Rumor: Xbox 360 Finally Opening Up to Steamworks

Rumor: Xbox 360 Finally Opening Up to Steamworks

image

Microsoft's miserly hold on online content for the Xbox 360 might be loosening, if an option buried deep in Steam's customer support menu is any indication.

Valve has been pining for a way to get its digital content delivery system onto the Xbox 360 for going on a year now, and it might finally be getting its wish.

Of course, a buried menu option is far from anything resembling conclusive evidence, and neither company has as of yet made any announcement of any sort of deal allowing Valve's third party content supply onto the normally closed Xbox 360 platform. On the other hand, perhaps Valve snuck in a subtle clue to a deal being made late last month, and we just weren't paying attention.

Valve's major exhibit at this year's Penny Arcade Expo was a playable demo build of the upcoming Counter-Strike: Global Offensive. I had a chance to chat with one of the employees, who walked me through some of the new features of the game. One of these lauded new features was that the game was cross-platform, and that gamers on the PS3, PC, Mac, and Xbox 360 would all be able to play against and with each other.

Wait, hold up ... players on the 360 will be able to go up against PS3 players? Considering Microsoft's stranglehold on online content, that shouldn't be able to happen. Unless, of course, Valve and Microsoft had brokered some sort of deal allowing the use of Steamworks (Valve's home console version of Steam) on the Xbox 360.

Still, until one of the companies makes a formal announcement, the matter is merely speculation. If only there was some sort of immense gathering of industry giants and throngs of gamers coming up in six or so days, perhaps in a major Japanese city, at which to make such an announcement. Wouldn't that be great?

Source: TheSixthAxis

Permalink

Scott Bullock:

Wait, hold up ... players on the 360 will be able to go up against PS3 players?

Given that barely anyone talks on the PS3 its going to be a lot of one sided arguments.

If all this is true i hope it leads to more "buy one version get the PC version free" offers like portal 2.

Edit: Im not sure why my quote and comment posted separately, apologies nonetheless.

Gah, I hope not.

Imagine Steam having a tight grip on the whole motherfucking market, not just the PC, but all platforms. And then suddenly, they "go Kotick". Gamers are fucked.

SmashLovesTitanQuest:
Gah, I hope not.

Imagine Steam having a tight grip on the whole motherfucking market, not just the PC, but all platforms. And then suddenly, they "go Kotick". Gamers are fucked.

I think you are misunderstanding what Steamworks does. It isn't a platform to sell games, it can just support games much easier by pushing out updates immediately without having to wait to go through Cert and stuff like that. Also it sounds like it might have some sort of cross platform online support.

I think its more a sign of Valve hitting a plateau with saturation, and being in need of continued expansion.

Honestly, I do not see how this is even remotely logical, much less more than wishful thinking on valves part. Seriously there is no real advantage to having valve tied into the 360. The 360s multiplayer platform is just as good if not better (dependent on who you ask)than valves. You could make the case that it would give 360 owners a better old/indie game platform. There is no mention of that, and its sort of illogical to go against something youve been working to build up on your own client side. Giving up on the XBL indie marketplace for example isnt just giving up on indie game profits, its giving up on XNA licensing profits (both of which are not likely to be high considering XBLs indie market, but neither here nor there)

EDIT: Even on a security level there is no benefit to having yet another pointless layer of antipiracy protection for the 360, considering how easily steam is to work around especially compared to the piddly piracy numbers the 360 has to endure compared to steam.

So If its not really going to benefit the multiplayer, and all it can accomplish is cutting into Microsofts profits, what logical reason is there for Microsoft to willingly accept a competitor? I mean if its something obvious I am not seeing, then Ill be more than happy to reevaluate, but I honestly can see no logical reason why Microsoft would want to give up making money for no other reason than to allow Valve in on the console. Basically everything valve brings to the table would end up taking away from microsoft and I am not seeing anything they would be potentially getting in return.

That Xbox support may be there only for the question "Does the Xbox have steamworks?" and the answer of "No."

Can we FINALLY get some freaking TF2 updates now?!!!

josemlopes:
That Xbox support may be there only for the question "Does the Xbox have steamworks?" and the answer of "No."

LOL.. yah.. actually i'm betting on this now considering how-much redundancy there is in steam / valve you just made my day. grats.

viranimus:
I think its more a sign of Valve hitting a plateau with saturation, and being in need of continued expansion.

Honestly, I do not see how this is even remotely logical, much less more than wishful thinking on valves part. Seriously there is no real advantage to having valve tied into the 360. The 360s multiplayer platform is just as good if not better (dependent on who you ask)than valves. You could make the case that it would give 360 owners a better old/indie game platform. There is no mention of that, and its sort of illogical to go against something youve been working to build up on your own client side. Giving up on the XBL indie marketplace for example isnt just giving up on indie game profits, its giving up on XNA licensing profits (both of which are not likely to be high considering XBLs indie market, but neither here nor there)

EDIT: Even on a security level there is no benefit to having yet another pointless layer of antipiracy protection for the 360, considering how easily steam is to work around especially compared to the piddly piracy numbers the 360 has to endure compared to steam.

So If its not really going to benefit the multiplayer, and all it can accomplish is cutting into Microsofts profits, what logical reason is there for Microsoft to willingly accept a competitor? I mean if its something obvious I am not seeing, then Ill be more than happy to reevaluate, but I honestly can see no logical reason why Microsoft would want to give up making money for no other reason than to allow Valve in on the console. Basically everything valve brings to the table would end up taking away from microsoft and I am not seeing anything they would be potentially getting in return.

I think the point is that steam on xbox 360 lets them play with ps3 and PC players online

Maybe the xbox support is there for the GFWL stuff. They did just lump everything in together, and to reach the suppost forums for GFWL, you have to go to the xbox ones.

Just a guess.

But this would be pretty awesome if it was true.

Although I can see no benefit to this on the part of Microsoft, maybe they're allowing it to, you know, not be douchebags for a change?

Nah. There's a catch. There's always a catch.

josemlopes:
That Xbox support may be there only for the question "Does the Xbox have steamworks?" and the answer of "No."

This is exactly what I was thinking, I doubt Microsoft would open up their network.

viranimus:
I think its more a sign of Valve hitting a plateau with saturation, and being in need of continued expansion.

Honestly, I do not see how this is even remotely logical, much less more than wishful thinking on valves part. Seriously there is no real advantage to having valve tied into the 360. The 360s multiplayer platform is just as good if not better (dependent on who you ask)than valves. You could make the case that it would give 360 owners a better old/indie game platform. There is no mention of that, and its sort of illogical to go against something youve been working to build up on your own client side. Giving up on the XBL indie marketplace for example isnt just giving up on indie game profits, its giving up on XNA licensing profits (both of which are not likely to be high considering XBLs indie market, but neither here nor there)

EDIT: Even on a security level there is no benefit to having yet another pointless layer of antipiracy protection for the 360, considering how easily steam is to work around especially compared to the piddly piracy numbers the 360 has to endure compared to steam.

So If its not really going to benefit the multiplayer, and all it can accomplish is cutting into Microsofts profits, what logical reason is there for Microsoft to willingly accept a competitor? I mean if its something obvious I am not seeing, then Ill be more than happy to reevaluate, but I honestly can see no logical reason why Microsoft would want to give up making money for no other reason than to allow Valve in on the console. Basically everything valve brings to the table would end up taking away from microsoft and I am not seeing anything they would be potentially getting in return.

thats not particularly true. developing for multiple platforms doesnt affect XNA licensing. In fact, most indie games, many of wich EXCLUSIVE to the PC, are XNA games. thats because you seem to forget, first and foremost, games are made on PCs. and Microsoft, basically owns PCs. this would help not for the 360 part, but would help for a multi platforming basis, wich is something many of us want for ages.
Furthermore, SteamWorks is not necessarily a DRM. Steam has no need to put it as a DRM, because the 360 already has security in place. Steamworks would allow the, as stated above, multi platforming exchange to be incredibly smooth n easy. also, Steam =/= Steamworks. there wouldnt really be any game shop in steamworks. thats just silly

and one final thing. if you think the 360 doesnt have piracy issues...youre wrong. terribly wrong.
example: Deus Ex the new one, was pirated for the 360 a WEEK before it came out. the PC version didnt appear a fewdays AFTER the release, and to this day, the pirated Deus Ex that has been found so far, is shit, since it crashes continuously and majorly breaks the game, the performance evth. there is no decent Deus ex pirated version for PC.
the 360 is a JOKE in piracy. it sells more, but good lord is it pirated as fuck.

I always thought that was support for the XBox versions of their games.

I no a lot of people that own an Xbox and would like to cross platform with people who have a computer.

Since I'm one of few that play on a PC and the rest of my friends all play on either Xbox 360s or PS3s.

Olorune:

Scrumpmonkey:
Can we FINALLY get some freaking TF2 updates now?!!!

Hehe i knew that was coming, i don't actually play TF2 on the 360 (i mean really who would?) but i know some people who have tried and it is torture.

More on topic; Steamworks as a system would really violate Microsofts policy on updates and DLC so im not sure if this is possible. Or if it is, how they justify such a u-turn in policy.

Just throwing this out there: that has been there forever and is likely related to the old versions of Counterstrike and Half-Life 2 on the Xbox. As in... the original Xbox. There was online play in CS Xbox.

For Science, Lets find that option..

Create Ticket.. Box on the right hand side whilst submitting it.. I'd hardly call that "a buried menu"..

Scrumpmonkey:
Can we FINALLY get some freaking TF2 updates now?!!!

Now where would be the best place to contact valve and ask that.. Hmm, Let's go to valves support site and ask them.. What would be a good category for this question? Aha! 'XBOX Support'!

Running a "Rumor" based off this is a really, REALLY long shot at best, as valve have released Xbox games in the past, in fact, the same page with that menu specifically states:

Experiencing an in-game issue with a non-Valve game? Please contact the game's support team.

Which in the case of TF2 on the Xbox, would leave you at this very page.

Whilst yes, Steam is a platform, and the page is called 'Steam Support', it seems like an excessive amount of effort to create an entirely new ticketing system just for the few titles that have been released on the Xbox.

Stubee:

SmashLovesTitanQuest:
Gah, I hope not.

Imagine Steam having a tight grip on the whole motherfucking market, not just the PC, but all platforms. And then suddenly, they "go Kotick". Gamers are fucked.

I think you are misunderstanding what Steamworks does. It isn't a platform to sell games, it can just support games much easier by pushing out updates immediately without having to wait to go through Cert and stuff like that. Also it sounds like it might have some sort of cross platform online support.

Steamworks is DRM.

Because of this being DRM, they can control the market.

Knaledge:
Just throwing this out there: that has been there forever and is likely related to the old versions of Counterstrike and Half-Life 2 on the Xbox. As in... the original Xbox. There was online play in CS Xbox.

Yeah I don't know how long its been there, but when I first saw it I thought it would have just been for the Xbox versions of valves games. I really think this is a case of some stupid random hype for something that probably isn't going to happen in a very long time if ever, microsoft are massive tight arses, it aint happening, just some idiot noticed something that was always there for the first time and thinking its something new.

josemlopes:
That Xbox support may be there only for the question "Does the Xbox have steamworks?" and the answer of "No."

That, and maybe the Orange Box on 360? Probably...

As soon as the new Counter Strike said it would have cross platform with the 360 included I instantly figured it would be coming.

Here's hoping, I like the mentality of knocking down the walls and bringing as many people to play good games as possible regardless of platform.

I've gotta say, I'm not that excited about this. Partly cuz Sony really needed that hold over M$, and partly cuz of my own personal prejudices that 360 players are more annoying than other.

Scott Bullock:

Still, until one of the companies makes a formal announcement, the matter is merely speculation. If only there was some sort of immense gathering of industry giants and throngs of gamers coming up in six or so days, perhaps in a major Japanese city, at which to make such an announcement. Wouldn't that be great?

I highly doubt that 2 American companies would make such an announcement at TGS.

Catchy Slogan:
Maybe the xbox support is there for the GFWL stuff. They did just lump everything in together, and to reach the suppost forums for GFWL, you have to go to the xbox ones.

Just a guess.

But this would be pretty awesome if it was true.

redisforever:

josemlopes:
That Xbox support may be there only for the question "Does the Xbox have steamworks?" and the answer of "No."

That, and maybe the Orange Box on 360? Probably...

Dont forget l4d1 and 2

Srsly, that xbox support buttons been there for a while though, I remember asking them a question on the price of crash course way back

DragonLord Seth:
I always thought that was support for the XBox versions of their games.

This makes a lot of sense to me. Besides, where else would you go for support for Valve games for the 360?

Xbox players vs. PC players vs. PS3 players?? GOOD LORD! And they said it couldn't be done.

Yea good luck with the TF2 updates...around 5 or 6 GB's of updates...

draythefingerless:
Snip for size

A: Did not imply piracy DOESNT occur on the 360, Its that piracy on the 360 is a drop in the ocean compared to the level of piracy on PC. That said if your willing to mod your 360 to allow you to pirate 360 games, is it really that much more to work around the software ends in Steamworks?

Burst6:

I think the point is that steam on xbox 360 lets them play with ps3 and PC players online

To both counters, my point still stands. What advantage is there to Microsoft to do this? There is essentially no reason for Microsoft to wish to do this. Sure you can point to multiplatform multiplayer if you want but that only really benefits the players (and not really, different platforms, different cultures, More server concerns, more problems caused than solved) and MAYBE Valve, but there is no financial gain for Microsoft to be had in this extended multiplatform multiplayer capacity. With no benefit to microsoft, why would they do something that would hurt themselves?

I know its nice to think companies want what is going to maximize your enjoyment from what you buy but make no mistake these corporations are not your friend. They dont care about your level of enjoyment, or how easy/quick it is for you to get an online match. Hell once you have paid for the game, and do the same with any/all respective DLC, your online play is absolutely nothing but a liability for them, and really they would rather not have you play and only tolerate your play because without it, its less likely you will buy the sequel/more DLC. Microsoft is just an example of a company that is not anywhere near as afraid to let the light be shined on this fact of their nature as other companies try to use every illusion in the book to hide.

So my question still has to stand, what possible benefit would there be TO MICROSOFT that would encourage them to participate in this. If you cant answer that question, then theres really little point to look at it any further because unless there IS a benefit to Microsoft, Microsoft has no reason to get on board with this. Still sounds like Valve hitting a customer base plateau, trying to extend their reach even further and wishful thinking to me.

viranimus:

draythefingerless:
Snip for size

A: Did not imply piracy DOESNT occur on the 360, Its that piracy on the 360 is a drop in the ocean compared to the level of piracy on PC. That said if your willing to mod your 360 to allow you to pirate 360 games, is it really that much more to work around the software ends in Steamworks?

Burst6:

I think the point is that steam on xbox 360 lets them play with ps3 and PC players online

To both counters, my point still stands. What advantage is there to Microsoft to do this? There is essentially no reason for Microsoft to wish to do this. Sure you can point to multiplatform multiplayer if you want but that only really benefits the players (and not really, different platforms, different cultures, More server concerns, more problems caused than solved) and MAYBE Valve, but there is no financial gain for Microsoft to be had in this extended multiplatform multiplayer capacity. With no benefit to microsoft, why would they do something that would hurt themselves?

I know its nice to think companies want what is going to maximize your enjoyment from what you buy but make no mistake these corporations are not your friend. They dont care about your level of enjoyment, or how easy/quick it is for you to get an online match. Hell once you have paid for the game, and do the same with any/all respective DLC, your online play is absolutely nothing but a liability for them, and really they would rather not have you play and only tolerate your play because without it, its less likely you will buy the sequel/more DLC. Microsoft is just an example of a company that is not anywhere near as afraid to let the light be shined on this fact of their nature as other companies try to use every illusion in the book to hide.

So my question still has to stand, what possible benefit would there be TO MICROSOFT that would encourage them to participate in this. If you cant answer that question, then theres really little point to look at it any further because unless there IS a benefit to Microsoft, Microsoft has no reason to get on board with this. Still sounds like Valve hitting a customer base plateau, trying to extend their reach even further and wishful thinking to me.

might i remind you the severely hindered image Microsoft has due to XBLA and its strict, developer and customer unfriendly policies? Do you realize the only reason devs put up with that piece of shit console is because it sells well? and thats only AAA games. Indie devs, and apart from the big boys, most devs dont want to do business with Microsoft. and guess what? thats gonna injure them in teh future. Look at the flock of people that fly off to Steam to sell their games from XBLA. PSN learned this, and its finally opening itself to more devs and more games. Microsoft, knowing verily well well be soon close to the end of this console gen, is more than likely to improve their image, if for anything, so that it can attract people to it and game developers to it. People forget this, but when new consoles hit the market, its basically a reset button for devs. Consoles come, and they start asking the devs to put their games in it. This why the PS3 launched poorly, it launched too late and the devs had to put their games in the 360 ahead. So microsoft knows very well it can lose a lot of company exclusives if they dont improve their relationship with developers. Extending hands to companies like Valve is a good start, plus the added bonus of finding a way to shed the corporate image(wich you may not agree, but in the end, really does injure sales and likeability to buy sth from them) and start looking a bit better to everyone else.

You behave like an asshole, sooner or later,its gonna come bite you back. Opening up to Steamworks is an easy way to allow for cross platform contracts, with none of the work since Valve will do the job for them.

This is without mentioning how attractive being cross platform is.

So should i buy the new Playstation, wich actually lets me own games on PC and PS thru Steam, thus increasing my online community and services available to me, or buy the new xbox, made by those assholes at MS, who rape devs and have no perks?

Its all about image.

Zerbye:

DragonLord Seth:
I always thought that was support for the XBox versions of their games.

This makes a lot of sense to me. Besides, where else would you go for support for Valve games for the 360?

I mean, yeah, it's the STEAM support, but you have to remember, Valve's a developer as well as a distributor. It's just easier to combine their DDS and game support pages into one.

You people joined steam yesterday? Those boards were there for ages, they're for support of Valve 360 games, like Orange Box and L4D.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here