THQ Kills Red Faction

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The worst part was they had such a promising future if they just stuck with the geo mod from number one then just improved upon it. Instead they went the way of destructible buildings. Which can still eb fun but digging a hole then tricking your enemy into it then blowing them up is so much better.

NO!

It's not because nobody's interested, it's because you fucked around with our free-roam, blow shit up goodness!

The first Red Faction is the only one worth caring about in my opinion. The sequel was terrible and guerilla was as far from the first as you could get.

Red faction was buried along time ago.

^^^ RF:G definitely left the roots of the series, but the mechanics had great potential. Open word with very destructible buildings was great fun. Needed to be refined not abandoned.

I was very interested in Armageddon until I played the demo and found out the whole game was more of the same...

The failure was purely based on design choices, not people magically not being interested in the series anymore. You take out all the fun stuff about Guerrilla and people don't buy it? Surprise, better kill the IP. I really don't know what the hell they were thinking then and now.

I liked the original it doesn't age well but it was a decent shooter with some interesting for its time mechanics, 2 was again an ok shooter didn't much like the story and there weere really no big improvements from 1, picked armegadon out of the bargain bin and it was still too costlie horribly done story along with bad gameplay design and wonky controlls yes destroying stuff is fun but you make a story and expect me to care about characters I've known for all of 10 minutes and their poorly explained plight the best example is your brothers death theres no time to form any attachment to him before they off him but its supposed to be sad and make me care. I was really surprised that it sold well enough to get a sequel that unsuprisingly is also a poor game. Sad to see the geomod go but thats about it.

On one hand, it's sad to hear.

On the other, I never bought any of them. There just always seemed to be something else more worth my time than "Hey, look, you can deform the terrain!" And I never really got a sense that the games were ever much more than that particular one-trick-pony.

I wish someone else would use the technology to do something where it was just one tool in the arsenal, so to speak.

From the second I played the demo I lost all interest in the game, it took all the fun from Guerrilla and ditched it for a bullshit rails shooter with no unique element.

I didn't even know they released another Red Faction game. I guess their "significant push" wasn't very significant.

Dang double posts

Alright..

You can end Red Faction

I demand a 4th Saints Row using destruction....

Also I played the RF:A demo...that Magnet Gun was lolworthy

Well the most innovative was the original and even that was a one trick pony, since then you did nothing new, just poorly copied some other games.

If you can't do something good then leave it be.

Callate:
On one hand, it's sad to hear.

On the other, I never bought any of them. There just always seemed to be something else more worth my time than "Hey, look, you can deform the terrain!" And I never really got a sense that the games were ever much more than that particular one-trick-pony.

I wish someone else would use the technology to do something where it was just one tool in the arsenal, so to speak.

Well destruction was just a trick in your arsenal in the first 2 games, in RF:G it was necessary only as your objective was often blow up building X. Its not even a particularly big feature in the first game which is a pure old but goodie shooter.

Its more upsetting about the idea of this then Red Faction dying honestly.

1. Poor design choices make a subpar game nobody buys
2. Execs conclude its the series fault and kill IP
3. Fans who wanted a refined squeal to Guerrilla left with crap game and no future hope.

Red Faction Guerrilla was very enjoyable. I liked it a lot, I just wish the destruction was on a larger scale though. Armageddon- No interest what so ever in it. Don't know why :/

How appropriate that the last title in a series of games was titled "Armageddon"

Oh! I totally forgot this game came out. Once the ads disappeared the game was instantly forgotten. So the series has died. perhaps yahtzee will make with a party? After all apparently this series is responsible for his cynicism.

Swifteye:
Oh! I totally forgot this game came out. Once the ads disappeared the game was instantly forgotten. So the series has died. perhaps yahtzee will make with a party? After all apparently this series is responsible for his cynicism.

I didnt know it existed until I saw the demo on PSN, and that was crap. Completely a failure on the publishers and design premise of the game. Its upsetting that the IP is getting blamed.

I can not a form an opinion on Armageddon because I crash at the splashscreen and they wont fix a patch.

It's weird. I want to be mad about this, but I just haven't ever cared about the RF series, and if it's selling poorly, not continuing it makes sense.

I love Volition to pieces, especially since they're behind Saints Row, but nothing I've seen from RF has really impressed me.

I'm totally cool with Red Faction getting the axe, but I really wish they were doing it for different reasons for what they're saying. It's one thing to say "the franchise just isn't that good," which'd be true, but to say "it has a strong following, just not strong enough" feels like a slap in the face.

SoopaSte123:
I really liked Red Faction Guerrilla. I saw a lot of potential with what they were doing and it's sad they made a shitty sequel that led to the end of the series.

Quoted for truth. The first two were meh, Guerrilla comes and they got something notable and workable in their hands, then they make Armageddon. It was like taking a step backward, tripping, and rolling down a hill.

They did it to themselves. I don't think they should kill the franchise over it.

"Sales of Red Faction: Armageddon and our licensed kids titles were below our expectations"

Something tells me that THIS is probably the area where things might have gone wrong...

I tried the demo of the game and while it seemed interesting enough, I had no real interest in playing it, especially at 60 bucks.

Maybe if it was a different IP, it would have made a difference. None of the RF games have had anything to do with each other besides destruction scenery, which throws any sequel cohesion into the wood chipper. I wonder if that had anything to do with the failure?

Dang. I actually thought Armageddon was fun and was better than Guerrilla. But I guess something something something.

yeah, I'm glad I decided not to get RF:A because I am a fan of guerrilla and Armageddon is NOTHING like it. Defeating enemies by making the building they stand in collapse? Hell yes! Rescuing people by plowing through the building they're being held in with a huge truck and parking right next to them? Definitely! Crawling through dark tunnels,digging holes, making things fall in hole, and shooting bugs in a linear fashion? No thanks

What Red Faction should have done:

1) Capitalised on what made the first game so distinctive and actually used their Geo Mod technology in number 2, rather than alienating fans with a generic run and gun with a few destructible walls.

2) Included Geo Mod as a major feature in subsequent games, rather than just getting carried away with the physics of building destruction.

3) Don't try to have to large a budget, especially with so many other competing shooters out there: get your gimmick/feature, big it up, encourage community support through ease of modding and application of custom maps, then once you've got a loyal following and your IP is well known follow it up with a decent successor that retains the feature of the first, builds on it and maybe even introduces new ways of interacting with it, again without bulking up the budget as much as possible.

Geo mod was THE gimmick of the first game, made it distinctive and kept the name persisting. Lose that, like they did in the second game, and you've got just another shooter with a physics engine, a la HL2 or Crysis (though Red Faction 2 didn't even have that - it was just pure generic shooter).

In this day and age every studio seems to be complaining about not making the return that they want to on their product; maybe that's a subtle sign that they're spending too much, hmm? Rather than try an make the most sales, make the most PROFIT, and a good game made cheaply that subsequently sells well makes more profit than a good game that cost a bomb to make and still only sells well.

Well, maybe you should spend money hyping good games instead of shitty ones.

I loved the first one if only for the ability in multiplayer to be able to build bases by destroying parts of the level. That was a lot of fun. Strapping an explosive to your enemy and watching him flee and start what would become your new base. Fun times.

The rest were pretty meh tho.

This is good cause only the first two were any good.

Give us Freespace 3! And don't fuck it up! :D

Some one will take up the license some time in the future im sure.

How to be THQ:
Step 1: Find yourself with surprise hit open world destruction game.
Step 2: make sequel to that game that is the complete opposite to what people enjoyed.
Step 3: be surprised by low sales.
Step 4: learn nothing, phase out series.

I'm surprised. This almost seems like nobody have played THE 1st Red Faction (the one that was FPS). Though I must be mistaken, but the comments I read only compares the new game to old eventhought there is 2 games before guerrilla. Again, though these 2 new games, armageddon and guerrilla are 3rd person shooters.

But anyway I liked the first game that was fps and released 2001 I belive. It was something new to destroy everything bith machines and explosives. Then the 2nd game was decend though less things that you can destroy. But I had it on my PS2 and I enjoyed it.

After the 3rd game was released I wasn't really exited about it and bought it from Xbox live when it was on sale in there (thought I got the non english version of it and I couldn't change it nor get refund... duh) but I wasn't taken in by it as I were by the past 2 games.

So for me Red Faction really lost it's appeal after the 1st game (that was fps).

I loved the first game, but there didn't need to be anything after that. While the job cuts are disappointing, it's good in a way to see a series being let go. I just wish other developers would let other series' end with dignity.

the first one was alright. liked it. had fun too. but part 2 was a total disaster. after that, i dint bother to get the rest. had no interest in them and dint want to waste my money and time.

Too bad. Everything that's cool this days don't sell. Gaming is kinda of dying at least for me.

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