Obsidian CEO Talks Planescape Sequel

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Obsidian CEO Talks Planescape Sequel

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There's not going to be a sequel to Planescape: Torment sequel but if there was, Obsidian CEO Feargus Urquhart says "it would have to be done right."

I'm going to tell you right here and right now that nobody's talking about doing a Planescape: Torment sequel. There are no rumors of a follow-up, no mysterious, unannounced projects in the works or strange "Planescape"-like trademark filings bubbling to the surface. It ain't gonna happen, people.

Unless it does, of course. "I remember right after finishing Planescape: Torment I spoke to [lead designer] Chris Avellone and asked what he wanted to do, and he was like, 'I don't wanna do a sequel!' We haven't talked about it in ten years, but it might be different now," Urquhart, who at the time was head of PS:T developer Black Isle Studios, told Play Magazine. "But a lot of revisiting old games is about saying, 'Okay, that worked in 1999, what would work now?' And how would you do it again?"

"We'd have to think a lot about it, because it would have to be done right, otherwise the fans of the original would be pissed off and new people wouldn't get it," he added. "That would be terrible."

It's a question that every potential sequel has to contend with, but the problem is particularly acute for Planescape: Torment. Despite Urquhart's words, the game didn't really work at all when it came out in 1999; it was critically acclaimed but sold poorly and despite the legend that's built up around it over the years, it would probably perform even worse in today's market. Yet any sequel that failed to cleave to the original with absolute fidelity would be nothing short of a catastrophe in the eyes of the small but incredibly devoted fan base. It's almost a no-win scenario.

And why do we need a sequel in the first place? A better idea is a brand-new game set in the City of Doors, perhaps with a nod to the original - a trip to the Gathering Dust Bar, perhaps - but that's otherwise completely unrelated. I'd love to go back to the Planescape setting but Torment, I think, is best left alone.

Source: Now Gamer

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Planescape is a long discontinued product. 3.5 Edition, a new "center of the multiverse" was created in the Epic Level Handbook, of course that product is also discontinued. No clue on what's going on with 4th Edition.

Andy Chalk:

Unless it does, of course. "I remember right after finishing Planescape: Torment I spoke to [lead designer] Chris Avellone and asked what he wanted to do, and he was like, 'I don't wanna do a sequel!'"

Well, I suppose the question in this case is:
What can change the nature of a man... s opinion regarding a potential sequel ?

But honestly, I completely agree, a Planescape game would be awesome and could actually work, a straight up sequel.... wouldn´t.

...evil tempting title. It was, unfortunately, too good to be true.

Obsidian wants to do a sequel? *Gasp* Surprise!

Hopefully they get the Black Isle team on it.

Leave. Planescape. Torment. The. Hell. Alone.

That is all.

EDIT: No it's not.

Please don't touch it. It was perfect, it was brilliant, and any game trying to follow it up... I mean, just how?

So leave it alone. Maybe even leave Sigil alone, but don't touch TNO, Morte, Annah, Dak'kon et al. It will just seem like a shameless cash in.

MotB, despite some bad design choices, really showed (particularly in the Dead God's Vault, and the Shadow Realm) that Obsidian still have talent, flare, and the ability to create new intellectual properties. Do that instead.

Oh goddam.

It's like trying to re-make the Mona Lisa...It could be so good, but then again...

Read the headline: OH GOD YES.

There's not going to be a sequel to Planescape: Torment sequel but if there was, Obsidian CEO Feargus Urquhart says "it would have to be done right."

...

...I hate you.

I just downloaded Planescape the other day, I should get around to playing that again...

But I also downloaded Baldurs Gate 1 and 2... plus I really want to play Brink.

Goddamnit, go much gaming, so little time.

But yeah, I'd be open to a sequel, but I'd be more open to a spin-off, and it'd definitely have to be done right.

/agree

No sequel but please let us play in that awesome world again

The Planescape setting and the Oblivion engine would work beautifully together.

One of the greatest thing about Torment was that it was self contained. Each character had a story that made sense and was satisfying as a piece of the Nameless One's legend. The combat was fun but not difficult and it wasn't the focus of the game anyway. The dialog was.

That was a cruel, cruel news post title.

Sequel would kind of be...odd, considering

Now another game set in the Planescape universe? YES PLEASE

Nooo! A Planescape sequel or something else set in that universe would be fine, but please let it be made by a competent studio, anyone. Anyone! But Obsidian.

Planescape itself deserves another game, but doing a sequel to Torment is a dreadful idea.

Not that any publisher today would give a green light to a fantasy game with an ugly protagonist and no dragons, anyway.

Naheal:
Obsidian wants to do a sequel? *Gasp* Surprise!

Hopefully they get the Black Isle team on it.

I hope you're joking, because the whole article is about them not doing a sequel.
And even if they were to do a "sequel" it would be nothing more then a spiritual successor.

The universe itself, though, is great, so a game in the Planescape universe would still be awesome.

The Zango:
Nooo! A Planescape sequel or something else set in that universe would be fine, but please let it be made by a competent studio, anyone. Anyone! But Obsidian.

You seem to forget that Obsidian is mostly Black Isle devs.

TheAmazingHobo:

Andy Chalk:

Unless it does, of course. "I remember right after finishing Planescape: Torment I spoke to [lead designer] Chris Avellone and asked what he wanted to do, and he was like, 'I don't wanna do a sequel!'"

Well, I suppose the question in this case is:
What can change the nature of a man... s opinion regarding a potential sequel ?

-snip-

Nice one :)

OT: Same as the article. Sequel: No. Another game set in the Planescape: Sure.

But why not do something new? The Pathfinder universe is pretty damn cool: Hintedy hint hint.

Just fucking no.

The game has become a classic through word of mouth as most people (myself excluded) back in the day didn't buy it. They would buy it even less today unless it was changed completely and sold using a misleading ad campaign like Dragon Age: Origins did.

I'd also like to point out that the game wasn't so critically acclaimed when it came out as people like to make out. Many critics seem to have retconned their opinion of it over the years as the legend of Torment grew and grew. I'm happy the game is now at that inviolate stage enjoyed by so few others, but the hypocrisy gnaws at me a little.

rembrandtqeinstein:
/agree

No sequel but please let us play in that awesome world again

The Planescape setting and the Oblivion engine would work beautifully together.

.

You didn't play New Vegas did you?
Obsidian shouldn't be allowed anywhere near that engine again... or anything more complicated than the unreal 1 engine.

Andy Chalk:
Obsidian CEO Feargus Urquhart says "it would have to be done right."

Soooo... not by Obsidian?

coldalarm:

The Zango:
Nooo! A Planescape sequel or something else set in that universe would be fine, but please let it be made by a competent studio, anyone. Anyone! But Obsidian.

You seem to forget that Obsidian is mostly Black Isle devs.

That may be true, but Obsidian is also known for making horribly, unplayably buggy games. They ought to be put on probation, making casual mobile games for a decade before they're allowed to work on a significant title again.

Obsidian has no business still being in the industry. They're an abomination of a developer.

I think they need to focus on why their games end up with so many damn bugs than this crap.

Another jaunt to the Planes would be a dream come true. Soddin' cutters would find a way to shank th' ghost right outta it though.

As it goes, a Spelljammer game wouldn't go amiss, given the previous efforts in that regard have gone to piss. Giant space hamsters? Corpses of floating gods used as cities? Vile Githyanki? Why, it'd be Mass Effect with a distinctly DnD flavor.

My first thought is that Torment shouldn't get a sequel, but another Planescape would be awesome. Except that 3/3.5E really screwed around with the planar layout and I wouldn't want to play a 4E Planescape game at all.

So many a sequel to Torment would make the most sense, it would increase the likelihood that they'd use the original AD&D setting.

All of this being said, I think the best option would be a spiritual successor with a fresh setting and rule set.

tehroc:
Planescape is a long discontinued product. 3.5 Edition, a new "center of the multiverse" was created in the Epic Level Handbook, of course that product is also discontinued. No clue on what's going on with 4th Edition.

I'd have to double check, but I believe sigil is back in 4e.

I think a sequel to that game is terrible idea (for the same reasons stated in the article).

However if you are looking for a game set the city-of-doors

Here is what is (slowly) shaping up to be a neat MOD for NWN2: http://www.roguedao.com/

Sorry DOUBLE post

coldalarm:

The Zango:
Nooo! A Planescape sequel or something else set in that universe would be fine, but please let it be made by a competent studio, anyone. Anyone! But Obsidian.

You seem to forget that Obsidian is mostly Black Isle devs.

So is Bioware, but there are just some games that should be left alone.

GothmogII:

As it goes, a Spelljammer game wouldn't go amiss, given the previous efforts in that regard have gone to piss. Giant space hamsters? Corpses of floating gods used as cities? Vile Githyanki? Why, it'd be Mass Effect with a distinctly DnD flavor.

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Has there ever been a grander idea? I submit that there has not.

Saw title.

"O_O"'d in real life.

Clicked on the article.

Read the bolded summery.

Immediately mentally added 'Andy Chalk' as one of my most hated people in the world. ;-)

tehroc:
Planescape is a long discontinued product. 3.5 Edition, a new "center of the multiverse" was created in the Epic Level Handbook, of course that product is also discontinued. No clue on what's going on with 4th Edition.

Aww man, they discontinued Planescape! Sigil was awesome, and that creepy lady of pain, great. Was there some kind of continuity as to why sigil dissappeared, or did they just drop it? I think D&D must suck these days.

Isn't the Planescape setting no longer supported though, since at least 3rd Ed?

Much better to just create something new in the same setting. /If/ they do make a 'sequel', I hope they go for the tribute route instead as is mentioned in the post. Maybe a reference somewhere to the legend of the Nameless One (or Adahn!), but I hope not a return of characters. I was a bit annoyed that Dak'kon's Zerth blade made it into BG2 (makes absolutely no sense), so that's about the worst thing they could do.

McShizzle:

tehroc:
Planescape is a long discontinued product. 3.5 Edition, a new "center of the multiverse" was created in the Epic Level Handbook, of course that product is also discontinued. No clue on what's going on with 4th Edition.

Aww man, they discontinued Planescape! Sigil was awesome, and that creepy lady of pain, great. Was there some kind of continuity as to why sigil dissappeared, or did they just drop it? I think D&D must suck these days.

Blame the WOC takeover. They wanted to streamline the game line, so the "weird" settings like Planescape and Spelljammer got dropped with 3rd Ed, to focus only on the dungeons and the dragons (the bog standard discount Tolkien setting).
With 3.5 and now 4 they are lifting piecemeal parts from these games into the current mainline, but without respect for the setting.

Originally both Planescape and Spelljammer served as a way for DMs to tie very separate settings together, so by using Sigil an ongoing game could transfer from a Tolkienesque Dwarves and Elves setting to a game dealing with angels and demons, with the same characters even. That was really one of the major strengths of Planescape and Spelljammer, even without the original setting and gameplay that these made possible.

That title.. I thought.. "Oh lawd, the genre has been saved!" and then.. "There's not going to be a sequel".

I feel like crying now :(

Nah, I'm good. I'm of the mind that Torment requires patience (and not the kind that MMORPG-players have), and that something like that can't be created anymore. At least not as a (whatever this actually means) triple-A title.

Yeah, big no on the Planescape Torment sequel, big yes on a spiritual sequel or other game set in the Planescape setting.

Warachia:

coldalarm:

The Zango:
Nooo! A Planescape sequel or something else set in that universe would be fine, but please let it be made by a competent studio, anyone. Anyone! But Obsidian.

You seem to forget that Obsidian is mostly Black Isle devs.

So is Bioware, but there are just some games that should be left alone.

I agree(!).

Some games don't need sequels. Planescape: Torment is one of those games.

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