AMY's Doesn't Suck. It's Just Hard.

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AMY's Doesn't Suck. It's Just Hard.

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Despite what everyone's saying, AMY's developer wants you to know that the game isn't broken. People are being mean because they don't like how hard it is.

Last week, survival horror game AMY hit Xbox Live Arcade. Today, it's been released for the PlayStation Network. Both versions have been slammed by critics: The XBLA version currently has a 22% rating on Metacritic, while the PSN build is hovering at 35%. The general consensus from critics has been that AMY is the kind of game that is so amazingly terrible that it's the stuff of legend, thanks to a slew of issues. Developer VectorCell has finally addressed the criticism leveled against its game, and it's claiming that critics are upset because the game's just too dang hard.

VectorCell took to Facebook today to address the issues with AMY, which is claims aren't really issues at all:

Hi all,

Today is the official release day of the PSN version in the US and we wanted to take this opportunity to come back to you.
As many of you have already heard, AMY is a HARD game. Some people totally disliked that while other really enjoyed it.
We believe this is part of the survival experience we tried to build as we wanted the game to be challenging.
However, we actively listen to the community and comments and hence recommend the non-hard core gamers to launch the game in EASY mode (in the settings) for now.
This will give them a much more pleasant and smoother experience, especially as the checkpoints are scarce.

In addition, we wanted to thank those of you who bought the game and rated it on the XBOX market and the PSN Store.
Indeed, AMY has been #1 in the daily XBLA charts since its launch in all major territories and players have rated it between 3 and 4 out of 5 on XBLA and more than 4 on the PSN despite the controversy.
For us, the players' ratings (almost 9500 so far) are the most important ones.

As always, we will come back to you with updated information as soon as we can.
Thanks a lot.

This statement is amazing. It completely ignores the fact that parts of the game are entirely broken, like the segment Susan mentions where an enemy appears and the character model is (sometimes) inexplicably missing a head. It glosses over the noted issues with collision detection (which are only important, you know, when you need to fight monsters). It also makes a point of avoiding the noticeably bad control scheme. Instead, the statement just puts all the blame on people who don't like the game by effectively saying "everyone else likes the game just fine; what's wrong with you?"

Susan Arendt recently mentioned AMY - in last week's Escapist Podcast - noting how there were typos in the subtitles and "the controls are such shit that they actively prevent you from playing the game."

Other problems noted in reviews have included an inventory system (that's wiped clean when you die), save points that are so few and far between that you're forced to play through the same areas and watch the same cutscenes over and over again, and animations that are literally broken.

By this logic, here are a couple of other games that weren't bad, they were just too hard to be appreciated by some gamers: Big Rigs: Over the Road Racing, Drake of the 99 Dragons, E.T. the Extra-Terrestrial, and Superman 64.

Source: Facebook

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There's a challenge and then there is skullbashingly frustrating.

vansau:
AMY's Doesn't Suck. It's Just Hard.

Translation: AMY's doesn't suck, YOU do!

vansau:
AMY Doesn't Suck. It's Just Hard. [/a][/b]

So you're saying that Amy...

*puts on sunglasses at night*

... sucks hard.

*am I doing this right?*

Thanks for reminding me of Drake and the 99 Dragons. I thought I'd repressed that nightmare.

Amazing they can take this:

vansau:

This statement is amazing. It completely ignores the fact that parts of the game are entirely broken, like the segment Susan mentions where an enemy appears and the character model is (sometimes) inexplicably missing a head. It glosses over the noted issues with collision detection (which are only important, you know, when you need to fight monsters). It also makes a point of avoiding the noticeably bad control scheme. Instead, the statement just puts all the blame on people who don't like the game by effectively saying "everyone else likes the game just fine; what's wrong with you?"

Susan Arendt recently mentioned AMY - in last week's Escapist Podcast - noting how there were typos in the subtitles and "the controls are such shit that they actively prevent you from playing the game."

Other problems noted in reviews have included an inventory system (that's wiped clean when you die), save points that are so few and far between that you're forced to play through the same areas and watch the same cutscenes over and over again, and animations that are literally broken.

And turn it into a "haters gonna hate" sort of statement.

Tzekelkan:

So you're saying that Amy...

*puts on sunglasses at night*

... sucks hard.

*am I doing this right?*

I'd say your future's pretty bright.

Well, inde developers releasing a crap game isnt a concept new to the world for sure.

However its quite sad when said developers come out saying its not the game but the players that are at fault.

vansau:
Susan Arendt recently mentioned..."the controls are such shit that they actively prevent you from playing the game."

Look, if you can't QWOP, what are you doing playing survival horror?

Azuaron:

vansau:
Susan Arendt recently mentioned..."the controls are such shit that they actively prevent you from playing the game."

Look, if you can't QWOP, what are you doing playing survival horror?

Oh god I forgot about that game, thanks for reminding me.

This is retarded...so retarded.

Releasing a BROKEN game /=/ being hard.

Well, the reason there's no draw distance on Superman 64 and there's so much stutter is because it's KRYPTONYTE FOG. The kryptonyte fog makes Superman spaz out. It's there because this is actually a virtual recreation of Metropolis, which is why there isn't anyone on the streets. It all makes sense.

Bottom line, at least Superman 64 was creative in justifying how it sucked.

Terrible mechanics and broken controls = suck. Sorry.

This is interesting. I had a little back and forth with a guy about this game after the first review. He swore that the game deserved a much better score than 2/10, and that IGN and Eurogamer were just mad they didn't pay for the review... and I even said I would give it a try... but I can't bring myself to drop the money on it. I know it's only $10 and I'm not gonna die if I pay that money for a game that is bad. But, so few people say it's good. I eat games up that are difficult. I have 130+ hours in Demon's Souls and almost as much on Dark Souls. Those games were hard but well worth it. This one... I have to wait and see.

Also, can they release a patch that fixes the controls and graphic issues? They do this for other games (definitely on the PC, but what do the patches on consoles do if they aren't fixing the game?).

They couldn't just leave it alone could they? It's one thing that people think your game sucks, but it's another to have them also think you're a pretentious asshole too.

Had they said nothing, it wouldn't be so bad. There are people out there who genuinely enjoy their game. Now they just look stupid.

This video sums up my every little thought on the subject matter

Seriously, screw any company that tries to use this excuse so it doesnt have to listen to basic criticism. just GAAAH

Well, this is a shame. I liked the concept and was gonna give this a try at some point, regardless of reviews, when the price point dropped a bit. After this reaction? Yeah, no.

Its hard because of the reasons it sucks. The checkpoint system is complete ass. Not being able to stop playing mid chapter without having to restart the entire chapter is garbage. There is great satisfaction in solving one of the many puzzles the first time but when you are forced to repeat them over and over because there is a new trial and error section around the next corner (most of which involve standing around waiting for some jerk to walk by) it becomes tedious. And BORING!!!!

I guess they never tried holding the RB button for hours since it tends to cause fatigue. Why no toggle??

My favorite glitch (and the reason I am now allowing it to collect virtual dust) was midway through chapter 3 I died (which happens alot) although instead of allowing me to restart at my hard earned checkpoint it decided to loop the you are dead screen forcing me to turn it off (which meant suffering through 20 minutes of boredom that took me hours to figure out).

And for the record GALLERIES is spelled with 2 "L"s

So "AMY's doesn't suck, it's just hard." is equal to them saying "screw you, we are not wasting time and money fixing and patching our horrible game". That statement telling us "... recommend the non-hard core gamers to launch the game in EASY mode (in the settings) for now..." is just adding insult to injury :@

Its a shame its so terrible. It seemed like one of the few games these days to have a unique and interesting premise.

Also, I'm going to assume that mentioning the spelling typos twice was an ironic joke.

Tzekelkan:

vansau:
AMY Doesn't Suck. It's Just Hard. [/a][/b]

So you're saying that Amy...

*puts on sunglasses at night*

... sucks hard.

*am I doing this right?*

YEAAAAAAAAAAAHHHHHHHHH!!!! You're doing it right.

I guess though that Dark Souls is the worst game ever to be made, right?

Baresark:
I eat games up that are difficult. I have 130+ hours in Demon's Souls and almost as much on Dark Souls. Those games were hard but well worth it. This one... I have to wait and see.

Also, can they release a patch that fixes the controls and graphic issues? They do this for other games (definitely on the PC, but what do the patches on consoles do if they aren't fixing the game?).

If they fixed all the problems, the game wouldn't be hard anymore. The only challenge is the horrid controls mixed with trial and error gameplay. Some of the puzzles are interesting but not complicated. Plus the "errors" that kill you are unpredictable, unavoidable and usually not your fault.

Avoid AMY like the plague.

It really isn't that terrible at all. Certainly not a 2 out of 10. I have rarely run into the problems reviewers say "happen all the time". Everything about it is an older survival horror game. If you liked the older PS2 era of survival horror games, you will probably like this game. I like it. Chapter 4 and still no real problems. Sure, there are definitely things to improve on, but others have already listed them.

I think this says it all:

image

sounds like the fanboy logic when someone describes a broken "classic",usually right before tehy say regenning health and save points have made the new generation of gamers pussies.

Of course I havent played so iw ouldnt know.

hmm it doesn't look that bad at all...
and definitely not as half assed as dead island.

waiting for the pc release..

Well, if you can't get famous with a game, do what a famous douche did and claim its all the players fault for the issues with the game, and accept none of the responsibility besides saying "LUL TRY E-ZEE MODE!"

Howard Scott Warshaw quipped that, since he made the widely acclaimed Yar's Revenge and the universally detested E.T. the Extra-Terrestrial, he had the greatest range of any game designer in history. Now I wonder... if Amy is as bad as people say, Paul Cuisset's range comes quite close: he also made one of the best games ever, Flashback.

...theres my name again

with a bunch of suggestive words..there :/

Tzekelkan:
So you're saying that Amy...

*puts on sunglasses at night*

... sucks hard.

*am I doing this right?*

You forgot something.

Anyway, I really wanted to try the game but after these lack-luster comments, I'm starting to look the other way.

My response to this is the same as to every argument like it. If you have to justify why a game sucks, then you are wrong. If a game sucks it's because you did a bad job making it. Any justification no matter how creative or even correct it is doesn't make the game any better then it is. End of story.

Maybe I'd be inclined to believe the devs, but 22% critical success rating?
All of those critics can't be wrong, can they?

poiuppx:
Well, this is a shame. I liked the concept and was gonna give this a try at some point, regardless of reviews, when the price point dropped a bit. After this reaction? Yeah, no.

I actually considered buying it until I hit the demo, it has so many crushing technical issues that as the reviewers say, it just actively prevents you from playing it.

On a side note, if you had planned to get it on the xbox, that "wait til the price drops" thing you guys like to do isn't gonna work out. I can't recall the cost of any XBLA title or game on demand, or DLC for that matter, going down in price ever. Im pretty sure they don't ever update those prices, there's games from 3 years ago that were a pile of shite THEN on the marketplace that are still 40 bucks.

This doesn't count the occassional sale or deal obviously. Honestly, there are ALOT of games on the marketplace I would buy if they were actually priced appropriately for their age/quality the way gamestop or steam do it.

Really though, indie games don't ever really drop in price, because they are pretty cheap to begin with, so even considering that "wait til the price goes down" is damn near becoming a meme in itself, I'm suprised anyone really believes you can just wait out the cost.

Hey, AMY developers. There's this game out right now called Dark Souls. Not only is it hard as f**k, but it's a critical darling, and has succeeded financially as well.
So....why would they love a game specifically designed to make your life miserable, and hate your game which you claim is also difficult?
You're not making sense.

Volothos:
This video sums up my every little thought on the subject matter

Seriously, screw any company that tries to use this excuse so it doesnt have to listen to basic criticism. just GAAAH

lol, i was thinking about this one as well when i read this article. i saw the trailer here and found a video of the guy playing it, and he also said that the controls are sloppy but the game as such is still alright, and thats his first impression so far. he was playing it on the xbox.

@rhizhim
i also think this game looks interesting and different. from the looks of it, i would not say it will become a game of the year, but entertaining to play. lets hope the pc version will be easy to play.

It looks like they're tying to ride off Dark Souls' success with this statement by saying, "But you guys loved those hard games, why not ours?"

Poor form, VectorCell. Poor form.

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