BioWare Reveals Mass Effect 3 Multiplayer Stats

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BioWare Reveals Mass Effect 3 Multiplayer Stats

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A new infographic on Mass Effect 3's online coop mode proves that most of us make boring choices and stink at the game.

A ton of people are filling their spare time with Mass Effect 3's fun coop multiplayer mode, but just how much time is being filled, and who's filling it? BioWare has revealed some preliminary data on the war thus far, proving that most players are soldiers who suck too hard to beat Gold.

The gaming collective has now reportedly hazarded the coop for a total of 1,800 Earth years, earning a total of 83,000,000,000 credits during that time, or about 1.5 credits/second. During those matches, only 2/3 of players made it through the extraction phase alive, and of those, less than 1% were on the Gold difficulty when they did. Regardless of the difficulty selected, a whopping 36% of all were played on Firebase White.

Most people entering the fray are human, with the most popular non-human race going to the somersault-abstaining Turian race at 6.43%. 18% of players tend to choose the ubiquitous Soldier class, while 17% go Vanguard, and 16% choose Infiltrator. 36% of those choose an assault rifle to bring into battle.

If you've spent much time with the multiplayer, these numbers shouldn't surprise you. Firebase White was not only around during the beta, but based on enemy entry points, is also somewhat universally considered the easiest. As for the lack of people able to take down Gold? What great news. I guess all of us unable to get through it aren't alone after all.

Permalink

I beat gold, but it's practically required for someone to have a falcon in order to be successful

I don't suppose there's a link to where we could get a full blow up of that image?

Maybe people just really like the Noveria throwback? :P

Starke:
I don't suppose there's a link to where we could get a full blow up of that image?

Enjoy. image

So the moral of the story is that most players pick the worst weapons and the weakest classes. Heavy Pistol > Assault Rifle, Adept and Engineer are the top tier classes. (In particular Asari Adept and Salarian Engineer) Infiltrator is still good, though not enough people play it worth a damn.

Also, there is a very good reason less than 1% of the matches won are Gold, because the difficulty scaling is mental. Doing Gold without a very strict group setup is next to impossible. You basically are required to take:
Asari Adept, with Stasis Bubble and ideally carrying a Paladin
Krogan Soldier, specced for Carnage spam and using Falcon
Salarian Engineer, full skills with no fitness taken, also using Paladin
Quarian Infiltrator, using Javelin or Black Widow

Switching any of those four out greatly reduces chance of survival. THIS IS A PROBLEM. Pretty much to handle gold you need everyone packing the best N7 weapons and abusing the 3 most overpowered skills in the game, Stasis, Sabotage, and Energy Drain. The Krogan is just there to to be a meat shield through Fortification and stagger anything that moves with the Falcon, and when the big targets come, pop Carnage at them. The only other remotely viable option is Drell Vanguard played as an Adept using Pull for the Adept to Warp and tossing loads of Cluster Grenades at anything armored.

[edit] Also, Noveria is likely popular because it's the only map that fighting the Reapers on isn't a total clusterfuck. Reapers on Glacier or Reactor makes bad maps worse.

Jennacide:
Vanguard is still good, though not enough people play it worth a damn.

I fixed that for you.

Eri:
-snip-

Only 2 million Phatoms so far? Pretty sure you kill that many in one Gold match.

Eri:

Starke:
I don't suppose there's a link to where we could get a full blow up of that image?

Enjoy.

Many thanks.

Fappy:

Eri:
-snip-

Only 2 million Phatoms so far? Pretty sure you kill that many in one Gold match.

Pretty sure the Phantoms are still running a K:D ratio > 1, too. :p

The "most people use Humans" stat is a little misleading since you actually have to unlock the other races through random upgrade packs.

I'm however not surprised about the low survival rate. Team play is essential to having successful runs (especially if you're playing on anything above the lowest difficulty), and most people simply just don't know how to work together well.

What I'd really be interested in knowing is the ratio of Banshees kill to Players Killed by Banshees. I hate those @#$!ing things.

Fappy:
Maybe people just really like the Noveria throwback? :P

No its just the easiest map to win on by far. It has a lot of really defensible areas set up relative to the enemies spawn points, there's only one really bad spot to be caught in, compared to the other maps.

cynicalsaint1:
The "most people use Humans" stat is a little misleading since you actually have to unlock the other races through random upgrade packs.

I'm however not surprised about the low survival rate. Team play is essential to having successful runs (especially if you're playing on anything above the lowest difficulty), and most people simply just don't know how to work together well.

What I'd really be interested in knowing is the ratio of Banshees kill to Players Killed by Banshees. I hate those @#$!ing things.

Fappy:
Maybe people just really like the Noveria throwback? :P

No its just the easiest map to win on by far. It has a lot of really defensible areas set up relative to the enemies spawn points, there's only one really bad spot to be caught in, compared to the other maps.

To be fair most of the maps are adequate at best. The circular one with the three hallways and the Cerberus lab are fucking abysmal maps.

cynicalsaint1:
The "most people use Humans" stat is a little misleading since you actually have to unlock the other races through random upgrade packs.

I'm however not surprised about the low survival rate. Team play is essential to having successful runs (especially if you're playing on anything above the lowest difficulty), and most people simply just don't know how to work together well.

What I'd really be interested in knowing is the ratio of Banshees kill to Players Killed by Banshees. I hate those @#$!ing things.

Fappy:
Maybe people just really like the Noveria throwback? :P

No its just the easiest map to win on by far. It has a lot of really defensible areas set up relative to the enemies spawn points, there's only one really bad spot to be caught in, compared to the other maps.

And it has so many grab kill spots.

...What? I like pretending I'm an assassin :<

Eri:

Jennacide:
Vanguard is still good, though not enough people play it worth a damn.

I fixed that for you.

Vanguard is alright, but still not as good as the core 3. At least it's the one class that humans excel at over the aliens, as Asari is horrible and Drell is way too squishy to play it as an actual Vanguard. Drell Vanguard has like 300 barrier, that's just dumb.

And we can all agree that Sentinel is just plain awful. The only good Sentinel is Krogan melee build, and it's useless on anything but Bronze.

They shouldn't of even bothered to post up a "non-human" favored race. It's all skewed to begin with anyways. You honestly think all human players are playing humans because they enjoy the race? Or that all non-human players are playing a turian because they want to?

No, they aren't. Thanks to the craptastic lottery bull you have to deal with just to unlock a stupid race, not to mention differing powers that sometimes favor one specific race over the other, it's not always an option of what the "favorite" race is. Perhaps if they just gave us all the races to begin with and gave us a pool of powers to develop into and then choose two or three out of for our match "loadout" so to speak, it might actually be a more balanced and suitable percentage to show off.

Jennacide:

Eri:

Jennacide:
Vanguard is still good, though not enough people play it worth a damn.

I fixed that for you.

Vanguard is alright, but still not as good as the core 3. At least it's the one class that humans excel at over the aliens, as Asari is horrible and Drell is way too squishy to play it as an actual Vanguard. Drell Vanguard has like 300 barrier, that's just dumb.

And we can all agree that Sentinel is just plain awful. The only good Sentinel is Krogan melee build, and it's useless on anything but Bronze.

Clearly, you have only seen bad human sentinels (though to be fair, there aren't many out there in the first place, meaning a good one is pretty damn rare). A sentinel built as warp + throw is a powerhouse of biotic explosions, can carry heavier weapons than adepts (higher possible weight class) meaning better weapons they can use during the ~3 second warp CD (throw's cd is basically negligible). Tech armor is also ok to have on while moving between objective locations. If the human sentinel starts the match by turning on tech armor, yeah aren't going to be using the class that effectively relative to the "standard" group compositions.

I really need to give the multi player a try. Still working my way thorough the single player.

Speaking of multiplayer I haven't been on xbox today, did we beat that kill 1 million brutes challenge.

erttheking:
Speaking of multiplayer I haven't been on xbox today, did we beat that kill 1 million brutes challenge.

They'll probably reveal it some time later today their time, or Tuesday European time.

Jennacide:

Vanguard is alright, but still not as good as the core 3.

Hmm, I can't say much about this statement, as I've not played Gold yet. I do know that Vanguards absolutely dominate in everything else, are the main source of power and revivals in the other difficulty levels.

Optimizing your character basically nullifies the cooldown (using a heavy pistol, which is ridiculously superior to a shotgun in terms of dps and power cooldown), your attacks stun all enemies and effectively using the two main skills, meaning that you actually exploit the invincibility frames of both skills, makes it hard to actually die. What makes Vanguards so inferior for gold runs? Their need to leave the group in order to use their skills more often?

The idea that Vanguard goes from the best class (by far) on Bronze and Silver, to one of the least effective on Gold is just disappointing, that's all.

I would really like to point out that this is not impressive in the slightest, with how big budget this game was, saying 1800 years of co-op have been played is absurdly small. if you take a fraction of the player-base, say 2.5 million (2,500,000) of the total 4 million retail copies worldwide. This ends up being only about six (6.307 )hours of play per person.

The reason I go into battle with my assault rifle, is that my Avenger assault rifle is at level 10 and has a level five stability improver and a level 3 clip extender.

Though along with that I either carry my level ten Mantis sniper rifle, or my level ten Katana shotgun. When carrying that assault rifle and either the sniper or the shotgun, my power recharge is still over 100%.

The reason people can't beat Gold is because at many times, Silver can be insanely difficult. On Silver, even if there is only one enemy near by, it can be damn near impossible to revive a fallen teammate.

I played 15 Silver rounds last night because I wanted to get one of those special N7 packs for beating it on Silver, but the closest we ever got was round ten a few times, though we could never get passed it because it would always throw out the hack objective, where enemies seem to spawn right next to the hack circle and they spawn up around two brutes and a banshee or sometimes two banshees and a brute. You can't just sit still while fighting those things, but the hack requires the players to be in the circle and there isn't enough room to fight those things in the circle.

Silver at times seems like it is on Insanity, and if that the case, Gold difficulty must be ludicrous.

Edit: And what, no love for Sentinels. I adored playing my Turian and Krogan Sentinels. Also, don't be bashing the Turian Soldier, that proximity mine ability is shear awesome when it has a good recharge time. Proximity mine, boom, bang bang, dead, repeat.

I'm just trying to get my level 18 Battlefield 3 soldier to promote so I can start playing as the Salarian Engineer, which is the only alien race Ive so far unlocked.

OT: Not surprised. From what ive seen so far playing anything harder than bronze requires either really good players or team coordination. I have yet to add a single friend on origin :(

SpaceBat:

Jennacide:

Vanguard is alright, but still not as good as the core 3.

Hmm, I can't say much about this statement, as I've not played Gold yet. I do know that Vanguards absolutely dominate in everything else, are the main source of power and revivals in the other difficulty levels.

Optimizing your character basically nullifies the cooldown (using a heavy pistol, which is ridiculously superior to a shotgun in terms of dps and power cooldown), your attacks stun all enemies and effectively using the two main skills, meaning that you actually exploit the invincibility frames of both skills, makes it hard to actually die. What makes Vanguards so inferior for gold runs? Their need to leave the group in order to use their skills more often?

The idea that Vanguard goes from the best class (by far) on Bronze and Silver, to one of the least effective on Gold is just disappointing, that's all.

Yeah, in Silver meeting two phantoms in close quarters is a joke for a good Vanguard. Just like everything is.

I've played a few golds, and I only use Human Vanguard. What I can tell you is that you face a tonne of the various enemies that sport 1-hit kills in close combat in gold games starting wave 3 or 4 and only getting more prolific as the waves go on. I still compete well with the engineers, adepts and infiltrators in gold games, but it's imperative that your team focuses small groups of enemies together. You must wait for dangerous enemies to be isolated, or crowd controlled by the Asari Adept before you charge in. Having AoE charge instead of Higher Damage Charge is imperative as well.

Most common cause of unnecessary death: I choose a target to Charge. Target is then staggered by an ally during my wind-up, but its health is so high that it doesn't lose 100% of barrier. Therefore, my impact doesn't knock it down. They complete the stagger animation and interrupt my Nova with instant death. (the frames leading up to the application of novas damage are not invulnerable)

I think the biggest issue with multiplayer is balancing the classes and weapons.

A pistol shouldn't outclass an assault rifle, and SMGs are next to worthless.

Some of the classes need tweaking as well, because as it stands, Sentinel's Tech armor is a near useless skill, the Quarian Engineer's Sentry Turret is pitifully weak and Drell Vanguards are hilariously underpowered.

I cannot imagine Gold...Silver is pretty darn difficult. I've played a lot of the MP (well, I consider it a lot but I have a full time job, a wife, and a life, so it's doubtless not very much) and only beaten silver twice.

I think (like several other people here mentioned) that the heart of the problem is the way you get weapons and races. I'm dying to play a Krogan, but have yet to unlock it. I would really love to use weapons because I like them, but end up using whichever weapon I've been luckiest with.

I have to give EA credit - I have never been more tempted to buy "booster packs" in a video game more. At $2 a pop, the money is so little that I have trouble not quantifying purchasing them (so far, only given in twice). It is like EA has learned all the lessons from Wizards of the Coast with Magic the Gathering and Farmville.

I can't read the picture, and the article doesn't have a link back to the source material.

Anyways I did a quick google search and wasn't surprised by anything really. I have seen to much.

Daystar Clarion:
and Drell Vanguards are hilariously underpowered.

Perhaps in sheer barrier power, this just forces you to think on your feet all the time, ive no problem with playing a drell vanguard, in fact, i consider it my 'main' simply because it relieves the tedium of cover based combat, if played well you won't get downed nearly as much as you think.

What? No love for Adapt class? Cluster Gernades and Shockwaves aren't your thing?

To me, that's surprising but what do I know?

captcha: woah there

That fits.

What I've never understood is how the Soldier is the most popular. You pretty much have to be okay with only using weapons and with all the cool biotic and tech abilities that other classes have, Soldier just seems boring. The krogan is probably a little more fun with being able to play as the juggernaut, but the human Soldier is just uninteresting. If I wanted to throw frags and fire rifle grenades concussive shots of a seemingly endless quantity, I'd go back to playing MW2.

erttheking:
Speaking of multiplayer I haven't been on xbox today, did we beat that kill 1 million brutes challenge.

Yeah we did. 3 times over.

http://blog.bioware.com/2012/03/19/operation-goliath-success-2/

Yeah....I'm not touching silver/gold until I've got a level 20 Vanguard or Infiltrator with level X weapons.

The difficulty spike in going from bronze to silver is just insane and being in a group today with one guy who got taken down seven times in a single wave on bronze has made me more reluctant to move up at this time....

Alright, I'm getting pretty sick of these boards now...

STOP. WHINING. ABOUT. MASS. EFFECT. 3!
YOU DON'T LIKE THE GAME. I GET IT.

OT:
Fun! Stats are always nice...

I'm amazed at the number of soldiers... They CAN work, but they just don't have enough interesting powers for me.

When I want to play Tank/DPS, I roll out my Human Sentinel with a Plasma Shotty.

Though I'm sure the Turian and Krogan soldiers are a LOT more fun than the humans.

Damn you luck!!!

The thing that irritates the hell out of me is when people would rather wipe than launch a single missile...

Turian soldier is hardly the class I'm most effective with, but grabbing a quick firing assault rifle with max marksmanship fire rate bonuses is really fulfilling.

Raesvelg:
The thing that irritates the hell out of me is when people would rather wipe than launch a single missile...

Yeah, I lost a silver map on the extraction wave because someone decided it was a good idea to launch a missile ten second after we actually needed it (banshees and brutes closing in through a bottleneck) and the entire team wiped because he managed to only hit one of them.

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