Ah Ah!) is thought to have originated from.

Western Vampires are frequently subject to similar issues. Not necessarily counting rice, but counting is one of them.

There's also the bit about knot tying, which is weird and awesome.

WOO! Hsien-ko! Another Darkstalker makes it to the list! :3

I can't wait for this to be released.

Seems to be a quite big roster.

Dr. wonderful:
...MoDOK!?

What

What is this, I don't even

My sentiments exactly lol

I am not sold on the art style.

No Talbain? This makes me sad.

Hsien-Ko uses a lot of clothes for a Capcom girl.

Metzeten:
Saying that one character (in this case, Sentinel) is overpowered in a game type that, in essence is derived from an arcade game where the aim was to play through sequentially more difficult baddies untill you won, is, frankly, stupid. The appeal of playing as your favourite character of the series should be the appeal in buying the game, not having a mode where pure skill is all that you use.

The game has distinct characters for a reason, to suggest that all characters should be equally balanced, would end up restricting all characters to the same moveset, range, and abilities.
If you want balance, play something where balance and by extension, skill are the main aims in the competetive play.

That's hardly correct. Suggesting that all fighters need to be identical in order to have balance for the competitive scene is a logical fallacy and one that's simply not true. Games can have balance and yet have very unique and varied characters. For instance, back in the days of Guilty Gear XX #R, you had tournaments where people playing Anji - a low-tier character - were able to place.

Compare that to, say, MvC2 where some characters were just utterly useless compared to the likes of Storm/Sentinel/Magneto/Cable. Or Tekken 4, where the top 5 placers in a tournament would all be using Jin.

Interesting that they still haven't decided to harmonise her Western name with her Japanese (where she's always been Lei-Lei). This probably would have been the time to do that.

Grahav:
Hsien-Ko uses a lot of clothes for a Capcom girl.

Yes, but Capcom has always taken great pains to keep her window open, so to speak. Which is a shame, because it'd be nice to see a non-oversexualised Capcom girl.

John Funk:

Metzeten:
Saying that one character (in this case, Sentinel) is overpowered in a game type that, in essence is derived from an arcade game where the aim was to play through sequentially more difficult baddies untill you won, is, frankly, stupid. The appeal of playing as your favourite character of the series should be the appeal in buying the game, not having a mode where pure skill is all that you use.

The game has distinct characters for a reason, to suggest that all characters should be equally balanced, would end up restricting all characters to the same moveset, range, and abilities.
If you want balance, play something where balance and by extension, skill are the main aims in the competetive play.

That's hardly correct. Suggesting that all fighters need to be identical in order to have balance for the competitive scene is a logical fallacy and one that's simply not true. Games can have balance and yet have very unique and varied characters. For instance, back in the days of Guilty Gear XX #R, you had tournaments where people playing Anji - a low-tier character - were able to place.

Compare that to, say, MvC2 where some characters were just utterly useless compared to the likes of Storm/Sentinel/Magneto/Cable. Or Tekken 4, where the top 5 placers in a tournament would all be using Jin.

Ah but thats taking the game into the realms of high-end competitive play, where its more of a sport. Granted in a lot of fighting games some characters are useless, but I always thought of those as a sort of discrete meta-game.
Yknow; "so you can beat the game using the easy mode character, and your favourite, but can you win using only a carrot and playing with your feet?" mode.

I think thats the point in the variation in the power of the fighting game character. So that even people like me with one thumb and two left hands can feel like they can play it. After all, I can still play starcraft, but it doesn't mean I'll ever be any good compared to a champion who beats me so fast I hardly have time to build my first pylon.

The Diabolical Biz:
Did that robot thing even get touched?

Hmm, maybe I could win at a fighting game for once!!

Sent is a LOT slower then before. Mouth Laser can no longer be unblockable. He does less damage (not a lot less, just less, its still a vs game.) Rocket punch xx HSF can't be done full screen. They got rid of the j. lk normal (arguably the best normal he had) and his normals don't chip. He is a lot less dumb then he was in Mvc2. Think of him as 'Diet Sentinel' for now.

What he gained was permanent unfly (look it up), he can chain standing to crouching mouth lasers, and the bomb drones hit everywhere. You don't need to do anything special to do 'fast-fly' combos anymore, but since theres a little delay to it, you can't use a ground normal xx fly and do an instant overhead anymore. Its kinda a boon, but frying pan (old j. HP, new j. E) does a hard ground slam, so you can't have those crazy 60 hit unfly combos anymore. But you can do an aircombo to otg rp xx super for huge damage.

Anti sent stuff will probably be even stronger vs him since he is so slow. Deadpool, Arthur, Dormmamu and other zoners are going to have a field day facing the robot. So, don't start qq'ing about a nerfed character before the game comes out.

Just remember the designers are deliberatly trying to make the game as broken as possible. If you go up to capcom and say "This shit is broken as hell!" they will probably reply, "Thank you for the complement."

GODDAMIT!! Sentinel was the one character I DIDN'T want. *sigh* Maybe they'll make a "NO SENTINEL" lobby for the online matches.

Ok, Hsien-Ko looks absolutely adorable and like a lot of fun.

Though Mr.Funk.
She(Lei-Lei) and her(Lin-Lin) Sister(the charm on her head) become a Chinese "Jumping Zombie" or a Kuang Shi.
Just so you know.
:)

The_root_of_all_evil:

Mr. Omega:
Ok, it's official. I'm still getting the game, but I'm staying the fuck away from online play. Because now everyone and their mother is going to use Storm/Magneto/Sentinal every other fucking match.

Sentinel is quite easy to beat. Most of its moves are telegraphed and have hideous cool-down times; a missed Rocket Punch leaves the arms open (a la Dhalsim), Sentinel Force can be easily evaded and Plasma Storm takes a good 2 second charge unblocked.

Omega Red or anyone with long distance/toe-tap attacks can floor it. If Chun Li still has the medium/down kick, she can just toe-tap across most of it's attacks.

aegix drakan:

laryri:

She was in both Puzzle Fighter and Gem Fighter so maybe that's where you know her from? She wasn't in MvC2.

PUZZLE FIGHTER! That's it! THAT'S where I know her from!

:D You have just saved me a sleepless night. Thanks.

Hsien-Ko was originally from Darkstalkers I believe. Not the first one, but the second. And...random factoid time, the jiang-shi (Hopping Vampires) can be stopped by dropping rice on the floor, which they have to count - which is where Count Von Count (Ah Ah Ah!) is thought to have originated from.

Sorry to fanboy out for a sec but i think you mean "Kuang Shi"(Special type of Chinese Zombie), "Jiang-Shi" means Stiff Corpse anyway..
H-Ko is biased off of Southern Chinese zombies.
The kind that have charms that allow them to move/keep their powers in check/bind them and can learn powerful moves as they grow older.
:P
Though i think China treats their Vampire and Zombie myths as the same...

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here