Fable Fan Re-Imagines Series as 8-Bit Adventure Game

Fable Fan Re-Imagines Series as 8-Bit Adventure Game

If you've ever wondered what the characters of Fable would look like if they'd been created in 1985, then today's your lucky day.

Matthew Allen, a volunteer moderator on the Lionhead forums, has recreated characters and scenes from the Fable games through the lens of eighties adventure games. Not only that, but he's set them to music and put the whole thing up online.

Allen said that a "volatile mixture" of booze, boredom, and easy access to basic art programs is what led to him creating the images. The video includes most of the major characters from the first three games, including permutations like the young Teresa from Fable 1 and the old Teresa from Fable 2 and 3, or the alive and dead Lady Grey from Fable 1 and 2 respectively. The scenes from the games all seem to come from Fable 3, although the shot of the hero flipping off a villager in Bowerstone Market could apply to most of the series.

The images are fun, but sadly, images are all they are. Allen makes it clear that this isn't a game he's working on, and that what he's showing off is mock-ups, not screenshots. Of course, if he ever changes his mind, he's made a good start already, with a load of sprites, a few environments, and even an appropriately retro theme song adapted from the games themselves.

Source: Joystiq

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He forgot Barnum D:

Other than that it was pretty good. Now if only someone would actually make this...

Fable? Couldn't think of something better to do this with? Eh.

It's be cool to see this release as a collection of all three games on, say the WP7. Just distil the three 30-hour long adventure to three 1-hour long adventures =)

This looks like one of the better results of a mixture of booze and boredom - some of them were pretty decent.

Molyneux needed to have a bigger mouth...

I still stand by my belief the first Fable is the best one. Characters had more colour to them (including the awewsome accents), magic was simple and easier to cast, and the story was long and intriging. Most of all, it seemed like a sandbox at times, despite the limited zones.

Look's rather good. Actually kind of want to play a game like that.

The AGI scripting language (used for these sorts of games) went public ages ago.
It's a perfectly viable thing to run with.

Nexus4:
Molyneux needed to have a bigger mouth...

And a bigger head.

Maybe here I could have finally had my tree that would grow taller as I age... :)

I found this very cute. Though I think they misspelled a few names (namely Page and I think Saker.)

Hahaha wow, didn't think Mort's project would go far enough to get an article on here. Was good work, hadn't seen the finished product until today though I'd seen the pictures and such. I really liked the soundtrack.

THE CLOSER IT GETS TO THE 1996 VERSION THE BETTER!

QUICKTHORPE WILL LIVE AGAIN!

Sovvolf:
Hahaha wow, didn't think Mort's project would go far enough to get an article on here. Was good work, hadn't seen the finished product until today though I'd seen the pictures and such. I really liked the soundtrack.

Just more fuel to his ego Sov; haha. Morts gonna be happy about this.

 

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