The Old Republic Is Looking a Bit Smoother

The Old Republic Is Looking a Bit Smoother

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An upcoming patch for Star Wars: The Old Republic will add new content, fix a few bugs and enable anti-aliasing.

Like a lot of you, I was bit put out when I fired up my copy of The Old Republic only to find I'd have to do some surreptitious .ini editing to enable anti-aliasing. Let's be honest: TOR isn't the prettiest of games to begin with, and its meagre visuals aren't improved by jagged edges that give the impression you're watching the game from the other side of a wire fence. Fortunately the next patch, which was released onto the unsuspecting denizens of the public test server earlier today, enables anti-aliasing via the in-game menu.

PVP has been adjusted, as well. Level 50 players now get their own, exclusive, warzone bracket. Fear not, however, level 49 players will still be available to murder you horribly.

The patch also addresses a few niggling issues with the games companions. Companion droids will no longer spout the same line of dialogue every two or three seconds during combat, they'll sell your stuff when you tell them to and the visual effects from their healing abilities are no longer permanent.

The patch notes can be found here. Now all we need is fix for the minuscule Jedi-pixies that seem to have infested Tython.

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I reported that mini Jedi bug during the beta. Silly wotsits ignored me.

It isn't just Jedi that get minified. I have a Trooper and my companion, when he was first introduced, was mini. How is this still going on as a problem?

I vote that we end up keeping mini-jedis in the long run. It would make the game far superior.

Grey Carter:
The patch notes can be found here. Now all we need is fix for the minuscule Jedi-pixies that seem to have infested Tython.

Judge them by their size, do you?

Wait, are you fucking serious? They launched a PC exclusive title without Anti-Aliasing? A you fucking serious?

Soviet Heavy:
Wait, are you fucking serious? They launched a PC exclusive title without Anti-Aliasing? A you fucking serious?

It bugged out shortly before launch. Not much you could do about it.

Could someone explain to me what Anti-Aliasing is and why it's so important?

Metalix Knightmare:
Could someone explain to me what Anti-Aliasing is and why it's so important?

It fixes artifacts (typically seen as jagged edges) that result from displaying higher resolution assets at a lower resolution. Pending the resolutions you play at the problem is much more apparent. For example at 1920x1200 I found it to be glaringly annoying, with my new monitor at 2560x1440 I generally can't see any obvious artifacts.

For widespread compatibility, it's important; but pending the resolution and aspect ratio you play at, it's entirely possible you might not notice it as much. All depends on your particular point of view.

Duffy13:

Metalix Knightmare:
Could someone explain to me what Anti-Aliasing is and why it's so important?

It fixes artifacts (typically seen as jagged edges) that result from displaying higher resolution assets at a lower resolution. Pending the resolutions you play at the problem is much more apparent. For example at 1920x1200 I found it to be glaringly annoying, with my new monitor at 2560x1440 I generally can't see any obvious artifacts.

For widespread compatibility, it's important; but pending the resolution and aspect ratio you play at, it's entirely possible you might not notice it as much. All depends on your particular point of view.

Huh. Thank you for informing me.

Metalix Knightmare:
Could someone explain to me what Anti-Aliasing is and why it's so important?

Anti Aliasing is a way to remove the jagged edges from textures. It can become very apparent on outlines and other details.
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Consoles don't support AA, while it is one of the most common features in any PC game's options menu.

Duffy13:

Metalix Knightmare:
Could someone explain to me what Anti-Aliasing is and why it's so important?

It fixes artifacts (typically seen as jagged edges) that result from displaying higher resolution assets at a lower resolution. Pending the resolutions you play at the problem is much more apparent. For example at 1920x1200 I found it to be glaringly annoying, with my new monitor at 2560x1440 I generally can't see any obvious artifacts.

For widespread compatibility, it's important; but pending the resolution and aspect ratio you play at, it's entirely possible you might not notice it as much. All depends on your particular point of view.

Is that a sneaky Obi Wan reference I spy?

On topic, those tiny Jedi are absolutely hilarious. It's such a weird bug that if it happened to me in game I think there's a large chance I wouldn't realise it's a bug and just think that for some insane reason they wanted a Borrower-sized companion. (perhaps so Lucas can put "actual size" on the box of their inevitable action figures)

I play at 1440x900 and I haven't noticed any problems, but that may be a very poor resolution next to you guys and your triple display setups encrusted with diamonds and whatnot. Compared to WoW, TOR looks absolutely beautiful.

I hope they never fix mini Jedi.
Satele Shan deserves to be that adorable.

No one messes with mini Jorgen. HE may be small but he still is badass.

Also is there any info on whether those stupid green walls of infinity will be fixed. Because seriously

screw those things.

Metalix Knightmare:
Could someone explain to me what Anti-Aliasing is and why it's so important?

Judicious use of edge-blurring using medium colors.

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EDIT: Derp I should read the thread before answering.

I hope they leave the tiny Jedi in. I may well make another Jedi just to see it again. Makes me laugh every time.

SWTOR isn't a good looking game? Really?

It's one of the best looking MMOs I have played. Eve Online is the only one I can think of that graphically looked better.

PxDn Ninja:
SWTOR isn't a good looking game? Really?

It's one of the best looking MMOs I have played. Eve Online is the only one I can think of that graphically looked better.

Need to agree with you there, with the possible exception of EVE, but c'mon...

MMO's need to have less than stellar graphics, otherwise it wouldn't run on a vast majority of computers, so it wouldn't be a massively multiplayer, it'd just be a multiplayer.

WoW for example, incredibly deep game, but the graphics are quite dire even on the highest settings. Which is why people download custom hi-res textures and better shading for it I guess.

 

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