MIcrosoft Promises Big Things Ahead for Games for Windows Live

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Hardcore_gamer:
Because Windows Live DEMANDS that you must live inside its stupid predetermined selection of countries in order to play games that require GFWL the PC version of Bulletstorm was not released in my country (Iceland) or on STEAM (for Icelanders).

I'd forgotten about that, yes that's probably the number one thing that GFWL needs to tackle - what use is an improved application if lots of people still can't use it.

SirBryghtside:

Hungry Donner:
I'm a forum moderator for Bethesda and we all received free DLC codes, yay!

I knew I recognized you from somewhere :D

Yeah, I don't like to bring it up outside the Bethesda forums but the last time I ran explained my GFWL problems I had some people ask me if MS gave me a refund and had to explain that (thankfully) wasn't a concern.

Hungry Donner:

Hardcore_gamer:
Because Windows Live DEMANDS that you must live inside its stupid predetermined selection of countries in order to play games that require GFWL the PC version of Bulletstorm was not released in my country (Iceland) or on STEAM (for Icelanders).

I'd forgotten about that, yes that's probably the number one thing that GFWL needs to tackle - what use is an improved application if lots of people still can't use it.

Indeed.

That said, I did buy the PS3 version and had a fairly good time with the game. Still, I like my shooters the most on the PC with the mouse and keyboard control scheme.

I have so far played 2 games which require Games for Windows Live:

Dawn of War 2 took an extra hour to set up because of the ridiculous GfWL download size and install time. It's a massive chore to invite friends to a multiplayer game (requires naviagting 2 levels of menus per person), and it loses these settings at the end of each (~5 minute) match.

Arkham Asylum deleted all my saved games when I was at 71% completion because my wireless connection dropped. GfWL automatically switched to offline mode (fair enough) which overwrote my saves (what!?)

To call GfWL an inferior copy of Steam is to give it too much credit. It's an active nuisance that gives the player nothing in return.

Consequently, when I noticed that Bulletstorm had been released I bounced into the shop, grabbed it from the shelf, and was halfway to the counter before I noticed the GfWL logo. I dumped it back on the shelf and left in disgust.

LoganN:
I REALLY don't see how it is so bad now. It works, and it does well for a majority of the people. Most of the hate seems like it just has a bad reputation like Vista.

No, it deserves that reputation. The only interaction I have had with it was when I installed Batman: Arkham Asylum. I spent 1.5 hours in a loop of update, register account, 'you need to restart', and back to updating. After I finally got to, you know, start my game GFWL added zero to the experience. All it did was stand between me and my game. Even if it didn't suck there is no point. Steam is years ahead of them in terms of features, integration, userbase, game catalog, and reliability.

The_root_of_all_evil:

migo:

What does HotU stand for?

Home of the Underdogs

Damn, they're still around? I thought it went under a couple of years ago?

And like others have said, I'll take GFWL seriously when MS takes GFWL seriously. Port all MS Studio and X360 exclusives to the pc and I'll believe them. Until then, I'll treat it as an after thought because MS treat's it like an after thought.

And by the way, I do have GFW/L games and even took advantage of some of the great deals GFWM offered last year. I've never had problems with the system itself. I have a problem with MS's bs spin about it.

GfWL is a joke and I don't see that changing any time soon. Not even when they were offering a couple of titles for 10 cents was I interested - having to set up an extra account just to use DoW2 on Steam was ridiculous, and I've yet to hear ANYTHING good about the 'service'.

I'm happy with steam because it is unobtrusive, has an amazing catalogue of games, runs frequent deals, and in my experience has had pretty much no hitches or glitches. They worst it's done is to be a required part of games that I've bought off the shelf - it was a nasty shock when E:TW linked to Steam and I'll be careful in the future to check what online services are required in future purchases, but only because I now know that that's the sort of shit that can get pulled on you. With GfWL out there, that's just not a risk I'm willing to take!

The only experience with GFW Live I can recall off the top of my head was Fallout 3. Went fine, no issues once I figured out a few entirely unnecessary quirks, like how it stores saved games from connected and non-connected games in entirely different locations. (That was fun.) That said, there are certainly things I don't like about it, and locking people out of games they bought fair and square just because they happen to live in the wrong country is very near the top of that list. There's probably some kind of justification for it but from a pure business sense it's just stupid.

The thing about Unangst's comments I found most interesting was the Halo/Xbox Live reference. You want to make GFW Live relevant? Make it suck less, yes, and then deliver the goddamn games. Give us Halo (the whole thing), Gears (the whole thing), Alan Wake, all the stuff you pimp the hell out of as a 360 exclusive - bring them to the PC too. Relevance springs forth from games and the bottom line is that for as much noise as Microsoft makes about supporting PC gaming, it's clearly a distant second fiddle. Relaunching the Flight franchise isn't going to change that.

It'll never happen, of course. Microsoft is way too invested in the 360 as its gaming platform. But it's a nice idea.

Honestly, I will probably never buy a game from GFWL. All it has been to me and probably all it ever will be, is another gate standing in the way of me getting into my game. For instance, if I went and reinstalled GTA 4, from Steam, I'd have to restart that game at least twice to get past GFWL updates, etc. Even when I reformatted, kept the actual game on a separate drive and copied the saved game info back into the correct folder, I still had to relaunch twice for GFWL. Fix this and we might talk about me ever spending money in your store, otherwise why would I bother? More importantly, why would developer's. Imho, Bioshock 2, a mediocre game when compared to the first, didn't gain anything, at least in my eyes, from making me sign into GFWL. What did it gain them? Annoyed customers who had to go through another gate to get into their game? With GTA 4, this wasn't as big a deal since we had to go through the ridiculous Rock Star Social Club anyway, but two splash screen videos you can't skip, or even go to a different screen while the game is loading, a supposed News screen, three button pushes, rinse, repeat and then rinse and repeat again and you got to start to wonder if anyone actually wants us to play that game. But that's not all GFWL either.

mogamer:

The_root_of_all_evil:

migo:

What does HotU stand for?

Home of the Underdogs

Damn, they're still around? I thought it went under a couple of years ago?

They did, but now they're back. :) Or bark, even.

Somehow this all sounds so familiar.

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