Leaked Skyrim Manual Reveals "Hirelings"

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The IMPORTANT question is, can I decorate my house with skulls?

I WANT TO DECORATE MY HOUSE WITH SKULLS

Aren't the hirelings basically just like companions from the Fallout games?
Except you have to pay for them?

Not being able to carry several hundred kilos of random gear? but what if my archer feels a sudden need to put on several sets of full plate, simultaneously, of course, and wield 2 claymores, a warhammer, and a battleaxe? or at least carry them all back to the nearest town.

Treblaine:
I hate to nit-pick, but it just seem like the money goes straight to their former owner. But I suppose as long as technically the money is going straight to the individual "Hireling" then they are "free" though they do show remarkable loyalty following you anywhere far "above their pay grade".

Have you played Morrowind? That game actually dealt with slavery. I hope you're picking this up on PC - no doubt there will be a mod where you can fix it up to your liking and call it whatever you want.

I've always thought it would be better when hiring mercenaries to have a "payment" system; you continually pay them to keep them or something like that. At some point though, gameplay has to take precedence over realism. If they were going crazy taking everything and looting stuff the player wants, the player is going to resent "hirelings".

I read an article a few years ago about creating the perfect FPS military shooter. One of the devs said, "You don't want to make a game that's so realistic that the player gets shot in the gut and they lay there dying in pain on the battlefield for hours - that is not anyone's idea of fun." So sometimes realism has to take a backseat to gameplay, you know?

If you've never played TES games on PC, then I highly recommend you check out TESnexus.com and the amount of modifications available for Morrowind and Oblivion. A lot of people mistakenly assume the mods are just cheats - but they are what you make of it.

Did anyone notice the joke at the bottom of one of the pics?

What did the blonde get on her A.C.T.?
Nail Polish

Mr.FrigginMarvelous:
No need to cook. I just want to steal sweet rolls from children.

That's funny, I was planning on cooking sweet rolls and using them to steal children.

On topic, this leak is a good thing for Bethesda... It was pretty much the only way anyone was going to read the manual.

I like the fact that they used the lockpick mechanic from Fallout. I am really really good at those for some reason. Although I just realized I got it on the Xbox so I can't use the console when shit fucks up :(

Isn't "leaking" a synonym for pre-release nowadays?

freaper:
Isn't "leaking" a synonym for pre-release nowadays?

Naah, thats Minecraft

Treblaine:
I don't know if you'd call be mean or bleeding-heart but:

If you are going to have slaves in your game, then actually call them slaves!

I won't stand for any of these "hireling" euphemisms. The worst crimes in history have been dressed up with such euphemisms, they are far deadlier than swear words like the N-word. Euphemisms like "The Final Solution".

Risky as fuck, but if you played it right and used hirelings as a commentary on the evils of slavery then I think that just might work.

But almost every recent Bethesda RPG has had people like this. The word 'hireling' means you are hiring them. As in, they work for you for a paycheck. Its not slavery and you're twisting words and overreacting too much to them.

Shut up, shut up and take my money now! Well, technically they already have my money because I paid off my pre-order in full months ago...

Still... take it now!

Hitchmeister:
The fact that there was a leak is slightly less astounding than the news that there is a manual. I thought those had gone the way of the dodo. We're expected to read a book to play a computer game? Bizarre.

Yep. I was surprised one existed. The leak is probably staged.

maddawg IAJI:

Treblaine:
I don't know if you'd call be mean or bleeding-heart but:

If you are going to have slaves in your game, then actually call them slaves!

I won't stand for any of these "hireling" euphemisms. The worst crimes in history have been dressed up with such euphemisms, they are far deadlier than swear words like the N-word. Euphemisms like "The Final Solution".

Risky as fuck, but if you played it right and used hirelings as a commentary on the evils of slavery then I think that just might work.

But almost every recent Bethesda RPG has had people like this. The word 'hireling' means you are hiring them. As in, they work for you for a paycheck. Its not slavery and you're twisting words and overreacting too much to them.

(I'm going to have to go back and edit that comment I made)

Yes, it certainly seems like and odd thing to say now - especially with hindsight - but my issue is mainly with the Diablo version of hirelings. How it is a one up-front payment of a relatively small sum for you have to have them harvest a far larger worth of gold and loot.

If they were free they would surely just go after the loot themselves... right?

Or have I missed something?

Can't people just wait for the damn thing to come out? Maps and manual books leaking onto the internet, revealing little tid bits and things about the game that were known for the most part anyway. Gees.

Treblaine:
I don't know if you'd call be mean or bleeding-heart but:

If you are going to have slaves in your game, then actually call them slaves!

I won't stand for any of these "hireling" euphemisms. The worst crimes in history have been dressed up with such euphemisms, they are far deadlier than swear words like the N-word. Euphemisms like "The Final Solution".

Risky as fuck, but if you played it right and used hirelings as a commentary on the evils of slavery then I think that just might work.

EDIT: (My main concern is with the Diablo depiction of hirings where you "acquire" their services for their whole life for a sum far less than they amount of loot you expect them to harvest for you. If they were free men surely they would just get the loot themselves... that's why I think they are slaves.

Truly, hirelings should be either far more limited (only carry shit) or cost car more or work on an agreement of loot sharing not flat price/rate.

Or you could try actually reading the article and not just skim it. You hire them from taverns to fight with you and help you out in combat. They're basically like companions from Fallout. So the correct term would be Mercenary or something along those lines. They are in no way slaves.

EDIT: Now in response to your edit, I would disagree. Theyre essentially setting the price, you aren't giving them an ultimatum. This is how they choose to do business. Why they would deliberately hamper their profits, I don't know, but that's the way they're choosing to do it. DOn't judge them for trying to make a living through weird job practices.

Druyn:

Treblaine:
I don't know if you'd call be mean or bleeding-heart but:

If you are going to have slaves in your game, then actually call them slaves!

I won't stand for any of these "hireling" euphemisms. The worst crimes in history have been dressed up with such euphemisms, they are far deadlier than swear words like the N-word. Euphemisms like "The Final Solution".

Risky as fuck, but if you played it right and used hirelings as a commentary on the evils of slavery then I think that just might work.

EDIT: (My main concern is with the Diablo depiction of hirings where you "acquire" their services for their whole life for a sum far less than they amount of loot you expect them to harvest for you. If they were free men surely they would just get the loot themselves... that's why I think they are slaves.

Truly, hirelings should be either far more limited (only carry shit) or cost car more or work on an agreement of loot sharing not flat price/rate.

Or you could try actually reading the article and not just skim it. You hire them from taverns to fight with you and help you out in combat. They're basically like companions from Fallout. So the correct term would be Mercenary or something along those lines. They are in no way slaves.

EDIT: Now in response to your edit, I would disagree. Theyre essentially setting the price, you aren't giving them an ultimatum. This is how they choose to do business. Why they would deliberately hamper their profits, I don't know, but that's the way they're choosing to do it. DOn't judge them for trying to make a living through weird job practices.

The problem with this deal is how it is one time fee for a lifetime of work, and when you pay up the money is not in their inventory so it didn't go to them.

I think you are giving them a tacit ultimatum in how they seem utterly incapable of objecting though unbearable suffering and even up to death.

I know I'm being a bit snarky but that's a slave!

gewata:

Mike Kayatta:

Ragsnstitches:

Likely a mod for that...

I read something somewhere that confirmed companions already, though I'm wondering whether they are more conventional mercs or actual characters like in Fallout 3 or New Vegas.

Companions have indeed already been confirmed. Not only can you hire them to fight, you can marry them and move in with them as well.

And indeed, somewhere, someone (or someones, this is the internet) are planning their Khajiit-Argonian-Orc homosexual 3-way marriage.

Rule 34 slips in (hur hur) everywhere

Huh. Well I never used that companion dude in the Tribunal expansion of Morrowind because I was afraid he'd get killed. And I dreaded missions in which I had a buddy in Oblivion. Idk if I'll make much use of this because I really don't want my people to die -__-

Everything is "leaked" these days isn't it? No matter, this could spice things up a little.

Um, didn't we have this information before? It's also been revealed you can have an animal as a companion afaik.

Well I'm a bit annoyed with the assigning spells to a specific hand or shouts. Maybe it'll be great but I feel like it's a step back to Morrowind. Also spells were only remotely enjoyable in oblivion if you could hotkey properly which looks impossible in this.

Fuck it, I'll still get it.

I don't give a damn about hirelings. I just want my items on showcase and for them to be movable. And the houses better be nice to have, too! Ah, Cheydinhal...

The fact that Speech and Mercantile have been merged is a universal good.

Companions? Bleh. Morrowind modders did that years ago. And they did it better, for the most part.

ANOTHER GLORIOUS DAY IN DOVAHKIIN'S ARMY.

Talk. To. Dovahkiin.

In all things, a high Sneak skill must prevail.

I didn't sign on with you so you can be playin' Dragonborn out here.

In the words of Sheogorath: CHEESE! CHEESE FOR EVERYONE!

I heard there are dragons out here... you ever seen one?

That last one wasn't even altered...Wait...EPIC FORESHADOWING, BETHESDA.

Daveman:
Well I'm a bit annoyed with the assigning spells to a specific hand or shouts. Maybe it'll be great but I feel like it's a step back to Morrowind. Also spells were only remotely enjoyable in oblivion if you could hotkey properly which looks impossible in this.

Fuck it, I'll still get it.

They said they were incorporating a "favourite" system or some such... I have yet to see how it works on anything other then the xbox, but essentially you mark spells, weapons and such to cycle through. Whether that's a an acual cycling system (I highly doubt it) or a quick key system (like 1-9)

Also, unlike Morrowind, at least your spells won't back fire on you AND drain your mana.

Not only that, but from what I've heard and seen, spells got the biggest overhaul of all. As an off the head example, elemental abilities like fire, ice and lightning, have corresponding effects on their targets (fire is a slow burn, Ice is a chance of paralyses and I think lighting is a slow mana drain on the enemy). What's more, there are now 3 forms of attack for them, the old school blast, a constant stream (which is weaker, and shorter range, but widespread) and seals/traps (which are essentially glyphs that explode with the desired effect).

Remember conjuration in oblivion or morrowind? When you summoned armour it would be a daedric item that last for a certain amount of time? Well now conjured items after their very own aesthetics (they look like a spirit form of the weapon, with dense wisps of energy forming the shape of the desired weapon).

I think the illusion skill looks ace too. The demo showed how easy it was to cause confusion. I swear in Oblivion and Morrowind it failed more often then worked, and when it worked I was rarely satisfied.

Mage builds are looking pretty sweet if I do say so myself. But time will tell if my feelings are right.

I hope the companion system won't be as tempermental as it was in Oblivion. Too many times I had accidently head-shotted someone with an arrow because they decided to run infront of my corsshair as I released an arrow.

Ghengis John:
Well that's all well and good but do the hirelings have any personalities?

This. Am I going to have a Rose of Sharon Cassidy, an interesting character with her own opinions and motivations for coming along with me, as well as hold her own in a fight, or am I just going to get a pack mule that can swing a broadsword and sometimes hit something?

"And yes, even the manual confirms it, the Elder Scrolls' dreaded "encumbrance" is back in full effect for those of you who just can't leave that second Daedric Claymore behind."

And this is why I will be modding on day one.

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