Resident Evil 6 Is Capcom's Biggest Game Yet

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Resident Evil 6 Is Capcom's Biggest Game Yet

With a development team of over 600 people, Resident Evil 6 is a pretty sizable investment on Capcom's part.

Capcom made big news last week when it officially announced Resident Evil 6 with this trailer. It also promised that the game would deliver the "ultimate horror experience." This is probably a good thing to strive for, since the company just revealed the game is its biggest undertaking ever.

Over at the Capcom Unity blog, Executive Producer Hiroyuki Kobayashi revealed that more than 600 people are currently working on Resident Evil 6. That includes 150 people at Capcom's Japan headquarters. Before this, Capcom's biggest title was the recently-revealed Dragon's Dogma.

Capcom's undoubtedly got a lot riding on this new installment in the Resident Evil series, hopefully it proves worth all this effort. Resident Evil 6 is due out in November for both PS3 and 360.

Source: Eurogamer

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Um wasn't the large developement teams at Capcom one of the reasons Keiji Inafune left Capcom? Obviously him leaving certainly hasn't made anyone there think. Especially with them thinking 600 people for one game is even remotely cost effective over splitting them into way more smaller teams to make a ton more games.

Well, considering the trailer showed that theres going to be at least 3 protagonists each with thier own story, i can assume Capcom is basically making 3 or more Resident Evil games with an intertwining story between them.

For better or for worse this should be interesting to watch. Personally i hope they dont fuck it up.

This is good news. The game that's hyped me enough into wanting to buy the game is the biggest endeavour from Capcom. I don't usually get this interested from trailers but I have no games I want to buy this year >.>.

Ouch, that's pretty big for certain. As long as the final product is not cripled by the humongous number of people, I don't see any problem with it.

80Maxwell08:
Um wasn't the large developement teams at Capcom one of the reasons Keiji Inafune left Capcom? Obviously him leaving certainly hasn't made anyone there think. Especially with them thinking 600 people for one game is even remotely cost effective over splitting them into way more smaller teams to make a ton more games.

My assumption is that they're split into 4-ish teams. One for Leon's story, one for Chris, one for Wesker(?), and one for Helena.

At the very least, Leon, Chris, and Wesker(?) seem to have separate gameplay mechanics for their stories.

I want to say something overly cynical, negative and scathing here, but I'm having trouble summoning up the effort to care.

Incidentally, anyone referring to any Resident Evil game as "horror" needs to spend some quality time with a dictionary.

...

Eh, that's all I got. Sorry folks.

Cancelled Megaman Legends 3.

Ridiculous budget for Resident Evil.

Sigh. Not happy. Not happy with this at all.

Six hundred people? Longest credits ever for a game possibly? Well done, there better be achievement for watching all of credits. I can see they haven't changed the infamous giraffe and lady icon. Once it has been seen it can't be unseen.

Operation: raccoon city
Revelations
Resident Evil 6

Capcom is hoping all of these games do well and make some serious cash money. I'm interested in raccoon city and re6

ForgottenPr0digy:
Operation: raccoon city
Revelations
Resident Evil 6

Capcom is hoping all of these games do well and make some serious cash money. I'm interested in raccoon city and re6

Not really related, but Revelation's lip syncing is hilariously awful. On the other hand, it adds to the campy feel that most Resident Evil games have, so eh.

I have the distinct foreboding that they will play this horribly safe and it will be as overwhelming mediocre as re5 was.

What is the point of having 600 workers if they are just going to half ass it on a major scale. I think we are old enough to admit RE4 was only as good as it was because it finally made the game more playable than the horrors before it. Controls which by no means made it a smooth combat survival horror game, but passable after years of the old school re4 controls.

They need to be taking the next logical steps with deeper weapon upgrades, some much needed randomization in the levels gameplay and overall accepting that it needs to wow an audience who doesn't live in a bubble and will not be impressed by once more same as before. They can not capture 4s glory because we can only breath the sweet air of decent controls once, now its time to make it shine.

Gameplay sure looks nice but still:
A Resident Evil Game delivering the "ultimate horror experience"?
image
And No Wesker? :(

LilithSlave:
Cancelled Megaman Legends 3.

Ridiculous budget for Resident Evil.

Sigh. Not happy. Not happy with this at all.

Well Keiji Inafune ain't there anymore.

I want my limited ammunition, my puzzles, and my stunning architectural design back...and I want it now!

Grrr.

Leon...ugh.

Still, I love how huge the RE games have gotten worldwide (in-game). I'm actually quite surprised that the entire world isn't similar to Land of the Dead by now. Unless the series is still only a year or two after Racoon City (Which I'm sure it's long after).

Reaper195:
Leon...ugh.

Still, I love how huge the RE games have gotten worldwide (in-game). I'm actually quite surprised that the entire world isn't similar to Land of the Dead by now. Unless the series is still only a year or two after Racoon City (Which I'm sure it's long after).

Well, the largest outbreak in Resident Evil was Raccoon City...which was nuked. All of the other games have been minor outbreaks. (CV was an isolated research station/isolated prison island, 4 was a small European village, 5 was a small African village, etc) The reason that the BSAA was formed was because somehow, BOWs ended up on the black market and terrorist elements picked them up.

The world at large is fine, but there are some terror attacks involving BOWs. Nothing world shattering yet.

XT inc:
I have the distinct foreboding that they will play this horribly safe and it will be as overwhelming mediocre as re5 was.

What is the point of having 600 workers if they are just going to half ass it on a major scale. I think we are old enough to admit RE4 was only as good as it was because it finally made the game more playable than the horrors before it. Controls which by no means made it a smooth combat survival horror game, but passable after years of the old school re4 controls.

They need to be taking the next logical steps with deeper weapon upgrades, some much needed randomization in the levels gameplay and overall accepting that it needs to wow an audience who doesn't live in a bubble and will not be impressed by once more same as before. They can not capture 4s glory because we can only breath the sweet air of decent controls once, now its time to make it shine.

Like the modern Capcom is gonna learn they lost Clover which was their best Team(not including the CPS 1-3 sound team they're legendary) and pretty much THE person that put Capcom on the map. These are the mooks that think some of the ideas in SFxT are good. Then they broke two of their most famous fighting series by pretty much lacking common knowledge of how to balance thing. Also don't forget they have THREE RE games coming out in this year.

LilithSlave:
Cancelled Megaman Legends 3.

Ridiculous budget for Resident Evil.

Sigh. Not happy. Not happy with this at all.

I was trying to come up with a witty, well-elaborated kind of response towards this...but you already did more than that with that comment. *sigh* Oh, MML3...how I wish you were here.

Anyway, I STILL wanna play the game out of curiosity and my love for the original RE games, but Capcom's latest blunders have not gone unnoticed. Capcom is going downhill. So I would like to see if this game is either going to dig that grave deeper or give them about an hour's worth of fresh air before sinking back in.

Just...please don't make Chris's sections feel like Gears of War. Resident Evil 5 was bad enough. Get more Leon and more awesome-but-not-in-your-face, unlike Chris Redfield (in RE5).

Also, 600 people? That means that the budget for the team ALONE is 34 MILLION dollars. God damn...

(Assuming all are Japanese developers making the average wage seen here: http://www.gamasutra.com/view/news/27758/Report_Japanese_Developer_Salaries_Average_57590.php)

So, yeah, this game could be the best zombie game in a decade. Or it could be a flop like RE5. I really hope that the latter isn't the case. Bring back survival horror and non-retarded inventories/AI's, Capcom!

It seems that after leaping off the deck of the H.M.S. Looney with Wesker the One Winged Angel and all that "I'm a god 'cause I've got my hands on a doomsday bio-weapon" nonsense, the makers of Resident Evil spotted Valve drive by on his private yacht, sipping cognac while a pair of Chinese twins lick marshmallow fluff off his carefully shaved bullocks, chuckling to himself as the Left-4-Dead series reminded the common folk that zombie apocalypses are about desperate survival against overwhelming odds and not Emperor Palpatine quipping Die Hard while his mutant penis unsubtly penetrates Spanish douche-bags.

Now Capcom is intent to take their tangled testicular torsion of a plot and wedge it into that painful vice-trap of nostalgia, only this time having the main characters pull death-defying Matrix-style combat moves so that when the inevitable burly monster that flat-out rips off the Tank from L4D shows up, Capcom can try to act smug as Leon single-handedly scissor-kicks the brute to death, simultaneously ruining any impact its monsters have as viable threats and coming off as completely pretentious.

Then Valve will release L4D3 with an 8 player co-op mode with innovative vehicle sections and a Half-Life quality story, and Capcom will retreat into his corner and try to get Master Chief into Capcom vs. Everyone 4 Ultimate Edition or whatever.

*Sigh* I rant, but I really don't want this game to suck. I enjoyed the original RE's and every once in a while I plug my Gamecube back in to play the REmake, and I have the first two RE games purchased on the Playstation Network. But RE5 took the weirdest parts of RE4 and had a greasy affair with thme in my bed, and now when it shows up flashing its cleavage at me I just feel repulsed. I'm not that shallow, Capcom. You're gonna have to do better than that.

I see they're sticking with the whole "Leon is a specially trained secret agent" thing when in 2 he was a rookie cop with the worst first day ever. And Chris Redfield still looks like he strapped a couple hams to every muscle he could. Is it me, or is RE just parodying itself now, and not in a good way?

The emblem is a Giraffe getting blown by another person.

You cannot unsee this.

Here's hoping it'll be awesome.

Judging by how Revelations works (moving between the main game as you explore the most claustrophobic as hell innards of a ship and more spacious shootouts in the shoes of a cameo character acting out their story), I think they might have hit a good balance as far as gameplay goes. You can have both the power trips of machine gunning the shambling hordes on the side, and still be forced to manage a miniscule amount of ammunition during dangerous situations in the main character's story arc since they're separate situations.

Give me Leon and cut the rest of the game and it looks interesting...

Arsen:
I want my limited ammunition, my puzzles, and my stunning architectural design back...and I want it now!

Grrr.

Ditto. Resident Evil 4/5 were entertaining, but when you carry more guns and ammo than an entire military company...that's not horror.

wintercoat:
I see they're sticking with the whole "Leon is a specially trained secret agent" thing when in 2 he was a rookie cop with the worst first day ever. And Chris Redfield still looks like he strapped a couple hams to every muscle he could. Is it me, or is RE just parodying itself now, and not in a good way?

Que? Leon was picked up by the Secret Service after the Raccoon City incident. He WAS a rookie cop during the RC outbreak, but became a special agent later.

Dr. Pepper Unlimited:

Arsen:
I want my limited ammunition, my puzzles, and my stunning architectural design back...and I want it now!

Grrr.

Ditto. Resident Evil 0/2/3/CV/4/5 were entertaining, but when you carry more guns and ammo than an entire military company...that's not horror.

Fixed that for you. It's like I'm the only person who remembered the infinite ammo SMG, more ammo than was needed to kill every enemy in the game and more, and Extreme Battle Arena from RE2.

I love how people are still trying the pass the old resident evil games as "TRUE SURVIVAL HORROR GAMES" when you would always have the right amount of ammo for ever part and the games consisted entirely of cheap jump scares.

Not to tmention they were really bad all around (until re4 anyway)

totally heterosexual:
I love how people are still trying the pass the old resident evil games as "TRUE SURVIVAL HORROR GAMES" when you would always have the right amount of ammo for ever part and the games consisted entirely of cheap jump scares.

Not to tmention they were really bad all around (until re4 anyway)

The Resident Evil games ARE true survival horror games. RE1 coined the term 'survival horror'.

Kopikatsu:

totally heterosexual:
I love how people are still trying the pass the old resident evil games as "TRUE SURVIVAL HORROR GAMES" when you would always have the right amount of ammo for ever part and the games consisted entirely of cheap jump scares.

Not to tmention they were really bad all around (until re4 anyway)

The Resident Evil games ARE true survival horror games. RE1 coined the term 'survival horror'.

Great. So true survival horror is total rubbish. Glad to hear that.

Domehammer:
Six hundred people? Longest credits ever for a game possibly? Well done, there better be achievement for watching all of credits.

They did that with Matt Hazard I believe.

OT: I'm very hesitant about this. I loved RE4 but 5 took all I loved about it and threw it aside. The inventory was absolute shit too. Plus Ashley is back and we all LOVED her. I hope five hundred of the staff are just working on her A.I. not being annoying. It looks fun and interesting but if the gameplay doesn't hold up then it means nothing. At the most, right now I'm excited that Leon is back. I hope Capcom proves me wrong.

Resident Evil - Shinji Mikami = Not worth my time.

The only good Resi 's were made by him, and I don't see that changing with Resident Gears of War.

EHKOS:

Domehammer:
Six hundred people? Longest credits ever for a game possibly? Well done, there better be achievement for watching all of credits.

They did that with Matt Hazard I believe.

OT: I'm very hesitant about this. I loved RE4 but 5 took all I loved about it and threw it aside. The inventory was absolute shit too. Plus Ashley is back and we all LOVED her. I hope five hundred of the staff are just working on her A.I. not being annoying. It looks fun and interesting but if the gameplay doesn't hold up then it means nothing. At the most, right now I'm excited that Leon is back. I hope Capcom proves me wrong.

IGN and the Resident Evil wiki say that the girl with the Mercenary is Sherry Birkin, not Ashley. Apparently Ashley isn't going to be appearing in 6.

Re 4 gameplay with minor changes + zombies + dark atmoshere = Re 6? I sure hope so, because that sounds frickin' sweet

Is it just me or do they seem to be trying to reboot the series.

It seems to me like they have run out of ideas now that Wekser has supposedly died (again) so now they are trying to literally redo Raccoon city again all so they can recycle the various elements of the RE universe.

Still looks like it would be fun to play though, provided you don't go in expecting a survival horror game.

I really hope I am wrong about the story.

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