Team Ico Lead: Ico and Shadow of the Colossus "Weren't Good Enough"

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Team Ico Lead: Ico and Shadow of the Colossus "Weren't Good Enough"

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The man behind two of the most beloved games of all time thinks his masterpieces could have been better.

Most people who played Team Ico's last-generation titles Ico and Shadow of the Colossus fell in love with the two games. To many, these two games were the biggest arguments one could make that games were in fact art.

Unfortunately, the games - particularly Ico - didn't sell as well as some - particularly publisher Sony - might have hoped. Was that a result of subpar marketing campaigns, perhaps? Or was it that their quirky Japanese design didn't go over in the West?

No, says creator Fumito Ueda, the beloved games just weren't good enough to sell.

"I believe the issue is with the product," Ueda told Edge. "The fact that Ico and SOTC didn't sell well is because they weren't good enough. They didn't have enough to appeal to users. The Last Guardian wants to learn from this. I'm making the game so that it's appealing, with the hope that many people will give it a try and love it."

I'm all for game designers learning from their mistakes, sure - it's how sequels improve on what came before - and I'm as excited for The Last Guardian as anybody, but saying that Ico and Colossus weren't good enough? You take that back, Fumito Ueda. You take that back right now.

The rest of the interview with Ueda - who judging by this is apparently the Japanese Peter Molyneux - is well worth a read for anyone interested in Team Ico's upcoming The Last Guardian, so check out the full thing at Edge.

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Well, in SotC the horse was drunk...did take away from the game a bit...?

Wow, talk about being hard on yourself!

Of course it wasn't good 'nuff.

Because there wasn't a PC version!

They didn't sell well because, as much as we like to believe that gamers aren't prepubescent wankers with the attention span that only CoD can appease, the majority are.

If that makes me sound like an elitist than so be it, but when Team Ico gets shut down because not enough people are buying their brilliant games, it will be a sad day.

Daystar Clarion:
They didn't sell well because, as much as we like to believe that gamers aren't prepubescent wankers with the attention span that only CoD can appease, the majority are.

If that makes me sound like an elitist than so be it, but when Team Ico gets shut down because not enough people are buying their brilliant games, it will be a sad day.

You're not an elitist. I for one didn't really like SOTC just because of how empty the game felt, but it was still at least somewhat enjoyable.

Huh.

...

Well, if that means he's going to make The Last Guardian even better then hey, I'm not going to get in the man's way.

I don't know how exactly you go about making a game more appealing though. Well, y'know, aside from handing the player a gun and pointing them at some non-white people or aliens. That always seems to work.

Raiyan 1.0:
Of course it wasn't good 'nuff.

Because there wasn't a PC version!

Published by Sony = PlayStation exclusive.

To me, the sign of a really good gamer developer/artist is never being satisfied, especially with work of his that's generally held up as amazing. When an artist gets complacent and happy with what he's already done - that's when everything goes to shit.

So, Fumito Ueda. You keep on being dissatisfied, and keep on making great games :)

more appealing ... to the masses ... to sell more ... to mindless masses ... T_T NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

and this happens in the same universe where Transformers 2 sucked because it was rushed

Is this why every Last Guardian trailer has this bouncy musical score; So that it's more appealing to the mainstream? 'Cause I got to tell you, it was pretty offputting.

I hope Ueda isn't going to sacrifice new and interesting gameplay for the sake of marketability. Or is this why The Last Guardian has been delayed to 2012; So they can add more "bang for your buck", like multiplayer? ...All of a sudden I'm getting the shakes.

Daystar Clarion:
They didn't sell well because, as much as we like to believe that gamers aren't prepubescent wankers with the attention span that only CoD can appease, the majority are.

If that makes me sound like an elitist than so be it, but when Team Ico gets shut down because not enough people are buying their brilliant games, it will be a sad day.

You aren't an elitist. Your avatar is another game that should have sold more. I'm with ya. Same can be said of films. Revenge of the Fallen grosses more than 400 million. Kenneth Branagh's version of Hamlet barely nets 4 million. The majority of consumers are like that.

Oh God.
I hate it when people are overly modest.
Its almost to the point of delusion.

John Funk:

Raiyan 1.0:
Of course it wasn't good 'nuff.

Because there wasn't a PC version!

Published by Sony = PlayStation exclusive.

LA LA LA LA LA I CAN'T HEAR YOU THE INTERNET KNOWS NO LOGIC!

John Funk:

Raiyan 1.0:
Of course it wasn't good 'nuff.

Because there wasn't a PC version!

Published by Sony = PlayStation exclusive.

Though saying that, it's not like you CANT get it on PC.
It's probably not legal, but you can emulated versions I believe.

Just make sure to post Team ICO $60 for being awesome.

Otherwise, in relation to the OP;
Mind.
Blown.

Shadow of the Colossus remains my tip top favorite game of all time. And probably ever.
And that "wasn't good enough"!?
How is this man pleased? I pity his wife.
Regardless, cant wait for The Last Guardian. It's looking great from what I've seen so far.

Daystar Clarion:
They didn't sell well because, as much as we like to believe that gamers aren't prepubescent wankers with the attention span that only CoD can appease, the majority are.

If that makes me sound like an elitist than so be it, but when Team Ico gets shut down because not enough people are buying their brilliant games, it will be a sad day.

I agree on all but the last part.

Why?

Whenever a company says they are going for mass appeal, they are saying that they will change it to appeal to a wider market, and that always almost results in a game being simplified, streamlined (in other words, linear and repetitive) or full of explosions or flashy moments (think DA2's combat and Mass Effects "hollywood feel") in order to bring in the people who don't like games that require using their brains.

ryo02:
more appealing ... to the masses ... to sell more ... to mindless masses ... T_T NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

You took the words out of my mouth I need compelling visual video game narratives that most people (for some reason) can't stand so that unique and wonderful games can evoke truly deep human experiences that all medians of art are meant to do.

/never forget Silent Hill and Rule of Rose

Geez...if they think the games aren't good enough I sure as hell wanna see what they think is! Unless the game pays my bills and comes with a hottie to "take care" of me between games I don't see how much better they could really get.

Well he's got one thing right if nothing else.

tehweave:

Daystar Clarion:
They didn't sell well because, as much as we like to believe that gamers aren't prepubescent wankers with the attention span that only CoD can appease, the majority are.

If that makes me sound like an elitist than so be it, but when Team Ico gets shut down because not enough people are buying their brilliant games, it will be a sad day.

You're not an elitist. I for one didn't really like SOTC just because of how empty the game felt, but it was still at least somewhat enjoyable.

I felt the same way about the game: very beautiful but kind of minimalist. I'm not saying that the game needed hoards of monsters between every colossus, or that the actual battles weren't amazing. But the game did feel a bit top-heavy.

At least the empty world felt like it made sense as opposed to the open world in No More Heroes.

The rest of the interview with Ueda - who judging by this is apparently the Japanese Peter Molyneux

I can't be the only one who found that funny, right?

OT: Never played those games, though I hear SotC is good.

This worries me greatly - I sincerely hope he's just a perfectionist and hasn't been deceived by Sony's number crunchers into thinking that more dollars always means better.

Can't fault a man for setting higher goals, though I find it hard to believe that SotC could be any better.

Rest easy my friend, they could not have been better.

Perfect in it's own league.
It's an entirely different genre of game and it still stands there alone and awesome.

And. It. Is. Good.

Valdus:
Geez...if they think the games aren't good enough I sure as hell wanna see what they think is! Unless the game pays my bills and comes with a hottie to "take care" of me between games I don't see how much better they could really get.

Duke Nukem Forever: Ultimate Collectors Edition. Make it happen, Gearbox.

Please, blame it on the ignorance of the mainstream audience. Don't belittle yourself like that, it hurts...

If a game that, hands down, ranks as my favorite game in existence is not good enough, I shudder in anticipation to see what he thinks is.

I really hope that he doesn't sacrifice any of the art of the game to help market it to a more mainstream audience. Although, from reading the interview it looks like all of the things he's improving on are headed in the right direction. I'll keep my fingers crossed for this.

I never found a copy of either game. Not even online. Always out of stock.

FullMetalZ:
Can't fault a man for setting higher goals, though I find it hard to believe that SotC could be any better.

Meh, I can't stand the play the game due to the controls. They feel delayed and awkward. Additionally the frame rate and camera is pretty junky.

I feel bad for the guy. Truth be told I wanted to play SotC, but never got to buying the full version. The demo was amazing. I liked how the hero was climbing a giant and stabbing it in its weak spots.

Not only that, I heard good things about this game. Good things that tempt me to buy SotC. I don't know about Ico, but I'll give that a try also.

Wait... am I insane or was this exact same article on here like a month or two ago?

beema:
Wait... am I insane or was this exact same article on here like a month or two ago?

NEO: A black cat went past us and then I saw another that looked just like it.

TRINITY: How much like it? Was it the same cat?

NEO: It might have been. I'm not sure.

NEO: What is it?

TRINITY: A deja vu is usually a glitch in the Matrix. It happens when they change something.

GET OUT NOW!!! THE AGENTS ARE COMING FOR YOU! ACCEPT ANY UNMARKED PILLS STRANGERS GIVE YOU!

John Funk:
"I believe the issue is with the product," Ueda told Edge. "The fact that Ico and SOTC didn't sell well is because they weren't good enough. They didn't have enough to appeal to users. The Last Guardian wants to learn from this. I'm making the game so that it's appealing, with the hope that many people will give it a try and love it."

Oh god... we all know what THIS means... a cover system, QTEs and regenerating health!

I always worry when developers try to "appeal to a wider audience" it usually means they basically end up doing what everyone else is doing simply beause they know it sells. No risks = no innovation. Sad times.

I liked SOTC good enough, for such an "empty" game it managed to cultivate a far greater sense of atmosphere than most so-called AAA titles these days.

this is old news to me. I kept tabs on Ico & Shadows of Collection HD to see when it would come out.

John Funk:

The rest of the interview with Ueda - who judging by this is apparently the Japanese Peter Molyneux

Lies! Ueda actually backs up his words with amazing games! :D

Seriously though... those 2 games were wonderful but I thought SOTC did have its flaws.

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