PAX 2011: The Secret World Has Pregnant Zombies

PAX 2011: The Secret World Has Pregnant Zombies


Not only does The Secret World feature an epic story, class and level-free character development, and big production values, it also has zombie-philiac monsters.

It's been a while since we heard about The Secret World, Funcom's new MMO. The game's been generating a lot of buzz, particularly since the developer has been relatively quiet about it for quite some time. However, that's all about to change, as the game is on display at PAX Prime, and there's a lot of new information available.

Funcom's hands-off demo showcased how unique the gameplay is in The Secret World. Basically, the game doesn't feature classes or levels. Instead, character development is described as being "both horizontal and vertical." The vertical progress is delivered via various items and equipment, which will boost character stats. Horizontal progress, in turn, comes via "anima wells", which allow players to learn and assign new skills to their character. It turns out that there are over 500 different abilities available via the anima well, all of which can be learned by a single character.

Ability-switching can take place in the middle of dungeon missions, as was shown during the demo. The main player-character started off as a melee fighter, armed with a sledgehammer. This worked just fine for a while as the player party progressed through an outdoor dungeon to investigate why the Draug were invading the sleepy New England town of Kingsmouth. During the first portions of the dungeons, Draug and zombies were the typical enemies, and they were pretty easy to get up and personal with.

Now, a side note: Zombies always hang out with the Draug, and it's for all the wrong reasons. It turns out the Draug are based on the Draugr, undead monsters from Norse mythology. In The Secret World's mythology, the Draug use zombies for breeding purposes, as they implant their spawn into the corpses of those they kill. The dead then bring the Draug spawn to term and give birth to them in truly unpleasant ways. As the dungeon progressed, pregnant zombies started becoming a regular part of the enemy forces players were battling.

Back on topic: During a boss battle that didn't provide players the opportunity to get close enough to hit the monster with a hammer, it was demonstrated that players could switch their skill wheel so that they could use firearms and special ranged combat attacks instead. After the final battle against a "Primordial Dweller" (a giant figure that looks like a combination of a jellyfish, an elephant, and Cthulhu), the characters were evacuated on a helicopter that was subsequently attacked by a dragon before things cut to black.

It was also explained that there will be out-of-game tie-ins that will affect gameplay. Players can access websites for the fictional companies in The Secret World that will provide clues or codes that can be used to find and unlock items within the game.

The Secret World is easily the most ambitious thing that Funcom's tackled. That's saying something, seeing as this is the company that brought us games like Anarchy Online, The Longest Journey and Age of Conan. A huge part of this ambition is based not just on the story within the game, but how it's actually told.

You see, there are three different factions in The Secret World: the Illuminati, the Templars, and the Dragon. The Illuminati believe that morality is totally outdated and needs to be re-written, using its unique blend of technology and magic. The Templars, in turn, are the righteous defenders of tradition, defending what they believe is right with the passion of a thousand generations of service. The Dragon, meanwhile, believe that major events are all kicked off with minor events (essentially, the whole butterfly-causing-a-hurricane theory) and seeks to put its agent in the right place at the right time, resulting in massive change. Each of these secret societies has specific beliefs about how the world should work, and they're all engaged in something called the Secret War to try and take control of humanity.

During the demo, one of the missions on display followed an Illuminati agent going into a parking garage to meet a contact, only the lights were out and the structure was filled with monsters who used to be people. It was explained that each faction will provide missions based around the same story events, but they'll be significantly different: The Templars would be responsible for turning off all the lights, but the Dragon agents would arrive when everyone was still human (it was implied that they'd be responsible for turning the population into inhuman creatures).

The Secret War also manifests in PvP events, based around taking control of certain mystic power points across the globe. Three of these locations were revealed to be Shambhala , Stonehenge, and El Dorado. As a faction grabs hold of these areas, all the players under that banner (across the entire server) will receive a bonus of some sort for as long as this control is maintained.

Based on what was on display today, The Secret World looks great. The game is powered via the same engine as Age of Conan, though it's received a pretty substantial upgrade. The environments are incredibly detailed, character animation was great, and the enemies featured some amazing design. Additionally, there was a lot of quality voice-acting present in the demo.

The Secret World is due out in April 2012 for PC.


My god...Zombie Pregers

I really enjoyed seeing the demo at PAX today. I was vaguely interested in it two years ago when I saw it at the 2009 PAX. I am much more interested now after getting much more information. I love the fact that if you are tired of tanking you could have someone else do or switch up your tactics based on the situation. The setting feels very fresh as well after straight forward Fantasy MMO this and Sci/fi based on something old MMO that. (Though Wildstar also got my attention)

From what I've gathered, it looks like this is gonna be one of the first mmo's to completely break free from the usual mold. I'm just really hoping that it delivers when it launches.

I'm usually not interested in MMOs, but one taking place in the real world would be interesting.

Damnit, if there wasn't that Elder Scrolls game coming this year, this would be my most anticipated game of the half-decade. Then again, it's coming in april '12 so at least it's still in the running for a GoTY. Not that insular game "journalists" would ever give an award to an MMO.

the more i hear about this game, the more i like it. that is the complete opposite of how i feel about most games these days

I'm not really excited about this game due to my experience with Age of Conan. Essentially, Funcom has been terrible at supporting that game, to the point that it has had a serious negative impact on their player base. Issues such as not being able to play the game, incessent lag spikes and poor network performance keep creeping up and go months without being resolved. Hell, to this day, there are still entire countries that cannot play Age of Conan because of these issues.

I don't have a lot of faith in Funcom in terms of providing support for an MMO. They have done a pretty mediocre to poor job and this is a big issue, because despite how excellent the gameplay might be, if you cannot even connet to the game, then what does it matter?

Now you know as soon as this gets closer to release and more coverage gets made, news channels will say that this is training kids to shoot pregnant women, regardless of if thy're zombies or not, and that this is as bad as the postal games where you can kill kids.

I know this is going to be stupid and unoriginal but ALL MY MONEY! TAKE IT NOW, I'LL SELL MY BLOODY HOUSE AND GIVE YOU MORE!

But I'm definately getting this game.

I would really like a be explanation of the 'story mechanics', else its going to be pulled a TOR where it clams to be story driven but whatever story mechanics are there have no impact on the game.

it's a shame the animations are so bad.

Reminds me of a little YouTube video called Pirate Baby Cabana Battle. It was epic.

It was a video made to look like a classic 2-D Brawler, in which two protagonists fought a series of zombies, squids, and other such nonsense. There was a hospital 'stage' in which there were pregnant lady-zombies where zombie children would burst out of their stomachs in an eruption of blood and gore.



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