PAX 2011: Mass Effect 3 Hands On

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Check out Picture 4; It's the new Omni-TASER!

Theminimanx:

Wait, Mordin found a cure for the genophage and he actually wants to use it? Isn't this a massive retcon from his idea's in ME2, where he thought the genophage wasn't exactly good, but necessary regardless?

And yet another thing to add to my "why not to buy ME3" list.

P.S. Just to clarify, it isn't Mordin trying to cure the genophage that pisses me of, it's the fact that this is a retcon of Mordin's entire moral dilemma in his loyalty mission.

I don't know how many times you've played through ME2, but you can convince Mordin that the genophage is wrong, and that he should try and cure it. Naturally he decides to put if off till later, seeing as how the collectors are the problem at hand, but it's pretty easy to assume that Mordin would continue the cure research after the suicide mission.

Safice to say, I would guess this whole sequence is one of those things that will change based on your imported save. However, this is all speculation at this point since all that BioWare appears to be working on at the moment are the graphics and combat which, in my opinion, is a good thing. Why? Because it means that they are getting the big stuff over with first, leaving themselves an odd 6 months or so to work on the RPG elements. And hey, since it's BioWare and Casey Hudson, I'm guessing they wont disappoint within the 6 months they still have.

vansau:
The demo was, essentially, one prolonged firefight. The set-up is that Mordin Solus has found a cure for the genophage that rendered nearly all the females of the Krogan race sterile. However, Cerberus is trying to prevent Solus and his test subject - a Krogan female - from getting out of the facility they're in. As a result, Shepard, Garrus, and Liara have to fight off Cerberus forces, ensuring Solus and the Korgan can make a safe escape.

I do believe there's something wrong there :p

Looking forward to ME3 and more Liara and Tali :>

Edit: curses, I did a error aswell....now it's there ;)

Theminimanx:

Wait, Mordin found a cure for the genophage and he actually wants to use it? Isn't this a massive retcon from his idea's in ME2, where he thought the genophage wasn't exactly good, but necessary regardless?

And yet another thing to add to my "why not to buy ME3" list.

P.S. Just to clarify, it isn't Mordin trying to cure the genophage that pisses me of, it's the fact that this is a retcon of Mordin's entire moral dilemma in his loyalty mission.

How many times did you play ME2 through I wonder? During said loyalty mission, it is possible to convince Mordin that the genophage is wrong, and that he should continue researching the cure. He puts it off till later since the Collectors are the primary concern, but it's very clearly later that he would deal with it later. That said, it is quite probable that this is one of those missions that will change drastically based on your save import. (Something that Casey Hudson has been touting for a while now)

So far all we've seen from BioWare on the topic of ME3 has been combat and graphics which, in my opinion, is a good thing. Why? Because it means they're getting the engine stuff dealt with now, leaving an odd 6 months or so to work on the RPG elements. Plus, since it's BioWare and Casey Hudson, I'm guessing that they wont disappoint.

P.S. As a side note, I find it hilarious that people are being critical of ME3s lack of RPG elements base on a 10 minute combat oriented demo.

Clonekiller:

Theminimanx:

Wait, Mordin found a cure for the genophage and he actually wants to use it? Isn't this a massive retcon from his idea's in ME2, where he thought the genophage wasn't exactly good, but necessary regardless?

And yet another thing to add to my "why not to buy ME3" list.

P.S. Just to clarify, it isn't Mordin trying to cure the genophage that pisses me of, it's the fact that this is a retcon of Mordin's entire moral dilemma in his loyalty mission.

I don't know how many times you've played through ME2, but you can convince Mordin that the genophage is wrong, and that he should try and cure it. Naturally he decides to put if off till later, seeing as how the collectors are the problem at hand, but it's pretty easy to assume that Mordin would continue the cure research after the suicide mission.

Safice to say, I would guess this whole sequence is one of those things that will change based on your imported save. However, this is all speculation at this point since all that BioWare appears to be working on at the moment are the graphics and combat which, in my opinion, is a good thing. Why? Because it means that they are getting the big stuff over with first, leaving themselves an odd 6 months or so to work on the RPG elements. And hey, since it's BioWare and Casey Hudson, I'm guessing they wont disappoint within the 6 months they still have.

Oh, I must've forgotten about that. That said, I assume that the demo version of the mission is also the one that you get if you don't import a save file. So I still find it odd that the "standard" (uninfluenced by Shepard) version of Mordin has a different view on the genophage than Mordin as he started out in ME2.

Also, creating the rpg elements might force the desingers to make changes to missions in order to make sure it works for every character, which means that some work you did on the level will go to waste. Said work will be a lot more if the graphics have already been optimized.

Mezmer:
Is it wrong the only thing I can think of after reading this article is: Where's the fucking screenshot of the female Krogan?

I actually saw this video on SpikeTV back at E3. It is the same demo, so I'm guessing they just got exclusive rights and now BioWare is letting other people play it at PAX. You don't actually get to see the female Krogan, but rather what she's wearing. Here's the link:

http://www.youtube.com/watch?v=C4TA1W4UslA

As you can see, she's wearing so much stuff that it's really hard to see what she looks like.

On Topic: Yay! More info about Mass Effect 3. Not sure if that Turian is Garrus--looks different--but could the author really have made that big of a mistake? Perhaps Garrus changed his appearance? Or the character never talked, so the author just assumed it was Garrus?

Theminimanx:

Clonekiller:

Theminimanx:

Wait, Mordin found a cure for the genophage and he actually wants to use it? Isn't this a massive retcon from his idea's in ME2, where he thought the genophage wasn't exactly good, but necessary regardless?

And yet another thing to add to my "why not to buy ME3" list.

P.S. Just to clarify, it isn't Mordin trying to cure the genophage that pisses me of, it's the fact that this is a retcon of Mordin's entire moral dilemma in his loyalty mission.

I don't know how many times you've played through ME2, but you can convince Mordin that the genophage is wrong, and that he should try and cure it. Naturally he decides to put if off till later, seeing as how the collectors are the problem at hand, but it's pretty easy to assume that Mordin would continue the cure research after the suicide mission.

Safice to say, I would guess this whole sequence is one of those things that will change based on your imported save. However, this is all speculation at this point since all that BioWare appears to be working on at the moment are the graphics and combat which, in my opinion, is a good thing. Why? Because it means that they are getting the big stuff over with first, leaving themselves an odd 6 months or so to work on the RPG elements. And hey, since it's BioWare and Casey Hudson, I'm guessing they wont disappoint within the 6 months they still have.

Oh, I must've forgotten about that. That said, I assume that the demo version of the mission is also the one that you get if you don't import a save file. So I still find it odd that the "standard" (uninfluenced by Shepard) version of Mordin has a different view on the genophage than Mordin as he started out in ME2.

Also, creating the rpg elements might force the desingers to make changes to missions in order to make sure it works for every character, which means that some work you did on the level will go to waste. Said work will be a lot more if the graphics have already been optimized.

True, level work can't be completely finished before the script is done. However, getting the big stuff out of the way at the beginning seems like a smart move. It's like building your sets before starting production on a play. It's more of an up-front investment, but it leaves that much more time to focus on characters, costuming, staging and the like.

Also, it has been confirmed that no import files will result in a "last time on Mass Effect" intro comic, that will allow you to make the big game-changer choices much like ME2 on the PS3.

Clonekiller:

Theminimanx:

Clonekiller:

I don't know how many times you've played through ME2, but you can convince Mordin that the genophage is wrong, and that he should try and cure it. Naturally he decides to put if off till later, seeing as how the collectors are the problem at hand, but it's pretty easy to assume that Mordin would continue the cure research after the suicide mission.

Safice to say, I would guess this whole sequence is one of those things that will change based on your imported save. However, this is all speculation at this point since all that BioWare appears to be working on at the moment are the graphics and combat which, in my opinion, is a good thing. Why? Because it means that they are getting the big stuff over with first, leaving themselves an odd 6 months or so to work on the RPG elements. And hey, since it's BioWare and Casey Hudson, I'm guessing they wont disappoint within the 6 months they still have.

Oh, I must've forgotten about that. That said, I assume that the demo version of the mission is also the one that you get if you don't import a save file. So I still find it odd that the "standard" (uninfluenced by Shepard) version of Mordin has a different view on the genophage than Mordin as he started out in ME2.

Also, creating the rpg elements might force the desingers to make changes to missions in order to make sure it works for every character, which means that some work you did on the level will go to waste. Said work will be a lot more if the graphics have already been optimized.

True, level work can't be completely finished before the script is done. However, getting the big stuff out of the way at the beginning seems like a smart move. It's like building your sets before starting production on a play. It's more of an up-front investment, but it leaves that much more time to focus on characters, costuming, staging and the like.

Also, it has been confirmed that no import files will result in a "last time on Mass Effect" intro comic, that will allow you to make the big game-changer choices much like ME2 on the PS3.

Unfortunately, I doubt "did you convince Mordin the genophage is a bad idea in one of the side mission" is going to come up in the comic. Because lets be honest, the loyalty missions have zero impact on the overall plot of ME2, so it's essentially a side mission.

EDIT: I have been convinced to wait and see until release. Read the two comments below for an explanation.

Theminimanx:
Oh, I must've forgotten about that. That said, I assume that the demo version of the mission is also the one that you get if you don't import a save file. So I still find it odd that the "standard" (uninfluenced by Shepard) version of Mordin has a different view on the genophage than Mordin as he started out in ME2.

The subject gameplay demo is not the "unimported" version. The demo contains reference to Wrex still being alive. In a game with a non-imported Shepard, Wrex is dead.

Also, during his loyalty mission, Mordin frequently expresses regret at what he did. He also acknowledges that his rationalizations are, well... just that. Him trying to cure the genophage in ME3 is in no way a contradiction of his character in ME2. Rather, it is the continuation of his character development.

...

Huh. Just thought of something. Story wise, curing the genophage is a pretty big deal. I wonder what happens in ME3 if you import a save where Mordin destroyed the cure research or died at the end.

Zhukov:

Theminimanx:
Oh, I must've forgotten about that. That said, I assume that the demo version of the mission is also the one that you get if you don't import a save file. So I still find it odd that the "standard" (uninfluenced by Shepard) version of Mordin has a different view on the genophage than Mordin as he started out in ME2.

The subject gameplay demo is not the "unimported" version. The demo contains reference to Wrex still being alive. In a game with a non-imported Shepard, Wrex is dead.

Also, during his loyalty mission, Mordin frequently expresses regret at what he did. He also acknowledges that his rationalizations are, well... just that. Him trying to cure the genophage in ME3 is in no way a contradiction of his character in ME2. Rather, it is the continuation of his character development.

...

Huh. Just thought of something. Story wise, curing the genophage is a pretty big deal. I wonder what happens in ME3 if you import a save where Mordin destroyed the cure research or died at the end.

Hmm good point didn't think about that. All right, you have me convinced, I'll just wait and see until I can import my own file to ME3.

"Mordin Solus has found a cure for the genophage"

Doesn't Mordin try to blow out some Salarian's brains for doing that in his loyalty mission in ME2?

Theminimanx:

vansau:
PAX 2011: Mass Effect 3 Hands On

The set-up is that Mordin Solus has found a cure for the genophage that rendered nearly all the females of the Krogan race sterile.

Permalink

Wait, Mordin found a cure for the genophage and he actually wants to use it? Isn't this a massive retcon from his idea's in ME2, where he thought the genophage wasn't exactly good, but necessary regardless?

And yet another thing to add to my "why not to buy ME3" list.

P.S. Just to clarify, it isn't Mordin trying to cure the genophage that pisses me of, it's the fact that this is a retcon of Mordin's entire moral dilemma in his loyalty mission.

I'm personally guessing it's a mission only available if Mordin survives ME2 and you took Paragon conversation options on his loyalty mission, such as keeping Maelon's cure data. Paragon Shepard typically points out to Mordin how the genophage has caused Krogan society to regress and curing the genophage may bring it back to a better state as Wrex is trying to do and in the process, Mordin explains how he tries to justify that the work he did was neccessary but that he still feels terrible about it.

A friend asked me yesterday who would win in a fight, Adam Jensen or Commander Shepard. He made that point that while Adam almost died and came back Shepard did die and comeback. To this I responded, "Yes, but can he jump?"

Eaten post.

Zhukov:

Theminimanx:
Oh, I must've forgotten about that. That said, I assume that the demo version of the mission is also the one that you get if you don't import a save file. So I still find it odd that the "standard" (uninfluenced by Shepard) version of Mordin has a different view on the genophage than Mordin as he started out in ME2.

The subject gameplay demo is not the "unimported" version. The demo contains reference to Wrex still being alive. In a game with a non-imported Shepard, Wrex is dead.

Also, during his loyalty mission, Mordin frequently expresses regret at what he did. He also acknowledges that his rationalizations are, well... just that. Him trying to cure the genophage in ME3 is in no way a contradiction of his character in ME2. Rather, it is the continuation of his character development.

...

Huh. Just thought of something. Story wise, curing the genophage is a pretty big deal. I wonder what happens in ME3 if you import a save where Mordin destroyed the cure research or died at the end.

Well, Casey Hudson has talked a lot about "wildly different" situations based on your choices in the previous two games, and since I view him as the Peter Jackson of RPGs, I'm pretty sure we can expect some pretty different stuff.

P.S. FWI, Casey Hudson was the game director for Knights of the Old Republic and Jade Empire as well as ME 1&2, all of which are pretty darn good games.

Soviet Heavy:
Who's the Turian in Picture 3? It can't be Garrus.

Similar blue facial markings to Garrus, but Garrus has part of his face patched up after it was blown off. I don't know if he's undergone cosmetic surgery in ME3. The Turian in that picture is missing the targeting visor but it's entirely possible that Garrus decided to ditch it after he made peace with Sidonis (one way or the other) as it had the names of his fallen squad-mates etched into it (apparently).

zeda12123:

Mezmer:
Is it wrong the only thing I can think of after reading this article is: Where's the fucking screenshot of the female Krogan?

Same here, actually. I really wanted to see a female krogan.

There's one in the Tuchanka hub in ME2. Upstairs in the building with the tribal guy who tells you how to do Grunt's loyalty mission, I think. She doesn't look that different to the males.

EDIT: Oh, yeah, on-topic: I hadn't heard this about Mordin attempting to cure the genophage before now. That's very interesting. The thing is, I always just made the choices that felt right to me, which resulted in me being about 75% Paragon, and one of the things I couldn't bring myself to go full-on noble good guy about was the genophage. I knew it was hurting the Krogan, but at the same time kind of saw the logic behind keeping it in place. Now this game is going to make me personally decide whether to cure them or not. Damn you, awesome series!

"...things felt INCREDIBLY frantic; this was a little unexpected, as the squad actually started out at INCREDIBLY high levels with full access to their powers.

The combat itself felt INCREDIBLY satisfying,..."

Come on, you can do better than that!

Disaster Button:

Mortuorum:

kajinking:
Mordin! He is back!!!!

Assuming, presumably, that he survived Mass Effect 2. It didn't happen on any of my playthroughs, but I think it was possilble for him to die on the final ME2 mission.

It is possible, he died on my first playthrough. He was the only one sadly. I was wondering how this would affect me.

If it's anything like the way they treated Dead Wrex in ME1->ME2, I'll tip you're helping another member of the STG to complete the mission.

Zhukov:

Besides, even in that one short article you learned that:
a) We get to go to the Salarian homeworld.
b) Garrus and Liara are back as squad members.
c) Mordin is actively working to cure the genophage.

That last one is particular is kind of a big deal story-wise. Although, granted, anyone who has been following the development probably knew most of that already.

This is actually the closest thing to news I have seen in several releases. Enough plot detail to hint at the direction of the story (fertile krogans- double edged sword?), focus on the combat which we knew we were getting anyway. All my favourites are there, the combat looks like a tweak on the combat I enjoyed from the last game, I'm happy.

Avatar Roku:

Soviet Heavy:
Who's the Turian in Picture 3? It can't be Garrus.

To me, it looks like Executor Palin, the C-SEC guy from the first game. Or it could be Lorik Qu'in, from Noveria. Or it could be a new guy, we'll see.

Nikolaz72:

Soviet Heavy:
Who's the Turian in Picture 3? It can't be Garrus.

Council members?

Nah, facepaint is wrong for the Turian Counselor, and the Asari looks to be Liara.

you know your Turian's, tip of the hat to you!

ACK...please tell me this is not just going to be a hard game...

please tell me this is not just going to be a hard game....

FUCK I KNOW THIS IS JUST GONNA BE A HARD GAME!

I just want to finish the damn story, I don't want to play the shooter, survive the swarms with a time limit game...

I'm actually kind of curious about that Turian, I looked up all the major Turians that have appeared in the games so far and his color/face paint doesn't match anyone, I can't think of any important Turians in the book either that aren't dead.

Also, It could never be Palin because he was killed by Geth in the battle of the Citadel.

I nearly managed to like ME2 on my most recent playthrough. The trick was to stop playing the character I wanted to play (because the dialogue options and ridiculous plot points get betraying me) and started playing the character they wanted me to play (there are actually very few differences between Paragon and Renegade, they often seem to swap choices and actually share exactly the same dialogue too often)

but I was two missions before the end and I got tired of all the constant combat and meaningless "if you've been evil enough you can say this and win, or if you've made genuine decisions you can't say it and have to lose something" dialogue bits and the general inability to hold a conversation ala KotoR and instead just pumping info and then making one of two choices where you don't even really know what you're choosing.

So all the combat focus really isn't for me. I want to play an RPG darn it!

It even annoys me that Cerberus are the bad guys now. After spending a whole game trying to not work for them and not being allowed to whilst the came tries to convince me that they're just trying to achieve a good goal through any means necessary suddenly it's all "haha just joking they're bad lol, doesn't this make ME2 feel even more pointless!!!"

EDIT: Even the whole genophage thing!! Mission after dialogue after dialogue it was all about how the genophage was a genuinely hard choice with no clear answer and Mordin constantly justifies his actions and now again it's all j/ks the genophage is evil. I hope the Krogan destroy the entire frickin' Mass Effect universe

BrotherRool:
It even annoys me that Cerberus are the bad guys now. After spending a whole game trying to not work for them and not being allowed to whilst the came tries to convince me that they're just trying to achieve a good goal through any means necessary suddenly it's all "haha just joking they're bad lol, doesn't this make ME2 feel even more pointless!!!"

EDIT: Even the whole genophage thing!! Mission after dialogue after dialogue it was all about how the genophage was a genuinely hard choice with no clear answer and Mordin constantly justifies his actions and now again it's all j/ks the genophage is evil. I hope the Krogan destroy the entire frickin' Mass Effect universe

1) Even when you were working with Cerberus, it was pretty clear that TIM wasn't going to be much of an ally, and especially not for the Reaper invasion. He tosses human lives away like he's playing an RTS, even though he fights for all that is good for humanity. He's much worse than Renegade Shepard could ever dream of being, and any Shepard wasn't going to have much luck uniting the galaxy to fight the Reapers by working with a guy like TIM. And ultimately, given TIM's history in the comics and what we've seen of him in the books, it's likely this was something that we should have seen coming from a mile away.

2) Mordin can change in the span of the 6 months or however long it is since he leaves the SR2 before you find him on the Salarian world again. Maybe you convinced him to work on the genophage for moral reasons, or maybe he saw the practical application of allowing Krogan numbers to swell and fight back the Reapers. Either one easily explains why Mordin suddenly wants to work on a Genophage cure.

Cleril:
What I would like to know is how the hell an omni-blade even works...

It's pretty much confirmed at this point that omni-blades are made out of the same hard light that Sentinel tech armour is made out of. They're not kinetic barriers, because the way that kinetic barriers work is incongruous with how omni-blades seem to work (essentially, a sensor detects an object moving a certain speed towards it and creates a mass effect field to deflect it), and a demo showed that the Sentinel's heavy melee attack (dual omni-blades, and the creativity of that is questionable) shows that they extend from the tech armour. It makes sense within the fiction, and the concept of hard light has been around since the Sentinel's tech armour.

Purplecoyote:
I'm actually kind of curious about that Turian, I looked up all the major Turians that have appeared in the games so far and his color/face paint doesn't match anyone, I can't think of any important Turians in the book either that aren't dead.

Also, It could never be Palin because he was killed by Geth in the battle of the Citadel.

Relative of Garrus? Most of the other significant Turians in Mass Effect are significantly darker "skinned" than Garrus. This one seems to have the lighter "skin" and blue facial markings of Garrus, just not in the same configuration. Same clan or something?

CalPal:

1) Even when you were working with Cerberus, it was pretty clear that TIM wasn't going to be much of an ally, and especially not for the Reaper invasion. He tosses human lives away like he's playing an RTS, even though he fights for all that is good for humanity. He's much worse than Renegade Shepard could ever dream of being, and any Shepard wasn't going to have much luck uniting the galaxy to fight the Reapers by working with a guy like TIM. And ultimately, given TIM's history in the comics and what we've seen of him in the books, it's likely this was something that we should have seen coming from a mile away.

2) Mordin can change in the span of the 6 months or however long it is since he leaves the SR2 before you find him on the Salarian world again. Maybe you convinced him to work on the genophage for moral reasons, or maybe he saw the practical application of allowing Krogan numbers to swell and fight back the Reapers. Either one easily explains why Mordin suddenly wants to work on a Genophage cure.

You're actually right on both those points, completely and utterly. In fact I braved up and finished ME2 last night again (at least when you're vanguard the fights take 30 seconds each tops on normal also the final boss battle is even more stupid than I remember).

I guess it's less how the characters have been presented to us and more how the game has presented the dilemmas to us. One of the good things about ME2 (yes even I'll admit there was good points) is how well it managed the moral ambiguity. It really was presenting you with really difficult choices that had no clear right answer. And of those working for Cerberus and the Genophage were the best. By the end of the game I didn't have a clue what I'd do in their situation, Mordin seemed to have done everything right and without the Illusive man Shepard would have been dead and several hundred million/billion humans would have died. Heck as long as he didn't wipe out the entirety of earth he would have still have saved more lives than he took.

And now the game is screwing over all that again. It's pretending the one good thing they did in the first place never happened. The worst thing is, even without this it would still have been obvious because they actually starting messing it up in the very last scene of ME2. The final choice is a joke. Shepard spent the entirety of two games seeking out old bits of alien tech, exploring wrecks and trying to scrape what little advantage he could from 37 billion year old sites. Heck the second to last mission, the mission almost immediately before this one he'd just trawled a derelict reaper looking for the IFF, without which he could not have won and humanity would have been destroyed.

And then he's given a new, barely used complete base of alien tech and the only "right" option is to blow it up and the game will make clear you're being thick by keeping it. At the very worst Shepard should have gone pack to the Citadel and given the three unbelieving Council members a lift. It's not like they'd be willing to let Cerberus have it. Heck he could have blown it up then if he was still worried.

I agree with spoiler warning, the only decent reason was "Screw the Illusive Man" something which really didn't make a whole lot of logical sense. I just spent a whole game saying how he didn't control me, I was using him not working for him, I had no choice, I needed his resources saving the universe was more important and I didn't have to do it his way with no choice during the game to not do it like that. And now the game doesn't give us the choice to carry it on

It's not so much as the game is saying no one is ever going to remember TIM as the guy who did help save the rest of the human colonies from being completely wiped out, it's just that he never was the kind of guy one should trust in the first place. That's who he is as a person. Every step of the way, from when you first find out about Cerberus in ME1 to finishing business in the Collector base in ME2, TIM, and ultimately Cerberus, was a questionable allegiance. From a mile away, I could see TIM was likely going to ask me something big at the end of our fight, and I knew I could never say yes to that kind of person. The only proper way of dealing with Reaper tech is blowing it the hell up, and TIM was a pretty reckless person with his research into Reaper tech. That you can remember from how he reacted to the Derelict Reaper and his other interactions in the books and comics.

And hey, maybe if you keep the base alive, Cerberus does pass on information to the Alliance that could even up the odds for the Galactic Resistance BEFORE Cerberus betrays everyone (Remember, we still have about 6 months or so before the Reapers arrive). Again, Bioware has said that they don't want every former decision from both ME games to feel as though you should start thinking 'Paragon=good, Renegade=bad, the world is black and white'. We'll just have to wait and see how the Collector Base will ultimately fit back in with ME3.

As for the Council, remember that they still are very suspicious of your loyalty to Cerberus, never mind your refusal to drop the "Reaper" theory they're trying to dismiss. So to have a possible traitor come up to you and ask that you come see this base s/he found in the galactic core that is proof of Reaper tech? The council would never buy it, they would definitely never risk their lives to go into such a dangerous area, and even if they did for a second, you would likely be returning to see Cerberus ships roaming the base that you didn't destroy. That would definitely make them think that this was all an ambush, and they'd likely try and kill Shepard, or at least brand him a criminal on the likes of Saren.

I just spent a whole game saying how he didn't control me, I was using him not working for him, I had no choice, I needed his resources saving the universe was more important and I didn't have to do it his way with no choice during the game to not do it like that. And now the game doesn't give us the choice to carry it on

Self-justifications aside, why would you WANT to carry it on? Like I said before, Shepard can't unite the galaxy to fight the Reapers if he's working with a pro-human terrorist group that even Ashley - our xenophobe in the making - wouldn't dare go near. Some things in the game have to happen in order for the plot to make sense. ME1 - Shepard has to track down Saren and stop Sovereign; ME2 - Shepard has to stop the Collectors; ME3 - Shepard has to stop the Reapers and anyone allying with them. Maybe he's aware of what's happened and doesn't like it himself, but TIM is working with the Reapers, and as their tool, we have to stop him and Cerberus. From here, I'm going to trust the writers to have that make sense.

SirBryghtside:

Avatar Roku:
It's a bit different. The Omni-Blade involves stabbing people with the actual hologram, which, despite story justifications, seems really stupid to me. And yes, a good deal of time has been spent in the codex explaining that it is JUST a hologram interface.

Eh, BioWare retcon a lot of things. Thermal clips in ME2, anyone?

Actually, I've never even glanced at the codex, but don't you press things on the Omni-tool? That implies that it's got some physical interface.

Anyway, this is looking awesome. It was a day 1 purchase anyway, but... wow. The only thing wrong with it is that my file will be missing half the characters :/

You don't actually press buttons, you touch the hologram at certain points and the computer figures out what you intended to do.

Just occurred to me what that kind of a lack of tactile feedback would be like. A nightmare.

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