Battlefield 3: Close Quarters DLC Takes Combat Indoors

 Pages 1 2 NEXT
 

Battlefield 3: Close Quarters DLC Takes Combat Indoors

Didn't your mother ever tell you to take your damned horsing around and gunfights outside?

Battlefield 3's multiplayer is known for its wide-open, sprawling maps that let players jump out of airplanes to bazooka other airplanes, among other things. This June, EA and DICE hope to change that with "Close Quarters," a DLC pack that focuses heavily on short-range, indoor combat.

The trailer you see here to the right focuses on "Donya Fortress," one of four new maps included in the new pack. True to the DLC's name, the combat is up-close and personal, though we do see some slightly open areas in the form of a palatial courtyard that would be serene and relaxing if it weren't currently being blown the hell up.

Also, the trailer does a magnificent job at highlighting how the Battlefield 3 engine handles terrain destruction. Watching the shards of stone and masonry fly around the battlefield is almost more brutal than watching the actual human characters dying in bloody carnage.

I feel really bad for the janitors, let me tell you that.

Battlefield 3: Close Quarters is slated for a June release, with the PS3 getting it a week early. Check it out here.

Permalink

Hardcore Scope-staring action!

Tunnel-vision like you've never seen before!

Like Battlefield but wish there was less field and less battles! This is for you!

I am not against this type of gameplay for battlefield in theory and from what I have heard about the maps themselves they actually do have a lot of flanking routes and paths to take unlike Metro(my god that maps is awful, would have been for nearly any game.

That said, the choices DICE made beforehand like giving the class with unlimited ammo CLAYMORES will likely come back to bite them.

Still, I am willing to give them a chance and new weapons are always appreciated. Plus there is always Armored kill on the horizon.

Not a fan of this. I play Support and its gonna suck for this DLC. Heavy machine guns do not make for good CQC.

TheSapphireKnight:
I am not against this type of gameplay for battlefield in theory and from what I have heard about the maps themselves they actually do have a lot of flanking routes and paths to take unlike Metro(my god that maps is awful, would have been for nearly any game.

That said, the choices DICE made beforehand like giving the class with unlimited ammo CLAYMORES will likely come back to bite them.

Still, I am willing to give them a chance and new weapons are always appreciated. Plus there is always Armored kill on the horizon.

You can only have one claymore out at a time. Besides, the C4 and mortar are much more useful. And as a tank driver, yes to Armored Kill.

TheSapphireKnight:
That said, the choices DICE made beforehand like giving the class with unlimited ammo CLAYMORES will likely come back to bite them.

Been patched, you can only have 1 active claymore at a time

Daemascus:
Not a fan of this. I play Support and its gonna suck for this DLC. Heavy machine guns do not make for good CQC

Get a friend to watch your flanks, and set up a lane yourself and you'll rack up serious kills with a LMG or HMG.

Daemascus:
Not a fan of this. I play Support and its gonna suck for this DLC. Heavy machine guns do not make for good CQC.

Trade out for a SMG or Shotgun. Other than that, find a good lane to create into bottleneck for foes.

Vanbael:

Daemascus:
Not a fan of this. I play Support and its gonna suck for this DLC. Heavy machine guns do not make for good CQC.

Trade out for a SMG or Shotgun. Other than that, find a good lane to create into bottleneck for foes.

this, people really dont realize the true destruction capable of the shotguns, for best results, play support shotgun with Fletchette rounds/explosive rounds with the USAS 12 or Jackhammer.

While I quit playing BF3 around the time that they decided that flares will screw up LASER GUIDED MISSILES, I do love CQC maps.

Might have to dust off the disk and try it out when it gets released.

But... the maps with choke points are terrible.

Ah well. That scenery destruction was awfully sexy.

The things I hate most about Battlefield are the times when your objective is five hundred yards away, and when the closest cover to you is the enemy tank one hundred yards away. So yes, I think I will enjoy this DLC.

TheSapphireKnight:
I am not against this type of gameplay for battlefield in theory and from what I have heard about the maps themselves they actually do have a lot of flanking routes and paths to take unlike Metro(my god that maps is awful, would have been for nearly any game.

That said, the choices DICE made beforehand like giving the class with unlimited ammo CLAYMORES will likely come back to bite them.

Still, I am willing to give them a chance and new weapons are always appreciated. Plus there is always Armored kill on the horizon.

Unlike COD, claymores are not nearly as useful as C4 (atleast in my experience.)

Anyways, Im looking foward to this, I might have to buy a bigger HDD for my 360.

It might be fun if you can shot down walls and roofs/floors to surprise someone a bit... At least until everyone learns how and what is destructible and not...

But BF3 has had some bugs thats really annoying.... and a popups "this-and-that-badge" points and everything makes the screen very cluttered, but it's still more fun than CoD

Oh well back to kill all those "recon" that don't do anything useful and "javelin=guaranteed-kill"ers.... :)

Dice seem to have forgoten the field part of the battlefield name....
This is how it will go:

Spawn
Walk/run to fight
Get shot by someone with a shotgun/you cant see
Die
Repeat

WanderingFool:

TheSapphireKnight:
I am not against this type of gameplay for battlefield in theory and from what I have heard about the maps themselves they actually do have a lot of flanking routes and paths to take unlike Metro(my god that maps is awful, would have been for nearly any game.

That said, the choices DICE made beforehand like giving the class with unlimited ammo CLAYMORES will likely come back to bite them.

Still, I am willing to give them a chance and new weapons are always appreciated. Plus there is always Armored kill on the horizon.

Unlike COD, claymores are not nearly as useful as C4 (atleast in my experience.)

Anyways, Im looking foward to this, I might have to buy a bigger HDD for my 360.

The point, you all missed it. The claymores are not as bad anymore, however as they tend to do, they bring out the worst in the playerbase. People complained about the Recon players having it BF2 but at least they had to find a support to replenish it. The same with C4.

Most of my issues on that front stem from my bitterness over gimping the Recon class by removing C4(I <3 2142) so I admit some bias.

For clarification, I am LOOKING FORWARD TO CQ. I am just a bit hesitant because of the suckhole players that run around on TDM. However since the maps are designed for and around the smaller player counts I am hopeful that there will not be as exploitable areas. The patch has helped alot as well.

Everything seems to look like it will work out all right. Metro has given me such a bad taste in my mouth that it is hard to get into the idea of CQ. Seriously though, Fuck Metro.

TheSapphireKnight:
The claymores are not as bad anymore, however as they tend to do, they bring out the worst in the playerbase. People complained about the Recon players having it BF2 but at least they had to find a support to replenish it. The same with C4.

They were called Snipers back then (WHOOHOO, WOOKIES!) and even if they replenished ammunition, the claymores would disappear so that only 2 of them could hang around.

This didn't happen in the infamous 1.2 patch. Unlimited claymores, anyone?

Daemascus:
Not a fan of this. I play Support and its gonna suck for this DLC. Heavy machine guns do not make for good CQC.

Back in BF2, support was a beast in CQB. Specially with the PKM or the 3-round burst in the MG36.

In 1.2 the PKM was almost one-hit-one-kill and it didn't spread as much. One guy with a PKM could handle a 6-man squad of Medics. Not even exaggerating.

6unn3r:
Dice seem to have forgoten the field part of the battlefield name....
This is how it will go:

Spawn
Walk/run to fight
Get shot by someone with a shotgun/you cant see
Die
Repeat

You forgot how Battlefield games are in practice.

Spawn.
Support peppers you with MG fire the moment you start playing.
Spawn.
Claymore on spawn.
Squad leader is advancing. Spawn on him.
He's being targeted by nade spam.
Spawn away from combat.
A loner trying to capture your flag spawnkills you.

GOOD, GOOOOOD, just what we needed, giving retards even more reason to use the retarded USAS12 with the frag rounds. Well done people, well done.

Also why more indoor maps? Thanks to this server renting bullshit its hard to find a map that isnt Operation Metro, with 50000 tickets so it just goes on and on and on forever.

Zhukov:
But... the maps with choke points are terrible.

Ah well. That scenery destruction was awfully sexy.

That depends. Every map has at least some chokepoints, they become terrible when there are no ways around them. In other words, Metro.

But you know what I want for a CQB expansion pack? An added lean function. Do they really expect us to constantly fight pretty much away from cover? Are they mad?!

wooty:
Also why more indoor maps? Thanks to this server renting bullshit its hard to find a map that isnt Operation Metro, with 50000 tickets so it just goes on and on and on forever.

Really? I usually just filter it out.

That trailer really helped me appreciate the scope of the "Close Quarters" DLC.

Meh. Battlefield without vehicle combat and amazingly good tank battles just isn't Battlefield. I hope for Armored Kill they bring back El Alamein from BF 1942. That map had frickin amazing vehicle combat.

As someone who now considers Battlefield his main multiplayer game of the moment, this is honestly the last thing Battlefield needs.

The game plays much better on bigger maps. The gunplay, while not terrible, does not work well with close quarters like this.

Edit: Though I will say, fuck yeah, the AUG back.

WanderingFool:

Unlike COD, claymores are not nearly as useful as C4 (atleast in my experience.)

It's not even really a problem with them being overpowered, it's more just that they have no place in the game at all. The very idea of the claymore in a game like Battlefield is ridiculous among itself.

It's just not a good multiplayer thing.

Hmmm i sense lots of engineer rocket spam in the future (me included)
However i think i will jump on the band wagon that is waiting for armored kill that is much more my sort of thing and i'm placing my bet now that they bring back highway tampa.

What they should do is a special forces dlc i want me a zipline dammit!

My only issue is that the maps have a very small player limit, which is pretty sucky because it means no Rush mode (according to one source).

That said, I'm interested in how destructibility will play into these maps.

Still not sorted out the lighting, I see.

BF3 was a damn pretty game, but it has some of the most atrocious lighting I've ever seen in a shooter. It's like Dice took the contrast feature and set it all the way up.

Otherwise... meh. Looks like the sort of map where you'll spend roughly every 15 seconds dying.

There'd better be plenty of cover on the outside sections or firefights will get ugly fast.

I really like the close quarter battles, I struggle alot more on the larger ones, so i'm really looking forward to this.

To all those complaining, its dlc, don't buy it, problem solved

Not nearly enough wub wub though.

Daemascus:
Not a fan of this. I play Support and its gonna suck for this DLC. Heavy machine guns do not make for good CQC.

TheSapphireKnight:
I am not against this type of gameplay for battlefield in theory and from what I have heard about the maps themselves they actually do have a lot of flanking routes and paths to take unlike Metro(my god that maps is awful, would have been for nearly any game.

That said, the choices DICE made beforehand like giving the class with unlimited ammo CLAYMORES will likely come back to bite them.

Still, I am willing to give them a chance and new weapons are always appreciated. Plus there is always Armored kill on the horizon.

You can only have one claymore out at a time. Besides, the C4 and mortar are much more useful. And as a tank driver, yes to Armored Kill.

As a jet guy who loves AGMs, yes to Armored Kill. Hopefully even MORE jets to fly, and new kinds of tanks/jeeps/APCs to troll.

This DLC on the other hand... Not Looking Forward To It. The gunplay is, without a doubt, the worst part of the entire game. Battlefield is a series about vehicles. You blow them up, repair them, spot them, or you go the other route: support them with covering fire (i.e. kill the other team's engineers), or revive your own team's dead engineers so they can go back to blowing up/repairing vehicles. Lines form, or in some cases, points of interest scattered around a map. Vehicles break these lines, and allow some healthy flow. In Infantry Only matches, lines stay for roughly 90% of a round, in either spawn, with people sniping everyone out of a spawn, spamming the m320, spamming rockets, or placing claymores on all the passages out of the spawn.
The CQC in this game is broken beyond belief, the hit detection only really works in mid to long ranges. Indoor maps are going to suck. No vehicles to shoot at, explosives everywhere, and finally there's a map pack where you get the most concentrated dose of Automatic/Semiautomatic shotguns for your playing pleasure. There's a reason Call of Duty has a limit on sprinting. This pack definitely shows off the best this game has to offer... [/sarcasm].

I'll play it, just to unlock what looks like the Intervention from CoD, and the SPAS 12, which I really like. Time to sneak around the regular maps with my SPAS 12 pretending I'm hunting velociraptors, just like I do in every other FPS with that gun in it.

EDIT: However, as though to make my point for me, you can see at least 3 instances where the guy playing is unloading roughly 3-5 bullets at a time into a guy, and none of them hit.
00:53, and almost humorously at 1:00. I mean, the reticule is right over this guy, and the player wastes about half a clip on the wall roughly a foot in front of the guy he's aiming at.
Battlefield does not work this way. I'll enjoy bringing these weapons back to Karkand (ha, see what I did there) and Vanilla maps, but I definitely do not want these maps as much as I want Armored Kill or End Game. I think there was another pack I'm missing, if there is, I want it more than I want Close Quarters.

it looked like a map from COD 4.
and im sure we have to pay for it as well, so much about buying COD map packs.

Glad to see you back ^^. I noticed you're doing more and more news articles. On topic, that felt very Call of Duty to me. That's a good thing :).

Metalrocks:
it looked like a map from COD 4.
and im sure we have to pay for it as well, so much about buying COD map packs.

There is nothing wrong with buying map packs its just when they are overpriced, shit and come out about 10 minutes after the game is launched like cod and bearing it mind this is only the second map pack and the first one you was available free for pre-orders its not that bad unlike cod which has 3 map packs already

So they took the very worst map of BF3, metro, and turned it into a map-pack for COD players?
I don't see this failing the slightest.

getoffmycloud:

There is nothing wrong with buying map packs its just when they are overpriced, shit and come out about 10 minutes after the game is launched like cod and bearing it mind this is only the second map pack and the first one you was available free for pre-orders its not that bad unlike cod which has 3 map packs already

i was not complaining about the idea of map packs as such but yes, with COD it is really annoying when the game is out and few months later you already get the next 15$ map pack (like with black ops). sure its optional but when you play the normal maps and it changes to one of these new maps, you get kicked out because you dont have it.

thats what im afraid of it as well, that €A will ask lots of money for it and if you dont buy it, you get kicked out all the time.

Yeah but that is an issue with all fps games now as I have the game on PC it doesn't affect me as it says if a server is using maps from a certain map pack so I can just avoid them but I don't know how it works on console so it could be an issue there

i have it on pc as well. at least with the battle log you do have the chance to avoid it but im sure most servers will have the new map in it.

NicoDK:
So they took the very worst map of BF3, metro, and turned it into a map-pack for COD players?
I don't see this failing the slightest.

Metro can be rather fun. I like long standing shootouts with clear front lines. They're intense as hell, and they promote team play. It's a different style of play that isn't quite as slow paced, but has its own rewards.

This map pack has maps that do not have as many choke points. First off, the player limit on these maps is quite small. Second, there are multiple routes to every point on the map.

 Pages 1 2 NEXT

Reply to Thread

Posting on this forum is disabled.