Skyrim Creation Kit Out in January, Goodbye Backwards Dragons

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Skyrim Creation Kit Out in January, Goodbye Backwards Dragons

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Finally, modders will have the full toolset available to create whatever they wish in Skyrim.

When Oblivion was released in 2006, Bethesda put nearly all of their software tools used to create the game on the disc. That was not the case for Skyrim's release on November 11th, and Bethesda didn't say when such tools would be made available to the public, if ever. Thankfully, today the company announced that the toolset - dubbed the Creation Kit - will be available for download sometime in January. Further, the Kit will hook into Valve's Steam Workshop which will allow modders to share and rate other people's mods much easier than collating them from various mod websites. Oh, and those pesky backwards flying dragons will be fixed as soon as is humanly possible.

"Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim," reads the post on the Bethesda Blog. "In tandem with the Creation Kit's release, we will roll out a new Wiki and videos to help you get started."

The Steam Workshop integration sounds cool because you'll be able to pick mods from any device connected to the web, and those mods will download when you boot up Skyrim on Steam. "Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed."

The post also outlined the plan for future bug fixes and kinda-sort explains/apologizes for the bugs in Patch 1.2 as they prepare the next update. "Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon," the post read. "We've also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this."

PC players take heart, Bethesda will be rolling updates out to you much faster than your console brethren. "We'll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that's a process we control. Console updates will follow, as they must be certified and processed by those manufacturers."

While Skyrim certainly isn't bug-free, I haven't experienced any of the soul-crushing glitches that so many others have. Hopefully, any issues people experience will be patched out as quickly as possible.

If not, the modders will be able to fix them when the Creation Kit lands in January.

Source: BethBlog

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Steam integration sounds nice. I'm not a modder however so while it sounds nice I don't actually know if it's a good thing. Regardless, regular modsites can still be used.

Weekly patches sounds awesome though!

I'm just anxious to know if they've fix the 360 glitch that breaks the Thieves Guild quest line. I'd really like to play a run of that guild at some point.

Yay!
Now to spend hours browsing and downloading mods to end up never using them!

looks like January is when i get the game when modders start to make it a PC game and not a console port

I still have yet to update my Xbox version. Might as well do it until I hear of it fixing stuff.

Huzzah, i was wondering when the modkit would come. Cant wait for the late christmas present of riding dragons!

as for the patches coming out earlier on pc.. well lets just hope they actually fix the game instead of making them worse this time -.-

This game is buggy as all hell.
When this game is patched by the developers, it is inadvertantly broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

They better not limit modders to publishing through this Steam-arse - I grudgingly accept Steam on my system because of the value they offer, and because I often don't have a choice, but I install my games where I choose, and whenever possible I run them without booting up Steam itself.

And I just had to buy console. Granted, it wouldn't have run very well on my PC, but still...

Proverbial Jon:
This game is buggy as all hell.
When this game is patched by the developers, it is inadvertantly broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

Tell me one other studio that gives us games with area's to move in that are this large, that give us practically never ending gameplay, AND don't expect us to pay for half the content on the disc through day one DLC. Not to mention if they look more at shivering isles and the morrowind DLC, give us mini expansions that are practically as good as the main game itself.?

Oh and Obsidian doesn't count. Their games are even more crippled by even worse bugs, and most of the tools and assets come from whoever is outsourcing to their sequel recently.

Still on the fence of whether to purchase this game or not.... It looks amazing and it looks buggy and my computer is not very stable right now...

I think I'll wait till January when the creation kit comes out and 'hopefully' the bugs will be less severe.

Sucal:

Tell me one other studio that gives us games with area's to move in that are this large, that give us practically never ending gameplay, AND don't expect us to pay for half the content on the disc through day one DLC. Not to mention if they look more at shivering isles and the morrowind DLC, give us mini expansions that are practically as good as the main game itself.?

Any MMO developer, but I'll point at Blizzard with World of Warcraft since they're the most obvious.

hazabaza1:
Yay!
Now to spend hours browsing and downloading mods to end up never using them!

Are...are you in my PC? Are you in my head?

Aww...

No more were-vampires/Argonian chupacabras. :(

Proverbial Jon:
This game is buggy as all hell.
When this game is patched by the developers, it is inadvertantly broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

I think you answered your own question there at the end. Bethesda's games are just so damn good that we don't care. And Skyrim's actually really stable for a Bethesda game as long as you don't install the 1.2 patch.

OT: Great news. Can't wait for all the mods, mostly an inventory mod that allows me to actually sort my backpack.

Lost In The Void:
I'm just anxious to know if they've fix the 360 glitch that breaks the Thieves Guild quest line. I'd really like to play a run of that guild at some point.

What glitch is that? And does it happen on the PS3 as well? Oh, I better not be cheated out of my trophy.

I want them to fix the armor resistances. Hell, I want them to fix resistance period. I am getting stomped by dragons and normal mages alike. I had gear that resisted everything rather nicely. Hitting me with an ice attack was like flicking my arm. Then the patch came out. Not only do armor resistances no longer work, but it seems like drinking potions no longer work either. Dragons now strike fear into my soul, something they haven't done since I was level 10ish, and I'm level 56 now.
Please fix this bug. I can live with everything else (would prefer to have them fixed though), but this needed to be changed back.

Amnestic:

Any MMO developer, but I'll point at Blizzard with World of Warcraft since they're the most obvious.

Except that all... except maybe guildwars expect you to pay for all the stuff on disc multiple times. Be it by World of Warcrafts style, where upon they force you to pay a monthly fee to use the stuff on the disc. Or its a 'free to play' game where they force you to pay for individual things on the disc.

Heck, sometimes its both, like Eve.

Sucal:

Proverbial Jon:
This game is buggy as all hell.
When this game is patched by the developers, it is inadvertantly broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

Tell me one other studio that gives us games with area's to move in that are this large, that give us practically never ending gameplay, AND don't expect us to pay for half the content on the disc through day one DLC. Not to mention if they look more at shivering isles and the morrowind DLC, give us mini expansions that are practically as good as the main game itself.?

Oh and Obsidian doesn't count. Their games are even more crippled by even worse bugs, and most of the tools and assets come from whoever is outsourcing to their sequel recently.

Look, I love Bethesda, but they have no excuse for being this terrible at play testing and fixing problems.

Proverbial Jon:
This game is buggy as all hell.
When this game is patched by the developers, it is inadvertantly broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

I have a better question: why is Bethesda given free reign on this while Obsidian gets blasted for it?

Steam integration with a mobile device?
New patch?
Mod support next month?

FUCK YEAH! Skyrim, you're going back on the Christmas wishlist!

Soviet Heavy:

Proverbial Jon:
This game is buggy as all hell.
When this game is patched by the developers, it is inadvertantly broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

I have a better question: why is Bethesda given free reign on this while Obsidian gets blasted for it?

Because Obsidian is fun to beat up on. Also NWN2 (trollface.jpeg)

I see your point though. From a personal standpoint, I thought KOTOR2 and Fallout: NV were far superior products to the Bioware and Bethesda originals, and even Alpha Protocol wasn't particularly buggy for me when I played it.

I wonder if Todd Howard bathes in the tears of those who play a Bethesda game and suddenly something went wacky or bugged and then they cry on the internet or to forums and such..............prolly good for the skin...

OnTopic: Creation Kit? Sweet means the wikia wont be so halfass and they can find all the amusing stuff like removed dialogue and perhaps a hint towards a DLC? Can dream.

Ugh! Typical Bethesda! Promising it will be released just after game release, then saying it's a week after, then saying's it's around Thanks Giving, now saying sometime in January!! Next it will be "Some time in 2013".

I put faith in Bethesda not to do this again, I trusted them to be honest here! I'm sorry, I was foolish to believe Bethesda could keep their word.

If they were smart, they'd work entirely on releasing the Creation Kit! Once it comes out, they will NEVER have to worry about fixing PC glitches EVER again! On top of that, the Mod Community would fix things a hundred times faster than they would.

At this point, I'm not holding my breath. We'll be lucky if we get the Creation Kit by July at this rate.

So this will make it easy to download and implement mods? I have a good pc but I've stayed away from them because of all the computer tech stuff I'd have to do to use them, usually involving save files and stuff.

Well, time to learn how to mod.

silverbullet1989:
looks like January is when i get the game when modders start to make it a PC game and not a console port

if the only reason you've been abstaining from buying Skyrim is because it's a console port, then you should really reconsider and get it. It's not as bad as some people have been saying. Yes the UI is very console optimized, but it does still work fine on PC once you get used to it, and IMO doesn't detract from the gameplay very much IMO. Also there's already a mod that replaces the inventory with a better, more detailed one. It's still a WIP and has some kinks, but it takes away from that console port feel quite a bit.

Link to said mod: http://www.skyrimnexus.com/downloads/file.php?id=667

Skyrim really is a great game, despite its flaws.

Vault Citizen:
So this will make it easy to download and implement mods? I have a good pc but I've stayed away from them because of all the computer tech stuff I'd have to do to use them, usually involving save files and stuff.

I'm in the same boat, but modding is surprisingly easy. Google Nexus Mod Manager, download, set the folder as where your skyrim folder is, then using Skyrimnexus.com, just click on download with manager and you can mod no problem.

Proverbial Jon:
This game is buggy as all hell.
When this game is patched by the developers, it is inadvertently broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

Once you try it, to put it down is a crime against humanity.

Magichead:
They better not limit modders to publishing through this Steam-arse - I grudgingly accept Steam on my system because of the value they offer, and because I often don't have a choice, but I install my games where I choose, and whenever possible I run them without booting up Steam itself.

Steam is very good to modders. You can still distribute the mod elsewhere, but you can also choose to do so through Steam. They've done this for Half-Life 1 and 2 mods, and it works rather well.

Vaktus:
Ugh! Typical Bethesda! Promising it will be released just after game release, then saying it's a week after, then saying's it's around Thanks Giving, now saying sometime in January!! Next it will be "Some time in 2013".

I put faith in Bethesda not to do this again, I trusted them to be honest here! I'm sorry, I was foolish to believe Bethesda could keep their word.

If they were smart, they'd work entirely on releasing the Creation Kit! Once it comes out, they will NEVER have to worry about fixing PC glitches EVER again! On top of that, the Mod Community would fix things a hundred times faster than they would.

At this point, I'm not holding my breath. We'll be lucky if we get the Creation Kit by July at this rate.

In the past six months they haven't said anything about releasing the Creation Kit within a week of launch. They've stated that there will be one. They then made an announcement on the forums on release day that it is indeed coming, without giving us a date.

This is the FIRST time they've given us an actual timeframe on the Creation Kit, so I really don't see the problem here.

Proverbial Jon:
This game is buggy as all hell.
When this game is patched by the developers, it is inadvertantly broken as well.
This game's players are relying on modders to fix the glitches before Bethesda do.

And yet this game has a HUGE fan base.

WHY?! Why do we still play your games Bethesda?! Seriously, only Bethesda can get away with something like this. Then again, their games are SO good that people are willing to overlook transgressions so serious that they would otherwise cripple any other dev studio.

We bash Bethesda for the bugs just as much as we do Obsidian. Many (most) games today don't even let you mod it, so if it's a buggy mess, then you HAVE to rely on the developers to fix it. Bethesda has ALWAYS allowed us to mod the game to our liking. Beyond that, Bethesda still releases patches to correct any major bugs... OH NOES DRAGONS FLYING BACKWARDS, it's the end of the world! Oh wait, no it isn't, since a hotfix has been released.

Furthermore, you have absolutely no idea how ridiculously huge the game is in terms of content. I'm 80 hours in, and I've maybe done just over half the quests available (not counting the dynamically generated quests). It would take a ridiculous amount of time and money to iron out all the bugs in games of this scope. It's so incredibly rare to see large scale games get released in a bugless state. Sure, maybe they could do more to release a more stable game, but no developer is perfect. Blizzard makes a few decisions that a lot of us don't like (Lack of LAN play, Real-Money auction house, etc...). Valve takes a long time to release their games.

I've had a few buggy moments in Skyrim, so I'll list a few.

-Killing one dragon didn't give me a soul for some reason, big whoop. I have too many souls to spend at this point. (Fixed in patch)
-Game title crashes to desktop after extended periods of play (usually around 4-5 hours). This isn't that big an issue for me since the game's save system ensures you never lose more than ~15 minutes worth of gameplay.
-Ragdolls go crazy sometimes. Who fucking cares!
-You might have to position yourself in a weird way to loot some corpses. I think it happened only once where a corpse was completely unlootable.

There's that thieves guild issue on 360, doesn't affect me but whatever. One or two questlines might be broken, at this point it doesn't matter because there's so much other shit to do in the game. Bethesda does fix these major issues.

To conclude I'd like to say that yes, we look past most of these issues because the game is simply that good. We will go back and play it come patch time to check out any fixed issues and enjoy more of Skyrim. I sensed some sarcasm in your post, though but hey you did actually answer your on question anyways.

A complete version of Skyrim would be a great way to celebrate Chinese New Year!

Vault Citizen:
So this will make it easy to download and implement mods? I have a good pc but I've stayed away from them because of all the computer tech stuff I'd have to do to use them, usually involving save files and stuff.

Mod's aren't that tough to figure out, and this is coming from a mainly console gamer who generally sucks at computers. It usually just involves finding a certain folder (which is often the same for every Mod of the same game) and just pasting the stuff in there. But I definitely agree, the Steam Mod implementation will take away some potential headache.

Too bad I can't actually play Skyrim on PC.

i was reading a an article wrote by a modder that one of the earliest mods released that made the game more stable and allowed more ram usage was not only broken and unfixable by a patch. its still not officially implemented yet in one

Well it is a well known fact that most of the big modders for Bethesda games hang out at the Nexus anyways, and considering that Skyrim Nexus has been up for god knows how fucking long I suspect most files will end up there anyways.

nikki191:
i was reading a an article wrote by a modder that one of the earliest mods released that made the game more stable and allowed more ram usage was not only broken and unfixable by a patch. its still not officially implemented yet in one

No, you can still fix it through a loader/injector. The original .exe patch doesn't work anymore. They just need to make tweaks to the game's memory management to fix that issue, though.

I won't have a problem with Steam distribution of my mods so long as there is no censoring of the mods. Period. If I make a mod where you can literally rape, pillage and plunder all of Skyrim, then flag it as "Inappropriate content" or something, don't get rid of it. Otherwise, PES is where my mods will stay, because it's too much trouble for me to put my mods on 2 sites.

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