New Max Payne 3 Trailer Sets the Scene

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New Max Payne 3 Trailer Sets the Scene

The new Max Payne 3 trailer is hot and wants to be dangerous.

When I heard that the third iteration of Max Payne would be fat, bald and Brazilian, I had doubts. Serious doubts. But now I'm feeling better. Now, instead of worrying about the game, I just want to play it.

You can blame this trailer for that. Max - tormented and twisted because he couldn't save her - finds himself desperately racing to save the life of another beautiful woman, killing his way from one end of Sao Paulo to another while forces beyond his ken conspire behind the scenes. It's not New York City in the dead of winter, but that's still about as Payne-ful as it gets.

Max Payne 3 comes out on May 15 [May 18 in Europe] for the Xbox 360 and PlayStation 3, and May 29 [June 1 in Europe] for the PC.

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It looks better and better but I'm still worried about the direction in plot without Sam Lake being involved.

What made Max Payne 1 and 2 great was more than just gameplay. I'm worried this is just a cash in, there was little room for a sequel to MP2 and this is pretty evident with the trailer as everything is new except Max.

That was my concern too, but this trailer really "feels" like Max Payne. That's a very vague assertion, I know, and it's easy to craft specific impressions with promotional trailers, but I watch this and think, yup. That's Max Payne. He's older, he's in Brazil, but he's still Max.

Very few trailers get me legitimately excited for a game, but this one has definitely done it.

More and more the trailers have me confident that Rockstar have done Max Payne justice. Everything just looks so good.

One thing I'm wondering about though is have they mentioned anything about narration or cutscenes? The first two had the comic book scenes in-between the missions and those stills, coupled with Max's fantastic narration, really made everything so much more than just another shooter, and really immersed me in the role of Max.

I know they said they weren't going to do comic-stills this time, but I think I can be alright if they keep Max's poetic, prosy narration.

What, no Baseball Bat Boy? :-(

I notice a distinct lack of noir. I'm disappoint.

Really? It all seemed pretty noir to me. Neue-noir, perhaps, but the flavour is definitely there.

Yeah, it's definitely Neo-Noir, but Noir nonetheless.

What bothers me more is that it is Rockstar, the studio who has had two great games recently ruined by awful, awful writing. So here's hoping they've managed to hit this one out of the park. Lord knows it would be great to have an adult, mature thriller game in our hands by now.

I find it slightly amusing that while fans of a series will typically flip tables over a new take on their favorite franchise (see: Bioshock: Infinite, DMC, Max Payne 3, that one game with the aliens) more often than not the newer versions seem just fine once actual gameplay footage starts coming out.

And worrying about Max Payne 3's plot/noir credentials seems awfully bizarre considering Rockstar has been making games with neo-noir themes for a while now. The fact that their last game has NOIRE in the flipping title might be a tip-off that, hey, Rock Star enjoys noir.

I still struggle to understand what's Max's motivation in all this. There doesn't seem to any reason other than a female is involved. why does Max care?

At the end of MP2, he seem happy, he accepted what had happened, he was essentially happy for once "And in that act of seeing, I am reborn"...His words.

Riobux:
I notice a distinct lack of noir. I'm disappoint.

Noir is a lot more than just darkness. Just pay attention to the narration, to the voice acting, that sort of thing. It's even more evident in previous trailer. MP3 will be noir alright.

mad825:
I still struggle to understand what's Max's motivation in all this. There doesn't seem to any reason other than a female is involved. why does Max care?

I think he explains in previous trailers.

At the end of MP2, he seem happy, he accepted what had happened, he was essentially happy for once "And in that act of seeing, I am reborn"...His words.

Isn't that the good ending? Because Rockstar has already confirmed on using the bad ending as the canon one.

That's a transition I'm struggling with too. Hope the story can properly justify it.

Cowabungaa:

Riobux:
I notice a distinct lack of noir. I'm disappoint.

Noir is a lot more than just darkness. Just pay attention to the narration, to the voice acting, that sort of thing. It's even more evident in previous trailer. MP3 will be noir alright.

That is true, but it does have a part in it, hell "noir" literally means black in french.
Only dark levels, along with blurry comic-book transitions, metaphoric lines and really creepy/hilarious dialogue differentiated it from an average shooter.
Also i get the feeling that i won't like combat for some reason, maybe its just that seems so different seeing Max run forward and shoot at the target instead of strafe.

The bad ending? I can't exactly remember what that was.

Then again it's been years since I played MaxP with his painkiller madness

PoweD:

Cowabungaa:

Riobux:
I notice a distinct lack of noir. I'm disappoint.

Noir is a lot more than just darkness. Just pay attention to the narration, to the voice acting, that sort of thing. It's even more evident in previous trailer. MP3 will be noir alright.

That is true, but it does have a part in it, hell "noir" literally means black in french.
Only dark levels, along with blurry comic-book transitions, metaphoric lines and really creepy/hilarious dialogue differentiated it from an average shooter

No Country for Old Men, Fargo, Blood Simple, A Simple Plan and about a dozen other films would like to have a word with you. Noir can be many things, but essentially it boils down to the characters and the nihilistic tone of the story - everything else is filler.

PoweD:
That is true, but it does have a part in it, hell "noir" literally means black in french.
Only dark levels, along with blurry comic-book transitions, metaphoric lines and really creepy/hilarious dialogue differentiated it from an average shooter.
Also i get the feeling that i won't like combat for some reason, maybe its just that seems so different seeing Max run forward and shoot at the target instead of strafe.

That it does, but noir goes a lot deeper than that. Just look at this:


Night time? Nope, though there will be night time levels, as I have no doubt that those favela's at night can be pretty damn spooky and it'd be a shame to waste that opportunity, but it still oozes noir to me if not in a traditional sense.

As for the combat, this fills me with hope:


The constant diving in the old MP games sort of took the awesomeness out of doing so to me, like doing a ton of leap of faith's in AC makes them less special as well. Going by this video, they seem to mix things up a bit more, and I find that promising.

In all honesty, I was excited when I first heard that Max was gonna be a fat bald drunk. I thought that was a brilliant way to change a character who is supposed to be wallowing in depression.

This look is pretty cool. I would have been satisfied with how they were gonna originally play him out, but this is cool as well.

I'm pretty excited for this game. It's been in development for a long ass time as well, so it should turn out pretty good.

Edit: Oh, and he looks like Walter White. I think that's where a lot of my excitement is coming from.

I see they brought Tommy V.'s shirt back....ew.

Matthew94:
I'm worried this is just a cash in,

Can people please stop saying this? All it does is show how little you know about the industry. A developer like Rockstar makes what they want to make when they want to make it because they want to make it, you don't put millions of dollars and your development team into a project just for some quick cash.

All I can think of about Max Payne 3 is how Remedy didn't have the balls to keep it, but sold it to Rockstar. They neither ever held their PC promises with Alan Wake after a quickie on the backseat with Microsoft.

Same selling-out thing with Bugbear's Flatout games. At least it seems like Rovio is never going to let go of Angry Birds. But still, the very few things a Finn can be proud of on the global field of gaming, feel more American than an apple pie, and almost seem to be ashamed of where they come from, and to top it off, they sell out at the first lucrative spot.

Andy Chalk:
That was my concern too, but this trailer really "feels" like Max Payne. That's a very vague assertion, I know, and it's easy to craft specific impressions with promotional trailers, but I watch this and think, yup. That's Max Payne. He's older, he's in Brazil, but he's still Max.

Very few trailers get me legitimately excited for a game, but this one has definitely done it.

I dunno, I'd say mechanically it looks like a Max Payne game, but that its actually missing the same thing that you can't put your finger on.

Certainly, I can also believe that guy is Max Payne, but there's just something about the overall feel. It's Max, but not in Max's world. For starters, it doesn't sound right; replaying Max Payne 2, its a surprisingly quiet game. I know its a marketing trailer, but if that's what they're giving me to go on then that's what I'm going to criticise.

Perhaps it just seems too conventional to me.

And I'm really not convinced about the setting change. Like, at all. I don't think Noir needs New York, but I think Max Payne Noir needs New York. He at least needs to be in the dark.

Having watched it a few times, its growing on me, but there's still something not quite right.

I do like the bit where he yells "goddamn it!" though, its always cool when angry old male protagonists lose their shit (see: Sam Fisher in Conviction).

BENZOOKA:
All I can think of about Max Payne 3 is how Remedy didn't have the balls to keep it, but sold it to Rockstar. They neither ever held their PC promises with Alan Wake after a quickie on the backseat with Microsoft.

Contractual obligations. Its on PC now, at least.

Phlakes:

Matthew94:
I'm worried this is just a cash in,

Can people please stop saying this? All it does is show how little you know about the industry. A developer like Rockstar makes what they want to make when they want to make it because they want to make it, you don't put millions of dollars and your development team into a project just for some quick cash.

Woah, talk about irony.

You say I know nothing about the industry and you say Rockstar are making games because they want to and not for cash, I really hope you are joking.

They are a company, they know MP has a large fanbase and they own the IP. They aren't making it out of goodwill, they are making it for money, it's the basics of business.

My "issue" is that money is the sole driving force, seeing as the original writers are no longer on board and it is made by a different company I worry that it won't be the same MP I know and love.

I still hope it will be good but I'm not going to expect a true MP sequel. Looking at R*'s track record then it should be good quality, I'm looking forward to seeing more with cautious optimism.

Like many, I also had serious doubts about part 3 being a real Max Payne game. But the new trailers shows it may live up to its name as the noir game with a cinematic feel of earlier titles.

Phlakes:

Matthew94:
I'm worried this is just a cash in,

Can people please stop saying this? All it does is show how little you know about the industry. A developer like Rockstar makes what they want to make when they want to make it because they want to make it, you don't put millions of dollars and your development team into a project just for some quick cash.

Games wouldn't be sold on the public market and given trailers to promote it if they didn't want people to go out and buy it. Video games are first and foremost a business, RockStar's bosses only would have green-lighted Max Payne 3 if they felt that it could reasonably make a decent profit just like any other video game company would.

However RockStar is special in the sense that they always put a great deal of detail into their game worlds, characters and gameplay that has a way of complementing the story rather than clashing with it. They focus on artistic achievements and take risky business moves because they like to challenge themselves; for example when they first made Red Dead Redemption they were told that a Western/cowboy video game would never make a profit and would bomb on the open market, this was revealed to us during one of the game's various award ceremonies.

Rockstar is obviously in the business of making money from video games but they care about making the kind of games that they love and that their customers will appreciate the effort they put into making.

Wow, 'the character that seems to help you will in fact betray you' is so cliché they're even showing it in the trailers now.

Every American character speaks Portuguese as if it was leaking off the side of their mouths, so they certainly did their research.

Andy Chalk:
May 29 [June 1 in Europe] for the PC.

Is there a reason why PC version is being delayed aside from the trying to be dicks and entice people to get the console version first in hopes of a second future sale? I'll be damned if I get a sequel to a PC classic on consoles.

That has to be the most somber pan flute music I've ever heard.

mad825:
I still struggle to understand what's Max's motivation in all this. There doesn't seem to any reason other than a female is involved. why does Max care?

Uh, maybe because the trailer made it QUITE clear that this particular female was abducted and that she just happens to be his boss's wife?

DVS BSTrD:
That has to be the most somber pan flute music I've ever heard.

mad825:
I still struggle to understand what's Max's motivation in all this. There doesn't seem to any reason other than a female is involved. why does Max care?

Uh, maybe because the trailer made it QUITE clear that this particular female was abducted and that she just happens to be his boss's wife?

I think he's looking for a deeper motivation than "It's in his job description to save her".

He's a hired gun so either Max needs a shit ton of cash, there's a currently unknown link between them and him (he wouldn't give a fuck otherwise) or Max has lost all his will to live and his happy throwing his life away for strangers.

His true, personal motivation for risking his life for the wife of a professional acquaintance has yet to be revealed.

Ok, seriously, why is this the only game I'm excited for at the moment. I really want to play this. It looks really impressive, visually, with the great tech behind it. It looks great from a story standpoint, so far. Voice acting sounds really great. Music sounds cool. Gameplay looks like fun. Having just played Red Dead Redemption, I trust Rockstar entirely. Guys, make an awesome game, and I shall support you with my money.

weird, no sound when i watch the video. not even on youtube it self. but every where i have sound. anyone having the same problem?

anyway, looking forward to it. first i was really skeptical, but no, i have more confident. still has a dark story, even when it plays in sunny brazil.

It feels like Max Payne sold his soul to the devil for a one-nighter with an ugly hooker. And they seriously took out the fucking comics? Really?
I'm certainly not the first one to say it, but it seems game developers want to be filmmakers instead these days. Except they're not good at it.

Cowabungaa:
Snip

I found out what was really bugging me and it was this.

Woodsey:

Certainly, I can also believe that guy is Max Payne, but there's just something about the overall feel. It's Max, but not in Max's world. For starters, it doesn't sound right; replaying Max Payne 2, its a surprisingly quiet game. I know its a marketing trailer, but if that's what they're giving me to go on then that's what I'm going to criticise.

And I'm really not convinced about the setting change. Like, at all. I don't think Noir needs New York, but I think Max Payne Noir needs New York. He at least needs to be in the dark.

Having watched it a few times, its growing on me, but there's still something not quite right.

Trailers and the game itself were incredibly quiet.Max didn't even give a single dialogue line thoughout the trailers.It was something to set the scene, the quietness really increased tension and atmosphere.
I completely agree with Woodsey's other points.

Cowabungaa:

mad825:
I still struggle to understand what's Max's motivation in all this. There doesn't seem to any reason other than a female is involved. why does Max care?

I think he explains in previous trailers.

No, the only reason given was because it's a women. Worst things have happened to Max, no?

i don't think this game will be a cash-in, or that it won't try to set a similar tone to the previous games.

it's just that to me, new york at night has always been a character in itself for this series. this might turn out to be a good game, even an amazing game. but it won't be max payne because it's missing one of the most important parts of the series: the setting.

more than almost any other game series, max payne has managed to make the game world part of the story. especially in the second game, no part of these environments is coincidental. from max's apartment, tot vlad's club to the funhouse, almost every place you go has meaning with regards to the story and max's character arc. the people you meet, the enemies you fight, the tv - shows that play in the background. all of it is important.

this is why max payne 3 won't be a max payne game. changing the setting means changing a vital part of the storytelling in these games. im not saying this game will be bad or poorly made, but that it would have been better for both this game and the series as a whole if the main character's name wasn't max payne.

Woodsey:
It's Max, but not in Max's world.

I think you're on to something there.
I thought that putting Max Payne in the new city, especially one like Sao Paolo is a bad design choice. But after thinking about it, I came to realize it's not a bad move story-wise. Throwing Max in a new place, he knows nothing about, with his preconceptions and (same) motivations, than having him adapt to it is not a bad way to build a story. New York is Max's city, he understands it, he breathes with it. Put him in Sao Paolo and he's lost. This could just be wishful thinking; trying to justify a developer choice that can potentially bacfire. I'll wait till the game is out.

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