Warhammer 40K MMO Will Cost At Least $50 Million

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Warhammer 40K MMO Will Cost At Least $50 Million

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THQ's next big Warhammer 40,000 game will have a budget bigger than most movies.

The Warhammer 40,000 games have generally been pretty big winners for THQ. As a result, it's not exactly surprising to hear that the publisher is willing to spend some serious cash on the next game in the franchise: apparently it's planning to shell out $50 million on the development for Warhammer 40,000: Dark Millennium Online.

THQ's vice president and CFO Paul Pucino recently spoke at the Wedbush morgan conference, where he explained how the next two fiscal years are expected to yield significant growth" for the company. Part of this plan involved some heavy investment in the aforementioned MMO:

"The production budget is high-end of a core game. Somewhere in the area of $50 million or so to get these games to market, certainly in that range for Dark Millennium. What you want is a game like this to be successful and the development budget gets higher."

On top of this colossal development budget, Pucino also revealed some information about other THQ projects. The publisher plans to release first-party software every three-to-four months so it can "re-promote" the U-Draw tablet that it developed. Also, Homefront will need to sell two million copies in order to break even; based on the fact that the shooter is the most pre-ordered game in THQ's history, that doesn't seem like an unreasonable expectation.

Source: GamesIndustry.biz

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Worth. It.

This is the only MMO I am seriously considering paying subscription fees for, as long as it's good of course!

Edited a more appropriate quote for an Eldar fan :3

I'm sorry... i'm just really detracted by how awesome that image is to have an opinion.

Dayum.

Well I hope it pays off, I've tried WAR and saw it fail, hopefully this one lives for a bit longer even with the beast.

Obligatory:

Spreading the Emperor's name has no price.

This will be an acceptable price tag if I get to play as a tyrannid.

I am a 40k freak but am not confidant that this will work as a MMO, at least from the tiny things I have heard (mostly rumors).

Sure someone could turn this into an award winning MMO, but THQ?

Hey, as long as I get to show those Mon-keigh Space Marines what's what as a Harlequin or hunt down Lictors as a Catachan, that's 15 bones a month well spent.

Seeing as the 40k Universe is far far far more interesting than that of Star Wars I hope it succeeds.

so long as its an FPS rather than an RPG...I'm behind this 100%

Nouw:
Well I hope it pays off, I've tried WAR and saw it fail, hopefully this one lives for a bit longer even with the beast.

Obligatory:

Spreading the Emperor's name has no price.

Well I'm cautiously optimistic about this one being at least marginally more successful than WAR. 40K has a lot more pull on people than Fantasy Battle, and honestly, going with the Fantasy license was trying to fight WoW on its own terms, nevermind that Warhammer was around way longer than Warcraft.

Aaaaah the universe is conspiring to make me start playing MMOs!
I resisted WoW etc without effort. WAR had me addicted for a summer, but I managed to stop in time for uni.
Now, however... I probably won't ever forgive myself if I don't try ToR, but even the Star Wars & Bioware combination pales in comparison to this.
I just know I won't be able to resist.

For the Emperor!

as long as we don't have the ultra smurf's as the only playable marines it is fine.

By Morkai's fangs there had better be Space Wolves in it!
If not, I'm off to get drunk on ale. It's what Russ would want.

Bretty:
I am a 40k freak but am not confidant that this will work as a MMO, at least from the tiny things I have heard (mostly rumors).

Sure someone could turn this into an award winning MMO, but THQ?

Currently the most successful venture into 40k is Dawn of War, and that is published by THQ. Of course the credit doesnt go to THQ for making it, but to the developers... Relic made the Dawn of War series great (using THQs funding).

So its down to the developer in the end and how they spend that money (although pressure for deadlines and possible corporate influence- generally bad -could impact it somewhat).

That said, the developers are relatively new (as a studio) having only made Darksiders (which is a bit meh really), so only time will tell.

if i can't play as chaos...sorry guys i may loved darksiders (pls make darlsiders 2) but i must be chaos...

my only problem is that the only solution if you want to have factions(and everyone wants factions since they worked so well in wow) is to limit players to the Imperium and maybe make a chaos/orc alliance as the enemy. And that would suck, i will not play this game if can not be an eldar.

I would also settle for piloting a battlesuit

Ragsnstitches:

Bretty:
I am a 40k freak but am not confidant that this will work as a MMO, at least from the tiny things I have heard (mostly rumors).

Sure someone could turn this into an award winning MMO, but THQ?

Currently the most successful venture into 40k is Dawn of War, and that is published by THQ. Of course the credit doesnt go to THQ for making it, but to the developers... Relic made the Dawn of War series great (using THQs funding).

So its down to the developer in the end and how they spend that money (although pressure for deadlines and possible corporate influence- generally bad -could impact it somewhat).

That said, the developers are relatively new (as a studio) having only made Darksiders (which is a bit meh really), so only time will tell.

My point is that there is no way THQ has the resources to fuel an MMO using the 40k IP. $50 mill on a modern MMO? Chump change really. Also, you mentioned their dev. I didnt, because they were just a horrible choice.

Really sad.

Bretty:
I am a 40k freak but am not confidant that this will work as a MMO, at least from the tiny things I have heard (mostly rumors).

Sure someone could turn this into an award winning MMO, but THQ?

I've heard nothing but good things (tho admittedly not whole lot of info at all). What tiny things have you heard that gives you some concern?

Oh god. I love 40k but a mega failure would be bad for the subject material. I just don't see them doing a 40k MMO correctly.

I'm looking forward to this, but after seeing how people get during TOR's development, I can only imagine how they'll critique this game pre-release. It occurred to me that, as awesome as 40k is, there's some lore reasons it might struggle with a wider audience. One is how gender-specific everything is. Female Space Marines are impossible and I've never seen a female Ork. Eldar might have the closest to gender equality, but I'm not super-familiar with them. In a genre where even the slightest limitation for "lore reasons" is met with hostility, some aspects of character creation might not go over well with players unfamiliar with 40k's galaxy. This is one IP where you simply can't make compromises on certain things (like female Marines).

I'd still play the pants off it, but I don't know how others would see it.

illas:
By Morkai's fangs there had better be Space Wolves in it!
If not, I'm off to get drunk on ale. It's what Russ would want.

Agreed! I'm actually building up a Space Wolves force right now. Though admittedly, it's just a personal hobby and a chance to hone my painting skills, as I don't know many folks that play it.

Bretty:

Ragsnstitches:

Bretty:
I am a 40k freak but am not confidant that this will work as a MMO, at least from the tiny things I have heard (mostly rumors).

Sure someone could turn this into an award winning MMO, but THQ?

Currently the most successful venture into 40k is Dawn of War, and that is published by THQ. Of course the credit doesnt go to THQ for making it, but to the developers... Relic made the Dawn of War series great (using THQs funding).

So its down to the developer in the end and how they spend that money (although pressure for deadlines and possible corporate influence- generally bad -could impact it somewhat).

That said, the developers are relatively new (as a studio) having only made Darksiders (which is a bit meh really), so only time will tell.

My point is that there is no way THQ has the resources to fuel an MMO using the 40k IP. $50 mill on a modern MMO? Chump change really. Also, you mentioned their dev. I didnt, because they were just a horrible choice.

Really sad.

Have they given any idea as to the general premise of the MMO? Unless it borrows heavily from the Inquisitor approach (thus 'alienating' (gettit!) many xenos players) I struggle to see how the MMO format can be mapped onto the 40k universe with its signature 'deaths-in-the-millions' approach.

sleeky01:

Bretty:
I am a 40k freak but am not confidant that this will work as a MMO, at least from the tiny things I have heard (mostly rumors).

Sure someone could turn this into an award winning MMO, but THQ?

I've heard nothing but good things (tho admittedly not whole lot of info at all). What tiny things have you heard that gives you some concern?

Friend of a friend, a web journo, has worked with the Dev. He told me to not hold my breath for this production. And with his contacts and track record I believe whatever he says lol (not been wrong yet).

That being said though I really do hope it is a great MMO. I love 40k, read 80% or the books and have 2 5k 40k armies. WAR killed my hope in MMOs (as well as most that follow these types of MMOs) there is no more good will and hope in books for companies wishing to cashin and rush to a quick buck.

Ignore me I am ranting.

Here's the problem with a WH40k MMO:

People who just like MMO's are going to keep playing WoW, Aion, EQ, whatever - the game they're already familiar with, already have formed loyalties within, and already know that they like.

The people who like WH40k are going to play it - and then quit, because Tyranids would NEVER work together with Chaos, Space Marines would never willingly operate with Eldar (or xenos of any kind for that matter), IG should die WAY faster than they do (i mean, seriously? my khornate berzerker hit that guy THREE TIMES with his axe! an IG shouldn't be able to take ONE hit from a khornate soldier and survive!), they don't have my favorite but ubscoure and underrepresented faction of Space Marines available as a core faction, and there's no 'Rape' option for slaaneshi chaos marines.

The people who just like futuristic fantasy games are probably going to play it for a month or two, and then bail back to the Crysis 2 multiplayer, Microsofts new Halo 4: The Exploitation, whatever new futuristic game Valve is apparently coming out with, and so on... assuming they aren't too busy playing that new Star Wars MMO that's apparently coming out soon... or playing what will probably become a F2P-Freemium Star Trek Online.

In order to get any real kind of success, THQ is going to have to revolutionize how MMOs are played - probably doing something more along the lines of an MMORTS - to keep the core WH40k fanbase happy, and even then I really doubt that the actual fanbase for WH40k, vocal as it is, is actually big enough to sustain a game that cost $50 million at launch...

vansau:
Also, Homefront will need to sell two million copies in order to break even; based on the fact that the shooter is the most pre-ordered game in THQ's history, that doesn't seem like an unreasonable expectation.

Wait what? It must of had a budget of this MMO for it to need to sell that much.

All i want is to be part of a huge battleground as a basic grunt (of any "team", like ork, tyranid, Tau ect) and hope to not die too fast.
If im lucky im might even survive to see the next battle!
I might even get to die gloriously as i use my body to paint the ennemy's tank windshield red with my blood, so they cant see for 1.2 seconds!

I want none of the level grinding other MMOs thrive on. Gimme Wars!

And better if it is a FPS

For all the people asking to play tyranids, I may have bad news. As far as i have remembered the tyranids were going to be the environmental enemy in the game, with eldar, orks, Imperium and Chaos as player races. These were going to split across Order and disorder like in Dawn of War: Winter Assault.
Frankly, I think its going to be cool, especially with the rumours of multiplayer vehicles.

Firstly though, I think THQ needs Space Marine to make some serious sales in the Autumn so they can gauge reactions to the MMO.

teebeeohh:
my only problem is that the only solution if you want to have factions(and everyone wants factions since they worked so well in wow) is to limit players to the Imperium and maybe make a chaos/orc alliance as the enemy. And that would suck, i will not play this game if can not be an eldar.

I would also settle for piloting a battlesuit

Who says they have to limit the factions? Just because WoW has 2 factions doesn't mean every other game has to have 2 factions.

My participation in this game hinges on how they do the Imperial Guard.

My Idea: You control a squad, with one heroic character. Damage taken reduces your squad population, reducing damage.

Its actually an interesting idea. It would make them basically a DPS class thats damage is based entirely on HP. Instead of multiple classes, you could just modify your squad, which would determine your abilities and stats. Higher levels equal better equipment choices.

I donKt know... I like it.

Bretty:

Ragsnstitches:

Bretty:
I am a 40k freak but am not confidant that this will work as a MMO, at least from the tiny things I have heard (mostly rumors).

Sure someone could turn this into an award winning MMO, but THQ?

Currently the most successful venture into 40k is Dawn of War, and that is published by THQ. Of course the credit doesnt go to THQ for making it, but to the developers... Relic made the Dawn of War series great (using THQs funding).

So its down to the developer in the end and how they spend that money (although pressure for deadlines and possible corporate influence- generally bad -could impact it somewhat).

That said, the developers are relatively new (as a studio) having only made Darksiders (which is a bit meh really), so only time will tell.

My point is that there is no way THQ has the resources to fuel an MMO using the 40k IP. $50 mill on a modern MMO? Chump change really. Also, you mentioned their dev. I didnt, because they were just a horrible choice.

Really sad.

Wait wait wait, before I go on... 50mil won't be enough to fuel an MMO? or a 40k mmo? Because right there we have a problem. There is no way 40k can be fully represented to please everyone in any one game. So your expectations of the game (which for any 40k fan, will be unattainably high) could be a handicap on your judgement of it.

50mil, is more then enough to fund the first year of an above average MMO (considering that Blizzard spent 200mil on WoW over a 5 year period, from pre-launch onwards) and that's what I believe THQ means. However as is evident by every iteration of the franchise ever, no feasible amount of money will be capable of representing all of 40k... its just far to vast and dense.

Then we come back to Vigil. They are still too new for us to be confident in their abilities and passion, but it also flips the other way in that they are doing something we haven't seen them do before. They could be the most avid 40k fans in all of gamedom and will spill blood to get it right... or they could just fart out GenericMMO:40k edition and it will go the way of many other 40k games.

Time will tell...

Is it just me or is someone upstairs a little too eager to get the horse out of the door? I would have thought with the relative disappoint that WAR was (not saying it's bad, just saying) that they'd have the wherewithal to stand back, and think "Hmm, maybe jumping right into another MMO isn't such a good idea?" or "Should we really be spending this kind of money?"

But that quote in the middle there really gets my goat, as it is essentially saying for an MMO to be successful it's all down to the money you put into it.

Omegatronacles:

teebeeohh:
my only problem is that the only solution if you want to have factions(and everyone wants factions since they worked so well in wow) is to limit players to the Imperium and maybe make a chaos/orc alliance as the enemy. And that would suck, i will not play this game if can not be an eldar.

I would also settle for piloting a battlesuit

Who says they have to limit the factions? Just because WoW has 2 factions doesn't mean every other game has to have 2 factions.

Faction creates conflict.

I mean, look at WoW. Even if you was playing PvE, you always had actual enemies on an actual faction you could raid their cities with even.

Without conflict, there is no real reason to keep playing. I'd say WoW having factions meant a huge deal for it's popularity.

FOR THE HORDE!

rsvp42:
I'm looking forward to this, but after seeing how people get during TOR's development, I can only imagine how they'll critique this game pre-release. It occurred to me that, as awesome as 40k is, there's some lore reasons it might struggle with a wider audience. One is how gender-specific everything is. Female Space Marines are impossible and I've never seen a female Ork. Eldar might have the closest to gender equality, but I'm not super-familiar with them. In a genre where even the slightest limitation for "lore reasons" is met with hostility, some aspects of character creation might not go over well with players unfamiliar with 40k's galaxy. This is one IP where you simply can't make compromises on certain things (like female Marines).

Oh no, reading that reminded me of the many things that will likely deviate from 40k significantly for the game to work as an MMO.

I love 40k, I love Dawn of War, but an MMORPG? I cannot at all see that working in the Warhammer 40k setting.
Maybe it could work though, but it's going to be very difficult. Just have to wait for some more news.

But what about a Warhammer MMOFPS? Or MMORTS?
Hmm...

50 million is not a lot for a MMO.
WoW cost Blizzard 100 million not including post-release, and that was 7 years ago.
The Old republic is rumored to cost 300 million pre-release, even it might be wrong, it probably still cost more than 100 million.

Straying Bullet:

Omegatronacles:

teebeeohh:
my only problem is that the only solution if you want to have factions(and everyone wants factions since they worked so well in wow) is to limit players to the Imperium and maybe make a chaos/orc alliance as the enemy. And that would suck, i will not play this game if can not be an eldar.

I would also settle for piloting a battlesuit

Who says they have to limit the factions? Just because WoW has 2 factions doesn't mean every other game has to have 2 factions.

Faction creates conflict.

I mean, look at WoW. Even if you was playing PvE, you always had actual enemies on an actual faction you could raid their cities with even.

Without conflict, there is no real reason to keep playing. I'd say WoW having factions meant a huge deal for it's popularity.

FOR THE HORDE!

I'm not saying to do away with factions, I'm asking why there only have to be 2 factions? Why not 3 or 4?

Thats a lot of money, mind you though that Star Wars: The Old Republic is costing like 100-300 million dollars.

EDIT: No one is sure about the exact number or whether the 300 million is true though, but it has to be more than 100 million I bet.

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