Serious Sam 3 DRM Will Kill You Bad

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Serious Sam 3 DRM Will Kill You Bad

Serious Sam 3 is packing some surprise DRM: an immortal pink scorpion that will make your life miserable.

With most of its business presumably coming via Steam, Serious Sam 3: BFE is already protected by a pretty solid layer of DRM. But conventional retail copies are available in some parts of the world and let's be honest, even Steam games sometimes end up running around loose and unsupervised. Croteam apparently foresaw this possibility and so it took steps to protect the game itself in the coolest, nastiest way possible.

Players with an illegal copy of Serious Sam 3 will at some point find themselves being pursued by a little [relatively speaking] pink scorpion guy with machine-guns for hands. It's technically a Juvenile Arachnoid, with two big differences: it's fast as hell, and it's immortal.

That's right, it cannot be killed and it's way too fast to be evaded for more than a second or two. It will pursue you, it will attack you and sooner or later - probably sooner - it will kill you. It's a hilarious idea and it's even more hilarious to see the thing in action. It's also a lot of fun imagining all the dummies looking for help with the unkillable fast scorpion thing in various Serious Sam 3 forums.

This DRM will be defeated fairly quickly, of course, but in the meantime it's truly a joy to behold. Nicely done, Croteam.

Source: The Dark Side of Gaming

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Reminds me of the Arkham Asylum DRM, where it takes away your ability to glide, leaving hundreds of identical topics on the official forums.

Seriously awesome, I need a troll face pasted on that thing stat!

On a somewhat related note, i hope they're porting to consoles at some point. I doubt my "can barely run TF2" Laptop could ever run it... Or anything else for that matter

I like it when VG companies make little easter eggs to deal with the pirates.

Granted, it doesn't last long. Most pirates will find a way around it, but it's pretty sweet to see.

There was one for the game Zak McKraken, an old lucasarts game (SCUMM ENGINE) where if the game was pirated, your character was thrown in a pirate jail and the police officer talked endlessly about copyright infringement. It was pretty cool.

Edit: They should release the invincible scorpion as a challenge mode later on for people to see how far they can get without dying.

(double post, disregard)

That's really, really awesome. I can only imagine the look on their faces when that thing runs at them!

Chances of a 'Scorpion Hardcore Challenge' community arising and becoming a rather serious affair: 70%

I expect people will be modding the game very shortly, now.

Is it wrong I got annoyed at the fact they called a Deagle a Smith and Wesson? I may be wrong but I'm pretty sure it's not.

Also I like the joke DRM's, but I still think the Arkham Aslyum one is best.

This will be cracked in like five minutes, but at least it's amusing.

I kind of hope they add something like that as a campaign extra, it could be fun.

The DS Michael Jackson version replaced all the music with vuvuzalas. :P I like these smart ways of deterring pirates without punishing legit customers.

tehweave:
I like it when VG companies make little easter eggs to deal with the pirates.

Granted, it doesn't last long. Most pirates will find a way around it, but it's pretty sweet to see.

There was one for the game Zak McKraken, an old lucasarts game (SCUMM ENGINE) where if the game was pirated, your character was thrown in a pirate jail and the police officer talked endlessly about copyright infringement. It was pretty cool.

Edit: They should release the invincible scorpion as a challenge mode later on for people to see how far they can get without dying.

Seriously? *Lols head off*

That's just great. Love it!

One thing that people who talk about stuff like this and Arkham Asylum's anti-piracy "Easter eggs" forget about is that there has to be an actual DRM system in place to make them work, one that might cause the same issues for legitimate customers as the lockout kind if it's not implemented fairly. Arkham Asylum's was the infamous SecuROM, which in that case luckily reset its activation limit every month. What does Serious Sam use, and what are its terms? They don't say on the Steam store's page (naturally, since it's meant to be a "secret").

I would have made it so pirated versions have invisible suicide bombers (the "AAAAAAAH" guys).

Steve the Pocket:
One thing that people who talk about stuff like this and Arkham Asylum's anti-piracy "Easter eggs" forget about is that there has to be an actual DRM system in place to make them work, one that might cause the same issues for legitimate customers as the lockout kind if it's not implemented fairly. Arkham Asylum's was the infamous SecuROM, which in that case luckily reset its activation limit every month. What does Serious Sam use, and what are its terms? They don't say on the Steam store's page (naturally, since it's meant to be a "secret").

They are probably just using Steamworks.

Steve the Pocket:
One thing that people who talk about stuff like this and Arkham Asylum's anti-piracy "Easter eggs" forget about is that there has to be an actual DRM system in place to make them work, one that might cause the same issues for legitimate customers as the lockout kind if it's not implemented fairly. Arkham Asylum's was the infamous SecuROM, which in that case luckily reset its activation limit every month. What does Serious Sam use, and what are its terms? They don't say on the Steam store's page (naturally, since it's meant to be a "secret").

It could simply be that the dev team uploaded this. An indie game called "There's No Time To Explain" uploaded a version of their game that simply gave your character a permanent pirate hat (the game has hats) and had a plea in the menu for people to buy the real version, or at least spread the word about the game so others might.
OT: My god I love Croteam. Everything they do is hilarious, from press releases, to adverts and now they've even made DRM funny.

Wasn't interested in this game but now I kind of feel like pirating it.

Serious sam I will posses you! I swear pom the pink scorpion god.

On a side note, I would love this to come in real life vernon of the game as well. Maybe as some kind of uber hard to kill monster on one level with a few mates.

Zhukov:
I would have made it so pirated versions have invisible suicide bombers (the "AAAAAAAH" guys).

or just make the sound randomly appear for no reason, preferably from behind :D

On a side note, I like the music. :)

Andy Chalk:
It's a hilarious idea and it's even more hilarious to see the thing in action. It's also a lot of fun imagining all the dummies looking for help with the unkillable fast scorpion thing in various Serious Sam 3 forums.

What's really insidious about that is the DRM is not to stop you from playing the game. It's to get you to call yourself out as a pirate.

hip hip hip, huzzah.

This, Gentlemen, is how DRM should be done.

aashell13:
hip hip hip, huzzah.

This, Gentlemen, is how DRM should be done.

For more reasons than just the fact that this is genuinely funny, because it actually doesn't inconvenience proper customers either.

...

Now I want a pirated version of SS3.

Hilarious! Plus this isn't punishing legitimate customers, so what more could you want? Oh, would turning on God Mode help with the scorpion problem?

Don't pirate this game because the consequence...*puts on sunglasses*...will sting.

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!

Still not the evilest version I've heard of. The anti piracy for one of the Mother games would let you play the entire game, up to the final boss. Said final boss was made impossible to kill, and when it killed you, it intentionally crashed your game. And then it deleted all your saved files.

IF I get this game there better be a game mode where I have to survive as long as possible from this scorpion else I will be a sad panda ):

Offtopic: I find it funny that an indie studio got better environment graphics then most AAA studios(CoD *cough*)

Dyp100:
Is it wrong I got annoyed at the fact they called a Deagle a Smith and Wesson? I may be wrong but I'm pretty sure it's not.

Also I like the joke DRM's, but I still think the Arkham Aslyum one is best.

Yeah, it irked me when I played it. The Desert Eagle is made by Magnum Research and IMI and is fielded by the Israeli military. Smith and Wesson makes the S&W 500, but it's a revolver, and the .500 is a large game round with larger grain bullets. The .50 Action Express the Desert Eagle is famous for is still a huge round, but it was developed for anti-personnel uses, not for taking down kodiak bears. And uhhh... don't call it a deagle.

Still, I always get irked by firearm inaccuracies in movies, media and games, which is the price I pay for having a decent knowledge on a subject. But in the end, Serious Sam 3 is great, and everyone should play it, and be thankful that we still have developers who make kick ass games that don't award you for sitting behind cover waiting for your health to regenerate. Plus it has Scythian Witch Harpies with jigglies, so there's that.

Soviet Heavy:
Still not the evilest version I've heard of. The anti piracy for one of the Mother games would let you play the entire game, up to the final boss. Said final boss was made impossible to kill, and when it killed you, it intentionally crashed your game. And then it deleted all your saved files.

This. This was bad. In EarthBound/Mother 2, it would just go the cutscene for the final boss, and then crash. You didn't even get to the final boss. And the game was made to be much harder.

There's also the Japanese "Adult Visual Novel" (read: porn game) that took a screenshot of what you were doing and then leaked it to the internet, complete with personal information you were dumb enough to give them for a "survey". They'd take it off the 'net if you publicly admitted to illegally downloading a Japanese Porn game, which was evil and clever all at the same time. They may take the cake for best DRM, IMO.

Heh, the music made it sound like an epic boss battle. And that really could be a neat boss: screw being huge, this one's super-fast!
But yeah, quite the cool thing they did there :D

Why do they announce stuff like this in advance? I mean if you have a nasty surprise waiting for people who pirate your game why tell them about it?

Now *that's* how you screw over the pirates. I cackle with glee at the rage this will cause the poor saps who fall into this trap.

Steve the Pocket:
One thing that people who talk about stuff like this and Arkham Asylum's anti-piracy "Easter eggs" forget about is that there has to be an actual DRM system in place to make them work, one that might cause the same issues for legitimate customers as the lockout kind if it's not implemented fairly. Arkham Asylum's was the infamous SecuROM, which in that case luckily reset its activation limit every month. What does Serious Sam use, and what are its terms? They don't say on the Steam store's page (naturally, since it's meant to be a "secret").

SS3 uses SteamWorks as it's DRM
http://forums.steampowered.com/forums/showthread.php?t=1712878

OT: I love companies that rather do this than use retarded DRM schemes. This makes the game unplayable for pirates and for those that say it will be modded out, depending on how they added that little guy it, it will be harder than hell.

And to make it even better people that don't know about this and just pirate it will complain on forums and people will know they are a pirate right away.

*clap clap*
that's just a damn funny solution to the problem, two thumbs up!
T

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