Metro: Last Light Officially Unveiled

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I enjoyed the first game, although I thought the morale choice system was a bit broken. I hope this one has a choice of bringing back the Dark Ones from the first games good ending

Agayek:

Chrono212:
I like Metro 2033 and am actually just stuck due to bad game mechanics (GLOWY EXPOLODY THINGS IN D6! Y U NO LET ME THROUGH?!) but I whole heartedly approve of a sequal with more polish/quality etc.

I was stuck on that segment for hours.

Then I realized you can kill the nest things that spawn them, and it became very, very easy. Just unload your gun at the fleshy nipple things on the walls and floor and let the guy you're escorting deal with the explody balls that come out.

On topic, I can't wait for this game. I loved 2033 to bits, and I really want to get back into it.

My only hope is that we don't have to play as Artyom again. I've no idea why, as he was basically only the narration for the loading screens, but he just bothered me.

GLOWY EXPOLDY FLESHY NIPPLE THINGS! Y U TAKE 20 TO 30 ROUNDS TO EXPLODE?!

Agayek:

bombadilillo:
I stopped halfway because the stealth sections were trial and error and poorly designed. I was having fun until then. Maybe I could get back into it, but whatever.

Get some throwing knives and the stealth sections are rather easy, in all honesty. Assuming you don't miss. Throwing knives are silent 1-hit-kill ranged weapons. You can only carry 5 at a time, but if you kill someone with them, you can pick it up off their body. You have to be careful to kill them where you can retrieve your knives, but beyond that it's fairly easy.

I remember now, the game suto saved me in a stealth section going up some stairs and as soon as it loads I am spotted and die. Being a stealth scetion the baddies are magicly better then the other guys I've been gunning down. Anyway I was pissed and didnt want to start the chapter over becasue I got crewed with an autosave. Probably been long enough to go back now.

I remember I just got a scoped sniper pistol, which I was keen to use then it stealth sectioned me and I didnt get to play with my shiny new gun.

And poorly designed = once spotted everyone instantly alerted. Metro not only game with this problem obviously, but its rediculous and annoying.

Chrono212:
GLOWY EXPOLDY FLESHY NIPPLE THINGS! Y U TAKE 20 TO 30 ROUNDS TO EXPLODE?!

First guess? Because God hates you.

Second guess? Because you're not using the fancy military grade ammo that you no longer have any other use for.

Agayek:

Chrono212:
GLOWY EXPOLDY FLESHY NIPPLE THINGS! Y U TAKE 20 TO 30 ROUNDS TO EXPLODE?!

First guess? Because God hates you.

Second guess? Because you're not using the fancy military grade ammo that you no longer have any other use for.

First one. Gotta be the first one.

I loved Metro 2033, I played through it at least 8 times and still found it fun each time.
Hell, I could go back now and play it and still have fun.
I cannot wait for this game.

Wait... so they are not doing the metro 2034 book!? : |

YES i cannot wait loved the game. Just needed to be longer.

i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.

Yay! I loved Metro 2033, but I did get annoyed at certain unpolished bits. All of the things I loved it for(survival elements, bullets used as currency, etc.) my friend hated. Hopefully they can keep its originality and survival elements without succumbing to Call of Duty fever.

Agayek:

bombadilillo:
I stopped halfway because the stealth sections were trial and error and poorly designed. I was having fun until then. Maybe I could get back into it, but whatever.

Get some throwing knives and the stealth sections are rather easy, in all honesty. Assuming you don't miss. Throwing knives are silent 1-hit-kill ranged weapons. You can only carry 5 at a time, but if you kill someone with them, you can pick it up off their body. You have to be careful to kill them where you can retrieve your knives, but beyond that it's fairly easy.

Yeah. As long as you aim for the small of the back were there is no armor with a throwing knife, you can knock that stealth section out. Or you know, you could always go in guns a blazing.

Also, if by improving this game he means make it more like CoD, I am going to be more then slightly peeved.

Brian Hendershot:
Also, if by improving this game he means make it more like CoD, I am going to be more then slightly peeved.

Me too. I'd likely descend into a frothing rage before rushing over to THQ headquarters and beating them to death with a controller.

teebeeohh:
i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.

Were they really that scary? I fought every single one, intentionally. It only takes 8ish rounds from the semi-auto shotgun thing (I'm spacing on the name, but it had a revolver-esque ammo feed and could carry 5 shots at a time) to kill them. They really weren't that bad, IMO.

Looks pretty good. Now I'm about to go check out Metro 2033 since its starting to sound like a pretty good game. What was the name of the song in the trailer?

Agayek:

teebeeohh:
i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.

Were they really that scary? I fought every single one, intentionally. It only takes 8ish rounds from the semi-auto shotgun thing (I'm spacing on the name, but it had a revolver-esque ammo feed and could carry 5 shots at a time) to kill them. They really weren't that bad, IMO.

not scary, annoying.
i didn't have the shotgun with me for some reason, and those things just take a lot of ak-bullets to die. Plus i was annoyed that fighting them was a viable option at all, sneaking past them should have been the only option.

man i loved the first one, cant wait to see how this turns out

I got some Half Life 2 vibes from that trailer. This is a good thing.

Andy Chalk:
Said doomsday device will presumably be even worse than the nuclear weapons that wiped out 95 percent of humanity prior to Metro 2033 and turned the surface of the Earth into an unlivable, toxic hellhole.

eheh
glad you pointed out this massive irony (or just plain stupidity).
Centering a plot around preventing a doomsday device after doomsday has already happened seems like a pointless exercise.

Here's hoping it's a good sequel and not too consolified.
And god dammit why couldn't it just be Metro 2034?

Things I'd like to see:
-Either completely revamp and make the moral choice "system" actually meaningful, or completely remove it. All it did in the first game was give you two SLIGHTLY different ending videos.
- Better optimized engine.
- More open exploration (more of the Metro open).
- More NPC's and people you can actually talk to.
- Less linearity (I guess that goes hand in hand with the exploration one).
- Improved NPC AI and character animations.

I guess they don't want to make it too much like STALKER, since they are already very similar, but there were a lot of times in 2033 where I wanted to deviate from the set path and couldn't.

Viewtiful Dan:
What was the name of the song in the trailer?

Portishead - Machine Gun

The first metro had the charm I was looking for in a game.It was scary,mixed mechanics(kinda flawed) and all the little quirks like the gas masks, the shotgun reloading.What it would really benefit from would be a bit of polish on the existing mechanics so it doesn't play like a really awesome mod of an old game,some rpg elements(light but enough to give fallout a run for it's money) and some kind of inventory,even if it's a-la witcher 1 where you had slots for your weapons.

I'm actually praying that RAGE will be like Metro 2033.

Cool. Judging by the end logos it will be on PS3 now. I never played the first, cause, well, it wasn't on PS3.

Even with the few shortcomings of 2033, I'm defi looking forward to this title . . . Metro (and the STALKER series) have been a much needed breath of fresh air amidst the current-gen cookie-cutter FPS that keep getting churned out to market.

I loved metro 2033 :D, The whole survival theme is pretty much a favorite for me, hudless and visual bullet count is a plus in the immersion book, and although the story could have been told better, its told a lot better than its "cousin" S.T.A.L.K.E.R., and there are several emotional moments like the first guitar piece just before you left the safety of the metro fits in with the whole atmosphere and sort of reaches emotional boundary. Still though, both STALKER and METRO are kind of in a Tie in terms of atmosphere. Not sure which one is better, but I'd say they both have their own moments.

Also moments of frustration too : SLIMES BLOODY EXPLODING SLIMES, versus GET OUT OF HERE STALKER.

Moments of scare: THE LIBRARY (oh god...), versus X18 lab, and Fighting bloodsuckers, pseudogiants, and Travelling in the middle of the night in Call of Pripyat.

Definitely waiting for both Metro and STALKER2 to come... These games are something you wont find in your average shooters.

Agayek:

teebeeohh:
i loved metro, but i never replayed the game because all i could think while playing was "x hours till i have to go through the library again" i know you don't have to fight those fuckers but for some reason they were all offended i was staring at them and ripped my head of.

Were they really that scary? I fought every single one, intentionally. It only takes 8ish rounds from the semi-auto shotgun thing (I'm spacing on the name, but it had a revolver-esque ammo feed and could carry 5 shots at a time) to kill them. They really weren't that bad, IMO.

On my first playthough, I actually had the full-auto belt-fed shotgun thing plus about 250 shells with me when I went to the library... you can imagine the hilarity that ensued.

matrix3509:
On my first playthough, I actually had the full-auto belt-fed shotgun thing plus about 250 shells with me when I went to the library... you can imagine the hilarity that ensued.

Oh god... Did any of them last longer than a few seconds?

Agayek:

matrix3509:
On my first playthough, I actually had the full-auto belt-fed shotgun thing plus about 250 shells with me when I went to the library... you can imagine the hilarity that ensued.

Oh god... Did any of them last longer than a few seconds?

Nope, at first I was totally gonna follow Miller's instructions for dealing with them. That didn't last long. It turned into something kinda disturbing for me. They'd all walk up, cock their heads quizzically, and died. I almost felt like I was shooting innocent puppy dogs. Afterwards I felt guilty because I had just made a mockery of the intense atmosphere they were trying to create.

Other than that weird immersion breaking level (which I actually liked because it gave me a respite from the tension), I loved the tension and fear the game provokes.

Were you guys playing on pussy level or something? Those bastards in the library were almost unkillable - although I was carrying one of the higher-end assault rifles (forget which) and the mid-grade "standard" shotgun. The auto-shotgun might have made life easier.

Still, I loved that level. I heard so many bad things about it but when I did what Miller said, mixed with a judicious application of running and hiding, I found it was a great challenge but not especially difficult - and tense as hell. I can see where it could go very wrong for players determined to kill or run through it (which is probably most of them, so I suppose that's a problem) but when played "properly," it's a fantastic experience.

Andy Chalk:
Were you guys playing on pussy level or something? Those bastards in the library were almost unkillable - although I was carrying one of the higher-end assault rifles (forget which) and the mid-grade "standard" shotgun. The auto-shotgun might have made life easier.

Still, I loved that level. I heard so many bad things about it but when I did what Miller said, mixed with a judicious application of running and hiding, I found it was a great challenge but not especially difficult - and tense as hell. I can see where it could go very wrong for players determined to kill or run through it (which is probably most of them, so I suppose that's a problem) but when played "properly," it's a fantastic experience.

I agree. That part is so awesome and tense. I played it exactly like that- running, hiding and starring.
But killing the librarians aint that hard actually. Exactly 5 throwing knives are needed to kill one, and on Ranger Hardcore it takes about 6 shots from the heavy shotgun to kill one. Thats not pussy dificulty...

bombadilillo:
I stopped halfway because the stealth sections were trial and error and poorly designed. I was having fun until then. Maybe I could get back into it, but whatever.

What stealth sections? Are never explicitly told what to do, so if you use stealth and it fails, that is your problem then. If you think you could do better going in guns blazing, do that. The game let´s you choose your own playstyle.
And I actually thought the stealth was pretty good...It´s not easy, but if you know what to do, you can avoid almost every single human enemy in the game.

OT:
I´m glad this gets a sequel, 2033 was very good, but the book held it back somewhat...you couldn´t really transfer it´s story to a game, or you´d be stuck with lot´s of uneventful, monsterless traveling about.
Let´s see what they do...but if they do what Gearbox did with Brothers in Arms, then meh.
Hope they actually know "what fans liked about the game."...At least I hope it´s the same things that I liked about it XD.

Andy Chalk:
Were you guys playing on pussy level or something? Those bastards in the library were almost unkillable - although I was carrying one of the higher-end assault rifles (forget which) and the mid-grade "standard" shotgun. The auto-shotgun might have made life easier.

Still, I loved that level. I heard so many bad things about it but when I did what Miller said, mixed with a judicious application of running and hiding, I found it was a great challenge but not especially difficult - and tense as hell. I can see where it could go very wrong for players determined to kill or run through it (which is probably most of them, so I suppose that's a problem) but when played "properly," it's a fantastic experience.

Maybe you were...the enemies get "weaker", IE, absorb less damage, the harder the setting is set. This is offset by the fact that you find less ammo, less everything, and you and your comrades absorb less damage too. So it actually get´s more "realistic" the harder the setting is.
But yes, Librarians are "hard to kill", altho they all bow down to my mighty death glare, and if they don´t and dare an attack, well, they eat some sticky grenades and KNIFES!
If you have the Uboyneg (Semi-Auto-Shotgun) with Bayonet, USE THAT...they somehow are alergic to cold steel. The normal trench knife also does wonders.

To quote the Wiki:

Easy

By far the easiest game difficulty, as the name suggests. Ammo is plentiful, and found magazines are often full. Artyom can take a lot of damage, but enemies are hard to kill.

Medium

A challenge to new FPS players, and a breeze for experienced players. Ammo is found in large quantities and you won't run out of ammo easily. Enemies do not pose a major threat, and mutants are fairly easy to kill.

Hardcore

A real challenge. Enemies can kill you with ease, but are equally easy to kill. Mutants are harder to kill and do almost twice as much damage to Artyom. Ammo is scarce, but weapon damage is high.

Weapon damage is high, and enemies are easier to kill. Although Mutants get a buff, as far as I can tell Nosalises and Hunters are not among them. They go down with a couple of well aimed shots...

Same goes for Ranger Easy and Ranger Hardcore, which just account with less ammo stockpiling, and adjust the damage resistance and damage dealt very drastically.

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