Campfires Brighten Dark Souls' Cold, Morbid World

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Campfires Brighten Dark Souls' Cold, Morbid World

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The director of Dark Souls has detailed why the game will be easier to get into than Demon's Souls, but still soul-crushingly difficult.

An in-depth interview with Dark Souls director Hidetaka Miyazaki has revealed how the spiritual sequel to hit action-RPG Demon's Souls will be similar, but very different at the same time. It appears that From Software is taking the basic concepts of Demon's Souls and removing some of the learning curve, while also making the game more challenging (if that's possible).

Yes, Dark Souls will supposedly be tougher than Demon's Souls, but Miyazaki says this is because From wants the game to be "spicy." An increased difficulty will give players "the freedom to strategize freely and conquer that difficulty, and to be rewarded accordingly," he says. A key design philosophy for the game is that button mashers won't succeed, but strategic thinking will. From wants the game to have an aftertaste, but not a nasty one.

Part of the game's strategy will involve Dark Souls' new weapon system, which will make different weapons more unique even within the same category. Not only will there be more weapons than Demon's Souls, but they'll all handle differently. For example, players might hang onto their Long Sword after picking up a Holy Sword simply because it's easier to use. Miyazaki wants an "emotional and physical attachment" to be formed between weapon and wielder.

Miyazaki is also designing a wider variety of enemies, which range from "hideous to strong." He reveals that high-level enemies will still be "pretty disgusting." However, no matter how gross, Miyazaki finds all of his creations "beautiful." He might be looking into the darkness a little too much.

Mastering combat and defeating these beautiful/disgusting beasts may be a bit easier in Dark Souls, as Miyazaki divulges that From is adding a tutorial to get players past the game's "first step." In my experience, the toughest part of Demon's Souls was grokking the experience in the beginning, which may have turned off some players that didn't want to stick with it. The tutorial will hopefully change that, but Miyazaki says that the tutorial won't lessen Dark Souls' difficulty because "there is a lot more that players must learn in order to conquer the challenges."

Something else that even the most hardcore might like are Dark Souls' new Beacon Fires. Miyazaki calls them a "place of warmth" within the game's "cold, dark world." They'll serve as a respawn point, and a place where players can replenish their health. In addition, the Beacon Fire will allow those sitting around it to share their experiences through "emotional communication." If anybody wants to hang out, make some BBQ, and skip the whole fighting giant rats and armored rhinos thing, you know where I'll be.

Dark Souls is expected by the end of 2011 on the Xbox 360 and PlayStation 3.

Source: PS Blog

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Wait tougher? I gotta get this when it comes out then; I don't have a PS3 so I only played a bit of the first one and it was tough, but you know us crazies....

So...the tutorial level will be exactly like the way to the Nexus in Demon's Souls?

Awesomesauce, loving Demon's Souls at the moment (although I think I may have broken the game using a Blue Blood Sword build, NG+ will probably knock that condfidence right out of me), nothing gets your heart pumping more than another player invading your world as a black phantom. You know the battle is either going to be very easy or a massive challenge (as was the case today, 3 of the 5 phantoms to invade were easy as hell to kill)

Dark Souls is gonna be awesome...

I really like the idea of setting up a camp and sharing adventures with other players. It'd be nice to, after a long, arduous journey of running, slaying, and generally surviving the world, to settle down, meet another warrior, and reminisce about the past adventures, forming a brotherly bond between heroes.

And it would be totally kickass if there was an Easter Egg for this;

awesome... I wish their was a group that people could join to discuss the game...

*COUGH* http://www.escapistmagazine.com/groups/view/Dark-Souls *COUGH*

Korten12:
awesome... I wish their was a group that people could join to discuss the game...

*COUGH* http://www.escapistmagazine.com/groups/view/Dark-Souls *COUGH*

Smooooooooooooth...

But yes, this is the group to be in for all the latest news.

I really like that they're not just restricting it to the HOLYSHITEXPENSIVE console this time around.

RvLeshrac:
I really like that they're not just restricting it to the HOLYSHITEXPENSIVE console this time around.

$300 is expensive for a console?

Korten12:

RvLeshrac:
I really like that they're not just restricting it to the HOLYSHITEXPENSIVE console this time around.

$300 is expensive for a console?

I only just got mine after Christmas (Demon's Souls being on the 1st game I bought with it), not really expensive comapred to when it first came out. Pretty damn good deal nowadays actually, considering you don't have to pay for online play.

Just waiting for the guy who played through Demon soles Demon Souls in under an hour to do this to Dark Souls aswell :>

Emotional Attachment between weapon and wielder, eh? I'm seeing a "Name that weapon" feature in the works.

therandombear:
Just waiting for the guy who played through Demon soles Demon Souls in under an hour to do this to Dark Souls aswell :>

Who knows, might be a little less since the world is apparently Seamless. Could possibly mean shortcuts from one boss to the next or the like, or whatever the modelers decide to put in.

And honestly, the beginning sequence for Demons Souls worked just fine as a tutorial. But I am happy to see that weapons within the same class are going to start to handle differently.

Syntax Error:
Emotional Attachment between weapon and wielder, eh? I'm seeing a "Name that weapon" feature in the works.

Time for a triumphant return of 'Mr Stabby' and 'Pointed Stick Firing Mechanism'.

I love the campfire idea x3 That's the exact type of thing that immerses me into games a lot more, having a place to just chill out and escape from the rest of the world in-game, especially if it's a game like Demon Souls.

the same thing will happen when i played demon souls. beat the first boss make it halfway through the second part and go FUCK IT! but imma still give it a whirl i loved demon souls combat and i miss it even though it was freaking hard

Daystar Clarion:

Korten12:

RvLeshrac:
I really like that they're not just restricting it to the HOLYSHITEXPENSIVE console this time around.

$300 is expensive for a console?

I only just got mine after Christmas (Demon's Souls being on the 1st game I bought with it), not really expensive comapred to when it first came out. Pretty damn good deal nowadays actually, considering you don't have to pay for online play.

The price drop made it cost less, but it is still the more expensive console overall. Certain TVs don't work with the PS3. I'd need to buy a new one. $300 for a console is fine, but I'm not spending another $800 to replace my TV.

Tom Goldman:
A key design philosophy for the game is that button mashers won't succeed, but strategic thinking will.

Woo! I might stand a chance now! I'm horrible at button mashing. :/

Looks like it's going to be another depressing dark world :(

I didn't mind the difficulty in the first game, but the world was so depressing I couldn't play it for an extended amount of time. I don't mind dark and grim, but please give me a happy place to explore once in a while.
I mean, I'm still going to buy it because the first was overall amazing, but still... :(

Harder than Demon's Souls...Oh Christ, it's not possible!

Psychicflash666:
Looks like it's going to be another depressing dark world :(

I didn't mind the difficulty in the first game, but the world was so depressing I couldn't play it for an extended amount of time. I don't mind dark and grim, but please give me a happy place to explore once in a while.
I mean, I'm still going to buy it because the first was overall amazing, but still... :(

Well, that is one of the main points of Demon's Souls, questing in a barren, hostile land that intends to kill you at every other step. It's grounded in very dark Medieval mythology (or whatever mythology it takes inspiration from), so the whole dark, grim, depressing atmosphere is kind of a selling point. If you want happy, go play an equally as good Katamari game (or 3D Dot Game Heroes if you're in the mood for a throwback to nostalgia).

Ohohohoho I SO can't wait for this game...

I absolutely loved Demon's Souls, and I can't wait to play what is essentially its sequel! (seriously, the pic shows the same flute helmet as in the 1st game)

Nice. I was wondering how the respawns would work in a seamlessly open world. And by the looks of it it seems they're giving the combat a well deserved overhaul as well. I can't wait to sit in front of a campfire in the middle of a poisonous swamp cooking rat carcasses.

Just the dark medievil setting of this game is enough to make me swoon. Reminds me of Berserk...Hmmmmmmm.

The only way you could make Dark Souls harder than Demons Souls is to give everyone who buys the game a blunt knife to cut their fingers off with.

Remember my time in Demon's Souls fondly.
Cowering in fear from the nearest moving object, always feeling paranoid, passing the spot where you did the last time you ran through the game, and hoping you dont die there again.

But im glad theyer making it harder. Anyone who played Demon's souls will probably have an easy time with this game if they didnt up the difficulty.

Okay. I'm going into Cryo-Sleep until the game's launch.

Tom Goldman:

Yes, Dark Souls will supposedly be tougher than Demon's Souls, ......

.....Mastering combat and defeating these beautiful/disgusting beasts may be a bit easier in Dark Souls, as Miyazaki divulges that From is adding a tutorial to get players past the game's "first step." ......

.....Something else that even the most hardcore might like are Dark Souls' new Beacon Fires. Miyazaki calls them a "place of warmth" within the game's "cold, dark world." They'll serve as a respawn point, and a place where players can replenish their health......

Ok, so reimplement holding the players hand with the tutorial. Making the mobs a bit easier. Increasing multiplayer online interaction. Replenishing health bars at becon checkpoints.

Maybe I am wrong, but it sounds like they are removing basically everything that the people who adored Demon's souls actually liked and replacing it with its direct opposite.

On mob difficulty, Honestly I see this as being a case where the difficulty will be more inflated like from say Ninja Gaiden Sigma and its not difficult due to technique but due to having to survive overwhelming clusters of enemies. Making the combat less about skill and infinitely more about pure luck.

I dont have a problem with the tutorial, I mean I could have used a little help in say teaching me how to target, but really its not a big deal either way.

The beacon thing, just sounds like a cross between fables emoticon communication system coupled with a matchmaking lobby to encourage people to do things together.

Honestly, I might be wrong, but really as that was presented this seems fairly bad direction to go with the series that will likely backfire and be no where near as popular as Demon's I mean how do you remove all the things that made it enjoyable and replace it with things that we know to be unenjoyable, and expect it to have the same response?

I just hope I am wrong.

Daystar Clarion:
Awesomesauce, loving Demon's Souls at the moment (although I think I may have broken the game using a Blue Blood Sword build, NG+ will probably knock that condfidence right out of me), nothing gets your heart pumping more than another player invading your world as a black phantom. You know the battle is either going to be very easy or a massive challenge (as was the case today, 3 of the 5 phantoms to invade were easy as hell to kill)

Dark Souls is gonna be awesome...

The Blue Blood sword Was awesome. You didn't break it, but it did last till my NG+++. By the time that arrives, your not doing much. An interesting fact about it though, while other swords that go off basic stats suffer from diminishing returns, the BBS will always get an increase in attack power from your luck. It won't be reflected till you increase it, then look at the sword stats again.

OT: I can't wait for this game, I put well over 100 Hours into that game, and every second was absolutely worth it. Just reading about this makes me want to go play it right now!

I'll just be over here... with my PC... Not playing Dark Souls.

*crys quietly in corner

Demon Soul's Sequel Dark Souls for Xbox? Well I saw the speed run in 1 hour video on youtube on PS3 so I may get it if it is as fun as Demon Souls looked in the runs.

Onyx Oblivion:
Okay. I'm going into Cryo-Sleep until the game's launch.

Do you want to hire a cryo-tube? $500 per year though. and $2000 to stay in signiture pods such as the Master Chief's.

"And one more thing........it's been emotional"

I'm glad it's coming out on 360 this time. Demon Souls was one game that could have tempted me to sell a kidney to get a ps3

Epic fail not including the PC, now it'll be a short term game because of no modding.

Sure it'll be an epic short term game...but when was the last time console players massively played Oblivion?

viranimus:
Ok, so reimplement holding the players hand with the tutorial. Making the mobs a bit easier. Increasing multiplayer online interaction. Replenishing health bars at becon checkpoints.

Maybe I am wrong, but it sounds like they are removing basically everything that the people who adored Demon's souls actually liked and replacing it with its direct opposite.

On mob difficulty, Honestly I see this as being a case where the difficulty will be more inflated like from say Ninja Gaiden Sigma and its not difficult due to technique but due to having to survive overwhelming clusters of enemies. Making the combat less about skill and infinitely more about pure luck.

I don't have a problem with the tutorial, I mean I could have used a little help in say teaching me how to target, but really its not a big deal either way.

The beacon thing, just sounds like a cross between fables emoticon communication system coupled with a matchmaking lobby to encourage people to do things together.

Honestly, I might be wrong, but really as that was presented this seems fairly bad direction to go with the series that will likely backfire and be no where near as popular as Demon's I mean how do you remove all the things that made it enjoyable and replace it with things that we know to be unenjoyable, and expect it to have the same response?

I just hope I am wrong.

Actually, I don't think there's too much to be concerned over.

Really, Demon's Souls was not exactly "hard", at least for me. The enemies usually had high attack, but weak defenses, so after a few upgrades to yourself, and with proper timing in execution moves, you could easily get through a swarm of whateverthefuck those miner guys were. The game was only challenging when it caught you with your pants down, setting up traps, and putting an unexpected swarm of enemies across the door. That isn't to say it wasn't a difficult game for the wrong reasons, it never felt cheap (to me anyways), but it did use some cheap methods in a not-cheap way. Dark Souls seems to be going that route, just adjusting it slightly in different areas to different people.

DaHero:
Epic fail not including the PC, now it'll be a short term game because of no modding.

Sure it'll be an epic short term game...but when was the last time console players massively played Oblivion?

People are still playing Demon's Souls until they have to close down the servers.

Jumplion:

DaHero:
Epic fail not including the PC, now it'll be a short term game because of no modding.

Sure it'll be an epic short term game...but when was the last time console players massively played Oblivion?

People are still playing Demon's Souls until they have to close down the servers.

But they're still not available on the PC...

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