Modern Warfare 3 Ditches Commando Perk

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Modern Warfare 3 Ditches Commando Perk

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Long distance stabbing will be a lot more difficult in the next Call of Duty game.

As part of an effort to tweak the melee mechanics for Modern Warfare 3, Infinity Ward has decided to leave the tier 3 perk Commando, which let players make melee attacks from a much greater distance, out of the game.

Responding to a fan on Twitter who asked about Modern Warfare 3's melee combat, Infinity Ward's creative strategist Robert Bowling said that it had been rebalanced from MW2 and that Commando would not be making an appearance. He didn't reveal any further details, however, saying that people would just have to wait and see.

As is the way with online games, people soon found all kinds of tricks they could exploit in Modern Warfare 2, and the Commando perk was no different. Player often combined it with perks like Marathon, which allowed players to sprint indefinitely, and equipment like the Tactical Knife, which allowed players to make quicker melee attacks, to create custom melee classes that could roam the map at top speed, leaping at other players and killing them with a single hit. These combinations drew the ire of other players, which presumably is what led to Infinity Ward removing the perk.

This is a perfect example of what Bowling was talking about when he said that Infinity Ward welcomes negative feedback. It's not hard to imagine that the studio - and probably Bowling himself - received a ton of complaints from people who had had their fun ruined by would-be ninjas who had brought a rather effective knife to a gun fight.

Call of Duty: Modern Warfare 3 comes out for PC, PS3 and Xbox 360 on November 8th.

Source: Game Informer

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Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.

Get rid of any permutations of quick scoping and I'm a relatively happy man. Can't even begin to properly express how much hate is reserved for that.

Also noob-tubing.

I dunno, these would-be ninjas sound hilarious. Almost enough to make me want to play.

I remember combining the care package glitch with Marathon/Lightweight/Commando. Those were good times.

SpiderJerusalem:
Get rid of any permutations of quick scoping and I'm a relatively happy man.

Figure I'm all for that one.

SpiderJerusalem:
Also noob-tubing.

This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.

The only thing I'd say is to remove the ability to replenish your tube grenades with Scavenger, limiting you to 1 or 2 per life which makes conservation an issue.

well, there goes what was left of my interest... looks like I'll have to go to Space Marine to get my Melee on... Don't look at me like that!

So let me get this straight. People found something that worked for them and then whingers got it removed. It killed me so nerf it. I have nothing but utter disdain.

Captcha would agree that this view is also "Hobson's choice"

Well, it's a start, but now can we get a fucking zero lunge default melee???

I never understood how not wearing underwear allowed you to leap greater distances. I suppose it is less restrictive.

I'm glad they're addressing certain issues, but with so many perks it's impossible to balance right. They should have just stuck with pre made classes.

HellbirdIV:

SpiderJerusalem:
Get rid of any permutations of quick scoping and I'm a relatively happy man.

Figure I'm all for that one.

SpiderJerusalem:
Also noob-tubing.

This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.

The only thing I'd say is to remove the ability to replenish your tube grenades with Scavenger, limiting you to 1 or 2 per life which makes conservation an issue.

*facepalm*

1. If anybody was likely to have killed you anyway, it's the Quickscooper.

2. There are tons of other, far more difficult to use explosives for that.

3. Ever heard of splash damage? They use the Tubes because they can't do much better then aiming in your general direction xD Even the Devs consider it a Noobb Weapon for crying out loud, I wonder how you can defend that, but then think Quickscooping is bad.

Commando/marathon perk users didn't really annoy me, they're just players who used perks how they are supposed to be used- to maximise their ability in a certain game-play strategy. It's like how a sniper may use that perk to hold breaths for longer and ghost-pro.

What does annoy me however, on black ops, is second chance users. The trouble is that when you kill them first time round they are briefly invulnerable to bullets until they hit the floor. The game mechanic needs to be tweaked.

Just get rid of knives in general and I'll be a happy man.

Good, commando was fucking annoying.

As long as they keep UAV Jammer/Camouflage/Cold Blooded/Ghost or some other variant of the anti-radar perk, I'll be happy.

SammiYin:
Just get rid of knives in general and I'll be a happy man.

I agree with this, that stupid knife drives me crazy.

At least make it a two hit kill, this ridiculous ability for players to get accidental kills by squeezing the analogue stick too hard has to go.

I'd like the removal of ALL perks completely. NO classes, no bonuses, nothing. Just accurate weapons that everyone can use.

Will be missed, loved that perk, was the best way of releasing steam on multiplayer that I'd ever found!

I think they have to decide the purpose of having the knife in at all.

As I see it, there are two reasons to keep it. The first is for stealth kills, so that a player that sneaks up on someone else has a certain kill on them. The second is to avoid fiddly close-quarters gunfights, which rely more on ping and blind luck than skill or planning. I think the best way to avoid those situations would be to cause two players that get too close to each other or run into each other to enter a sort of minigame where they have to grapple with each other or something to win the knife fight.

That way, it's not always the person with the 5-button mouse and the lower ping that wins.

wooty:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.

NINJA'D! Great. Just friggin' great.
At least, they took out Juggernaut from the normal perks but put it back as Painkiller, which is even more overpowered because of the dick-nipples spawn system.
If they take it out altogether, I'll be happy for the people who buy the game: at least IW will be cutting them some slack.

wooty:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.

Juggernaut hasn't been in the game since [email protected], and I'm assuming it won't make a reappearance (though Painkiller was in MW2... That was a bit shit).
Though I quite like using ghost pro, it's not like it makes you invulnerable like second chance does (although, using ghost pro with a silencer makes you fucking invisible unless there's a blackbird).

Shrug. Nobody will ever be totally happy with CoD.

Its the type of unbalanced crap like that that i sstopped playng mw2
glad to see they're fixng it, i might even consider buying it instead of just borrowing it for the singleplayer

I admit i did use commando on every other class becaus ei foudn no need for any other tier 3 perks. The no fall damage bonus you got with it was sooo helpful! I hope they move the no fall damage to another perk.

longboardfan:
I'd like the removal of ALL perks completely. NO classes, no bonuses, nothing. Just accurate weapons that everyone can use.

Theres already a modes for that in Black Ops. If done right they should implament it into MW3, it was a good mode.

Now I just hope that Last Stand/Second Chance isn't in there. That perk is just so...infuriating. I also hope that they realise that they can actually balance their game this time as opposed to tiny tweaks which do jack shit to help with the utterly giant flaws present in the game.

At least I can now, in theory, play their game without constant fear of some guy flying towards me like the Flash from five metres away and instakilling me.

"which let players make melee attacks from a much greater distance, out of the game"

Hmm I demand to see "Call of the King" a Medival Call of Duty game about swords....

I would enjoy every once in a while just sticking Marathon/Lightweight/Commando/Tac Knife on and not fire a shot to see how many knife kills I could get.

Made it that little more exciting.

Here's an idea guys, instead of fiddling with specific perks from previous games why not make (and now bare with me because this is a radical idea) an original sequel with some semblance of balanced in online play.

I know its a wacky idea but not wholesale re-using the multiplayer from the previous games and adding what, lets face it, in any half decent franchise would amount to a ballance patch or two and instead making somthing that actually progresses might go some way to breaking the EPIC stagnation in the series. Acitivison has pretty much killed all its other IPs (especially after it killed Bizzare Creations), i would like to think the CoD Copy-Paste trick can only work for so long.

I'm okay with one hit kill weapons but when they just hand someone a kill it's bullshit. Which is why I've ALWAYS hated the fucking energy sword from Halo.

HellbirdIV:

SpiderJerusalem:
Get rid of any permutations of quick scoping and I'm a relatively happy man.

Figure I'm all for that one.

SpiderJerusalem:
Also noob-tubing.

This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.

The only thing I'd say is to remove the ability to replenish your tube grenades with Scavenger, limiting you to 1 or 2 per life which makes conservation an issue.

...You cannot replenish noob tube ammunition with Scavenger.

But anyhow, no, it needs to be out of the game, they are highly overpowered. Why? Give some 0.5 k/d player an M4A1 assault rifle in MW2 or Black Ops and see how he does. He gets destroyed, hes a 0.5 k/d player. Now give him the same rifle with the grenade launcher attachment. Suddenly, hes in the top 3. Also, your "you werent quick enough on the draw" statement is simply not true. If I counted the times I was quicker on the draw, got 3 shots off at an enemy who in his dying move, his last move before he falls to the ground, is firing his noobtube somewhere in the general vicinity (read: in a 10 meter radius around me) and killing me, boy oh boy...

Grenades, stun and run, shotguns, these things are just fine for clearing out enemies who are holed up in a room. Generally, they are used for that too. The grenade launcher attachment on the other hand? Mostly people pull it out first thing when they spawn and fire somewhere near an enemy whenever they see one. I can count the times I have seen someone use the attachment properly on one hand. It doesnt belong in the game.

Versuvius:
So let me get this straight. People found something that worked for them and then whingers got it removed. It killed me so nerf it. I have nothing but utter disdain.

Captcha would agree that this view is also "Hobson's choice"

What? We are not talking about the Famas in Black Ops here. This is a perk that allows you to zoom 10 meters through the air and one hit somebody, in a shooter!

Do you think that shit needs to be in the game? Do you seriously not think its a little overpowered, not to mention frustrating? Jesus, do me a favor, keep playing MW2 when Battlefield and MW3 come out, I bet youre one of those OMA noob tube UMP 45 tactical knife commando guys. Also known as people no one wants to play with.

HellbirdIV:

SpiderJerusalem:
Get rid of any permutations of quick scoping and I'm a relatively happy man.

Figure I'm all for that one.

SpiderJerusalem:
Also noob-tubing.

This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.

The only thing I'd say is to remove the ability to replenish your tube grenades with Scavenger, limiting you to 1 or 2 per life which makes conservation an issue.

While I don't completely agree with that (I've been in games where people just start off the round with firing those damn things into general directions or well known spawn points right off the bat), I'd be happy with your suggestion of removing the replenishment of tube grenades via Scavenger - another perk that can be abused way too easily.

If IW listened to every little complaint about this game, there would be nothing in it at all, every single perk, weapon or tactic you use, someone is going to hate. When I play CoD, there isn't a single tactic an opponent can use that you can't counter in some way. (Except spawn killing)

Scrumpmonkey:
Here's an idea guys, instead of fiddling with specific perks from previous games why not make (and now bare with me because this is a radical idea) an original sequel

And here, I am afraid to say, is where the problem lies.

The multiplayer works well, and redesigning it could cost IW their fanbase. So the best they can do is tweak it to try to improve it while keeping the core mechanics.

OT: A good start. However, it needs to have a bit more of a tightened feel that has been left behind since MW1, rather than just throwing another explosion in.

MiracleOfSound:

SammiYin:
Just get rid of knives in general and I'll be a happy man.

I agree with this, that stupid knife drives me crazy.

At least make it a two hit kill, this ridiculous ability for players to get accidental kills by squeezing the analogue stick too hard has to go.

thus why I named modern warfare 2, medievil warfare 2 blades>guns WTF?

MiracleOfSound:

SammiYin:
Just get rid of knives in general and I'll be a happy man.

I agree with this, that stupid knife drives me crazy.

At least make it a two hit kill, this ridiculous ability for players to get accidental kills by squeezing the analogue stick too hard has to go.

It was so much better when you could just melee them with the butt of your gun. Stun then shoot.

Well, I definitely consider this a plus, with a few others I know probably thinking the same.

Now if they make the knife only a one-knife kill from behind, and a two knife from the front. Although perhaps with Commando gone it won't be necessary.

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