UK Retailer Says No to Resident Evil: The Mercenaries Trade-Ins

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Well this sucks. I was planning to buy this game, but I don't think I will now... Not because of reselling (I've never traded in a game in my life), it's just that I like to restart my games. I guess I'll wait for Revelations then. They better not put this stupid feature in that too. ;n;

Cant you just start a new game and save over the old save? They have to have this option because people that buy it might do a 2nd or 3rd play through. So will it add a new save for each playthrough or save over a previous save? Either way its no big deal and doesnt make any difference as far as i can see.

voorhees123:
Cant you just start a new game and save over the old save? They have to have this option because people that buy it might do a 2nd or 3rd play through. So will it add a new save for each playthrough or save over a previous save? Either way its no big deal and doesnt make any difference as far as i can see.

There are no playthroughs. The Mercenaries is just a full game based on the minigame from RE5. There is no story mode or anything.

The only thing the 'save file' has on it is the best times/scores for each stage and a few unlocks. (As I mentioned in my last post on this thread)

Basically, people are overacting. Sure it sucks, but it's not like 'OHMYGODTHEWORLDISENDINGLETSALLBANCAPCOMFORLIFE'

If I had a 3DS, this would be the first game I buy for it. Used or otherwise.

Kopikatsu:

voorhees123:
Cant you just start a new game and save over the old save? They have to have this option because people that buy it might do a 2nd or 3rd play through. So will it add a new save for each playthrough or save over a previous save? Either way its no big deal and doesnt make any difference as far as i can see.

There are no playthroughs. The Mercenaries is just a full game based on the minigame from RE5. There is no story mode or anything.

The only thing the 'save file' has on it is the best times/scores for each stage and a few unlocks. (As I mentioned in my last post on this thread)

Basically, people are overacting. Sure it sucks, but it's not like 'OHMYGODTHEWORLDISENDINGLETSALLBANCAPCOMFORLIFE'

Might not be a big deal for this game, but I wouldn't be surprised if other publishers started doing this for their games. That's what I'm guessing people are worried about.

Or if it doesn't work, other Publishers will think that Capcom just wasn't extreme enough. I've seen it happen with DRM on the PC, hell I've experienced it. Things will get worse before they get better.

Irridium:

Kopikatsu:

voorhees123:
Cant you just start a new game and save over the old save? They have to have this option because people that buy it might do a 2nd or 3rd play through. So will it add a new save for each playthrough or save over a previous save? Either way its no big deal and doesnt make any difference as far as i can see.

There are no playthroughs. The Mercenaries is just a full game based on the minigame from RE5. There is no story mode or anything.

The only thing the 'save file' has on it is the best times/scores for each stage and a few unlocks. (As I mentioned in my last post on this thread)

Basically, people are overacting. Sure it sucks, but it's not like 'OHMYGODTHEWORLDISENDINGLETSALLBANCAPCOMFORLIFE'

Might not be a big deal for this game, but I wouldn't be surprised if other publishers started doing this for their games. That's what I'm guessing people are worried about.

Or if it doesn't work, other Publishers will think that Capcom just wasn't extreme enough. I've seen it happen with DRM on the PC, hell I've experienced it. Things will get worse before they get better.

Aaaaand we get to the point that annoys me about this site. Why is EVERYTHING 'Oh, this isn't so bad, but it sets a bad precedent.

Shit happens, people! That doesn't make it a conspiracy. The Mercenaries isn't the first game not to let you delete your save file.It's not even DRM, for god's sake, but SO many people were bitching in the last thread about this that 'Oh, how dare they force this horrible DRM on us!' It ain't DRM. Jeez.

Kopikatsu:

Aaaaand we get to the point that annoys me about this site. Why is EVERYTHING 'Oh, this isn't so bad, but it sets a bad precedent.

Shit happens, people! That doesn't make it a conspiracy. The Mercenaries isn't the first game not to let you delete your save file.It's not even DRM, for god's sake, but SO many people were bitching in the last thread about this that 'Oh, how dare they force this horrible DRM on us!' It ain't DRM. Jeez.

Yeah, shit happens. Doesn't mean we should just sit back and not say anything about it. This kind of crap pisses people off, and people are saying as much in their own way. It's also the first time many are experiencing this. Yes it happened for games before, but considering how people are acting, I'm guessing they didn't buy or play those games.

Ugh. Spend a week doing something genuinely related to the development side of the games industry and you'll understand why trade-ins are evil.

Hopefully I don't have to explain how many man hours go into making a game. The more people who buy trade-ins, the less money the developer has. The less money the developers have, the more they try to cut back. So basically, people get fired and the people who don't get fired get paid less for doing more work. This has an impact on release dates, on the quality of games and on the companys willingness to experiement.

Next time you complain about dull brown/grey shooters, think about that. I can't believe that people think it's a problem that game developers deserve to get money from people buying their games.

Now I wonder if people would rent this game to see if they like it and get angry if they can't start from the beginning. I don't know much about the game so I'm not sure if a new game rewrite is available.

I wouldn't even carry new copies if it was my store.

Macgyvercas:
You know, Chrono Trigger for the DS had no delete feature. Know how I got around that? I overwrote the file.

I thought of this too. I wonder if the game doesn't allow for this either, hence the big fuss.

It doesn't really matter, since if I want to play The Mercenaries, I'll just fire up my Xbox and pop in Resident Evil 5, or maybe 4 on my PC if I'm feeling "old school."

Phoenix Arrow:
Ugh. Spend a week doing something genuinely related to the development side of the games industry and you'll understand why trade-ins are evil.

Hopefully I don't have to explain how many man hours go into making a game. The more people who buy trade-ins, the less money the developer has. The less money the developers have, the more they try to cut back. So basically, people get fired and the people who don't get fired get paid less for doing more work. This has an impact on release dates, on the quality of games and on the companys willingness to experiement.

Next time you complain about dull brown/grey shooters, think about that. I can't believe that people think it's a problem that game developers deserve to get money from people buying their games.

That being said, is there a demo for people who don't know if they want the game? Do they have to pay full price just to test it out? If they hate the game, it's then a complete waste of money for them as they can't return it at all. Developers definitely need a way to get money from used sales but I think destroying that market is the wrong way to do it.

Well, this is like buying a new sports car for full price, with no warrenty, no spare parts, it's a 1 seater, with limited milage, OH and you can't trade it for a new car. Anyone? Nope, didn't think so.

This is an appropriate comparison, as the two industry are similar, granted the Video Games Industry is more personal, but still. You don't see Car manufacturers moaning on about people buying used cars do you?

I'm well aware of all the work that goes into making the games, and I know trade in's and second hand games take a bit of cash out of the dev's pocket over time. But, why do something like that on a game like Resident Evil? with such a huge following? OF COURSE it was going to sell, but putting something so restricting on it just ruined the game for myself and the bulk of the audience. Project "10 Dollar" is acceptable, that makes perfect sense if I pick up a game for cheap and pay to get the unrestricted version, I've STILL got the game cheap, and contributed to the dev, everyone wins. But this, just no.

In short, why try and protect income you're not going to get?

Well done capcom.
Seriously well done.
I now almost feel like pirating all of your games just out of spite, even though i have no intrest in them. (i won't btw)
OUT OF SPITE!
So... does this mean if your running low on memeory you can't free up some space?
Or does it work differently for this?

Phoenix Arrow:
Ugh. Spend a week doing something genuinely related to the development side of the games industry and you'll understand why trade-ins are evil.

Hopefully I don't have to explain how many man hours go into making a game. The more people who buy trade-ins, the less money the developer has. The less money the developers have, the more they try to cut back. So basically, people get fired and the people who don't get fired get paid less for doing more work. This has an impact on release dates, on the quality of games and on the companys willingness to experiement.

Next time you complain about dull brown/grey shooters, think about that. I can't believe that people think it's a problem that game developers deserve to get money from people buying their games.

Seriously, what makes games any more special than movies, books, cars, homes, blenders, I can go on. Games are just another item to be bought and sold. If they aren't pulling a big enough profit making multi million dollar productions then that is a problem on their end not because of any second hand seller or market trend.

Game makers need to stop acting like entitled twats that think that their particular good is somehow special from all the other goods that have been produced and sold in the history of goods being produced and sold. They aren't. This is the only industry you hear this kind of bitch coming from. If they can't sustain a profit making games with a certain business model then the problem is with their business model nowhere else.Game makers deserve fuck all from a second hand sale of a game. For them to claim otherwise is pure greed or a total lack of understanding how goods are bought and sold around the world.

Furthermore, they DO get money when people buy their games. They have to be bought initially for them to be available secondhand in the first place. They essentially want to resell the same copy of a game multiple times. Well that's fine, then they need to be the ones paying out of the pocket to buy it from the consumer. The game makers aren't spending any of their money to buy it back from the people who are trading it in, Gamestop is. Game makers are fully able to purchase back used games and sell them if they choose just like Gamestop does. However, they choose to sit around bitching and butthurt over not getting special treatment that no other maker and seller of goods has ever enjoyed.

Richard Eis:
So, I am buying a game i can only play once.

Snort...No.

This also means you won't lend someone else the game to see if they like it, so word of mouth goes straight out of the window...

...and what happens if there is a bug in the game that corrupts your save file.

Seriously, this. I mean, isn't it kind of revealing that Capcom is obviously waaaay more interested in making a quick buck off of 'stopping' used game sales than making a good product worthy of paying full price of?

Just so it's clear, I'm not against Capcom making money. They're a business. They are within their rights to do this. But that means I have just as much right to complain. If Capcom wants to court us as consumers, then they should definitely do so in a way that makes the fan base more happy and more willing to open their hearts and wallets to the RE franchise. Though there's no real problem, technologically or morally speaking, with them screwing with the save data to make the game less retail-friendly, if that's the way they want it, they should be prepared to find out they have made a significant marketing blunder and face the consequences thereof.

I support capcom on this one.

I dont generally buy used games or sell my games off so I dont mind what they do.

Also, I am a PC gamer mainly, so for those complaining that they wont be able to resell their games: Boo hoo...I havent ever been able to do that, but ya know what? I keep buying them.

My opinion may be a little less jaded if places like Gamestop didnt gouge people on the second hand games which are pure profit for them. Second hand game retails can suck it.

Well the game costs about £35 over here, that in yankee money is $56 (though over here Sales Tax is always included in the price). So for such a short and relatively crap game, being denied a decent trade in value is 100% bullshit.

Now if this had been a downloadable game (inherently no resale) then it might have worked but ONLY if it was at around $15-$20! A $40 physical game is only worth that price as it can be traded in for $20-$25.

Capcom is trying to eat their cake and still have it. They want to fuck the trade-in market but refuse to give any concessions to the customer to make it worth while to spent $40-50 on this game.

Macgyvercas:
You know, Chrono Trigger for the DS had no delete feature. Know how I got around that? I overwrote the file.

Did Chrono Trigger have multiple save file slots (never played the DS version), because this game apparently doesn't so you can't even overwrite the save file. I think that's why everyone is getting so upset.

Reading through the article and all the posts, it seems like people are in the wrong impression. It's just because an article was written that we are freaking out. But, as a lot of people have mentioned, many games have had it that you need to go and overwrite a game in order to "delete" it. It is not exactly new, especially in the hand-held market. On top of that, most people don't seem to realize that there is no actually "story", so it is not a matter of play-throughs. All and all, it seems really crappy when you first read it but the more you let it sink in the more you realize that this is being blown way out of proportion. I really don't think they meant is as a re-sell thing. How do gaming stores not notice that similar things have already happened in other games? I think if it was a story game it would be a lot different to.

Phoenix Arrow:
Ugh. Spend a week doing something genuinely related to the development side of the games industry and you'll understand why trade-ins are evil.

But the industry side tends to focus on all the used sales and not asking what the money gained by the person doing the trade in is spent on... and it's usually put toward a new game. Crippling 2nd hand sales might look good on paper but at the cost of removing the main way the most regular customers suppliment their gaming budget? Sounds like a bigger risk than they realise to me.

Xanthious:
Seriously, what makes games any more special than movies, books, cars, homes, blenders, I can go on. Games are just another item to be bought and sold. If they aren't pulling a big enough profit making multi million dollar productions then that is a problem on their end not because of any second hand seller or market trend.

Game makers need to stop acting like entitled twats that think that their particular good is somehow special from all the other goods that have been produced and sold in the history of goods being produced and sold. They aren't. This is the only industry you hear this kind of bitch coming from. If they can't sustain a profit making games with a certain business model then the problem is with their business model nowhere else.Game makers deserve fuck all from a second hand sale of a game. For them to claim otherwise is pure greed or a total lack of understanding how goods are bought and sold around the world.

Furthermore, they DO get money when people buy their games. They have to be bought initially for them to be available secondhand in the first place. They essentially want to resell the same copy of a game multiple times. Well that's fine, then they need to be the ones paying out of the pocket to buy it from the consumer. The game makers aren't spending any of their money to buy it back from the people who are trading it in, Gamestop is. Game makers are fully able to purchase back used games and sell them if they choose just like Gamestop does. However, they choose to sit around bitching and butthurt over not getting special treatment that no other maker and seller of goods has ever enjoyed.

Are you serious?
First of all, you say games don't deserve any different treatment that films and book get... but that's the point. Who buys second hand films or books? They aren't more special and they are to be bought and sold, BUT NOONE BUYS A SECOND HAND BLENDER. Why would you even make the comparison? I don't know. The only thing that is bought second hand as much as video games is cars and if Mercedes sell a car, they'll get 100% of that money. Capcom would get 30%
Your whole arguement is based around video game devleopers acting like their medium deserves special treatment when it's the only one getting that treatment.

As for acting like retailers are heroes for having the charity to buy back games at 10% of the price they sell it as preowned... you almost made a good point. Companies should buy back their own games and sell them on their website as preowned, that's not a bad idea. But noone would bother. Selling something to a retailer is just easier.

RhombusHatesYou:
But the industry side tends to focus on all the used sales and not asking what the money gained by the person doing the trade in is spent on... and it's usually put toward a new game. Crippling 2nd hand sales might look good on paper but at the cost of removing the main way the most regular customers suppliment their gaming budget? Sounds like a bigger risk than they realise to me.

No, that's true. I support what you're saying. My post wasn't a reaction to the news topic but more a reaction to other peoples reactions.

Phoenix Arrow:
Are you serious?
First of all, you say games don't deserve any different treatment that films and book get... but that's the point. Who buys second hand films or books? They aren't more special and they are to be bought and sold, BUT NOONE BUYS A SECOND HAND BLENDER. Why would you even make the comparison? I don't know. The only thing that is bought second hand as much as video games is cars and if Mercedes sell a car, they'll get 100% of that money. Capcom would get 30%
Your whole arguement is based around video game devleopers acting like their medium deserves special treatment when it's the only one getting that treatment.

As for acting like retailers are heroes for having the charity to buy back games at 10% of the price they sell it as preowned... you almost made a good point. Companies should buy back their own games and sell them on their website as preowned, that's not a bad idea. But noone would bother. Selling something to a retailer is just easier.

There are stores all over dedicated to selling used media. Hell I personally buy most of my DVDs and Blu Rays secondhand. Back when I played pencil and paper RPGs I got most of my RPG books secondhand as well. It's just a better deal. Books are the same way. Used bookstores, while not a popular as they once were, can still be found in most cities.

As for the price Gamestop buys back games for well that's between Gamestop and the person selling the game. If the person feels it's too low they are more than free to sell it to someone other that Gamestop via eBay or craigslist or to a friend, etc. However, even at those low prices, people are still damn near lining up out the door to sell or trade their games to Gamestop of their own free will. You can't fault Gamestop really.

The real problem in all this though is this. If game makers really want to encourage people to buy new they need to give incentives to do so. Make the new product better than the used. This is different than holding back content already on the disc or taking away multiplayer. That is just punishing those who buy used. There is a difference. People aren't stupid they know a dick move when they see it and things like project 10 dollar and their ilk are just that, dick moves. Maybe they include a small collectible item, maybe they offer the first piece of DLC (NOT day 1 DLC already on the disc) free to new customers. Actually make it a worth while endeavor and not addition by subtraction.

GENIUS!
Stop used sales...by discouraging new sales!
BRILLIANT!

Eh. I'm still going to buy it once I get a 3DS. IF Capcom wants to do this, they're well within their right. Besides, this is only Mercenaries mode anyway. All creating a new game would do is getting rid of your record times and re-locking characters. If I bought this used and saw someone else had set some good time, I'd probably play it more to try and beat their time.

I don't trade in Resident Evil games regardless, so can't say this bothers me.

FelixG:

Also, I am a PC gamer mainly, so for those complaining that they wont be able to resell their games: Boo hoo...I havent ever been able to do that, but ya know what? I keep buying them.

The hoarder in me likes this, I hated back then I gamed mainly on consoles, I couldn't afford a new game without sacrificing several others to the trade-in god. Then when I wanted to go back and play that really cool game... shit, I sold it. AND I BUY IT BACK FROM THE SAME STORE GRRAHAHAHHAH-AHHH!!!

Yeah, but PC gamers pay less. Especially with Steam Sales. Hold on while I check my account and see how much I have spent ...

... turns out in the past 4 years I have spent around £1100 for 270 games.

That is on average only £4 per game!

Still, £1100 over 4 years, that's £275 per year. Only 5 new games per year including Xbox Live Gold Membership if I were on console.

Steam has spoiled me, every time I go games shopping (retail) I see console games on average 4x their price on Steam, they play worse and I've even get put off starting playing on my console. See, I fire up my console and get comfortable on the couch (the main appeal of console games) then realise unlike steam I can't just pick the game I want from an easy library! I have to go hunting for a game disc GRRAAAARG!

Phoenix Arrow:

Who buys second hand films or books? They aren't more special and they are to be bought and sold, BUT NOONE BUYS A SECOND HAND BLENDER.

I think you are a bit removed from the reality that most people live in. "NOONE" ? I own a second hand blender. I also own a second hand microwave, truck, and hundreds of movies, and music. I'd say over half my movies were purchased used, and more then half of my music collection. As for books, yep I have used books too. We have a used book store here called Rainy Day Books. That is but one of the used book stores I visit. Don't sit there and think to know what everyone can afford, and what they are able to afford. Xanthious is very correct in his view. His opinion is that of most of the people who buy used games, and other used products. And you ignore the other important points he makes. If game companies aren't making money, then there is a problem with their business model, not with the used game market.

As for acting like retailers are heroes for having the charity to buy back games at 10% of the price they sell it as preowned... you almost made a good point. Companies should buy back their own games and sell them on their website as preowned, that's not a bad idea. But noone would bother. Selling something to a retailer is just easier.

I'll respond to this too. As you point out they wont buy back games b/c its easier to just sell to retailers. As you point out they have a choice. And having that choice they have chosen to not buy the used games, and thus have chosen to cut themselves out of the profits from the sale of the used games. The game resellers are taking all the risk in buying the games. Not a dime comes from the publishers, so not a dime is owed.

I don't give a damn about this save system. What I find more annoying is that HUNK is in this, and I can't play the damn thing. That's why I'm looking forward to the new racoon city and rerelease of resi 4. He was a damned awesome character and I was gutted he's had so little screen time. Other then a bonus level in the on the rails shooter, he's has resi 2 and resi 4.

More to the point, why this gamemode? Seriously, this is not enough for a full game. Also, how are you going to handle co-op, if it even has it? This game should have been on console, but instead it's being used to help the new virtual boy.

At least 250 people are going to buy this without knowing this. I just know they are.

I know me an a lot of people I know are not going to get it. I am a huge fan of the RE series and was in Gamestop just yesterday looking to buy a game and I really wanted to play RE:M3D, but I bought a different game instead. A lot of people say if you will enjoy the game then a little thing like that shouldnt bother you. I say even if I love the series I cannot just be happy with it while Capcom might be taking the whole gaming industry in the wrong direction if this crap catches on.

Xanthious:
There are stores all over dedicated to selling used media. Hell I personally buy most of my DVDs and Blu Rays secondhand. Back when I played pencil and paper RPGs I got most of my RPG books secondhand as well. It's just a better deal. Books are the same way. Used bookstores, while not a popular as they once were, can still be found in most cities.

As for the price Gamestop buys back games for well that's between Gamestop and the person selling the game. If the person feels it's too low they are more than free to sell it to someone other that Gamestop via eBay or craigslist or to a friend, etc. However, even at those low prices, people are still damn near lining up out the door to sell or trade their games to Gamestop of their own free will. You can't fault Gamestop really.

The real problem in all this though is this. If game makers really want to encourage people to buy new they need to give incentives to do so. Make the new product better than the used. This is different than holding back content already on the disc or taking away multiplayer. That is just punishing those who buy used. There is a difference. People aren't stupid they know a dick move when they see it and things like project 10 dollar and their ilk are just that, dick moves. Maybe they include a small collectible item, maybe they offer the first piece of DLC (NOT day 1 DLC already on the disc) free to new customers. Actually make it a worth while endeavor and not addition by subtraction.

Really? I can honestly say I've never bought a second hand book or video. I worked at Oxfam so I've sold them and the people you were selling them too... were generally not of the current generation let's say. In time, I think less and less people will be buying second hand books from shops just because rare books aren't as hard to find anymore with the internet and normal books just aren't that expensive anymore. That's not even mentioning the Kindle, but if I mention that then I'd have to mention Steam and XBLA and, well.

Actually, let's go there. If Capcom and others want to compete with used games, they HAVE to make use of the digital market. When it comes down to it, retailers decide how much they want to sell the new game for and how much they want to sell the preowned one for. They could sell them at the same price but they don't because there's less profit for them. But, if they made proper use of XBL and PSN, they could release a game on there after the initial sales have figured themselves out for a price that's competitive with preowned games. Sometimes they do, but they don't market it at all. They don't let people know there games are available and that's the difficulty.

I get worked up about stuff like this because I used to do stuff in the games industry and I can tell you it's a lot of work for not much money and no real thanks. Unless you love making games, it's a shit job. That's why I don't do it anymore.

A lot of people complaining about this don't seem to have any idea what kind of game this is. There isn't any story or plot, there's nothing to stop you from doing every single thing all over again. It's a time-wasting arcade style game. That's like bitching about how you can't make a new save file for your Tetris game because somebody else's name is on the high score list. I really don't see how not having a save file "seriously affects trade-in value" either. If people want to buy the game used they can live with the high scores that all belong to "ASS" that come with their copy. Capcom's job is not to make other people money, and though I think it is mildly stupid not to have some sort of main menu reset code like a lot of similar games, it is nowhere near as big a deal as everyone and their media outlet is making this out to be.

It's the idea that is stressing. Yeah an arcade-style thing that won't let you delete your data is not a huge deal (although that stinks for people who want to erase records from the previous owners). But what if other games had this in? What if some other company puts this idea into motion? It's just plain out retarded and Capcom won't even give us a good reason for it (seeing as every other arcade-style game has the ability to erase records).

Companies need to stop being so greedy. Buying a used game =/= piracy. While we're at it, let's ban pawn shops and eBay for selling used items. After all, it's stealing because it was already bought new at some point!!!

Actually, this is what we deserved. Lot's of people bitch and moan about piracy while supporting trading used games which makes publishers lose more money than piracy.
So if you're really against piracy and you want to give more money to developers, Capcom did a great job. I hope you're all happy because the pirated versions will be much better than the original, like the case with DRM and SecuRom.
I laughed at this first, but then I remembered Oblivion and horse armor DLC's.

And yes, used games == piracy from a moneymaking perspective.

Hybridwolf:
Also, how are you going to handle co-op, if it even has it?

Well you see, in a co-op, or "two player" game, one person plays one character and the second person plays another, different character. Instead of trying to defeat the other person, both people play together to achieve a common goal, cooperatively.

http://en.wikipedia.org/wiki/Cooperative_gameplay
For your further edification.

Seriously, though, are you asking how you can play a handheld game cooperatively? Because there are many, many DS and 3DS games you can play multiplayer.

JediMB:

Logan Westbrook:
EB Games Australia is refusing to stock the game because the permanent saves makes resale and returns very difficult

Good old EB Games. If they can't exploit the resale market, they're not getting involved at all.

(They charge too much for their games too. People really should stop buying from them.)

As for Mercenaries 3D? Well, while I despise what Capcom are doing, I wasn't really interested to begin with. It's Revelations I'm looking forward to.

Your alternatives are not really any cheaper. The only exception would be individual GameTraders stores which vary due to being franchises.

Although I buy from GAME as much as possible as they're the financial underdog.

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