Resident Evil 6 Has Four Hours of Cutscenes

Resident Evil 6 Has Four Hours of Cutscenes

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Resident Evil 6 will have four times the talking of its predecessors.

According to the British Board of Film Classification, Resident Evil 6 has precisely 4 hours and 15 minutes of cutscenes. It also features, rather unsurprisingly, "strong violence and gore," earning it an "18" rating, the equivalent of a "Mature" rating in NA.

For comparison, Resident Evils 5 and 4 clocked up about an hour of non-interactive talky-time each, and I'm fairly certain it's possible to complete the original Resident Evil in less than four hours. The four hour figure is made less daunting, however, by news that it'll be spread across a fairly substantial campaign. Each of the game's three separate campaigns are only slightly shorter than the single storyline featured in Resident Evil 5.

Each of the three campaigns focuses on a different two-person team; Leon S. Kennedy and Helena Harper; Chris Redfield and Piers Nivans; and Jake Muller and former sailor suit-clad dead weight, Sherry Birkin. Once those campaigns are finished, a fourth, featuring an as of yet unnamed protagonist, will be unlocked. Personally, I'm hoping for Carlos Oliveira, who basically fell out of the franchise's continuity following his part in Resident Evil 3: Nemesis.

Resident Evil 6 is scheduled for release on October 2nd for Xbox 360 and PS3. There's no date for the PC release just yet.

Source: IGN

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Seeing as MGS4 had like 15 hours (sure felt like it anyway) of them then this is just childs play for me. The way this will have 3 campaigns looks pretty good. I would prefer 3 small stories at times rather than 1 big drawn out one. I guess this lets them satisfy each fanbase with each campaign.

If memory serves, MGS4 had about 8 hours of cutscene. 8 hours.
Eight? Eight? EEEEEEIIIGHT!?

EDIT: OT: I wonder if it's like Threads of Fate with roughly the same campaign or as differed as Assignment Ada was back in RE4..

EDIT 2: Fuck! Ninja'd right away! xD

Like I needed another reason to pass on this game besides not liking the last two numbered iterations. The last thing the games need is more time spent talking about their convoluted and ridiculous story lines than the amount of time it would take me to play through any of the first three titles.

Yes, but how long are the individual cut-scenes and how long is the actual game?

[Snakevoice] Resident Gear?! [/Snakevoice]

So long as they have the cutscene to gameplay ratio firmly in favour of gameplay, I don't have a problem with it. They won't, but you know, we can dream.

Seeing as you can complete most Resident Evil games under 5 hours, this might seem like a large amount. If you speed run that it.
As long as it's spread equally over the three narratives then I couldn't care less really, although I probably won't pay attention to the Chris storyline anyway.

Hopefully, the game will be long enough to make these cutscenes drawn out as hell. I am expecting at least 8-12hrs at least (a stretch, but the game will otherwise feel like a movie than a game)

Like we did for RE5, me and me cousin will finish it on co-op throughout the night, eating junk-food and play till the late hours of the morning (the sun hurt when we opened the curtains.

So Capcom are adding long cutscenes, cheesy dialogue and dodgy voice acting. Sounds familiar to me, but I can't for the life of me remember which other popular series developed by another company based in Japan this came from.

*scratched head*

Are they serious? The campaign of RE5 was maybe 3 or 4 hours long and all of these are shorter?

When I want to get into reading, I read a goddamn book. I don't pick up some short stories and call it a day.

--

"As yet un-named"? I thought they already said the fourth one was going to be Ada's version of events?

Either way, this doesn't bug me too much seeing as the cutscenes (ok the Wesker cutscenes) were one of the few saving graces of RE5, it was about the only truly well-made part of that game. Still though, the short campaigns are little worrying although seeing as the videos of the Gears of Redfield section was making me yawn, I can live with that one at least being short.

Didn't they learn anyhting from MGS? People want to play a game, not watch a movie... a lesson I don't think Square-Enix has fully learned yet...

DVS BSTrD:
... and how long is the actual game?

Grey Carter:
Resident Evil 6 Has Four Hours of Cutscenes

Each of the game's three separate campaigns are only slightly shorter than the single storyline featured in Resident Evil 5... Once those campaigns are finished, a fourth, featuring an as of yet unnamed protagonist, will be unlocked.

There you go. Given that, in addition to four times as many cutscenes, there are 3 campaigns of similar length to RE5 with a fourth to be unlocked, I think it's fair to say the gameplay-to-cutscene ratio as a whole would also be similar to Reisdent Evil 5, so that tells you how long the "actual game" is. Unless one of the storylines is chock full of cutscenes for some reason whilst another barely has any, but I guess it would still average out when taken as a whole.

Who in the world wants more talking in a Resident Evil game? I suppose it's more oppurtunity for unintentional comedy, but Resident Evil dialogue is typically a mind-breaking experience.

Vie:
So long as they have the cutscene to gameplay ratio firmly in favour of gameplay, I don't have a problem with it. They won't, but you know, we can dream.

I'm sure the game play will last longer than 4 hours, unless each campaign is only an hour long. I'm going to guess at least 4-6 hours for each of the three main campaigns, although that might be a bit optimistic.

Great, Final Fantasy 15: Zombie Edition

Just what we all wanted, I'm sure!

Genuine Evil:
Capcoms writing I's usually on the same level as sonic the hedgehog slashfiction, so unless they are going for an intentionally retarded story like dead-rising 2 did I cant see this going well.

EDIT: also for your entertainment here is some Resident evil 1 voice acting

And if the 15 hours cut-scenes are anything like the start to Resi 1.....

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Narm on toast, haven't had the good stuff in a long time.

OT: If the Leon campaign is anything like the REmake, I just may be sold on this.

For most of the early resident evil games, you can beat them in under 2~3 hours (record speedruns clock around 1h30m~2h for some of them), and *have* to beat 3 hours to unlock specials.
On the one hand I hope they have a good amount of gameplay proportional to the cut scenes. On the other hand, I'm disappointed that there aren't more games like Resident Evil used to be; like Parasite Eve and Silent Hill 1~3 (haven't played any others) where you could spend 20 hours on your first playthrough out of fear and wandering, but once you knew how to play the game and got a grip on the system, you could run through it in a much shorter timeframe and still have tons of fun. Plus lots of story hinted at and intrigue without needing a thousand cutscenes to tell it... A vague story told through documents and other pickups is sometimes more interesting than one told clearly through a bunch of cutscenes.

Like Resi5, I'll probably just find a friend who buys it and borrow it rather than purchasing, I'm sure it will be fun but there's something I miss about those old tank-style movement horror games...

Genuine Evil:

EDIT: also for your entertainment here is some Resident evil 1 voice acting

Nah, the Live action intro was way worse.

GUYS. Look! This is saying that their are four hours WORTH of cutscenes in the game. That doesn't mean each campaign will have that much.

In fact, there are four campaigns and FOUR hours worth of cutscenes. Doesn't that strike you as strange? Wouldn't it make more sense if each campaign had an hour?

Important question: will the cutscenes be skippable?

The fact that everyone is making MGS jokes is making me feel less bad about the fact that I immediately thought of Snake.

DVS BSTrD:
Yes, but how long are the individual cut-scenes and how long is the actual game?

Given that Capcom has most of its manpower focused on RE6 at the moment, id wager 5 internet cookies that the game as a whole is at least 1.5x the length of RE5.

Just when I think I can't care any less about the RE franchise...

Ah, so they DID learn something from revelaitons. Great job, Timmy. Have a cookie.

The main issue with this model of storytelling is that keeping three concrete storylines separate yet related is pretty tough if you try to rush the events, so taking that lesson from the 3ds game, perhaps they could explain certain parts of the story better before leaping into full blown chaos mode.

For those who haven't played that game, they do the three storyline thing there also, which allowed them to bring a variety of situations into the game (claustrophobic horror, all out gun battle, timed escape, escort, survival/endurance) without forcing the characters into contrived circumstances in order for you to experience such a full range of gameplay, while also using the division between these scenarios to limit the amount of stockpiling you can do to try to outmuscle the difficulty, since in one team you can have a whole array of automatic weapons and grenades for dealing with massive hordes closing in on all sides, and then suddenly have to use close quarters combat with the other team while managing limited healing supplies and ammunition. I think it works pretty well.

With 4 hours+ of cut scenes I would want one really long game with these scenes really spread out. From the information in the story... I'm not thinking this is going to be the case.

Unskippable should have plenty of opportunity though.

Four times more sandwiches!

Grey Carter:
Resident Evil 6 Has Four Hours of Cutscenes

Personally, I'm hoping for Carlos Oliveira, who basically fell out of the franchise's continuity following his part in Resident Evil 3: Nemesis.

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I also I am hoping for him. I do want more compatriots in Video Games, specially likable ones.

Do you really need to say that 18 is equivalent to mature? I mean 18 is a pretty specific level of suitability right there in the name. I could understand the other way around, 'Teen' is fairly self explanatory (although it could easily mean a 12 or 15) but Adult Only and Mature are pretty confusing.

...wait mature is 17+ and Adult Only is 18+ whereas teen is 13+? What kind of messed up rating system do you have? there should be something between 13 and 17, and why do you have a rating that represents one measly year of difference?

Universal, Parental Guidance, 12A, 15 and 18 is so much clearer. Apart from the first two, you don't need to think about what terms like 'Mature' mean. And when you're selling an 18 or a 15 it's pretty darn obvious that you should be checking some ages on people. I guess you people have that censorship constitution thing which makes it a lot more complicated than over here. (Because shops routinely actually censoring products is less scary than a government sticking age ratings on things and having all products available to buy in pretty much all shops by anyone of the age of proper social responsibility :D )

 

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