More Than 100 Developers Left Out of L.A. Noire's Credits

 Pages 1 2 NEXT
 

More Than 100 Developers Left Out of L.A. Noire's Credits

image

L.A. Noire developers are upset that their names aren't included in the game some worked on for seven years.

This collective of more than 100 uncredited developers formed a website and Facebook group to call attention to this issue - an issue they say is bigger than L.A. Noire and developer Team Bondi. The group says the way they have been treated reflects poorly on the Australian game industry and could hurt grassroots efforts by new Aussie developers.

Although some were listed in the game and manual's credits, they were only given a "Special Thanks" rather than listed for their proper role. In response, these uncredited developers listed their names and roles on their website, which also contains a lengthy message from those involved.

Being unlisted in the credits goes against the Independent Game Developer Association's guidelines which state anyone involved with a game for at least 30 days of a 12-month or greater project must be credited. Those who worked on a game for at least 30 days receive an Additional credit, while those who have been on a project for over seven months receive a Full credit.

"These people devoted their talent, creativity and passion towards the project," the website's About section reads. "And, as is common in the games industry, have not been credited because they were not there during the final month or two of production, or other subjective criteria."

The message goes on to state that many of these developers did not leave Team Bondi by choice. Rather, they were let go of "as art production wound down, and as Quality Assurance work was shifted off-shore to Rockstar's studios."

As the message points out, first-time developers worked on L.A. Noire for many years only to leave with one game on their resume. Not being properly credited in the credits of that one game they worked on certainly isn't going to help their chances of getting hired elsewhere.

"If we can be a precedent for other developers around the world to take an interest in how they wish to be credited and how they should credit their peers," the message concludes. "We believe we have done the right thing."

Source: L.A. Noire Credits via Kotaku

Permalink

That's ridiculous!

Everyone deserves to be known for their work.

I admire their conviction.

I feel there's more to this, but I just don't have the evidence to prove it...

I choose doubt!

HankMan:
I admire their conviction.

I know right? Seems to me that they should be acknowledged for all of their hard work and deadication.

Patch 'em all into the credits, at the very least.

Seriously? Is it THAT hard to put some names down on the credits???

If I didn't feel that Rockstar's ruthless hours and Super Villain behavior is what make their games so great. I'd complain openly but Rockstar need to bring everything to the brink dammit! Those hat physics aren't going to programme themselves!.

Why am I not surprised? Couple this with that story a while back about Red Dead developers being forced to pull ludicrous hours, and it seems Rockstar really isn't all that great a place to work.

HankMan:
I admire their conviction.

I wish these guys would just acquit it

OT: Sucks for them, I guess. I hope Rockstar listens, and changes this in a patch or something.

Despite there probably being a massive number of people who worked on this game, I'd still be a bit miffed it it was me in the situation. I think receiving appreciation for your work is important.

I never pay any attention to the credits of something unless someone I know is involved in the making of it so I probably am less sympathetic than most would be for something like this.

Wow. That's just ass...

And it still took me 15 minutes to get through the credits.

Seriously skip option would be nice...

This cements my chances of buying this game to a firm 0%.
I wasn't interested in it anyway, I've heard awful things about the 'Say they're lying' function, and now they hardly credit their developers.

What an arsehole-ish thing to do.

Harbinger_:
I never pay any attention to the credits of something unless someone I know is involved in the making of it so I probably am less sympathetic than most would be for something like this.

It's not so important to them if gamers get to see their names. The problem is that they aren't getting credit for their work professionally...as in: they won't get hired for their work which isn't being recognized as theirs. If I were involved in LA Noire, I'd sure want that on my resume. If you're not in the credits, you don't get recognized.

I have no sympathy for whatever backlash Team Bondi gets from this. How hard is it to give people the credit that they are due?

Seems like a dickmove from rockstar, would be angrier but they made one of my favourite games ever.

Frankly I'm more concerned that developers are being let go as soon as a project is nearing completion. I really hope this isn't a common occurrence.

Zerbye:

Harbinger_:
I never pay any attention to the credits of something unless someone I know is involved in the making of it so I probably am less sympathetic than most would be for something like this.

It's not so important to them if gamers get to see their names. The problem is that they aren't getting credit for their work professionally...as in: they won't get hired for their work which isn't being recognized as theirs. If I were involved in LA Noire, I'd sure want that on my resume. If you're not in the credits, you don't get recognized.

Thats something I didn't really think of. Yeah I'd be pretty pissed in that respect.

Onyx Oblivion:
Patch 'em all into the credits, at the very least.

Totally agree, I was about to suggest it myself. Most who play it will have a network connection, send out a patch to add the names into the credits. They deserve it, if they've been working on it at all.

Svenparty:
If I didn't feel that Rockstar's ruthless hours and Super Villain behavior is what make their games so great. I'd complain openly but Rockstar need to bring everything to the brink dammit! Those hat physics aren't going to programme themselves!.

The ruthless hours aren't a Rockstar thing, it's an industry wide problem.

Seriously? Geez, the LA Noire credits were at least half a lunch break. I suppose the only plausible argument was that Sisyphus himself couldn't stand programming the credit sequence anymore and they just got the short end of the stick.

Sounds like a quick fix, just tack it on in a patch somewhere.

This is pretty sad. I wonder who dropped the ball here? Someone at Rockstar?

OMG GO AWAY YOU FUCKING POPUP ADS I WAS IN THE MIDDLE OF TYPING

That's inexcusable! I hope they get their due!

beema:
This is pretty sad. I wonder who dropped the ball here? Someone at Rockstar?

OMG GO AWAY YOU FUCKING POPUP ADS I WAS IN THE MIDDLE OF TYPING

Because nothing will make you want to give someone money for their product like them randomly shoving ads for it in your face while you're trying to do something else...

Speakercone:
Frankly I'm more concerned that developers are being let go as soon as a project is nearing completion. I really hope this isn't a common occurrence.

It is. EA and Activision are the kings of that, firing everybody except some executives the day before release, then hiring new support staff, keeping the bonus they promised to employees for themselves.

Starke:

Svenparty:
If I didn't feel that Rockstar's ruthless hours and Super Villain behavior is what make their games so great. I'd complain openly but Rockstar need to bring everything to the brink dammit! Those hat physics aren't going to programme themselves!.

The ruthless hours aren't a Rockstar thing, it's an industry wide problem.

That is a very scary article, for sure. The structure of video game development has always been a concern for me as there is no set, ideal way to develop a game, unlike with other media where it's a fairly easier structure. Crunch times can be a byproduct of unogranized game development which I hope that I, or anyone else who wants to get into the entertainment industry, can change.

But anyway, back on topic, just patch in the names at the end of the credits and no harm no foul. Simple as that, really.

Asehujiko:

Speakercone:
Frankly I'm more concerned that developers are being let go as soon as a project is nearing completion. I really hope this isn't a common occurrence.

It is. EA and Activision are the kings of that, firing everybody except some executives the day before release, then hiring new support staff, keeping the bonus they promised to employees for themselves.

Sometimes I wonder why people hate big corporations so much. "Surely they just provide some products and services which people enjoy?" I think to myself. "Surely it's not as bad as people say it is..." Then I find out about shit like this.

I bet those executives sleep like fucking babies too.

My question is though, why weren't they credited? I just am not seeing the point of not crediting them... :/

Good, I hate video game credit screens and this one was long as hell. I'd rather they didn't credit marketing and the higher executives, but the less time I have to spend not playing the game, the better. Even though these poor neglected game developers work long tedious hours with little job security and benefits, they still make a shit-ton more money than I do (or probably ever will).

If they're really pissed, they could grow some balls and start some unions. I'd buy a game with union logo on it.

Asehujiko:

Speakercone:
Frankly I'm more concerned that developers are being let go as soon as a project is nearing completion. I really hope this isn't a common occurrence.

It is. EA and Activision are the kings of that, firing everybody except some executives the day before release, then hiring new support staff, keeping the bonus they promised to employees for themselves.

Maybe they should unionize.

That, or become contractors, because it seems like they're already being treated like them...

willing to share the work and the blame, but not the success, their conceit knows no bounds

my only issue with unions is that they like to use customers as hostages as much as the industry itself, and expects us to sympathize with them...

Starke:

Svenparty:
If I didn't feel that Rockstar's ruthless hours and Super Villain behavior is what make their games so great. I'd complain openly but Rockstar need to bring everything to the brink dammit! Those hat physics aren't going to programme themselves!.

The ruthless hours aren't a Rockstar thing, it's an industry wide problem.

Apologies, Found the article extremely interesting with the comparisons to the film industry and typical retiring age. Reminds me of the "Karoshi" phenomenon in Japan where I imagine a lot of these figures are coming from.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here