Rumor: Mortal Kombat Reboot Locking Multiplayer Behind Online Pass

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Rumor: Mortal Kombat Reboot Locking Multiplayer Behind Online Pass

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Anyone can play Mortal Kombat online, it's just some players will have to fork out ten bucks.

Warner Bros. may be the latest publisher to start using an online pass system, holding features and/or content back from pre-owned customers until they pay a fee. According to sources, WBIE will debut this policy with Mortal Kombat in April, and then use it other titles, such as F.E.A.R. 3 and Batman: Arkham City.

With both single and multiplayer games included, the initiative sounds most like EA "Project Ten Dollar" initiative, which covers online multiplayer and bonus content such as extra characters or missions in Mass Effect 2. Interestingly, the source says WBIE will not mention the online pass anywhere on the game's packaging. The information about the pass is apparently intended for retailers, who presumably will inform customer when they buy a pre-owned copy of the game.

The pass will cost 800 points on Xbox Live, or $10 on PSN. Pre-owned customers will get a two-day trial period of the online modes to decide if they want to pay. This is all just rumor at the moment, but the information to retailers, which you can see below, seems quite genuine. We've contacted WBIE about this, and will update if we hear anything back.

Mortal Kombat, available on April 19 for the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft, includes a one-time-use registration code that gives players access to all online modes in the game. Players who do not have a code will get a free two-day trial of the online play and then be able to purchase the online modes for 800 Microsoft Points on Xbox LIVE Marketplace and $9.99 on the PlayStation Network.

Mortal Kombat comes out for Xbox 360 and PS3 on April 19th.

Source: Joystiq

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Logan Westbrook:
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I'm willing to bet this kind of move isn't just about getting customers to pay the right people when they buy used, or about discouraging them from buying used. This seems to be about discouraging retailers from buying back copies of the game.

Someone sells it back, someone buys it used, and the store forgets to mention they can't play multiplayer. Customer comes back with a complaint, returns the item, store is stuck with yet another copy. Next time around, store says, "We're not buying back these games."

It'd be nice if the two sides could work together... but the retailers currently have no reason to consider another tactic. This move is heavy-handed, but it could at least force discussions.

Hurray, an excuse not to buy the next Mortal Kombat game! I never liked them anywa- what's this? Batman: Arkham [I'm assuming this is meant to be 'city' here?]?

Aww shit, I wanted to buy that one. Damn you principles, why must you make everything complicated?! Ahh well, more money for me I guess. I'll just give it to Pringles and Monster instead while playing other games.

I see nothing wrong with these Online Pass schemes for playing online or whatever from buying a pre-owned game.

It's good that the developer gets some money out of it.

I think this is just redundant (for he Xbox, anyway).
They already have to pay just to talk to their friends in a party, why make them pay extra for online?

As for Ps3...eh. Let them play for online games. they're getting too smug about their free multiplayer anyway.

I've said it before and I'll say it again. Online Pass systems are a good thing. They mean that developers effectively make money from second hand sales, rather than everything going to the retailer. They deserve something for their hard work.

Adzma:
I've said it before and I'll say it again. Online Pass systems are a good thing. They mean that developers effectively make money from second hand sales, rather than everything going to the retailer. They deserve something for their hard work.

A-motherfucking-men.

Too many people bitch and complain about this sort of thing without thinking it through first.

Wait a minute... What do you mean "With both single player and mutli player games included"? Are they seriously going to make use a pass for Arkham City?

AndrewC:
I see nothing wrong with these Online Pass schemes for playing online or whatever from buying a pre-owned game.

It's good that the developer gets some money out of it.

it's also a way to recoup losses.

Adzma:
I've said it before and I'll say it again. Online Pass systems are a good thing. They mean that developers effectively make money from second hand sales, rather than everything going to the retailer. They deserve something for their hard work.

it's also, as i've said in a previous post, a way to recoup losses.

God damn it. Eh, at least I won't be the one getting dicked over this time like with Dead Space 2.

Not sure how I feel about online passes. The only time I have encountered it was when I bought a copy of Dead Space 2 online from Hong Kong, and tried to play multiplayer. It wasn't second hand, although the online pass was restricted to the region it was originally sold in.

Tried the online section, and it was pretty forgettable so I wasn't too fussed. Predicting I might feel the same way about Mortal Kombat - I have a feeling that the brutal finishers won't be nearly as awesome if I'm playing someone I can't see or hear.

But then again, I don't usually by used games. It would just be annoying if I borrowed a game from someone who had already unlocked it.

Bit of a jerk move to pass the heat down to the retailer, but I have no issue with the concept in this or any similar cases. The simple solution, just buy the game new. Problem solved. It's unlikely the game will have online legs over the long term anyway, so savings from buying used will be less than minimal.

well i guess i am adding mortal kombat to the list of games i refuse to buy because of the $10 unlocks, and i would like to add this IT IS NOT $10 IN AUS (or it has not been up until now) it has been $15 <- THAT IS CRAP just so we all know that

(the aus dollar is even to the us dollar so don't understand this, in fact i think the aus dollar is worth more at the moment)

Adzma:
I've said it before and I'll say it again. Online Pass systems are a good thing. They mean that developers effectively make money from second hand sales, rather than everything going to the retailer. They deserve something for their hard work.

I agree in principle, but it shouldn't be such a major part of the game. It should be, say, an alternate game mode for the Online play at most, not the ENTIRE online play.

Mod Edit: Piracy is illegal

Oh, Ok. I'll just pick it up a few months later AFTER the release when it won't cost 60$. No biggie.

Well I was going to buy it.

I dont care how much I want the game, I dont care if it is the best game ever made, I dont care if you get 2 free strippers when you buy it. I will NOT buy any game that uses a sigle use code for access to online play. People who buy games legally are being punished for something that isnt our fault and there is no way we can fix it, so.....

FUCK THAT GAME
FUCK ANY OTHER GAME THAT DOES THIS
FUCK MP ACESS CODES
AND FUCK ANY DEVELOPER WHO USES THEM

We dont deserve this.

KyoFox:
I think this is just redundant (for he Xbox, anyway).
They already have to pay just to talk to their friends in a party, why make them pay extra for online?

As for Ps3...eh. Let them play for online games. they're getting too smug about their free multiplayer anyway.

Devs don't get a cut from XBL fees.

Adzma:
I've said it before and I'll say it again. Online Pass systems are a good thing. They mean that developers effectively make money from second hand sales, rather than everything going to the retailer. They deserve something for their hard work.

I agree.

Can't wait until that trend spreads over to pc games.

Tactics like project ten dollar need to be marketed better than just 'we are locking content you thought you paid for, didn't the salesman tell you?' A more light handed approach or explaining why they are doing this will quell a lot of rage and make these work more like 'donations for a job well done'.

Forcing someone to pay extra for content advertised on the tin is done in other areas of marketing (special surprise inside with three other purchases!), so people in the marketing department need to sit down and think about it.

Scabadus:
Hurray, an excuse not to buy the next Mortal Kombat game! I never liked them anywa- what's this? Batman: Arkham [I'm assuming this is meant to be 'city' here?]?

Aww shit, I wanted to buy that one. Damn you principles, why must you make everything complicated?! Ahh well, more money for me I guess. I'll just give it to Pringles and Monster instead while playing other games.

That's the spirit i will be doing to same.

Ephraim J. Witchwood:

Adzma:
I've said it before and I'll say it again. Online Pass systems are a good thing. They mean that developers effectively make money from second hand sales, rather than everything going to the retailer. They deserve something for their hard work.

A-motherfucking-men.

Too many people bitch and complain about this sort of thing without thinking it through first.

I agree, though I do think 800 MS points is a bit much. I'd say 400 is just fine or 5$.

9_6:
Can't wait until that trend spreads over to pc games.

How could this spread to PC games? You can't resell PC games, thus why would you bother to make a PC owner imput an extra code for online play?

spartan773:

Adzma:
I've said it before and I'll say it again. Online Pass systems are a good thing. They mean that developers effectively make money from second hand sales, rather than everything going to the retailer. They deserve something for their hard work.

it's also, as i've said in a previous post, a way to recoup losses.

Are you sure? You sure it even goes to the developers? Or does it just go to the greedy publishers.

Think about it. These fuckers charge for content already on a disc through DLC, and now if you buy it pre-owned you have to buy more content on a disc.

You're owning less and less of the software you bought, even if you bought it new. How long does it take before a new game seriously becomes used? 6 months?

Gamestop, Best Buy sell used games.

Walmart/Online retailers (such as Xbox Live/PSN) do not.

Greedy fucks. They expect when some one buys a game a year or two later that their "online activation" bullshit is still going to be around? That crap costs money to maintain.

Now you tell me how much of that 10 dollars went towards the developers and not maintaining a shitty DRM system.**

** Note very rhetorical request that kind of data is hard to prove either way. I just don't believe that stuff is really out to "protect the developers".

The problem is what are they going to do when they scream "no one is buying our online passes; people are selling them to others". I know I don't care about multi-player so I am just as happy to sell my pass and get 10 bucks off the game for content I never use (of about 50 games I own I play 3 online). If gamestop (oh noes) is willing to buy my online pass and sell it will the game developers soon be bitching about the sale of unredeemed access codes? Just something to watch. I am all for developers getting their cut from used markets, however, I feel like they should be going after the used game stores, not the customer.

The game was already paid for once. This is a bunch of crap. They are trying to double dip their profits while not selling anything new. This would be like buying a ratchet from a garage sale and come to find out Craftsman will only let you turn it left till you pay them something extra. Or perhaps a used car that won't go over 15 mph till you pay the maker another $1000.

ZeppMan217:
Oh, Ok. I'll just pick it up a few months later AFTER the release when it won't cost 60$. No biggie.

Exactly what I was thinking unless it comes out 10$ cheaper than all the other games.

i have no problems with online passes but they probably have a bad reputation because the EA marketing department is made up of 13 year old monkeys who make horrible ad campaigns instead of putting a positive spin on project ten dollars

AndrewC:
I see nothing wrong with these Online Pass schemes for playing online or whatever from buying a pre-owned game.

It's good that the developer gets some money out of it.

Let's say you want to buy a car from a used cars dealership, Mercedes for example. Do you have to give money to Mercedes in order to use the car or are you just gonna pay the dealership?

What these developers are doing is just greedy and it's theft. They already have the money from that copy and they demand more?! The nerve! People have the right to buy used goods and they shouldn't have to pay anything to anyone else except the store they're buying from. Why are they allowed to get away with this shit?
The games are too expensive as it is. If they want to increase profit all they have to do is lower the prices of the games. Lower the prices $10, there will be more demand for the game and people won't sell their games to buy other games as much as before.
Lower prices = more demand, high prices = less demand and more piracy. That's basic economy.

Se7enUpMustang:
Well I was going to buy it.

I dont care how much I want the game, I dont care if it is the best game ever made, I dont care if you get 2 free strippers when you buy it. I will NOT buy any game that uses a sigle use code for access to online play. People who buy games legally are being punished for something that isnt our fault and there is no way we can fix it, so.....

FUCK THAT GAME
FUCK ANY OTHER GAME THAT DOES THIS
FUCK MP ACESS CODES
AND FUCK ANY DEVELOPER WHO USES THEM

We dont deserve this.

Entitlement much?

Developpers want to make money on the games they sell. Gamestop's used games give the developpers NO money. So this is a way to make their money back.

Makes perfect sense, really.

I've talked about this in the past with people, but I'll put it this way: If you agree with this, you and I are on opposite sides of the fence.

Do an online pass, or do paid DLC. Don't do both. No one can tell me that the company is losing money after they release 10+ characters as DLC and the grand total of the game ends up being £90.

Fawcks:
Developpers want to make money on the games they sell. Gamestop's used games give the developpers NO money. So this is a way to make their money back.

Makes perfect sense, really.

Developers already made money on that copy. It's not their copy anymore. It was the copy of a person who bought the game and then that person sold the game to Gamestop. And now that copy belongs to Gamestop. Developers have no right to make any money out of it. There's an actual law against such behavior in my country that prevents bad greedy business deals and transactions and it protects the consumers. Consumers are the ones who should be protected, not the companies.

What is wrong with you people? You are siding with corporations! Do you realize that by doing this you give up your rights? Rights you had as consumers not 10 years ago! Little by little you're giving them a free pass to fuck you anyway they want too.

AndrewC:
I see nothing wrong with these Online Pass schemes for playing online or whatever from buying a pre-owned game.

It's good that the developer gets some money out of it.

interesting fact: it says "publisher warner bros".
so that means the publisher gets money out of it. nowhere does it say it's going to the developers :\

Fawcks:

Se7enUpMustang:
Well I was going to buy it.

I dont care how much I want the game, I dont care if it is the best game ever made, I dont care if you get 2 free strippers when you buy it. I will NOT buy any game that uses a sigle use code for access to online play. People who buy games legally are being punished for something that isnt our fault and there is no way we can fix it, so.....

FUCK THAT GAME
FUCK ANY OTHER GAME THAT DOES THIS
FUCK MP ACESS CODES
AND FUCK ANY DEVELOPER WHO USES THEM

We dont deserve this.

Entitlement much?

Developpers want to make money on the games they sell. Gamestop's used games give the developpers NO money. So this is a way to make their money back.

Makes perfect sense, really.

So we're going to ignore the millions they're going to make on DLC content, like any other company? As far as I'm concerned, as far as these big companies go:

And they didn't sell it, someone else did.

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