Street Fighter X Tekken's Poor Sales Due to "Cannibalism"

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Street Fighter X Tekken's Poor Sales Due to "Cannibalism"

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Apparently, Ultimate Marvel Vs Capcom 3 ate Street Fighter X Tekken's sales with some fava beans and a nice chianti.

Cannibals, don't they just ruin everything? Particularly fighting game launches. Despite having sold over a million copies of Street Fighter X Tekken, Capcom recently admitted the game didn't meet the company's presumably lofty expectations. Because of the controversial on-disk DLC? No. Because an upgraded "Super" edition seems inevitable? Nope. It's not even because some of the game's mechanics are almost hopelessly broken. Apparently, the problem is one Capcom is intimately familiar with: market saturation.

"Sales of Street Fighter X Tekken have fallen short of our plan. We believe one of the causes is cannibalism because of the large number of other games in this genre that were launched within a short time," Capcom admitted in a Q&A session following its recent earnings release.

As well as having to fend off competition from Capcom's own games, SFXT has had to duke it out with several potential competitors, including Mortal Kombat, Skullgirls, Soul Calibur V and the latest installment of BlazBlue. Alone, none of those games have the mix of competitive and casual appeal to compete with a game with Street Fighter in its title, but combined they could certainly suck away more than a few sales.

Ironically, the game with actual cannibals didn't get cannibalized. The Q&A also mentioned that Resident Evil: Operation Raccoon City, which is pretty much the gaming equivalent of being stabbed in the heart by your own grandmother, shipped over two million copies, which "shows the success of our decision to try the new approach of using an alliance with an overseas development company." You may now begin smiling wryly.

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lol

nice excuse, why can't they just admit they made a game no one really wanted?

Grey Carter:
and the latest installment of Blazeblue.

BlazBlue. I swear, Escapist people have NO journalistic integrity..

They thought us sheep, but now the lambs are silent.

Buretsu:

Grey Carter:
and the latest installment of Blazeblue.

BlazBlue. I swear, Escapist people have NO journalistic integrity..

Whoops. I swear, I always either spell that wrong, or say it wrong "Blaaaazblue." I'm going to have to turn my Tager License in now.

I thought canables had protested the game

Grey Carter:
Street Fighter X Tekken's Poor Sales Due to "Cannibalism"

image

Apparently, Ultimate Marvel Vs Capcom 3 ate Street Fighter X Tekken's sales with some fava beans and a nice chianti.

Cannibals, don't they just ruin everything? Particularly fighting game launches. Despite having sold over a million copies of Street Fighter X Tekken, Capcom recently admitted the game didn't meet the company's presumably lofty expectations. Because of the controversial on-disk DLC? No. Because an upgraded "Super" edition seems inevitable? Nope. It's not even because some of the game's mechanics are almost hopelessly broken. Apparently, the problem is one Capcom is intimately familiar with: market saturation.

"Sales of Street Fighter X Tekken have fallen short of our plan. We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time," Capcom admitted in a Q&A session following its recent earnings release.

As well as having to fend off competition from Capcom's own games, SFXT has had to duke it out with several potential competitors, including Mortal Kombat, Skullgirls, Soul Calibur V and the latest installment of BlazBlue. Alone, none of those games have the mix of competitive and casual appeal to compete with a game with Street Fighter in its title, but combined they could certainly suck away more than a few sales.

Ironically, the game with actual cannibals didn't get cannibalized. The Q&A also mentioned that Resident Evil: Operation Raccoon City, which is pretty much the gaming equivalent of being stabbed in the heart by your own grandmother, shipped over two million copies, which "shows the success of our decision to try the new approach of using an alliance with an overseas development company." You may now begin smiling wryly.

Permalink

1990: BLAME THE VIOLENCE
2000: BLAME THE SYSTEM
2005: BLAME THE PIRATES
2010: BLAME USED GAMES
2012: BLAME OTHER GAMES
When the sun becomes a dark chunk of coal the size of your forehead: BLAME OURSELVES!

Aww, Mumbles is gonna be so happy.

I'm not interested in SFXT. The only fighting series which has perked my interest in recent years is BlazBlue. I just wish they had slightly better EU release dates >_<

Being a PC gamer, I don't get very many fighting games at all, even though the keyboard controls aren't that much worse than a standard controller and there are just as many arcade sticks available for those that want them. And with the blame game being played by Capcom, BlazBlue Continuum Shift using GFWL and the old Mortal Kombat trilogy not actually being that good, I think I'll just wait for Skullgirls.

...Which, hopefully, I won't be irredeemably terrible at. Particularly since it can be bothered with a tutorial.

I'm gonna say what I said in another topic yet tweaked.

I don't believe them. They think it was "cannibalism". But it tanked for more than that.

1. They promoted it with a neckbeard who said something that every fighting game "elite" wants to say.

2. Everyone knows a updated version will come out soon. Probably announced next month.

3. They supported SOPA and weren't ashamed of it.

4. "If you don't play fighters or zombie games, get out, we don't want you." Was their attitude starting last year.

5. They held some Twilight prequel fighter hostage in exchange for this games sales.

This is probably why they are "re-evaluating" their DLC delivery...because people didn't buy SFxT...because of the On Disk DLC...because they TRIED to trick gamers into buying something they already purchased once and nobody liked that...

...and it all leads back to Kevin Bacon...

Oh ok, it was cannibals then.

Had absolutely nothing to do with SFxT being an inexcusable pile of shite, a gemstone filled with potential buried under a veritable tonnage of fecal matter-based design decisions... Guess the game was secretly good, just nobody noticed it. Nobody.

It had nothing to do with "gems" being the stupidest fucking idea possible for a fighting game... Nop, they were a good idea! It's not like their very design is the antithesis of a fighting game.

Also no relation with the fuckload of DLC, some of it core to the game and on-disk... Gamers just love having to pay 20 bucks or more for the complete core game... That's already ready on launch and on the disk they bought.

Get the fuck out Capcom... You fucked up. This game is an abject failure. Man up, take it, and fix it.

So, Street Fighter X Tekken didn't sell well because of other fighting games?

No Capcom, I believe it didn't sell well because you decided to make some idiotic decisions with designing this game including the on-disc DLC.

Just for once Capcom, admit that you screwed up and stop trying to pin the blame of your failures on gamers and other games.

and here is the real reason...... Who the fuck chose Tekken? now I like me a bit of Tekken, but if I want a 2D fighter cross over with street fighter, it's Mortal Kombat. Tekken Tag 2 is clearly going to offer all the 3D fighting I want!

I think this was originally the plan before the new MK sold so well and they realised they don't need SF to help sell their IP

I can't speak for others but the reasons I haven't bought it are

1) On disk locked content
2) I don't trust the director when he says there won't be a super version.

If I do get this it will be when I know for sure that there isn't a version with all content included coming and even then I will probably buy it preowned so that I can limit the extra cost caused by the dlc.

The only reason I've heard that people dislike RE:ORC is because they expected it to be something that the developers explicitly stated it would not be when the game was first announced. That is, a horror game.

I have to admit, I find it funny that UMvC3 is evidently selling so well even after all the rage about the cancellation of the DLC for the original. Blame the earthquake, apparently.

This game just didn't feel like it had nearly enough casual appeal. Alt text: I can't win by smashing my face against the controller. I know how I like my fighting games.

NameIsRobertPaulson:

1990: BLAME THE VIOLENCE
2000: BLAME THE SYSTEM
2005: BLAME THE PIRATES
2010: BLAME USED GAMES
2012: BLAME OTHER GAMES
When the sun becomes a dark chunk of coal the size of your forehead: BLAME OURSELVES!

2020: Blame the weather on release day
2030: Blame human free will :D

On topic:

I hope this teaches publishers a lesson that if your going to do loads of dlc and then release a complete edition further down the line your just screwing yourself over as customers will quickly get wise to your plan.

I was very happy with SF2... and some of its variations. Then I was very happy with Tekken... pretty much every Tekken there was.

Then came SFIV, and I'm still trying to like it. SF x Tekken doesn't tickle me fancy, Tekken x SF might... if it does come out, that is.

I sold our copy of McV3 the moment they started the DLC nonsense, so it's not 'cannibalism' that made me not buy SF x Tekken. It's SFIV... that, and the fact that we still very much enjoy the CPS-2 boards of MvC2 and X-Men vs. Street Fighter. They've been great from day one, and they don't come with no melonfarming DLC. Hardware issues and failing CRT screens, yes, but no DLC. I like it that way.

NameIsRobertPaulson:
1990: BLAME THE VIOLENCE
2000: BLAME THE SYSTEM
2005: BLAME THE PIRATES
2010: BLAME USED GAMES
2012: BLAME OTHER GAMES
When the sun becomes a dark chunk of coal the size of your forehead: BLAME OURSELVES!

Considering most of the games they could blame for cannibalizing sales for SFxT are them to begin with, I guess this is as close as we can get. In other words: BLAME THE OVERFLOW OF FIGHTING GAMES WITH MINOR ITERATIONS IN THE MARKET.

Also, blame the genre savvy gamers that know you are just going to release a Super Edition pretty soon, no matter how much you swear you would never do before... Most people I know are not going to jump into that boat because we know it won't last. I am expecting them to announce it at E3 or TGS this year. If it doesn't happen, I just lost interest in it anyway.

The Artificially Prolonged:

I hope this teaches publishers a lesson that if your going to loads of dlc and then release a complete addition further down the line your just screwing yourself over as customers will quickly get wise to your plan.

But! But our folks down in marketing told us it worked just fine and dandy for DVD movies? I don't even... ?

Kopikatsu:
The only reason I've heard that people dislike RE:ORC is because they expected it to be something that the developers explicitly stated it would not be when the game was first announced. That is, a horror game.

To be fair, the game is called "Resident Evil". So half of the people were expecting it to be a Resident Evil game (which is not), or a decent Left 4 Dead take (which is not, either)

Our game isn't doing as well as predicted- but the failure on our customers- asap!

"shows the success of our decision to try the new approach of using an alliance with an overseas development company."

Yeah, more like "shows the success of taking a beloved brand-name and slapping it onto a humdrum shooter we got some foreigners to churn out on a lazy Sunday afternoon...now give us your money."

That or the fact people waited over a decade for a game that was made popular by its large impressive roster only to have a pile of shit placed in their laps and told they had to buy an ultimate edition to get more characters. People are wise to Capcom's bullshit and don't want partial access to a full priced game.

And people wonder why I don't think customers should be limited to voting with their wallet. Even with complaints openly stating why people might have avoided this, these corporate bozos come up with the wrong answer.

Or is it because it is SSFIV plus tekken (DLC)

So what does this mean for Darkstalkers 4? Was Capcom still tying it to SFxT's sales?

The Artificially Prolonged:

NameIsRobertPaulson:

1990: BLAME THE VIOLENCE
2000: BLAME THE SYSTEM
2005: BLAME THE PIRATES
2010: BLAME USED GAMES
2012: BLAME OTHER GAMES
When the sun becomes a dark chunk of coal the size of your forehead: BLAME OURSELVES!

2020: Blame the weather on release day
2030: Blame human free will :D

On topic:

I hope this teaches publishers a lesson that if your going to do loads of dlc and then release a complete edition further down the line your just screwing yourself over as customers will quickly get wise to your plan.

I just hope one day, one day they finally bite the bullet and finally blame themselves for their own failures, even just once!!!

But who am I kidding, they won't do it even if their families are threatened to be killed by Wesker.

Actually I do agree that there is quite an over-saturation of fighting games as of late. As someone who recently got into the genre I find it difficult just to try one game out because five more get released a week after, not to mention most cost around $60 and I cant afford that.

However like everyone above me posted this is all just Capcom creating BS to hide their horrible habit of major bits of contents locked away and re-releasing the same game over and over.

esperandote:
Or is it because it is SSFIV plus tekken

It's not though. All the depth of the Street Fighter combat is GONE. Just gone. All the finesse of the Tekken combat is GONE!
It's just some dry lump that sits between the two of them that neither can directly attribute to the other.

The game did poorly because of too many fighting games in the market? Being a guy who owns every single one (except the new BlazBlue), I call bull shit. You fucked up by making a lackluster game and filling it with disc locked content.
We know you're a shit company these days Capcom. And we will not miss you if you went under tomorrow. You fucked up your last chance with us.

Oh, gee, I wonder who was responsible for making too many fighting games in a short period of time...but it couldn't have been the big company who cut a large chunk of their other games out of the picture (regardless of the stage of development) in order to make a gazillion copies of the same fighter!

one day we will have our revenge, cappy

Note how they didn't mention Street Fighter 3: Online Edition or any of their SF4-iterations as one of the cannibal perpetrators. Which is sort of ironic, as these were the reasons I didn't buy SFxT. They're both cheaper and better games.

Well played, Capcom.

Volothos:
So what does this mean for Darkstalkers 4? Was Capcom still tying it to SFxT's sales?

Given how pants-on-head retarded Capcom tends to be I wouldn't be surprised if there where tying these two items together. Honestly at this point I'd be fine if Capcom took one more crack at fixing MvC3 and then never published another fighting game as their recent offerings could charitably be described as lacking. Even MvC3 is a broken mess. It's a fun broken mess but it's still a broken mess. Sleep Fighter X Timeover is not fun to play, watch or be near. It's just a shit game that has real, pervasive issues starting at a very low level of how its mechanics work. Short of a complete overhaul I'm not sure how salvageable it is. All this on top of the fact that Skullgirls just came out, King of Fighter XIII seems to be gaining more and more fans (even months after its console release) and that Persona 4: Arena looks to be a really solid game. I think that the world will be able to live without Capcom fighting games.

Capcom: ...*opens Ultimate Marvel vs. Capcom 3 Three case. Finds Street Fighter x Tekken case. Places Street Fighter x Tekken inside Marvel vs. Capcom, tries to close Marvel vs. Capcom* CANNIBALISM!!

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