2.5 Million Miners Buy Minecraft

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2.5 Million Miners Buy Minecraft

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There are 2.5 million people in the world of indie phenomenon Minecraft, and they're all being blown up by Creepers.

There's no doubt that Minecraft is the very definition of "indie success story." It came out of nowhere to be the surprise hit of 2010, it made a gazillion bucks and allowed its creator Notch to create his own development studio, Mojang AB (which won our very own March Mayhem). Heck, its Xbox 360, Kinect-powered port was one of Microsoft's biggest E3 announcements.

Earlier today, Notch announced via Twitter that Minecraft had officially sold 2.5 million copies - as much as the first Diablo and FarCry, he said. Not bad for a game that technically isn't out yet, eh?

The next milestone, of course, is selling 3 million copies - which will put it on equal footing with games like Fable, Professor Layton and the Curious Village, Parappa the Rapper, The Getaway, Halo 3: ODST, Final Fantasy X-2, Warcraft III, Crysis, Command & Conquer: Red Alert, and Dragon Age: Origins. Roughly equal footing, anyway - finding games that sold about 3 million copies is harder than it looks!

Congrats, Notch and Mojang. May your creepers blow up millions of unsuspecting miners for years to come. So, in celebration - sing it with me now, everyone! "Hey Hey Hey! I been minin' all day long..."

(Twitter)

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That's pretty impressive.

EDITED Note* I've been corrected.

This game's going to be around for a loooooooooooong time. Many good years ahead, I hope. :)

i really wish i could be part of this phenomenon but i didnt really like minecraft too much

That is wonderful. Now. can we hurry up development instead of trying to expand the userbase?

Iphone? Android? xbox? Perhaps you could finish up the games actual development before moving on to expanding. That would be nice.

Random Argument Man:
That's pretty impressive.

Note* I have no authority on grammar, but should it be "bought" instead of "buy" on the title.

2nd Note* No offense Mr.Funk. You can even correct me if you want.

I don't think the tense really matters all that much in this situation. I mean, in the strictest sense, it should be past tense, but present tense may just as well refer to the current sales statistics as they are now. Um, I'm sure there's a better way to explain it, but just trust me, it works.

OT: I've so far resisted the urge to buy Minecraft; I have university degrees to finish, money to earn, sleep to be had, you know, all that relatively non-important stuff.

I'm glad I got into to this pre-beta. I love watching the game flesh out over the months... it's like coming back to a new game after each major patch (randomised environments and some tasteful mods add to that too.)

I love being witness to it's development, rather then been given a finished product. It's a refreshing change of pace.

Kudos Notch. Bring on sky lands!

I for one, welcome our new gaming overlord.

Andronicus:

Random Argument Man:
That's pretty impressive.

Note* I have no authority on grammar, but should it be "bought" instead of "buy" on the title.

2nd Note* No offense Mr.Funk. You can even correct me if you want.

I don't think the tense really matters all that much in this situation. I mean, in the strictest sense, it should be past tense, but present tense may just as well refer to the current sales statistics as they are now. Um, I'm sure there's a better way to explain it, but just trust me, it works.

OT: I've so far resisted the urge to buy Minecraft; I have university degrees to finish, money to earn, sleep to be had, you know, all that relatively non-important stuff.

My knowledge of the english language is limited compared to my french. I'm not very popular with the grammar nazis on this site.

I've also resisted the urge to buy Minecraft. My brother and my friends told me it "was the game to buy". It was also one of the reasons that I stopped to play WoW. (Degrees, university and I need to lose weight).

Already bored of it, to be quite honest. About 10-20 hours ish total of playing/building.

There's no point to it. Maybe it just isn't my kind of game, I'm not the kind of guy to roam around GTA 4 after finishing the main storyline or avoiding the main quest line in RPGs, so I guess that's probably why.

Good for them though.

Random Argument Man:
That's pretty impressive.

Note* I have no authority on grammar, but should it be "bought" instead of "buy" on the title.

2nd Note* No offense Mr.Funk. You can even correct me if you want.

Present tense is appropriate for headlines. :)

Pretty amazing. Good to see anything like this getting that much sales.
Well done, Notch. Well done.

John Funk:

Random Argument Man:
That's pretty impressive.

Note* I have no authority on grammar, but should it be "bought" instead of "buy" on the title.

2nd Note* No offense Mr.Funk. You can even correct me if you want.

Present tense is appropriate for headlines. :)

Thank you for clarifying that.

Now I know!

viranimus:
That is wonderful. Now. can we hurry up development instead of trying to expand the userbase?

Iphone? Android? xbox? Perhaps you could finish up the games actual development before moving on to expanding. That would be nice.

Well it's not the same developers working on the different versions. Notch is working on the PC game full time.

It aught to be no surprise by now that everyone really digs this game.

I would make a deep relevant and insightfull comment but I have a floating fortress to build.

Good going, seriously, they deserve it. I hope much more success for them and many more copies being sold.

SteelStallion:
Already bored of it, to be quite honest. About 10-20 hours ish total of playing/building.

There's no point to it. Maybe it just isn't my kind of game, I'm not the kind of guy to roam around GTA 4 after finishing the main storyline or avoiding the main quest line in RPGs, so I guess that's probably why.

Good for them though.

10-20 hours for $15 isn't bad though, considering you can pay $70 for 4 hours of Call of Duty.

viranimus:
That is wonderful. Now. can we hurry up development instead of trying to expand the userbase?

Iphone? Android? xbox? Perhaps you could finish up the games actual development before moving on to expanding. That would be nice.

Notch works on the main (pc) game, while a different team work on porting it.

fisk0:

SteelStallion:
Already bored of it, to be quite honest. About 10-20 hours ish total of playing/building.

There's no point to it. Maybe it just isn't my kind of game, I'm not the kind of guy to roam around GTA 4 after finishing the main storyline or avoiding the main quest line in RPGs, so I guess that's probably why.

Good for them though.

10-20 hours for $15 isn't bad though, considering you can pay $70 for 4 hours of Call of Duty.

I guess so. I tend to avoid games with little replay value, as they are quite expensive where I live. RPGs and Rockstar games, great fun and good value :).

Multiplayer titles too, multiplayer I like anyway. I've gotten over 500 hours off of Heroes of Newerth, easily, for 30 bucks. I've been playing since closed beta though.

I'm sure I'll pick up Minecraft again after a few updates though, or maybe if some cool mods show up. But I'm just not fond of the "here's a buncha shit, entertain yourself." sort of affair.

I like linear storylines, call me on dimensional but whatever. I like something to work towards, orchestrated by the game. For example, I'm currently playing Red Dead Redemption right now (just recently bought it, a little late yes I know.) and I'm very invested in John Martson's story. The reason I keep going is because I'm eager to find out what happens next.

I suppose if you set a goal for yourself in Minecraft, like building a castle or that golden cock and balls like Yahtzee suggested, then sure, but I don't know...

SteelStallion:
Already bored of it, to be quite honest. About 10-20 hours ish total of playing/building.

There's no point to it. Maybe it just isn't my kind of game, I'm not the kind of guy to roam around GTA 4 after finishing the main storyline or avoiding the main quest line in RPGs, so I guess that's probably why.

Good for them though.

There have been several times with Minecraft that I've completed all of my current projects and not had something new to go on to and got bored - but after a while I've always come back and found new things to do.

So how does a company with no games recently released win March Mayhem?

Anyhow, this would be more impressive if you actually listed the cost. I'm a lot more impressed by 2.5 million copies sold for $50 than 2.5 million copies sold for $1.

I feel good cuz I've been mining all day long!

HankMan:
It aught to be no surprise by now that everyone really digs this game.

Bloody hell, it's like you're mining for cheap laughs...

Well, good for Mojang! Now let's finish this game, and possibly incorporate some of the better mods out there, like Flan's plane mod, or Millenaire's villager mod.

This is fantastic it's happing to an indie dev for a change. He's livin the dream of getting rich by doing his hobby.

It goes to show that low priced, low over-head, and minimal graphics games can still make money on the PC! The Big publishers are full of shit because it's not that they don't make money, it's just they dump so much money into a graphics engine that it doesn't make ENOUGH money.

If gamers weren't such graphics whores, games could be bigger and more complex without devs having to worry about a big clunky engine choking on too many objects to render.

We're at the point that the visuals actually handicap and limit the game itself... games used to be expansive and allowed for 64-128 player multiplayer, but now we've taken a step back to 12-16 player matches, sacrificing everything for volumetric lighting and brown/grey environments

Still waiting for ps3 port. Shut up microsoft, you do NOT OWN MINECRAFT!

SteelStallion:

fisk0:

SteelStallion:
Already bored of it, to be quite honest. About 10-20 hours ish total of playing/building.

There's no point to it. Maybe it just isn't my kind of game, I'm not the kind of guy to roam around GTA 4 after finishing the main storyline or avoiding the main quest line in RPGs, so I guess that's probably why.

Good for them though.

10-20 hours for $15 isn't bad though, considering you can pay $70 for 4 hours of Call of Duty.

I guess so. I tend to avoid games with little replay value, as they are quite expensive where I live. RPGs and Rockstar games, great fun and good value :).

Multiplayer titles too, multiplayer I like anyway. I've gotten over 500 hours off of Heroes of Newerth, easily, for 30 bucks. I've been playing since closed beta though.

I'm sure I'll pick up Minecraft again after a few updates though, or maybe if some cool mods show up. But I'm just not fond of the "here's a buncha shit, entertain yourself." sort of affair.

I like linear storylines, call me on dimensional but whatever. I like something to work towards, orchestrated by the game. For example, I'm currently playing Red Dead Redemption right now (just recently bought it, a little late yes I know.) and I'm very invested in John Martson's story. The reason I keep going is because I'm eager to find out what happens next.

I suppose if you set a goal for yourself in Minecraft, like building a castle or that golden cock and balls like Yahtzee suggested, then sure, but I don't know...

Have you tried playing minecraft online? I got bored fairly quickly on single player, but got much more out of it online. It's surprising how much more satisfying building stuff is when there's other people to appreciate it. The themed servers and server mods also add new elements.

If you find yourselves getting bored of singleplayer, multiplayer Minecraft is infinitely better.

There's a lot of fun to be had when you build with your friends! Might be a good idea to check out the Minecraft usergroup here.

I think this is appropriate.

I wonder how many hours have those 2.5 million people spent mining for diamonds.

John Funk:
There are 2.5 million people in the world of indie phenomenon Minecraft, and they're all being blown up by Creepers.

...is it me, or was the similarity in linguistic cadence there intentional?

Just for more meme-tastic fun...

Random Argument Man:
Now I know!

My turn my turn my turn!

*ahem*
On topic: I'll be excited when this game is technically released... I seem to have something against the available payment options, so far... and I really prefer to get a hard copy of my games. I know, I know... I'm a dinosaur.

To anyone who doesn't really like this game... it's nothing if you don't play online on a good server.

loc978:

John Funk:
There are 2.5 million people in the world of indie phenomenon Minecraft, and they're all being blown up by Creepers.

...is it me, or was the similarity in linguistic cadence there intentional?

Just for more meme-tastic fun...

Random Argument Man:
Now I know!

My turn my turn my turn!

*ahem*
On topic: I'll be excited when this game is technically released... I seem to have something against the available payment options, so far... and I really prefer to get a hard copy of my games. I know, I'm a dinosaur...

I don't think he'll release a hard copy of the game just because it get's an official release. Notch himself said it'll pretty much be an arbitrary date, presumably with a big update. So don't hold your breath for that

It's funny because of Seananners.

I have compiled a little information quickly in reply to Bags159 comment.

Crafthub has an excellent graph of 2010 purchases.
http://crafthub.net/2010/10/18/minecrafts-stats-over-3-months/
The information is a little old at this point, but you can extrapolate some good sales information from it. The graph came from a website that is unfortunately no longer in operation.

Also check the http://www.minecraft.net/stats.jsp page for the total number of purchases and registrations to date. Don't multiple the current number of purchases by the current price, because approximately a 200,000 (rounding a bit there, maybe closer to 300k, I can't exactly remember) purchases were made at a lower rate. Still the bulk of purchases were made in Beta.

I assume that if you take the total number of purchases right now and multiply by the current price, you will get a number that approximates the total amount of money they will make on Minecraft purchases. Which means that the demand curve will trend down once the game is in 'release' status. I think the bulk of the purchases have been made already. Well for the PC version anyway. I have no idea what the mobile and xbox sales are going to be like.

Google trends might get you some interesting information.
http://www.google.com/trends?q=minecraft&ctab=0&geo=all&date=ytd&sort=0

Alpha purchases were at 9.95 Euro. Beta Purchases are priced at 14.95 Euro. The release version of the game will be 20 Euro. It's anecdotal, but being in the U.S. I paid about $13.00 in Alpha due to the exchange rate at the time.

I was really impressed when doing the numbers. Granted I am not familiarly with the Swedish Tax system / tax rate other than knowing that it's high relative to the U.S.... But it's a good chunk of currency.

*** Edit ***
I'm not sure how to mention this without getting a warning... But this reply inspired a post on my blog which goes into greater and better organized detail. I'll post links in my profile to keep this comment from breaking the rules.

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